I'm working on a site where users can manipulate an SVG image through a couple of textboxes.
I would like to have the SVG scale to fit the container div.
For example, if the SVG was exactly the container's height and 10 pixels wide, then doubling the height would cause the apparent width to be 5 pixels.
My page is split roughly in half, with the numbers on the left and the image on the right. Resizing the browser thus causes the SVG's container element to change shape, meaning that I can't hardcode the container's dimensions in the SVG.
Every solution I've found online uses the viewBox attribute; however, I can't find a way to apply that without having a hard-coded container size.
Here is a fiddle with my editor setup:
https://jsfiddle.net/xyjs5b63/
Adjusting viewBox sounds like what you want. I'm not sure what you were doing that made it not work.
var svg = document.querySelector('svg');
var inputs = document.querySelectorAll('input');
var height_elem = inputs[0];
var width_elem = inputs[1];
height_elem.value = '100';
width_elem.value = '100';
height_elem.addEventListener("change", valueChange);
width_elem.addEventListener("change", valueChange);
function valueChange() {
svg.setAttribute('viewBox', "0 0 "+width_elem.value+" "+height_elem.value);
}
valueChange();
#out {
width: 100px;
height: 100px;
background-color: honeydew;
}
svg {
width: 100%;
height: 100%;
}
<div id="main">
<div id="in">
<input type="number"><br>
<input type="number">
</div>
<div id="out">
<svg>
<rect width="100%" height="100%"></rect>
</svg>
</div>
</div>
var rect = document.querySelector('rect');
var svg = document.querySelector('svg');
var inputs = document.querySelectorAll('input');
var height_elem = inputs[0];
var width_elem = inputs[1];
height_elem.value = '100';
width_elem.value = '100';
height_elem.addEventListener("change", valueChange);
width_elem.addEventListener("change", valueChange);
function valueChange() {
max = parseInt(height_elem.value) >= parseInt(width_elem.value) ? 'h' : 'w';
if (max == 'h') {
rect.setAttribute('height', "100%");
rect.setAttribute('width', (width_elem.value * 100 / height_elem.value)+"%");
}
else {
rect.setAttribute('width', "100%");
rect.setAttribute('height', (height_elem.value * 100 / width_elem.value)+"%");
}
}
valueChange();
#main {
width: 100%;
padding: 0;
}
#in {
float: left;
width: 40%;
height: 100%
}
#out {
margin: 10%;
width: 20vw;
height: 20vw;
}
svg {
width: 100%;
height: 100%;
}
<div id="main">
<div id="in">
Height: <input type="number"><br>
Width: <input type="number">
</div>
<br>
<div id="out">
<svg height="auto">
<rect></rect></svg>
</div>
</div>
Does this solve your problem?
Related
I want to rotate the image, but it is going out of parent div.
<div>
<img src="https://cdn.eso.org/images/thumb300y/eso1907a.jpg">
<button class="rotate-button">rotate image</button>
</div>
jquery code
$('.rotate-button').on('click', function() {
var image = $(this).prev('img');
image.className = "rotated_90deg";
});
unrotated state:
rotated state:
how can I keep the image smaller in rotated state, so that it does not go out of parent div?
Try using the solution with scale property
$('.rotate-button').on('click', function() {
var image = $(this).prev('img');
image.className = "rotated_90deg";
});
.rotated_90deg {
transform: rotate(90deg) scale(0.5, 1);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div>
<img src="https://cdn.eso.org/images/thumb300y/eso1907a.jpg">
<button class="rotate-button">rotate image</button>
</div>
"tranform rotate" does just that. It retains its original height, and the forging is done in a separate visual layer.
the best thing you can do is set the height of the area where the image rotates equal to the largest side of the image
const img = document.querySelector('img');
const {offsetHeight, offsetWidth} = img;
if(offsetWidth >= offsetHeight) {
img.parentElement.style.height = offsetWidth + 'px';
}
const rotations = [];
const rotateImage = () => {
rotations.push('rotate(45deg)');
img.style.transform = rotations.join(' ');
}
div { display: flex; }
img { transition: .3s; margin: auto; }
button { display: block; margin: auto; position: relative }
<div>
<img src="http://placekitten.com/300/200">
</div>
<button onclick=rotateImage()>Rotate</button>
hmm ... maybe I hastened to answer.
