My method:
boolean canBuyStorage(Ship shipPlayer, Label lblUpperText);
I do not know how to substitute Label during testing:
assertTrue(canBuyStorage(new Ship(), new Label("Test Label)??));
i got error:
"java.lang.ExceptionInInitializerError"
I used JavaFX #FXML private Label label; to inform user about results there.
Is there any way to substitute this Label during testing or should I use null instead of?
Thanks!
You need separate your app into layers. (Model/View/Controller).
For example https://github.com/kasperisager/swing-mvc
For the testing view, you need a create context for Framework (Swing, JavaFX or etc).
For testing business logic your code mustn't know about UI framework.
Related
I want to create a controller based JavaFX GUI consisting of multiple controllers.
The task I can't accomplish is to pass parameters from one Scene to another AND back.
Or in other words:
The MainController loads SubController's fxml, passes an object to SubController, switches the scene. There shall not be two open windows.
After it's work is done, the SubController shall then switch the scene back to the MainController and pass some object back.
This is where I fail.
This question is very similar to this one but still unanswered. Passing Parameters JavaFX FXML
It was also mentioned in the comments:
"This work when you pass parameter from first controller to second but how to pass parameter from second to first controller,i mean after first.fxml was loaded.
– Xlint Xms Sep 18 '17 at 23:15"
I used the first approach in the top answer of that thread.
Does anyone have a clue how to achieve this without external libs?
There are numerous ways to do this.
Here is one solution, which passes a Consumer to another controller. The other controller can invoke the consumer to accept the result once it has completed its work. The sample is based on the example code from an answer to the question that you linked.
public Stage showCustomerDialog(Customer customer) {
FXMLLoader loader = new FXMLLoader(
getClass().getResource(
"customerDialog.fxml"
)
);
Stage stage = new Stage(StageStyle.DECORATED);
stage.setScene(
new Scene(
(Pane) loader.load()
)
);
Consumer<CustomerInteractionResult> onComplete = result -> {
// update main screen based upon result.
};
CustomerDialogController controller =
loader.<CustomerDialogController>getController();
controller.initData(customer, onComplete);
stage.show();
return stage;
}
...
class CustomerDialogController() {
#FXML private Label customerName;
private Consumer<CustomerInteractionResult> onComplete
void initialize() {}
void initData(Customer customer, Consumer<CustomerInteractionResult> onComplete) {
customerName.setText(customer.getName());
this.onComplete = onComplete;
}
#FXML
void onSomeInteractionLikeCloseDialog(ActionEvent event) {
onComplete.accept(new CustomerInteractionResult(someDataGatheredByDialog));
}
}
Another way to do this is to add a result property to the controller of the dialog screen and interested invokers could listen to or retrieve the result property. A result property is how the in-built JavaFX dialogs work, so you would be essentially imitating some of that functionality.
If you have a lot of this passing back and forth stuff going on, a shared dependency injection model based on something like Gluon Ignite, might assist you.
I've used AfterBurner.fx for dependency injection, which is very slick and powerful as long as you follow the conventions. It's not necessarily an external lib if you just copy the 3 classes into your structure. Although you do need the javax Inject jar, so I guess it is an eternal reference.
Alternately, if you have a central "screen" from which most of your application branches out you could use property binding probably within a singleton pattern. There are some good articles on using singleton in JavaFX, like this one. I did that for a small application that works really great, but defining all of those bindings can get out of hand if there are a lot of properties.
To pass data back, the best approach is probably to fire custom Events, which the parent controller subscribes to with Node::addEventHandler. See How to emit and handle custom events? for context.
In complex cases when the two controllers have no reference to each other, a Event Bus as #jewelsea mentioned is the superior option.
For overall architecture, this Reddit comment provides some good detail: https://www.reddit.com/r/java/comments/7c4vhv/are_there_any_canonical_javafx_design_patterns/dpnsedh/
I have one Windows Handheld device application which has the requirement of accessing a REST API. The REST API gives me JSON output which I am going to handle via Newton.JSON. Now to achieve modular structure I want to have the communication to the REST API be handled via a different module altogether something like a Class Library. But unfortunately it seems that it is not possible to do so via a class library(or maybe possible). So my question is what is the best alternative to do so?
Please note that I don't want to include those connectivity operations in my front end application project. And I am using .Net framework 3.5 & Windows Mobile SDK 6.0
Thanks in advance
Pseudo class library code:
public function void startQuery() //starts a thread that does the JSON query
//inside thread on query result use OnDone() delegate
private delegate void OnDone(string dateTimeString);
//In main GUI code add a reference to the class lib and init a new object then add an event handler to the OnDone delegate of the class lib
JSONClassLib myJson=new JSONClassLib();
...
myJson.OnDone+=new EventHandler(myEventHandler);
void myEventHandler(sender this, objext o){
//will be called when query is done
}
//you need to use Control.Invoke if you want to update the GUI from myEventHandler
//to start a query use something like this from your class lib
myJson.doQuery(string);
If you add your existing code we may help with creating a class lib and async code
Now I got my answer. Sorry I did a mistake while selecting the project type. I selected "Windows Form Class Library" project instead of "Smart Device Class Library" project. Now that I have selected the right one it is working fine for me.
