Add 1 to variable Starting from random number AS3 - actionscript-3

I am in the process of creating an interactive map which gives users the option of clicking on a random site, viewing the content and then either going back to the overview, or continuing on to the next site.
I am having trouble adding 1 to the site number, when the users click "next site". Instead of continuing on to the next site, it goes on from a random number.
My code for the view site button
vmsite1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlervmsite1);
function mouseDownHandlervmsite1(event:MouseEvent):void
{
gotoAndStop(33); // WHERE THE DYNAMIC CONTENT LOADS
var siteNumber = 1;
}
My code for the next button:
next_site1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlernext_site1);
function mouseDownHandlernext_site1(event:MouseEvent):void
{
siteNumber = siteNumber;
if (siteNumber <= 29) {
siteNumber ++;
}
else {
siteNumber = siteNumber;
}
// UNLOAD THE PREVIOUS SLIDE SHOW
myLoader.unload();
SiteNumberText1.text = siteNumber.toString();
site1scroll.scrollTarget = field;
loadData();
// LOAD THE SLIDE SHOW
var urlforswfcomp2:URLRequest = new URLRequest(URLSWF + siteNumber + imgext);
myLoader.load(urlforswfcomp2);
}
I have had a look through the AS3 guide on the Adobe website, but I can't find an issue similar to mine.
http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7fcf.html
http://www.adobe.com/devnet/actionscript/learning/as3-fundamentals/operators.html
Thanks in Advance!

I moved my siteNumber variable definition outside the button code, and it worked. This is my new view more button code.
var siteNumber:int = 0;
vmsite1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlervmsite1);
function mouseDownHandlervmsite1(event:MouseEvent):void
{
gotoAndStop(33);
siteNumber = 1
}

Related

Adobe Air Application How to clear the data?

We are migrating out Adobe Flex application to Adobe Air application and lots of feature are working fine .But the main issue which we are getting how to clear all the data/record/session after logout?
Login the Adobe Air application with userid/password .
After Successful login just go any menu item .
Click the logout button.
User redirect to login page.
User login again it will show same Window from where user did logout with all the data.
So in Adobe Air how to clear the session data or how to clear all the component when user going to logout?
I add here, as you want, a snippet of code about logout from application:
public function logoutApplication(isSessionDown:Boolean=false):void
{
// This method close other open windows (because in AIR you can open more than one window)
closeOtherWindows();
// Here I want to manage a sessionExpired variable in model locator so I can use for further aim
if (CoreML.getInstance()!=null && CoreML.getInstance().sessionExpired){
ModelLocator.getInstance().sessionExpired=true;
CoreML.getInstance().sessionExpired=false;
}
// Here I remove all opened popup
var listPopUp:IChildList = FlexGlobals.topLevelApplication.systemManager.popUpChildren;
for (var i:int = 0; i < listPopUp.numChildren; i++) {
var curr:IFlexDisplayObject = listPopUp.getChildAt(i) as IFlexDisplayObject;
try {
if (curr != null) {
PopUpManager.removePopUp(curr);
}
}
catch(ex:ExceptionFrontEndHandler) {
// If you arrive here, it isn't a popup
}
}
// here I update my component menu (it's business logic is not important)
if (this.cntComponentMenu != null) {
var newMenuComp:ComponentMenu = new ComponentMenu();
newMenuComp.container=this;
this.cntComponentMenu.removeAllElements();
this.cntComponentMenu.addElement(newMenuComp);
}
// Here I change the state of my main MXML to login and clean the text box (not binded with BO)
this.currentState='login';
if (this.cntLogin!=null){
this.cntLogin.currentState='State1';
this.cntLogin.validateNow();
this.cntLogin.userId.text="";
this.cntLogin.password.text="";
}
if (!isSessionDown) EnvDispatcher.resetInfoSession(this);
else mypackage.ModelLocator.getInstance().logout=true;
}
Here the code in result command of EnvDispatcher.resetInfoSession:
if (this.evt.sender!=null && this.evt.sender is UncertaintyAIR) {
var pnl:MyApplication = this.evt.sender as MyApplication;
pnl.currentState='login';
pnl.validateNow();
pnl.groupLogin.removeAllElements();
LoginDispatcher.logout();
LoginDispatcher.logoutSecure();
mypackage.ModelLocator.getInstance().logout=true;
var loginView:LoginView = new LoginView();
loginView.container=pnl;
pnl.groupLogin.addElement(loginView);
}