As a solution, "position: relative;" on the button
Put the image inside a container div, give it an id or class and set the overflow to hidden:
.imgContainer{
overflow: hidden;
}
Or if you want the picture to scale so it fits within the div, set max width and height:
.imgContainer img{
max-width: 100%;
max-height: 100%;
}
I am trying to animate an object using DOM and struggling to animate the element when its CSS property position is not set to "absolute". Here is my code below:
I create a circle HTML element and try to move it in 45 degrees. Is there any way to animate an HTML element object that is not positioned absolute?
x = 10;
function on_click() {
var myCurvyMovement = document.getElementById("circle");
myCurvyMovement.style.left = 0.5 * x;
myCurvyMovement.style.top = 1 + x
x += 10;
}
#circle {
position: absolute;
width: 100px;
height: 100px;
background: red;
-moz-border-radius: 50px;
-webkit-border-radius: 50px;
border-radius: 50px;
}
/* Cleaner, but slightly less support: use "50%" as value */
#divBox {
position: static
}
<body>
<button style="display:block" onclick="on_click()">Move the box</button>
<div id="circle">
</div>
</body>
I wouldn't consider left/right in order to do animation. As you have noticed, it won't work in all the cases as it need positionned elements. Even when using positionned element you won't have the same behavior between relative, absolute and fixed because each one will have its own reference for top/left.
For such case better consider transform that you can apply to any element (shouldn't be an inline element) and the reference of the movement will be the same for all. You will also have better performance.
x = 10;
function on_click() {
var myCurvyMovement = document.getElementById("circle");
myCurvyMovement.style.transform = "translate(" + (0.5 * x)+"px,"+(1 + x)+"px)";
x += 10;
}
#circle {
width: 100px;
height: 100px;
background: red;
border-radius: 50px;
transition:0.5s all; /*to have a smooth movement*/
}
<body>
<button style="display:block" onclick="on_click()">Move the box</button>
<div id="circle">
</div>
</body>
You forgot to concatenate the "px" to set the x and y positions
x = 10;
function on_click() {
var myCurvyMovement = document.getElementById("circle");
myCurvyMovement.style.left = 0.5 * x + 'px';
myCurvyMovement.style.top = 1 + x + 'px';
x += 10;
}
#circle {
position: absolute;
width: 100px;
height: 100px;
background: red;
-moz-border-radius: 50px;
-webkit-border-radius: 50px;
border-radius: 50px;
}
/* Cleaner, but slightly less support: use "50%" as value */
#divBox {
position: static
}
<body>
<button style="display:block" onclick="on_click()">Move the box</button>
<div id="circle">
</div>
</body>
when not's absolute you need change the margin-left and margin-top property, in javascript is like this
myCurvyMovement.style.marginLeft = 1 + x + 'px'
myCurvyMovement.style.marginTop = 1 + x + 'px'
(top/bottom and left/rigth)
How can I position several <img> elements into a circle around another and have those elements all be clickable links as well? I want it to look like the picture below, but I have no idea how to achieve that effect.
Is this even possible?
2020 solution
Here's a more modern solution I use these days.
I start off by generating the HTML starting from an array of images. Whether the HTML is generated using PHP, JS, some HTML preprocessor, whatever... this matters less as the basic idea behind is the same.
Here's the Pug code that would do this:
//- start with an array of images, described by url and alt text
- let imgs = [
- {
- src: 'image_url.jpg',
- alt: 'image alt text'
- } /* and so on, add more images here */
- ];
- let n_imgs = imgs.length;
- let has_mid = 1; /* 0 if there's no item in the middle, 1 otherwise */
- let m = n_imgs - has_mid; /* how many are ON the circle */
- let tan = Math.tan(Math.PI/m); /* tangent of half the base angle */
.container(style=`--m: ${m}; --tan: ${+tan.toFixed(2)}`)
- for(let i = 0; i < n_imgs; i++)
a(href='#' style=i - has_mid >= 0 ? `--i: ${i}` : null)
img(src=imgs[i].src alt=imgs[i].alt)
The generated HTML looks as follows (and yes, you can write the HTML manually too, but it's going to be a pain to make changes afterwards):
<div class="container" style="--m: 8; --tan: 0.41">
<a href='#'>
<img src="image_mid.jpg" alt="alt text"/>
</a>
<a style="--i: 1">
<img src="first_img_on_circle.jpg" alt="alt text"/>
</a>
<!-- the rest of those placed on the circle -->
</div>
In the CSS, we decide on a size for the images, let's say 8em. The --m items are positioned on a circle and it's if they're in the middle of the edges of a polygon of --m edges, all of which are tangent to the circle.
