Fusion 360 Model Misaligned to Grid Plane - fusion360

I downloaded a model from GrabCAD(a model of a 3DConnexion 3D mouse) and when I opened it in Fusion 360, it was all twisted weird and misaligned to the ground plane. After a little bit of maneuvering, I was able to get it as close as I could just by eye using the "Move" tool. I'm just getting used to Fusion 360, and this may be a simple fix. The biggest problem with this is that everything is just slightly off, and doesn't snap correctly. When I work on a sketch, everything is off. Is there a simple way to align the base of my model to the ground plane?
Thanks in advance!

Another possible method could be to create a plane and use the Project feature (Hotkey P, or under Sketch >> Project/Include >> Project). This allows you to project the geometry onto the surface you wish to "snap" to, if that is what you are going for.
Hope this helps!

Related

Unity 3D - Rotate image over a static cylindrical image

one customization part of my existing e-commerce website is created in adobe flex, where we are displaying effect of 360 degree rotation of mug (one can consider as cylinder) with all the customization (Add photo, text, layouts etc.) user has made in flex canvas , this was done very easily using paper vision 3D, now we are planning to replace flex with other technology but it seems impossible to achieve the same using HTML5, also we can't go with threejs or webGL due to its IE compatibility issues. While doing research I found Unity 3d which seems good for my purpose, any suggestion on this? I am very new to Unity and designing things, experienced person's opinion will save lots of time of mine :)
I can say "very easily". I suppose your concern is about "putting that texture on the rotating mug, expecting that the texture rotates along with the mug".
If that's the case, you can have multiple choices, from creating a new texture (or merge more images into a texture), or just paste the texture on the mug, and let the "parent-child" system take care of the rotation.
(whatever the parent does, child objects will remain relatively in the same position).
In any way, for unity this should be a quite easy task :)

Google Maps as texture map

Hasn't anybody thought about creating dynamic texture of Google Maps? So for instance, we create a simple plane and apply a texture to it that is going to be an actual map of Google (with all of it properties, like drag, zoom, etc.).
Would be nice to somehow deploy google map to a canvas element, grab it as a map for Object3D texture, hide it and listen to its changes (mousemove, etc.) and update the texture map again as it’s being changed.
Hasn’t anybody implement this already? Or maybe at least somebody has some thoughts on how to do this implementation??? May be some alternative that I don’t know about?
Correct me if I’m wrong, but I think that it would be nice to have Google Maps inside of THREE.js as a plugin or even as a part of library.
I have definitely thought about this and I'm not alone. You should be verrrrry prudent if you choose to do so, however: https://developers.google.com/maps/licensing
For student-ish projects you may be okay but don't be surprised if your game or real estate company gets a C&D letter in like 2 hours after release :)
Seems like this has already been done.
The Google Maps team joined with B-Reel to make the Google Maps Cube
Game, where you help a small blue ball navigate the streets of New
York, Tokyo, Paris and San Francisco (among others). As you move your
mouse the cube rotates and the ball rolls down the streets, bouncing
off buildings and making its way towards the goal.
No discussion on WebGL is complete without mentioning Mr. doob's
Three.js library at some point, and this is no exception: the Maps
Cube game makes use of Three.js for its gorgeous rendering. If you're
considering doing some WebGL work in a commercial setting, Three.js is
a really good place to start; it's a very nice library that will save
you a lot of headaches.
http://www.playmapscube.com/ (requires chrome).

Making a Continuous Floor (Actionscript 3)

I'm making a game similar to 'Run' (http://www.albinoblacksheep.com/games/run) but I can't quite figure out the floor part. I'm not wanting the sides and a ceiling like in 'Run', just the main floor.
I'm new to Flash game development (AS3) but I know the basics. I realise the character isn't moving and is just turning (the level itself moves). How do a make a continuous floor, do I have to make a very long .fla file, or do I have to do this with code?
All ideas and help appreciated, Thanks. =)
You should use Tiles. Basically, a tile game consists of a lot of squared tiles, which are inserted when appear in screen and removed when goes out.
In your case, maybe you could use a big tile, with screen's size.
You can visualize a good example here, also a very good resource for gamedev on Flash.
You need to generate sprites of the edge of the screen and either recycle them when their x < some value or dispose and create new ones.
I think you can just use Bitmap.draw() to draw different pixels on a Bitmap that you've applied a 3D transformation to. You can see the basic concept illustrated here.

Flash - Page tear animation?

Can anyone recommend a decent tutorial, add-on or approach to creating a page rip off effect in flash?
I want to create a notepad where each page can be ripped off to reveal further content.
Thanks
Paul
are you looking for a pageFlip with a tearing feature? if so it does exist even though I can't find the link (anyway it was AS2).
if you want more flexibility, you can take a look at a cloth simulation ; derschmale did a great example and pixelero did sort of the same with linked lists (=faster)
there's also this particle physics engine called Traer that have been ported from java and that allows you to get the cloth behaviour with fewer lines of code and some fine tuning (stiffness, damping a.s.o. ).
the general idea is to subdivide the displayObject you want to tear off into a series of triangles, take a snapshot of that object in a BitmapData, then redraw the distorted grid with the drawTriangles() method.
I think it is how they do the thing in the cloth examples.

Can I make Flash CS4's 3D functionality work with 3D glasses?

I know it can be done in papevision -> http://codejockeyscorner.blogspot.com/2009/04/papervision3d-anaglyph-scene.html but I'd like to be able to do it just using Flash's 3D functionality. I'm aware that its more 2.5D but was wondering if anybody knew how to create a situation so you can view it with 3D glasses (red and blue)
Stereoscopic images can be made with a simple camera so the choice of a 3d engine shouldn't make a difference : )
Very basically : you have to do is to duplicate the scene (one blue/ onered) and change slightly the PerspectiveProjection for each. The viewpoints need to be placed at a distance proportional to the one you have between your two eyes.