Wixcode "static" html iframe

Apologies if this is not the correct place to post this. I'm completely new to HTML and such, but I wanted to put a button on my website which would remember how many times it been pressed and each time someone presses it it give you a number, say for example the next prime number. With enough googleing I managed to put together some (what I expect is really bad code) which I thought could do this. This is what I have (sorry if its not formatted correctly, I had trouble with copy pasting).
<head>
<title>Space Clicker</title>
</head>
<body>
<script type="text/javascript">
function isPrime(_n)
{
var _isPrime=true;
var _sqrt=Math.sqrt(_n);
for(var _i=2;_i<=_sqrt;_i++)
if((_n%_i)==0) _isPrime=false;
return _isPrime;
}
function nextPrime(_s,_n)
{
while(_n>0)if(isPrime(_s++))_n--;
return --_s;
}
var clicks = 0;
function hello() {
clicks += 1;
v = nextPrime(2,clicks);
document.getElementById("clicks1").innerHTML = clicks ;
document.getElementById("v").innerHTML = v ;
};
</script>
<button type="button" onclick="hello()">Get your prime</button>
<p>How many primes have been claimed: <a id="clicks1">0</a></p>
<p>Your prime: <a id="v">0</a></p>
</body>
The problem is that when I put this code in a iframe on my wixsite it seems to reload the code each time you look at the site, so it starts the counter again. What I would like it say the button has been pressed 5 times, it will stay at 5 until the next visitor comes along and presses it. Is such a thing possible?
You don't actually need an iframe for that, You can use wixCode to do that. WixCode let's you have a DB collection. and all you need to do is update the collection values on every click.
Let's say you add an Events collection can have the fields:
id, eventName, clicksCount
add to it a single row with eventName = 'someButtonClickEvent' and clicksCount = 0
Then add the following code to your page:
import wixData from 'wix-data';
$w.onReady(function () {});
export function button1_click(event) {
wixData.get("Events", "the_event_id")
.then( (results) => {
let item = results;
let toSave = {
"_id": "the_event_id",
"clicksCount": item.clicksCount++
};
wixData.update("Events", toSave)
})
}
now you need to add button1_click as the onClick handler of your button (in the wixCode properties panel).

how to disable touch in Quintus?

hi i'm new in web games development and trying to build card game using the Quintus game engine i have object called card i can touch and drag it in the screen but i want just to touch and drag it one time but i can't figure out how to disable the touch after i dragged the card and i try to Google it but no luck my code :
Q.Sprite.extend("Card", {
init: function(p){
this._super(p,{
asset: "Queen_OF_Hearts.png",
x: Q.el.width / 2,
y: Q.el.height - 120
});
this.on("drag");
this.on("touchEnd");
},
drag: function(touch) {
this.p.dragging = true;
this.p.x = touch.origX + touch.dx;
this.p.y = touch.origY + touch.dy;
},
touchEnd: function(touch) {
this.p.dragging = false;
// put a line on the screen if the card pass it put the card in the new position if not put the card in the orginal(old) postion
if(touch.origY + touch.dy > Q.el.height - 200) { //define the line that the card should pass if the amount of draged > the screen line in Q.el.height - 200
// put the card in the same old postion if is not pass the line
this.p.x = touch.origX;
this.p.y = touch.origY;
} else {
// put the card if it pass the line in the new postion
this.p.x = Q.el.width / 2;
this.p.y = Q.el.height - 280;
}
}
});
so in the else statement in the touchEnd i'm trying to do some thing like that
this.p.touch = false;
but is not working so any help and if you please mention any sources for Quintus documentation or book or any good resources for Quintus thanks in advance.
If you want to disable the touch event completely, add this:
Q.untouch();
If you want only for one sprite/element:
touchEnd: function(touch) {
touch.obj.off('drag');
touch.obj.off('touchEnd');
}
Where did I find this? Here

Creating a basic chatbar?

