Is there anyone can suggest how windows mobile store define install and uninstall?
Currently the Dashboard can only allow you to see how many people have installed your app. But you could also review more demographic and platform details by Apply filters, which is on the top right corner of Acquisitions page. You could change the option as below to filter the data you’re concerned about. More details you could refer to Acquisitions report.
Also if you really need to know the data about app install and uninstall, please submit feedback with this feature request to feedback hub app.
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I have a generic question here and I have just started using Openshift enterprise and Origin but I would like to know the details on Cloudforms UI, I know that CloudForms UI can do a lot of things including managing Openshift instances but I would like to know the following in terms of managing Openshift instance, can CloudForms be able to do the following :
Order New Openshift environments[For ex, DEV, UAT and PROD], where I could say how many nodes and other details I need for those environments?
Could I be able to plug-in custom tools like ELK/Splunk or AppDynamics to the ordered environments as part of provisioning or later?
Could I be able to populate locally build images and publish it to all the users for using them? For ex: Suppose my middleware teams build images for Tomcat, Nginx etc and they could be able to publish it in CloudForm and I could be able to add them to my newly ordered environments through the Cloudforms UI, could this be done?
Could I add multiple registries and integrate them with my ordered environments.
Does it have all the features that Openshift Enterprise console has? like scanling, S2i etc.
Could I promote my images from one environment to other through the Cloudforms UI?
Can I integrate CI/CD tools and build environments with my ordered environments?
The RBAC in CloudForms can it be modified and catered to suit my requirements/ could this be customized to suit any firms needs?
Could I replicate my DEV openshift ENV to UAT and then to PROD environments? I did see replicators tab in the videos.
Can a charge back model be implemented in the Cloudforms UI ? if its already there then could be customized?
What I am trying to find here is to see if CloudForms can provide an end to end Openshift solution. The end user must only have his/her code ready, rest everything could be within the UI.
Kindly let me know what all are possible and what all are not.
CloudForms is not trying to substitute OpenShift UI, but complement it, giving you more information about the environment and providing additional capabilities on top of OPenShift.
You can see information about what is being done and demos in videos:
https://www.youtube.com/watch?v=FVLo9Nc_10E&list=PLQAAGwo9CYO-4tQsnC6oWgzhPNOykOOMd&index=15
And you can find the presentations here
http://www.slideshare.net/ManageIQ/presentations
I'm trying to find the best solution in Windows Phone development for configuring environment-specific information.
These may include for example URLs that are different for development, test and production.
They also should be configurable for each developer, alowing them to run the code with his or her own environment setup.
Another example would be the Live SDK ClientID. I'm currently playing around with this SDK, but obviously you don't want to check in your key on GitHub. So hard coding it like every example does is not an option :)
As far as I can see, there is no notion of App.config and appSettings with Windows Phone, and all search results point me to use LocalStorage, which is NOT what I'm after.
Anyone have some experience to this? It must be a standard need for large enterprise applications.
You can store your settings in IsolatedStorage by IsolatedStorageSettings class.
This may help you :)
http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff769510(v=vs.105).aspx
http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj714090(v=vs.105).aspx
I need to sideload my Windows store app. What are the changes needed to be done into my app? Is the Signing of the package is a must, given that am referencing third party assemblies that are not signed. Should I create a certificate? I kind of know some titles but have no idea about how to do them, the right order or what else am I missing.
Appreciate if anybody has a good walk-through.
Thanks!
Some of the useful stuff for you to setup and tryout sideloading of Windows 8 applications
Document, Link
I have a server at work that I want to host an iphone application on.
I want it so that the user goes to the web browser on their ihpone and clicks a download link on a html page and iphone application is installed on their phone.
Is there any way that this is possible using xocde? Perhaps some way I can build a .plist file that does this?
Thanks
Unfortunately, you cannot install a native iPhone application without going through the App Store (unless you wish to publish your app solely to jailbroken devices). If you really don't want to use the app store, you can build a web app that runs on the server, but you cannot install and run arbitrary binaries on a users device that have not been approved by Apple.
EDIT: As people have pointed out, there are options for testing purposes that will allow you to install your app on other devices via the internet (TestFlightApp, iOS Enterprise program), but for a wide-scale deployment technique this will not work.
Jumhyn is right in his answer but there is a little more to it.
If you want your App to be available to iPhone users (non-jailbroken) you have to have an Apple developer account ($99/yr)
If you want to develop only for jailbroken devices you can, but i'm not sure about the license agreements you accept when using Xcode and Cocoa(touch) framework. It might be a violation of your agreement.
The last solution is the Apple Enterprise developer program ($299/yr). Here you can control who has access to your app and I think it is possible to distribute around the App Store. There is definitely some limitation.
One thing is sure. You cannot do installation from websites as you want without going around Apple's App Store. I strongly recommend sticking to the rules and agreements you accepted when activating OS X, Xcode, iPhone and the Cocoa Framework.
If you are trying to permanently deploy to a website, this will not work for legitimate App Store applications. You can however, once published to the app store, place a link to to it that will take them to the AppStore for downloading it.
If you need this for testing/beta purposes I reccommend www.testflightapp.com
I developed an AIR Application, and now i want to add one of those License Text Frames to the install process.
Is this possible?
what i've done is wrap the .air installer inside a native installer. for example, on Mac OS X, you could use the application DMG Canvas (free, $15 donationware), which includes an EULA feature, to create a .dmg for the .air installer. i'm sure a similar approach could be taken for Windows as well.
of course, though, this method isn't ideal for simple AIR cross-platformability, but in my case, and perhaps in yours, i had to package AIR native installers anyway since i was using native processes in my application so adding this extra EULA step wasn't so much of a stretch.
From everything I am seeing, this isn't possible.
http://www.adobe.com/devnet/air/articles/air_badge_install.html
It doesn't look like there is a mechanism to show and have the user accept an end user license agreement at installation. I will dig around some more and update this answer if I find something.
What you could do instead is show the license agreement on the first run of the application and do not allow them to continue if they do not accept. You would also need to store the acceptance so you don't show it again, etc.