I have a query that is if I want to publish a game that I created using libgdx and android studio. Do I have to pay the engine or studio to publish my desired game. Or Is it free? Regarding that my game is free and it has in app purchases.
Thank You.
You don't have to pay for libgdx or Android Studio if you're using these for Game or App development.
After development you need to bring your application in market then you need pay some minimal charges for major application store like Google Play Store and App Store
Google has a one time $25 registration fee which you need to pay before you can upload an app.
https://support.google.com/googleplay/android-developer/answer/6112435?hl=en
And you have to pay 99$ per membership year for developers who enrolled as individuals for App Store.
https://developer.apple.com/support/compare-memberships/
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I am building a program at the high school where I teach that will allow us to teach some Web Development courses. One of those courses is an HTML5 App Development course. I would like the students to be able to develop apps using HTML5, CSS, and JavaScript and then load that app on their personal device and maybe share that app with friends. The apps would not be distributed through the respective app stores, this is only so they can see the fruits of their labors on their own devices and share them with friends. This would also work well for marketing this course to get more enrollment in future semesters.
Ideally I would like to use a single platform for developing these apps, regardless of the device type. For example I thought I could use PhoneGap, but recently found that Apple pulled the mobile app from their store so you have to fork and pull from github and then build the app and side load it through the QR code. However, even with this method Apple still requires any app made for iOS to be made with a signing certificate, which can only be created by using a Mac.
I don't have a Mac, I don't have a Mac lab in my classroom, is there any way to develop apps that can be installed on an iOS device without having to have a Mac to get certificates? Is there no education option that allows iOS apps to be created without going through these hoops that either require a Mac or require you use Apple software like XCode?
Am I out of luck for my students with iPhones?
Thanks
You can compile and generate your .ipa file using ReactNative and Ionic framework, that allows you to built on there server.
But main problem arises while creating .p12 signing certification file and Uploading the .ipa file on app store or only on testflight from education purpose.
For that you need mac operating system which contain Application loader to submit your app to Apple App Store Connect.
So you have you can buy second hand mac-mini for that. Or there are some site which help you to upload your .ipa file http://www.connectuploader.com or virtually provide you mac http://www.macincloud.com.
I'm evaluating Intel XDK as a possible solution for developing cross platform mobile apps. I can see from the documentation that you can do in app ads and in app purchases in XDK via Cordova plugins, however there is no mention of whether the apps themselves can be offered on the various app stores as paid for apps or whether they need to be free.
Its not clear from the build and deploy documentation how to build a paid app. I would expect that either XDK or the app store would require pricing information. However for example, the docs show how to generate an app certificate for the Apple app store, but these instructions don't seem to mention pricing either.
I'm guessing from what i've read so far that only free apps are possible and then you need to make money from within the app. Can anyone tell me what the answer is. The free model does not suit the particular app I'm investigating.
Intel XDK will just build the apps for you, you can sell it in App Stores or make it free, its up to you. You have to set the price while submitting the apps to the various App stores on the apple or google website, not in XDK.
As the developer of the application, it's your decision in regards to defining your app as Free or Paid with a particular price per country location. The app stores have a dashboard/portal for configuring this attribute of your application. (Android-Google Play Developer Console; iOS - iTunes Connect; Windows Phone - Windows Phone Dev Center)
How to develop free and pro version of WP8 apps sharing the same code?
Is it possible to have multiple targets per project like in iOS?
Windows Phone uses a Try and Buy model.
Basically what you would do is create your full blown app.
Decide what limitations you want in the trial version.
Then when the app starts check to see if the user has purchased the full version or if this is a trial.
When they buy the full version just cache that and then from that point forward give them full access.
Its very easy to do
Here is the MSDN documentation
I am developing a game using cocos2d-x and I want to port it to Windows phone 8 as well as Android.
I plan to make the game free with in app purchases. But I do not yet know how to do that in windows phone 8 with cocos2d-x.
Has anyone else tried to do it before and succeeded with WP8?
Currently working on a project that will do that Cocos-2d-x running on Win8 and WinRT. Haven't gotten to the in-app purchase part yet, so don't take this as gospel, but my initial research indicates that it'll need to go through the XAML layer.
The trick isn't the In-App Purchase itself, as Microsoft seem to have the API for that fairly well covered; the trick is getting your Cocos2d-x modules communicating with the XAML layer. Unfortunately, currently nobody has made a good interface between the two, so you'll have to make your own. I'm not looking forward to that myself either.
I assume you need something now. What I can do is point you toward some resources that will help.
In-App Purchase in a Native C++ App: Windows Phone Dev Center
Trial App and In-App Purchase Sample (Windows 8.1)
I have been asked to develop an Xbox 360 app. Not a game but an application like Netflix, Youtube or Muzu... I find it realy hard to find any information on app development for the Xbox console. Can anybody give me some advice?
I know that the XDK allows game development in native C++ but is it suitable for creating apps as well? Is there any information on the submission process and policies for Xbox 360 apps?
I think you may need to ask the question, "What's the difference between a game and an application?" I'm sure you could use XNA to build an application as well thus develop your app in C#, using the libraries Microsoft provides. Good luck!
I am not sure if what you want is possible with XNA. If you are registered xbox developer, you should talk to your developer account manager.
I assume you may get detailed explanation from theese links
http://www.xbox.com/en-US/developers
http://www.xboxmb.com/forum/15-xbox-360-tutorials/67430-how-create-xbox360-applications-sdk.html