Below is old; look at the updated text at the bottom.
So my friends and I use google docs to communicate while in school, and we setup the challenge to create a working and "efficient" chat bar to communicate with better results. I've been around JavaScript for quite some time, but have never fooled around with Google Apps Script before. We are using the document app for our chats; the code I came up with is as below, but I have a few problems with it:
Errors when a user closes it, then goes to Chat -> Open Chat in the toolbar to re-open, saying, "Error encountered: An unexpected error occurred"; does not specify a line or reason
Needs a hidden element somewhere in the document which can allow users to see what others have typed, but that they can't edit without using the chat box (would add event listener to update chat box when text is ammended)
//Main function, ran when the document first opens.
function onOpen() {
var app = UiApp.createApplication(); //Create a Ui App to use for the chat bar
if(getCurrentUser()=="dev1"||getCurrentUser()=="dev2"){ //user-Id's hidden for privacy
DocumentApp.getUi().createMenu('Chat')
.addItem('AutoColor', 'autoColor')
.addItem('Open Chat', 'createChatBox')
.addItem('Elements', 'displayElements') //Hidden as it is not important for regular use
.addItem('MyID', 'showUser')
.addToUi();
}else{
DocumentApp.getUi().createMenu('Chat')
.addItem('AutoColor', 'autoColor')
.addItem('Open Chat', 'createChatBox')
.addToUi();
}
}
//Creates and returns the chats GUI
function createChatBox(){
var app = UiApp.getActiveApplication()
app.setTitle("Chat Bar (not yet working)");
var vPanel = app.createVerticalPanel().setId('chatPanel').setWidth('100%');
var textArea = app.createTextArea().setId('chatBox').setName('chatBox').setReadOnly(true).setText('').setSize('250px', '450px'); //Read only so they can not edit the text, even if it won't affect overall chat
var textBox = app.createTextBox().setId('messageBox').setName('messageBox').setText('Words');
var chatHandler = app.createServerHandler("sayChat").addCallbackElement(textArea).addCallbackElement(textBox);
var chatButton = app.createButton().setId("sayButton").setText("Say!").addMouseUpHandler(chatHandler);
vPanel.add(textArea);
vPanel.add(textBox);
vPanel.add(chatButton);
app.add(vPanel);
DocumentApp.getUi().showSidebar(app);
return app;
}
//The event handler for when the "Say!" (post) button is pressed. Is probably where the conflict stems from.
function sayChat(eventInfo){
var app = UiApp.getActiveApplication();
var parameter = eventInfo.parameter;
app.getElementById("chatBox").setText(parameter.chatBox+"["+getCurrentUser()+"]: "+parameter.messageBox);
app.getElementById("messageBox").setText("");
return app;
}
//A debug function and a function to tell you the unique part of your email (useless, really)
function showUser(){
DocumentApp.getUi().alert("Your userId is: "+getCurrentUser());
}
//Returns the unique part of a person's email; if their email is "magicuser#gmail.com", it returns "magicuser"
function getCurrentUser(){
var email = Session.getActiveUser().getEmail();
return email.substring(0,email.indexOf("#"));
}
//The Auto-color and displayElements methods are hidden as they contain other user-info. They both work as intended and are not part of the issue.
I do not need someone to rewrite the code (although that'd be greatly appreciated!), but instead point out what I'm doing wrong or suggest something to change/add.
Last, before you suggest it, the google docs chat does not work with our computers. It is not the fault of the document, but probably a compatability error with our browser. It is because of this issue that we are going through this fun yet hasty process of making our own chat method.
Update
