Paid for Apps with Intel XDK - html

I'm evaluating Intel XDK as a possible solution for developing cross platform mobile apps. I can see from the documentation that you can do in app ads and in app purchases in XDK via Cordova plugins, however there is no mention of whether the apps themselves can be offered on the various app stores as paid for apps or whether they need to be free.
Its not clear from the build and deploy documentation how to build a paid app. I would expect that either XDK or the app store would require pricing information. However for example, the docs show how to generate an app certificate for the Apple app store, but these instructions don't seem to mention pricing either.
I'm guessing from what i've read so far that only free apps are possible and then you need to make money from within the app. Can anyone tell me what the answer is. The free model does not suit the particular app I'm investigating.

Intel XDK will just build the apps for you, you can sell it in App Stores or make it free, its up to you. You have to set the price while submitting the apps to the various App stores on the apple or google website, not in XDK.

As the developer of the application, it's your decision in regards to defining your app as Free or Paid with a particular price per country location. The app stores have a dashboard/portal for configuring this attribute of your application. (Android-Google Play Developer Console; iOS - iTunes Connect; Windows Phone - Windows Phone Dev Center)

Related

Is there a platform to develop HTML5 apps for iOS in a high school classroom environment, without Mac's?

I am building a program at the high school where I teach that will allow us to teach some Web Development courses. One of those courses is an HTML5 App Development course. I would like the students to be able to develop apps using HTML5, CSS, and JavaScript and then load that app on their personal device and maybe share that app with friends. The apps would not be distributed through the respective app stores, this is only so they can see the fruits of their labors on their own devices and share them with friends. This would also work well for marketing this course to get more enrollment in future semesters.
Ideally I would like to use a single platform for developing these apps, regardless of the device type. For example I thought I could use PhoneGap, but recently found that Apple pulled the mobile app from their store so you have to fork and pull from github and then build the app and side load it through the QR code. However, even with this method Apple still requires any app made for iOS to be made with a signing certificate, which can only be created by using a Mac.
I don't have a Mac, I don't have a Mac lab in my classroom, is there any way to develop apps that can be installed on an iOS device without having to have a Mac to get certificates? Is there no education option that allows iOS apps to be created without going through these hoops that either require a Mac or require you use Apple software like XCode?
Am I out of luck for my students with iPhones?
Thanks
You can compile and generate your .ipa file using ReactNative and Ionic framework, that allows you to built on there server.
But main problem arises while creating .p12 signing certification file and Uploading the .ipa file on app store or only on testflight from education purpose.
For that you need mac operating system which contain Application loader to submit your app to Apple App Store Connect.
So you have you can buy second hand mac-mini for that. Or there are some site which help you to upload your .ipa file http://www.connectuploader.com or virtually provide you mac http://www.macincloud.com.

How to implement Branch.io in windows phone application

I am trying to implement a referral program in my windows phone application. Where a user shares a link in some social site and gets reward points if someone installs the app using his/her link. For android and/or iOS, developers can use Branch.io SDK for retrieving the information of the referrer. Now, I couldn't find any instructions on how to do it in a windows phone app in their official website.
Does anyone know how to do this?
Edit: It looks like Branch.io is not available for windows phone. Is there any alternative to Branch.io for wp platform?
Alex from Branch.io here: Windows Phone has around 0.4% market share, so we don't currently offer an SDK for that platform. It's possible you could roll your own 'mini SDK' using our REST API for just the functions you need.
Sorry not to have better news!

How to get my app listed on the people's hub as a contact app?

For Windows Phone 8 I have created and published an app which creates a local-only address book (no automatic synchronization to the cloud with no data access for other apps installed on the phone) and by chance I discovered today that the system lists some apps that are capable of storing contacts in the people's hub (see screenshot). How can I achieve to get my app listed there?
Windows phone 8.1 there are two main options (in open API) for implementation of the contacts application on the Smartphone.
It all depends on your scenario.
I think you need to learn starting from here:
Implementing contact bindings in a Windows Phone 8.1

test live connect application without a paid developer account

similar question was asked here on msdn
I recently started learning Windows Store Application development using c++/cx. I got a developer account(just singed in with my outlook account when visual studio asked for a developer account) and could test most of the application i created on my Windows 8.1 PC.
I am now creating a sample application for reading SkyDrive's content for the signed-in user and displaying it on the screen. To be able to login to a Microsoft account i need to associate my sample application with Windows Store which requires a paid developer account. I had tested a similar sample app in Android which didn't require any such registration. I am wondering if there is any workaround which wouldn't require me to buy a paid developer account as i don't intend to publish any application on the store but merely want to test the Live API.
Also, if not then Why would Microsoft want the developers to pay for just testing the Apps they create which they might or might not finally submit to the Windows Store?
The only way (I think) is to register App here and create not a Windows Store app, but classic Windows App. So, code base will be mostly the same. LiveSdk have no choice to set app Id or app secret in Windows Store version of Live Sdk. Alternatively, there is an ability to get free dev account via dreamspark or bizspark, but there some requirements.
I found an alternative.Just download one of Microsoft's Official Sample Apps for Windows 8.1(Samples are available in C++, C#, VB and JavaScript) and modify it. The Sample Apps are already associated with Windows Store and hence would let you login to a Microsoft Account using the built-in login mechanism.

My iphone app pilot available to download outside of apps store

I have a server at work that I want to host an iphone application on.
I want it so that the user goes to the web browser on their ihpone and clicks a download link on a html page and iphone application is installed on their phone.
Is there any way that this is possible using xocde? Perhaps some way I can build a .plist file that does this?
Thanks
Unfortunately, you cannot install a native iPhone application without going through the App Store (unless you wish to publish your app solely to jailbroken devices). If you really don't want to use the app store, you can build a web app that runs on the server, but you cannot install and run arbitrary binaries on a users device that have not been approved by Apple.
EDIT: As people have pointed out, there are options for testing purposes that will allow you to install your app on other devices via the internet (TestFlightApp, iOS Enterprise program), but for a wide-scale deployment technique this will not work.
Jumhyn is right in his answer but there is a little more to it.
If you want your App to be available to iPhone users (non-jailbroken) you have to have an Apple developer account ($99/yr)
If you want to develop only for jailbroken devices you can, but i'm not sure about the license agreements you accept when using Xcode and Cocoa(touch) framework. It might be a violation of your agreement.
The last solution is the Apple Enterprise developer program ($299/yr). Here you can control who has access to your app and I think it is possible to distribute around the App Store. There is definitely some limitation.
One thing is sure. You cannot do installation from websites as you want without going around Apple's App Store. I strongly recommend sticking to the rules and agreements you accepted when activating OS X, Xcode, iPhone and the Cocoa Framework.
If you are trying to permanently deploy to a website, this will not work for legitimate App Store applications. You can however, once published to the app store, place a link to to it that will take them to the AppStore for downloading it.
If you need this for testing/beta purposes I reccommend www.testflightapp.com