NuGet MonoGame WindowsPhone 8.0 - windows-phone-8

I have a problem integrating MonoGame into an existing WindowsPhone8.0 project.
Everything seems to work fine, but when is start the app it's crashing with NullPointerException in MonoGame Framework.
StackTrace:
at MonoGame.Framework.WindowsPhone.WindowsPhoneGameWindow..ctor(Game game)
at MonoGame.Framework.WindowsPhone.WindowsPhoneGamePlatform..ctor(Game game)
at Microsoft.Xna.Framework.GamePlatform.PlatformCreate(Game game)
at Microsoft.Xna.Framework.Game..ctor()
at myApp.Game1..ctor()
at myApp.myPage..ctor()
EDIT:
I have also tried that: link

Based on the stack trace your myPage constructor goes somewhat like this:
_game = new Game1();
The Windows Phone project template, however, does it this way:
_game = XamlGame<Game1>.Create("", this);
The latter version does lots of initialization, for example stores a reference to the XAML page for framework use. The first version crashes because the said initialization is not done, and tries to access null page.

Related

How to navigate between pages in windows universal app using C++/CX

I am new to Windows universal app development. As per my knowledge Windows universal app can be made by using C++/CX , C# or JavaScript. But Microsoft force to do development by using C++/CX because it uses power of winRT much better than others. So i tried the development using C++/CX for Visual Studio 2015.
I come to a topic of Navigation. To perform navigation in app there is one API
this->Frame->Navigate(TypeName(MySecondPage::typeid)). This API gives me a exception at runtime.
This is the detail scenario what i did.
1. I create project by named NavigationSample using C++/CX.
Then i added new Basic Page of xaml for my Second view/ui and named it as MySecondPage.xaml
Now on first page i.e. MainPage.xaml i added One button.
On event of this button , lets say button_Click as event handler i wrote
this->Frame->Navigate(TypeName(MySecondPage::typeid))
Here is the detailed code:
void NavigationSample::MainPage::button_Click(**Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)**
{
this->Frame->Navigate(TypeName(MySecondPage::typeid));
}
This compile and build fine. But gives exception at runtime. (Same scenario works very fine with C#)
So guys please help me how to resolve this issue?
Thanks
Here's a clue:
m_ptrSettingsPage->Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new Windows::UI::Core::DispatchedHandler([this]() {
m_ptrSettingsPage->Frame->Navigate(Windows::UI::Xaml::Interop::TypeName(AnnuitiesPage::typeid));
}));
Best wait for C++/wimRT

ServiceLocationProvider is null when launched as a Share Target

I'm using MVVM Light and everything is fine except when launching my Windows Phone 8.1 WinRT app as a Share Target.
When I try to assign MainViewModel viewModel = ServiceLocator.Current.GetInstance<MainViewModel>(); I get an exception for ServiceLocator.Current.
Exception Message: ServiceLocationProvider must be set.
Do I need to do something extra in App.xaml.cs OnShareTargetActivated event to insure the Locator is running?
UPDATE:
A ShareTarget page needs to be thought of as a small extension of your app. It seems that not all of the app's resources are loaded (including app-wide resources in App.xaml). So I just created a new instance of MainViewModel in the share page's constructor, loaded only the things I need for the share to complete, save the information and call ShareOperation.ReportCompleted. This returns the user back to the app that is sharing.
I still haven't found a good solution for getting other resources in my ViewModel, but this works for now.
This indicates that the following line has not been executed:
ServiceLocator.SetLocatorProvider(() => SimpleIoc.Default);
This line will instruct the ServiceLocator class to use the SimpleIoc.Default instance as its ServiceLocator.Current. When you run your app as a Share target, the initialization is slightly different and probably the ViewModelLocator doesn't get initialized. You need to find a good location to perform the initialization before you use the ServiceLocator.
Cheers
Laurent

Portable Class Library - Windows Store App: "Could not load file or assembly Microsoft.Threading.Task"