I decided to give up on my version of the chat using pure Google Apps Script and help improve my friends version using both G-A-S and HTML. I added image thumbnail/linking support with command /img or /image, along with improved time and counter, and some other behind the scenes updates. Here is a quick screenshot of it:
Magnificent chat programmed from scratch, and no buggy update methods, just a casual refresh database to check for messages and set HTML text-area text. No more buggy getText methods. For each new message in the database, whether targeted toward the user or toward everyone in the chat, we load all the database messages up to a limit (50 messages at a time), then display them. The use of HTML in the messages is key to its appearence and features, such as images.
function getChat() {
var chat = "";
var time = getTime();
var username = getCurrentUsername();
var db = ScriptDb.getMyDb();
var query = db.query({time : db.greaterThan(getJoinTime())}).sortBy('time', db.DESCENDING).limit(50);
var flag = query.getSize() % 2 != 0;
while(query.hasNext()) {
var record = query.next();
if(record.showTo == "all" || record.showTo == getCurrentUsername()) {
var text = record.text;
for(var i = 0; i < text.split(" ").length; i++) {
var substr = text.split(" ")[i];
if(substr.indexOf("http://") == 0 || substr.indexOf("https://") == 0) {
text = text.replace(substr, "<a href='" + substr + "'>" + substr + "</a>");
}
}
var message = "<pre style='display:inline;'><span class='" + (flag? "even" : "odd") + "'><b>[" + record.realTime + "]</b>" + text;
message += "</span></pre>";
chat += message;
flag = !flag;
}
}
//DocumentApp.getUi().alert(getTime() - time);
return chat;
}
I am going to re-do his getChat() method to only check for new messages, and not load every message at each refresh.
First thing to to to get rid of your error message is to create the UiApp in the createChat function instead of onOpen.
I also used a client handler to clear the textBox because it's just more efficient. Here is the modified code :
code removed see updates below
As for your second request I'm not sure I understand exactly what you want to do... could you explain more precisely the behavior you expect ? (this is more a comment than an answer but I used the "answer field" to be more readable)
EDIT : I played a little with this code and came to something that -almost- works... it still needs to be improved but it's worth showing how it works.
I used scriptProperties to store the common part of the conversation, I think that's a good approach but the issue it to know when to update its content. Here is the code I have so far, I keep being open to any suggestion/improvement of course.
code removed, new version below
EDIT 2 : here is a version with an auto update that works quite good, the script updates the chat area automatically for a certain time... if no activity then it stops and wait for a user action. please test (using 2 accounts) and let us know what you think.
note I used a checkBox to handler the autoUpdate, I keep it visible for test purpose but of course it could be hidden in a final version.
EDIT 3 : added a message to warn the user when he's been put offline + changed textBox to colored textArea to allow for longer messages + condition to clear the messageBox so that the warning message doesn't go in the conversation. (set the time out to a very short value for test purpose, change the counter value to restore to your needs)
function onOpen() {
if(getCurrentUser()=="dev1"||getCurrentUser()=="dev2"){ //user-Id's hidden for privacy
DocumentApp.getUi().createMenu('Chat')
.addItem('AutoColor', 'autoColor')
.addItem('Open Chat', 'createChatBox')
.addItem('Elements', 'displayElements') //Hidden as it is not important for regular use
.addItem('MyID', 'showUser')
.addToUi();
}else{
DocumentApp.getUi().createMenu('Chat')
.addItem('AutoColor', 'autoColor')
.addItem('Open Chat', 'createChatBox')
.addToUi();
}
}
function createChatBox(){