If you have a hard time picturing that, you can play with this interactive demo which constructs the incircle and circumcircle for various polygons whose number of edges you pick by dragging the slider.
This tells us that the size of the container must be twice the radius of the circle plus twice half the size of the images.
We don't yet know the radius, but we can compute it if we know the number of edges (and therefore the tangent of half the base angle, precomputed and set as a custom property --tan) and the polygon edge. We probably want the polygon edge to be a least the size of the images, but how much we leave on the sides is arbitrary. Let's say we have half the image size on each side, so the polygon edge is twice the image size. This gives us the following CSS:
.container {
--d: 6.5em; /* image size */
--rel: 1; /* how much extra space we want between images, 1 = one image size */
--r: calc(.5*(1 + var(--rel))*var(--d)/var(--tan)); /* circle radius */
--s: calc(2*var(--r) + var(--d)); /* container size */
position: relative;
width: var(--s); height: var(--s);
background: silver /* to show images perfectly fit in container */
}
.container a {
position: absolute;
top: 50%; left: 50%;
margin: calc(-.5*var(--d));
width: var(--d); height: var(--d);
--az: calc(var(--i)*1turn/var(--m));
transform:
rotate(var(--az))
translate(var(--r))
rotate(calc(-1*var(--az)))
}
img { max-width: 100% }
See the old solution for an explanation of how the transform chain works.
This way, adding or removing an image from the array of images automatically arranges the new number of images on a circle such that they're equally spaced out and also adjusts the size of the container. You can test this in this demo.
OLD solution (preserved for historical reasons)
Yes, it is very much possible and very simple using just CSS. You just need to have clear in mind the angles at which you want the links with the images (I've added a piece of code at the end just for showing the angles whenever you hover one of them).
You first need a wrapper. I set its diameter to be 24em (width: 24em; height: 24em; does that), you can set it to whatever you want. You give it position: relative;.
You then position your links with the images in the center of that wrapper, both horizontally and vertically. You do that by setting position: absolute; and then top: 50%; left: 50%; and margin: -2em; (where 2em is half the width of the link with the image, which I've set to be 4em - again, you can change it to whatever you wish, but don't forget to change the margin in that case).
You then decide on the angles at which you want to have your links with the images and you add a class deg{desired_angle} (for example deg0 or deg45 or whatever). Then for each such class you apply chained CSS transforms, like this:
.deg{desired_angle} {
transform: rotate({desired_angle}) translate(12em) rotate(-{desired_angle});
}
where you replace {desired_angle} with 0, 45, and so on...
The first rotate transform rotates the object and its axes, the translate transform translates the object along the rotated X axis and the second rotate transform brings back the object into position.
The advantage of this method is that it is flexible. You can add new images at different angles without altering the current structure.
CODE SNIPPET
.circle-container {
position: relative;
width: 24em;
height: 24em;
padding: 2.8em;
/*2.8em = 2em*1.4 (2em = half the width of a link with img, 1.4 = sqrt(2))*/
border: dashed 1px;
border-radius: 50%;
margin: 1.75em auto 0;
}
.circle-container a {
display: block;
position: absolute;
top: 50%; left: 50%;
width: 4em; height: 4em;
margin: -2em;
}
.circle-container img { display: block; width: 100%; }
.deg0 { transform: translate(12em); } /* 12em = half the width of the wrapper */
.deg45 { transform: rotate(45deg) translate(12em) rotate(-45deg); }
.deg135 { transform: rotate(135deg) translate(12em) rotate(-135deg); }
.deg180 { transform: translate(-12em); }
.deg225 { transform: rotate(225deg) translate(12em) rotate(-225deg); }
.deg315 { transform: rotate(315deg) translate(12em) rotate(-315deg); }
<div class='circle-container'>
<a href='#' class='center'><img src='image.jpg'></a>
<a href='#' class='deg0'><img src='image.jpg'></a>
<a href='#' class='deg45'><img src='image.jpg'></a>
<a href='#' class='deg135'><img src='image.jpg'></a>
<a href='#' class='deg180'><img src='image.jpg'></a>
<a href='#' class='deg225'><img src='image.jpg'></a>
<a href='#' class='deg315'><img src='image.jpg'></a>
</div>
Also, you could further simplify the HTML by using background images for the links instead of using img tags.