BTW thanks for those responses.
Cheers
I´m developing an App that will be available for Windows Phone 8 and the Windows Store. To reduce redundancy I´m using a Portable Class Library (PCL) and on top of that I'm trying to apply the MVVM pattern with the help of the MVVM Light PCL Toolkit. The ViewModels are placed in the PCL and are bound directly in the XAML of the Apps pages.
When the data is received without an error, everything works fine. But I don´t know how to get the exceptions/error message back to the App when errors do happen.
Inside the Windows Store App errors will show as a MessageDialog while the Wp8 App will use the MessageBox class. Obviously the PCL isn´t aware of any of these classes. What I´m not getting is how to know if a ViewModel ran into an error, and how to get the message inside the App. Is this even possible when the ViewModels are bound inside the XAML?
The code in the ViewModel (inside the PCL) looks like this:
DataService.Authenticate((token, error) =>
{
if (error != null)
{
// This is, obviously, not going to work.
MessageBox.Show(error.Message);
return;
}
Token = token;
});
So I have to save the error somehow and let the App itself know the error has occurred, and then call the matching way of showing the error to the user.
Currently I´m thinking of something like defining an Error-property inside the BaseViewModel and fill it when errors in the ViewModel occur. Then, in the CodeBehind of the pages, make them aware of the current ViewModel and bind a PropertyChanged-event to this Error-property. But I was not able to implement it yet, so I don't know if this is even the right way to go.
Do I have to step down from the idea to bind the ViewModels inside the XAML, and do I instead have to initialize them inside the pages Codebehind?
Your instinct is correct, but there are more than a few ways of going about this.
First and foremost, you can use Mvvm's Messaging library, which will allow your ViewModel to send messages directly to your View. Your View can then handle it in any way it wishes, including but not limited to using a MessageDialog.
Secondly, you can also create a Function or Action (likely the former) in your ViewModelLocator for ShowMessageDialog. This Function will likely take a string and return a Task. Then, after you initialize your ViewModelLocator initially, you can inject your ShowMessageDialog code. Your ViewModels can then use whatever platform's MessageDialogs that they please.
Ex:
Note: This code uses the BCL Async libraries that are accessible in Nuget. They work in the PCL just fine.
ViewModelLocator:
public static Func<string, Task> ShowMessageDialog { get; set; }
App.xaml.cs:
ViewModelLocator.ShowMessageDialog = (message) =>
{
// For Windows Phone
return TaskFactory.StartNew(() => MessageBox.Show(message));
// For Windows 8
MessageDialog md = new MessageDialog(message);
return md.ShowAsync().AsTask();
};
ViewModel:
await ViewModelLocator.ShowMessageDialog("This is my message.");
Secondary Note: The md.ShowAsync().AsTask(); must be run on the UI Thread. This means that you will have to invoke it via the dispatcher in the case that you are running it in a task asynchronously. This is possible using a similar method of injecting the use of the app's CoreDispatcher via the RunAsync method.
This means that you can, on any platform (Windows 8 and Windows Phone shown above), inject whatever Message Dialog system you want and use it in your PCL.
I would say that it is much easier to do the first method I suggested, as that is what it is there for, but the Function method version is definitely helpful at times.
I am using Netbeans gui, the fast easy drag and drop, lets say a created a JButton, named it "Start", I added an event (ActionPerformed) for this JButton, so I get the following method
private void JButtonActionPerformed(java.awt.event.ActionEvent evt)
{
// TODO add your handling code here:
}
Then I added a JProgressBar, I want this progressbar to start when I click on this button, and be able to control its speed...etc..
You cannot directly set it's speed, you just have to set it's value. Read the docs for details. BTW JProgressBar is not really Netbeans specific, it is standard swing gui toolkit.
Without looking into JUnit source itself (my next step) is there an easy way to set the default Runner to be used with every test without having to set #RunWith on every test? We've got a huge pile of unit tests, and I want to be able to add some support across the board without having to change every file.
Ideally I'm hope for something like: -Djunit.runner="com.example.foo".
I don't think this is possible to define globally, but if writing you own main function is an option, you can do something similar through code. You can create a custom RunnerBuilder and pass it to a Suite together with your test classes.
Class<?>[] testClasses = { TestFoo.class, TestBar.class, ... };
RunnerBuilder runnerBuilder = new RunnerBuilder() {
#Override
public Runner runnerForClass(Class<?> testClass) throws Throwable {
return new MyCustomRunner(testClass);
}
};
new JUnitCore().run(new Suite(runnerBuilder, testClasses));
This won't integrate with UI test runners like the one in Eclipse, but for some automated testing scenarios it could be an option.
JUnit doesn’t supporting setting the runner globally. You can hide away the #RunWith in a base class, but this probably won't help in your situation.
Depending on what you want to achieve, you might be able to influence the test behavior globally by using a custom RunListener. Here is how to configure it with the Maven Surefire plugin: http://maven.apache.org/plugins/maven-surefire-plugin/examples/junit.html#Using_custom_listeners_and_reporters