How to navigate between pages in windows universal app using C++/CX - windows-phone-8.1

I am new to Windows universal app development. As per my knowledge Windows universal app can be made by using C++/CX , C# or JavaScript. But Microsoft force to do development by using C++/CX because it uses power of winRT much better than others. So i tried the development using C++/CX for Visual Studio 2015.
I come to a topic of Navigation. To perform navigation in app there is one API
this->Frame->Navigate(TypeName(MySecondPage::typeid)). This API gives me a exception at runtime.
This is the detail scenario what i did.
1. I create project by named NavigationSample using C++/CX.
Then i added new Basic Page of xaml for my Second view/ui and named it as MySecondPage.xaml
Now on first page i.e. MainPage.xaml i added One button.
On event of this button , lets say button_Click as event handler i wrote
this->Frame->Navigate(TypeName(MySecondPage::typeid))
Here is the detailed code:
void NavigationSample::MainPage::button_Click(**Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)**
{
this->Frame->Navigate(TypeName(MySecondPage::typeid));
}
This compile and build fine. But gives exception at runtime. (Same scenario works very fine with C#)
So guys please help me how to resolve this issue?
Thanks

Here's a clue:
m_ptrSettingsPage->Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new Windows::UI::Core::DispatchedHandler([this]() {
m_ptrSettingsPage->Frame->Navigate(Windows::UI::Xaml::Interop::TypeName(AnnuitiesPage::typeid));
}));
Best wait for C++/wimRT

Related

NuGet MonoGame WindowsPhone 8.0

I have a problem integrating MonoGame into an existing WindowsPhone8.0 project.
Everything seems to work fine, but when is start the app it's crashing with NullPointerException in MonoGame Framework.
StackTrace:
at MonoGame.Framework.WindowsPhone.WindowsPhoneGameWindow..ctor(Game game)
at MonoGame.Framework.WindowsPhone.WindowsPhoneGamePlatform..ctor(Game game)
at Microsoft.Xna.Framework.GamePlatform.PlatformCreate(Game game)
at Microsoft.Xna.Framework.Game..ctor()
at myApp.Game1..ctor()
at myApp.myPage..ctor()
EDIT:
I have also tried that: link
Based on the stack trace your myPage constructor goes somewhat like this:
_game = new Game1();
The Windows Phone project template, however, does it this way:
_game = XamlGame<Game1>.Create("", this);
The latter version does lots of initialization, for example stores a reference to the XAML page for framework use. The first version crashes because the said initialization is not done, and tries to access null page.

How to activate IWiFiDirectDevice in Win32 Console APP using WRL?

I want to use WinRT API for WiFi Direct from Windows 10 SDK in Win32 Console Application. I know about C++/CX (and even made some progress going that way), but still want to make it work without this extension.
My problem is that I can't activate IWifiDirectDevice interface (from ABI::Windows::Devices::WiFiDirect) to access IWifiDirectDeviceStatics that provides an GetDeviceSelector method.
HStringReference strDevice(RuntimeClass_Windows_Devices_WiFiDirect_WiFiDirectDevice);
ComPtr<IInspectable> insp;
hr = RoActivateInstance(strDevice.Get(), insp.GetAddressOf());
This code ends up with E_NOTIMPL as a result. In Microsoft's example they used factories for activation, but ABI::Windows::Devices::WiFiDirect namespace has no factories.
Worth mentioning that IWifiDirectAdvertisementPublisher works just fine when activated the way I wrote before.
So how to activate IWifiDirectDevice from WRL?
Windows.Devices.WiFiDirect.WiFiDirectDevice is not an activatable class. You can see that by looking at windows.devices.wifidirect.idl.
You will need to use the static methods, e.g.:
HStringReference strDevice(RuntimeClass_Windows_Devices_WiFiDirect_WiFiDirectDevice);
ComPtr<IWiFiDirectDeviceStatics> wiFiDirectDeviceStatics;
hr = Windows::Foundation::GetActivationFactory(
strDevice.Get(),
&wiFiDirectDeviceStatics);
ComPtr<IWiFiDirectDevice> wiFiDirectDevice;
ComPtr<IAsyncOperation<WiFiDirectDevice*>> asyncOperation;
hr = wiFiDirectDeviceStatics->FromIdAsync(deviceId.Get(), &asyncOperation);
Consider taking a look at the Wi-Fi Direct sample.

ServiceLocationProvider is null when launched as a Share Target

I'm using MVVM Light and everything is fine except when launching my Windows Phone 8.1 WinRT app as a Share Target.
When I try to assign MainViewModel viewModel = ServiceLocator.Current.GetInstance<MainViewModel>(); I get an exception for ServiceLocator.Current.
Exception Message: ServiceLocationProvider must be set.
Do I need to do something extra in App.xaml.cs OnShareTargetActivated event to insure the Locator is running?
UPDATE:
A ShareTarget page needs to be thought of as a small extension of your app. It seems that not all of the app's resources are loaded (including app-wide resources in App.xaml). So I just created a new instance of MainViewModel in the share page's constructor, loaded only the things I need for the share to complete, save the information and call ShareOperation.ReportCompleted. This returns the user back to the app that is sharing.
I still haven't found a good solution for getting other resources in my ViewModel, but this works for now.
This indicates that the following line has not been executed:
ServiceLocator.SetLocatorProvider(() => SimpleIoc.Default);
This line will instruct the ServiceLocator class to use the SimpleIoc.Default instance as its ServiceLocator.Current. When you run your app as a Share target, the initialization is slightly different and probably the ViewModelLocator doesn't get initialized. You need to find a good location to perform the initialization before you use the ServiceLocator.
Cheers
Laurent