EDIT: example with fallback for IE8 and older (tested in IE8 and IE7)
Here is the easy solution without absolute positioning:
.container .row {
margin: 20px;
text-align: center;
}
.container .row img {
margin: 0 20px;
}
<div class="container">
<div class="row">
<img src="https://ssl.gstatic.com/s2/oz/images/faviconr2.ico" alt="" width="64" height="64">
<img src="https://ssl.gstatic.com/s2/oz/images/faviconr2.ico" alt="" width="64" height="64">
</div>
<div class="row">
<img src="https://ssl.gstatic.com/s2/oz/images/faviconr2.ico" alt="" width="64" height="64">
<img src="https://ssl.gstatic.com/s2/oz/images/faviconr2.ico" alt="" width="64" height="64">
<img src="https://ssl.gstatic.com/s2/oz/images/faviconr2.ico" alt="" width="64" height="64">
</div>
<div class="row">
<img src="https://ssl.gstatic.com/s2/oz/images/faviconr2.ico" alt="" width="64" height="64">
<img src="https://ssl.gstatic.com/s2/oz/images/faviconr2.ico" alt="" width="64" height="64">
</div>
</div>
http://jsfiddle.net/mD6H6/
Using the solution proposed by #Ana:
transform: rotate(${angle}deg) translate(${radius}px) rotate(-${angle}deg)
I created the following jsFiddle that places circles dynamically using plain JavaScript (jQuery version also available).
The way it works is rather simple:
document.querySelectorAll( '.ciclegraph' ).forEach( ( ciclegraph )=>{
let circles = ciclegraph.querySelectorAll( '.circle' )
let angle = 360-90, dangle = 360 / circles.length
for( let i = 0; i < circles.length; ++i ){
let circle = circles[i]
angle += dangle
circle.style.transform = `rotate(${angle}deg) translate(${ciclegraph.clientWidth / 2}px) rotate(-${angle}deg)`
}
})
.ciclegraph {
position: relative;
width: 500px;
height: 500px;
margin: calc(100px / 2 + 0px);
}
.ciclegraph:before {
content: "";
position: absolute;
top: 0; left: 0;
border: 2px solid teal;
width: calc( 100% - 2px * 2);
height: calc( 100% - 2px * 2 );
border-radius: 50%;
}
.ciclegraph .circle {
position: absolute;
top: 50%; left: 50%;
width: 100px;
height: 100px;
margin: calc( -100px / 2 );
background: teal;
border-radius: 50%;
}
<div class="ciclegraph">
<div class="circle"></div>
<div class="circle"></div>
<div class="circle"></div>
<div class="circle"></div>
<div class="circle"></div>
<div class="circle"></div>
</div>
Building off #Ana's excellent answer, I created this dynamic version that allows you to add and remove elements from the DOM and maintain proportionate spacing between the elements - check out my fiddle: https://jsfiddle.net/skwidbreth/q59s90oy/
var list = $("#list");
var updateLayout = function(listItems) {
for (var i = 0; i < listItems.length; i++) {
var offsetAngle = 360 / listItems.length;
var rotateAngle = offsetAngle * i;
$(listItems[i]).css("transform", "rotate(" + rotateAngle + "deg) translate(0, -200px) rotate(-" + rotateAngle + "deg)")
};
};
$(document).on("click", "#add-item", function() {
var listItem = $("<li class='list-item'>Things go here<button class='remove-item'>Remove</button></li>");
list.append(listItem);
var listItems = $(".list-item");
updateLayout(listItems);
});
$(document).on("click", ".remove-item", function() {
$(this).parent().remove();
var listItems = $(".list-item");
updateLayout(listItems);
});
#list {
background-color: blue;
height: 400px;
width: 400px;
border-radius: 50%;
position: relative;
}
.list-item {
list-style: none;
background-color: red;
height: 50px;
width: 50px;
position: absolute;
top: 50%;
left: 50%;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<ul id="list"></ul>
<button id="add-item">Add item</button>
Here is a version I made in React from the examples here.