I have an MVVM Light infrastructure which is all contained within a Portable Class Library targeting .Net 4, SL5, Win 8, WP 8.1, WPSL 8, Xamarin.Android and Xamarin.iOS. This works perfectly with a WPF client, however, when I try and use it in a Windows Store App/Win 8 environment I am coming up against some resistance. The first issue is found in App.xaml:
<Application
x:Class="Win8Client.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:vm="using:INPS.Vision.Appointments.Shared.ViewModels"
xmlns:local="using:Win8Client">
<Application.Resources>
<vm:ViewModelLocator x:Key="Locator" />
</Application.Resources>
</Application>
At design time I get "Could not load file or assembly 'Microsoft.Threading.Tasks', version=1.0.12.0 ..." which is referring to my ViewModelLocator. This compiles and appears to run ok but I don't get any design time data. The design time data works fine in the WPF client.
Once running I see my first view but once this line gets called:
Slots = await _appointmentsDataProvider.GetAppointments(SelectedDate);
I get the following exception in the setter of my slots property which takes advantage of MVVM Lights Set method of ViewModelBase. The Slots property is NOT bound to any UI yet.
Exception:
"The application called an interface that was marshalled for a different thread. (Exception from HRESULT: 0x8001010E (RPC_E_WRONG_THREAD))"
Slots Property:
public List<Slot> Slots
{
get { return _slots; }
set
{
Set(SlotsPropertyName, ref _slots, value); // <-- Exception thrown here
}
}
Realised I haven't actually asked a question. Simply, I would like to know, what is the best approach for using MVVM Light with a Windows Store App?
Thanks in advance for any help or advice!
The first issue "Could not load file or assembly 'Microsoft.Threading.Tasks', version=1.0.12.0 ..." I haven't worked out yet but from time to time I do see the design data. Seems very temperamental...
The second issue - The reason this through me a bit was because is "just worked" in WPF and I assumed it would just work in a Windows Store App. Wrong. It looks like Windows Store Apps handle async/await threading differently - that's my guess.
Fix: Created an IDispatcherHelper interface in PCL with a single method declaration:
void RunOnUIThread(Action action);
Then created a single concrete DispatcherHelper class in each platform specific project (WPF/Windows 8.1) which implement IDispatcherHelper. Each implementation simply calls MVVM Lights:
DispatcherHelper.CheckBeginInvokeOnUI(action);
In App.xaml.cs in the WPF and Windows 8.1 I simply registered the concrete implementations with MVVM Lights SimpleIoc with the IDispatcherHelper as the handle. Within the view model I then use the platform specific implementations through the interface:
var slots = await _appointmentsDataProvider.GetAppointments(SelectedDate);
IDispatcherHelper dispatcherHelper = SimpleIoc.Default.GetInstance<IDispatcherHelper>();
dispatcherHelper.RunOnUIThread(() =>
{
Slots = slots;
});
Got to love abstraction!

Flash ActionScript - Trace from background Worker

Is it possible at all, or traces are part of the API which is not avalible from background Worker?
Consider this code:
public class Main extends Sprite {
public function Main(container : DisplayObjectContainer = null)
{
if(Worker.current.isPrimordial) {
trace("isPrimordial");
var m_worker : Worker = WorkerDomain.current.createWorker(this.loaderInfo.bytes);
m_worker.start();
}
else {
trace("is NOT Primordial");
}
}
The string "is NOT Primordial" does not appear, however I do see that m_worker.state is "WorkerState.RUNNING".
Some UPDATE: The main thread works and racts to events, however it appears like the backgroung worker does not start until I desconnect the debugger.
And if it is possible, how do I setup the fdb to show these logs?
PS. Im using flash standalone debug player 13 with latest FDT and Apache Flex 4.12.1 SDK.
Ok, so the results for now are:
The background thread (Worker) can write traces with no problems at all if the debugger is not attached, for example if we are using flashlog.txt for the output (output to file).
What is required is: flash debug player (me used v. 14 stand alone and firefox versions).
The setup for using text file as output discussed here:
http://helpx.adobe.com/flash-player/kb/configure-debugger-version-flash-player.html
http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7fc9.html
Correct location of mm.cfg on modern operating systems (and not on Win95!) discussed here:
https://forums.adobe.com/thread/1218258
For me the output to file started to work only after the flashlog.txt file was created by some 3rd party tool (I used Vizzy), but probably it is a permission problem of flasho n windows 8 and the file just can be created manually.
Detailed discussion of the flash traces topic (althoug a little old, but mostly still relevant) is here:
See trace() of Flash when running in browser
Thanks everyone for help.
Create a static Log class that output it's log to trace. Use this log class in your main thread and in your worker. Only the main thread log definition will be used allowing to trace from anywhere.

Why does importing javafx.scene.control.Button fail with Toolkit Not Initialized?

I'm trying basic stuff with JavaFX with Clojure, on Java8 64-bit (1.8.0_05-b13) on Windows 7.
In my imports (whether in .clj file or in REPL), I can (import 'javafx.scene.control.ButtonBuilder) (and other builders), but I cannot (import 'javafx.scene.control.Button) or any other final widget from javax.scene.control.
If I try importing javafx.scene.control.Button or other widget, I get the Toolkit Not Initialized error. Same with trying to create the button via the ButtonBuilder, even though the ButtonBuilder class itself seems to work fine, and it appears I'm quite able to import other things from the javafx heirarchy.
In order to get it to work I have to force the toolkit to initialize, as shown here, which I think leaves me with an Orphan panel somewhere, which feels kind of dirty: https://gist.github.com/zilti/6286307
(ns hello.core
(:import (javafx.event ActionEvent EventHandler)
(javafx.scene Scene SceneBuilder)
(javafx.scene.layout VBox VBoxBuilder)
;;(javafx.scene.control Button) -- MUST COMMENT THIS OUT OR FAIL
(javafx.scene.control ButtonBuilder)
(javafx.stage Stage StageBuilder)))
(defonce force-toolkit-init (javafx.embed.swing.JFXPanel.))
This was not the case with Java 7 and javafxrt.jar. The only discussion about this I've found (on SO) shows this is required for Swing interop, which I'm not using.
Can someone please explain why this is required now with Java8, and why it only seems to be required for final widgets like Button?
This looks like a magic workaround. Is there a real solution somehow?
JavaFX requires initialization code which starts UI threads, handles application running modes and load native libraries.
JavaFX application are strongly advised to start from a class extending javafx.appication.Application which will perform all initialization routines.
Calling JFXPanel will perform initialization too but it's kinda hack (unless you are really using swing and FX in one app).