Portable Class Library - Windows Store App: "Could not load file or assembly Microsoft.Threading.Task"

I have an MVVM Light infrastructure which is all contained within a Portable Class Library targeting .Net 4, SL5, Win 8, WP 8.1, WPSL 8, Xamarin.Android and Xamarin.iOS. This works perfectly with a WPF client, however, when I try and use it in a Windows Store App/Win 8 environment I am coming up against some resistance. The first issue is found in App.xaml:
<Application
x:Class="Win8Client.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:vm="using:INPS.Vision.Appointments.Shared.ViewModels"
xmlns:local="using:Win8Client">
<Application.Resources>
<vm:ViewModelLocator x:Key="Locator" />
</Application.Resources>
</Application>
At design time I get "Could not load file or assembly 'Microsoft.Threading.Tasks', version=1.0.12.0 ..." which is referring to my ViewModelLocator. This compiles and appears to run ok but I don't get any design time data. The design time data works fine in the WPF client.
Once running I see my first view but once this line gets called:
Slots = await _appointmentsDataProvider.GetAppointments(SelectedDate);
I get the following exception in the setter of my slots property which takes advantage of MVVM Lights Set method of ViewModelBase. The Slots property is NOT bound to any UI yet.
Exception:
"The application called an interface that was marshalled for a different thread. (Exception from HRESULT: 0x8001010E (RPC_E_WRONG_THREAD))"
Slots Property:
public List<Slot> Slots
{
get { return _slots; }
set
{
Set(SlotsPropertyName, ref _slots, value); // <-- Exception thrown here
}
}
Realised I haven't actually asked a question. Simply, I would like to know, what is the best approach for using MVVM Light with a Windows Store App?
Thanks in advance for any help or advice!
The first issue "Could not load file or assembly 'Microsoft.Threading.Tasks', version=1.0.12.0 ..." I haven't worked out yet but from time to time I do see the design data. Seems very temperamental...
The second issue - The reason this through me a bit was because is "just worked" in WPF and I assumed it would just work in a Windows Store App. Wrong. It looks like Windows Store Apps handle async/await threading differently - that's my guess.
Fix: Created an IDispatcherHelper interface in PCL with a single method declaration:
void RunOnUIThread(Action action);
Then created a single concrete DispatcherHelper class in each platform specific project (WPF/Windows 8.1) which implement IDispatcherHelper. Each implementation simply calls MVVM Lights:
DispatcherHelper.CheckBeginInvokeOnUI(action);
In App.xaml.cs in the WPF and Windows 8.1 I simply registered the concrete implementations with MVVM Lights SimpleIoc with the IDispatcherHelper as the handle. Within the view model I then use the platform specific implementations through the interface:
var slots = await _appointmentsDataProvider.GetAppointments(SelectedDate);
IDispatcherHelper dispatcherHelper = SimpleIoc.Default.GetInstance<IDispatcherHelper>();
dispatcherHelper.RunOnUIThread(() =>
{
Slots = slots;
});
Got to love abstraction!

how to lock the screen programmatically in windows phone 8?

We can prevent the screen to lock using the below code
PhoneApplicationService.Current.ApplicationIdleMode = IdleDetectionMode.Disabled
and
PhoneApplicationService.Current.UserIdleDetectionMode= IdleDetectionMode.Disabled
but how to lock the screen from my app. Like the below app
http://www.windowsphone.com/en-us/store/app/one-touch-lockscreen/a3b1220b-1f9a-4bf0-93bc-21ed02792279
Thanks in advance
It's pretty hacky. It's not in the official API, so it could stop working at any time, just like the volume control API. Anyway, it you want to do it, you need to use this external method:
[System.Runtime.InteropServices.DllImport("ShellChromeAPI.dll")]
private extern static void Shell_TurnScreenOn(bool value);
For WP8.0 app this needs to be in a Windows Runtime Component (you should reference its output, as the project cannot be referenced).
From what I understand, though, this won't work on WP8.1 devices, so you'll need a separate WP8.1 app and I think it needs to be a XAML (Windows Store) app.
What #yasen wrote is correct.
[DllImport("ShellChromeAPI.dll")]
private extern static void Shell_TurnScreenOn(bool value);
I've tried the following cases:
Runtime 8.1 C# (Passed store certification)
Runtime 8.1 C++ with Runtime Component 8.1 C# (Haven't tried to publish this in store)
Silverlight/DirectX 8.0 C++ (Passed store certification)
Here's the link to my app that's using the last solution mentioned above.
http://www.windowsphone.com/s?appid=38bf5918-025e-4f23-b515-2cac451a84ab
And I've heard about cases in store using Silverlight that supports 8.0 and 8.1.
You can get Screen is locked or not by Windows.Phone.System.SystemProtection.ScreenLocked
but Unfortunately There is no way to lock the screen via code in Windows Phone 7.x or 8.