CodeSandbox Example
import React, { useRef, useEffect } from "react";
import "./styles.css";
export default function App() {
const graph = useRef(null);
useEffect(() => {
const ciclegraph = graph.current;
const circleElements = ciclegraph.childNodes;
let angle = 360 - 90;
let dangle = 360 / circleElements.length;
for (let i = 0; i < circleElements.length; i++) {
let circle = circleElements[i];
angle += dangle;
circle.style.transform = `rotate(${angle}deg) translate(${ciclegraph.clientWidth /
2}px) rotate(-${angle}deg)`;
}
}, []);
return (
<div className="App">
<div className="ciclegraph" ref={graph}>
<div className="circle" />
<div className="circle" />
<div className="circle" />
<div className="circle" />
<div className="circle" />
<div className="circle" />
</div>
</div>
);
}
You can certainly do it with pure css or use JavaScript. My suggestion:
If you already know that the images number will never change just calculate your styles and go with plain css (pros: better performances, very reliable)
If the number can vary either dynamically in your app or just may vary in the future go with a Js solution (pros: more future-proof)
I had a similar job to do, so I created a script and open sourced it here on Github for anyone who might need it. It just accepts some configuration values and simply outputs the CSS code you need.
If you want to go for the Js solution here's a simple pointer that can be useful to you. Using this html as a starting point being #box the container and .dot the image/div in the middle you want all your other images around:
Starting html:
<div id="box">
<div class="dot"></div>
<img src="my-img.jpg">
<!-- all the other images you need-->
</div>
Starting Css:
#box{
width: 400px;
height: 400px;
position: relative;
border-radius: 100%;
border: 1px solid teal;
}
.dot{
position: absolute;
border-radius: 100%;
width: 40px;
height: 40px;
left: 50%;
top: 50%;
margin-left: -20px;
margin-top: -20px;
background: rebeccapurple;
}
img{
width: 40px;
height: 40px;
position: absolute;
}
You can create a quick function along these lines:
var circle = document.getElementById('box'),
imgs = document.getElementsByTagName('img'),
total = imgs.length,
coords = {},
diam, radius1, radius2, imgW;
// get circle diameter
// getBoundingClientRect outputs the actual px AFTER transform
// using getComputedStyle does the job as we want
diam = parseInt( window.getComputedStyle(circle).getPropertyValue('width') ),
radius = diam/2,
imgW = imgs[0].getBoundingClientRect().width,
// get the dimensions of the inner circle we want the images to align to
radius2 = radius - imgW
var i,
alpha = Math.PI / 2,
len = imgs.length,
corner = 2 * Math.PI / total;
// loop over the images and assign the correct css props
for ( i = 0 ; i < total; i++ ){
imgs[i].style.left = parseInt( ( radius - imgW / 2 ) + ( radius2 * Math.cos( alpha ) ) ) + 'px'
imgs[i].style.top = parseInt( ( radius - imgW / 2 ) - ( radius2 * Math.sin( alpha ) ) ) + 'px'
alpha = alpha - corner;
}
You can see a live example here
There is no way to magically place clickable items in a circle around another element with CSS.
The way how I would do this is by using a container with position:relative;. And then place all the elements with position:absolute; and using top and left to target it's place.
Even though you haven't placed jquery in your tags it might be best to use jQuery / javascript for this.
First step is placing your center image perfectly in the center of the container using position:relative;.
#centerImage {
position:absolute;
top:50%;
left:50%;
width:200px;
height:200px;
margin: -100px 0 0 -100px;
}
After that you can place the other elements around it by using an offset() of the centerImage minus the offset() of the container. Giving you the exact top and left of the image.
var left = $('#centerImage').offset().left - $('#centerImage').parent().offset().left;
var top = $('#centerImage').offset().top - $('#centerImage').parent().offset().top;
$('#surroundingElement1').css({
'left': left - 50,
'top': top - 50
});
$('#surroundingElement2').css({
'left': left - 50,
'top': top
});
$('#surroundingElement3').css({
'left': left - 50,
'top': top + 50
});
What I've done here is placing the elements relative to the centerImage. Hope this helps.
You could do it like this: fiddle
Don't mind the positioning, its a quick example
The first step is to have 6 long columnar boxes:
The second step is to use position: absolute and move them all into the middle of your container:
And now rotate them around the pivot point located at the bottom center. Use :nth-child to vary rotation angles:
div {
transform-origin: bottom center;
#for $n from 0 through 7 {
&:nth-child(#{$n}) {
rotate: (360deg / 6) * $n;
}
}
Now all you have to do is to locate your images at the far end of every column, and compensate the rotation with an anti-rotation :)
Full source:
<div class="flower">
<div class="petal">1</div>
<div class="petal">2</div>
<div class="petal">3</div>
<div class="petal">4</div>
<div class="petal">5</div>
<div class="petal">6</div>
</div>
.flower {
width: 300px;
height: 300px;
// We need a relative position
// so that children can have "position:abolute"
position: relative;
.petal {
// Make sure petals are visible
border: 1px solid #999;
// Position them all in one point
position: absolute; top: 0; left: 50%;
display: inline-block;
width: 30px; height: 150px;
// Rotation
transform-origin: bottom center;
#for $n from 0 through 7 {
&:nth-child(#{$n}) {
// Petal rotation
$angle: (360deg / 6) * $n;
rotate: $angle;
// Icon anti-rotation
.icon { rotate: -$angle; }
}
}
}
}
See CodePen
I have div and within that div text is displayed
<div class="td">
<div class="title main-color">test text</div>
</div>
but if there is big text it goes outside of div. I want to make that if there's big text font to become smaller. How can I achieve that?
JSFIDDLE is here
P.S. I don't want div to grow in height
Demo
https://jsfiddle.net/qjgjg2vh/
Html
<div class="td">
<div class="title main-color">test text</div>
</div>
<div class="td">
<div class="title main-color">test text is bigger now and goes outside of div and dont appears</div>
</div>
CSS
.main-color {
opacity: 0.6;
background: #ffffff;
}
.title {
height: 100%;
width: 470px;
border-radius: 20px;
float: left;
text-align: center;
line-height: 100px;
font-size: 26px;
overflow: hidden;
}
.td {
margin: 60px 0;
height: 100px;
width: 100%;
}
JQUERY
Your original code was getting the character count for ALL paragraphs that matched '.question p'. e.g. If you had two paragraphs, one with ten characters, the other with twenty characters, your JS would run once with a total of thirty, rather than processing each paragraph in turn.
$(function($){
$(".title.main-color").each(function () {
var numChars = $(this).text().length;
if ((numChars >= 1) && (numChars < 20)) {
$(this).css("font-size", "2.2em");
}
else if ((numChars >= 20) && (numChars < 60)) {
$(this).css("font-size", "1.8em");
}
else if ((numChars >= 60) && (numChars < 100)) {
$(this).css("font-size", "1em");
}
else if ((numChars >= 100) && (numChars < 140)) {
$(this).css("font-size", "0.9em");
}
else {
$(this).css("font-size", "0.8em");
}
});
});
You can use javaScript and make the font size smaller and smaller till the time the height of child element with the text fits the height of parent element. I also added visibility:hidden for the text and visibility:visible after fontSize decrease in order to get rid of flashing effect. Remember to put the text into extra element, eg. span. Change the text length to see the effect.
var samp = document.getElementById('samp');
fitFont(samp);
function fitFont(elem){
var child = elem.children[0];
var getFontSize = parseFloat(window.getComputedStyle(child).getPropertyValue('font-size'));
while(child.offsetHeight>elem.clientHeight){
getFontSize -= .1;
child.style.fontSize = getFontSize + 'px';
}
child.style.visibility = 'visible';
}
#samp {
background-color:white;
width:300px;
height:100px;
border:solid 2px #33aaff;
}
#samp span {
display: inline-block;
visibility:hidden;
font-size:50px;
}
<div id="samp">
<span>test text is bigger now and goes outside of div and dont appears test text is bigger now and goes outside of div and dont appears test text is bigger now and goes outside of div and dont appears
</span>
</div>
Of course you could aim for a javascript solution count the letters/words and adjust the font-size accordingly.
$(function() {
var $title= $(".title");
var $numWords = $title.text().split(" ").length;
if (($numWords >= 1) && ($numWords < 10)) {
$quote.css("font-size", "36px");
}
else if (($numWords >= 10) && ($numWords < 20)) {
$title.css("font-size", "32px");
}
else if (($numWords >= 20) && ($numWords < 30)) {
$title.css("font-size", "28px");
}
else if (($numWords >= 30) && ($numWords < 40)) {
$title.css("font-size", "24px");
}
else {
$title.css("font-size", "20px");
}
});
But if you want to use something without Javascript you could do a couple of things.
Unfortunately changing the font-size based on text-length is not possible with css.
Alternatives:
use a horizontal scrollbar (overfloy-x: scroll;)
make the box larger, (any dimension) https://jsfiddle.net/zjaq98Ln/10/
(show the overflow of text) probably not ideal
use text-overflow: https://jsfiddle.net/zjaq98Ln/9/
Try this
.main-color {
opacity: 0.6;
background: #ffffff;
}
.title {
height: 100%;
display: flex;
align-items: center;
justify-content: center;
text-align: center;
width: 470px;
border-radius: 20px;
float: left;
line-height: 30px;
font-size: 26px;
}
.td {
margin: 60px 0;
height: 100px;
width: 100%;
}
<div class="td">
<div class="title main-color">test text</div>
</div>
<div class="td">
<div class="title main-color">test text is bigger now, goes outside of div and doesn't appear</div>
</div>
Live demo here: https://jsfiddle.net/grinmax_/zjaq98Ln/11/
If I have an image on html page, can I use html or css do the following?
When width of the image is greater than height, set height to a fixed value and auto stretch width; when height is greater than width, set width and auto stretch height?
Thanks a lot!
No, this is not possible - conditional statements cannot be handled with HTML or CSS, but you have to do it with JS.
An example would be calculating (and perhaps storing for future use) the aspect ratio of an image to determine whether is it in landscape or portrait mode:
$(document).ready(function() {
$("img").each(function() {
// Calculate aspect ratio and store it in HTML data- attribute
var aspectRatio = $(this).width()/$(this).height();
$(this).data("aspect-ratio", aspectRatio);
// Conditional statement
if(aspectRatio > 1) {
// Image is landscape
$(this).css({
width: "100%",
height: "auto"
});
} else if (aspectRatio < 1) {
// Image is portrait
$(this).css({
maxWidth: "100%"
});
} else {
// Image is square
$(this).css({
maxWidth: "100%",
height: "auto"
});
}
});
});
See fiddle here - http://jsfiddle.net/teddyrised/PkgJG/
2019 update: As ES6 is becoming the defacto standard, the above jQuery code can be easily refactored into vanilla JS:
const images = document.querySelectorAll('img');
Array.from(images).forEach(image => {
image.addEventListener('load', () => fitImage(image));
if (image.complete && image.naturalWidth !== 0)
fitImage(image);
});
function fitImage(image) {
const aspectRatio = image.naturalWidth / image.naturalHeight;
// If image is landscape
if (aspectRatio > 1) {
image.style.width = '100%';
image.style.height = 'auto';
}
// If image is portrait
else if (aspectRatio < 1) {
image.style.width = 'auto';
image.style.maxHeight = '100%';
}
// Otherwise, image is square
else {
image.style.maxWidth = '100%';
image.style.height = 'auto';
}
}
div.wrapper {
background-color: #999;
border: 1px solid #333;
float: left;
margin: 10px;
width: 200px;
height: 250px;
}
<div class="wrapper">
<img src="http://placehold.it/500x350" />
</div>
<div class="wrapper">
<img src="http://placehold.it/350x500" />
</div>
<div class="wrapper">
<img src="http://placehold.it/500x500" />
</div>
However, if all you want is to ensure the image fits within an arbitrary sized container, using simple CSS will work:
div.wrapper {
background-color: #999;
border: 1px solid #333;
float: left;
margin: 10px;
width: 400px;
height: 400px;
}
div.wrapper img {
width: auto
height: auto;
max-width: 100%;
max-height: 100%;
}
<div class="wrapper">
<img src="http://placehold.it/500x350" />
</div>
<div class="wrapper">
<img src="http://placehold.it/350x500" />
</div>
<div class="wrapper">
<img src="http://placehold.it/500x500" />
</div>