ScriptProperties.setProperty('chatContent','');
var app = UiApp.createApplication().setWidth(252);
app.setTitle("Chat Bar");
var vPanel = app.createVerticalPanel().setId('chatPanel').setWidth('100%');
var chatHandler = app.createServerHandler("sayChat").addCallbackElement(vPanel);
var textArea = app.createTextArea().setId('chatBox').setName('chatBox').setReadOnly(true).setText('').setSize('250px', '450px');
var textBox = app.createTextArea().setId('messageBox').setName('messageBox').setText('Start chat...').setPixelSize(250,100).setStyleAttributes({'padding':'5px','background':'#ffffcc'}).addKeyPressHandler(chatHandler);
var clearTextBoxClientHandler = app.createClientHandler().forTargets(textBox).setText('');
textBox.addClickHandler(clearTextBoxClientHandler);
var chatButton = app.createButton().setId("sayButton").setText("Say!").addMouseUpHandler(chatHandler);
var chkHandler = app.createServerHandler('autoUpdate').addCallbackElement(vPanel);
var chk = app.createCheckBox().setId('chk').addValueChangeHandler(chkHandler);
vPanel.add(textArea);
vPanel.add(textBox);
vPanel.add(chatButton);
vPanel.add(chk);
app.add(vPanel);
DocumentApp.getUi().showSidebar(app);
return app;
}
function sayChat(e){
var app = UiApp.getActiveApplication();
var user = '['+getCurrentUser()+'] : ';
if(e.parameter.messageBox=="You have been put offline because you didn't type anything for more than 5 minutes..., please click here to refresh the conversation"){
app.getElementById('messageBox').setText('');// clear messageBox
ScriptProperties.setProperty('chatTimer',0);// reset counter
return app;
}
if(e.parameter.source=='messageBox'&&e.parameter.keyCode!=13){return app};
var content = ScriptProperties.getProperty('chatContent');
ScriptProperties.setProperty('chatContent',content+"\n"+user+e.parameter.messageBox)
app.getElementById("chatBox").setText(content+"\n"+user+e.parameter.messageBox+'\n');
app.getElementById('messageBox').setText('');
app.getElementById('chk').setValue(true,true);
ScriptProperties.setProperty('chatTimer',0);
return app;
}
function autoUpdate(){
var app = UiApp.getActiveApplication();
var content = ScriptProperties.getProperty('chatContent');
var counter = Number(ScriptProperties.getProperty('chatTimer'));
++counter;
if(counter>20){
app.getElementById('chk').setValue(false);
app.getElementById('messageBox').setText("You have been put offline because you didn't type anything for more than 5 minutes..., please click here to refresh the conversation");
return app;
}
ScriptProperties.setProperty('chatTimer',counter);
var content = ScriptProperties.getProperty('chatContent');
app.getElementById("chatBox").setText(content+'*'); // the * is there only for test purpose
app.getElementById('chk').setValue(false);
Utilities.sleep(750);
app.getElementById('chk').setValue(true,true).setText('timer = '+counter);
return app;
}
function showUser(){
DocumentApp.getUi().alert("Your userId is: "+getCurrentUser());
}
function getCurrentUser(){
var email = Session.getEffectiveUser().getEmail();
return email.substring(0,email.indexOf("#"));
}

Soundcloud HTML5 Player: Events.FINISH only fired once

I'm using the SC HTML5 player, when one sound finishes, I load in another source, however the FINISH event only seems to fire for the first song, my code is as follows
//Set the source
document.getElementById("sc-widget").src = scPath;
//get the widget reference
var widgetIframe = document.getElementById('sc-widget'),
widget = SC.Widget(widgetIframe);
//set the finish event
widget.bind(SC.Widget.Events.FINISH, endSC);
function endSC() {
var scPath = "http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F1848538&show_artwork=true&auto_play=true";
document.getElementById("sc-widget").src = scPath;
var widgetIframe = document.getElementById('sc-widget'),
widget = SC.Widget(widgetIframe);
widget.bind(SC.Widget.Events.FINISH, endSC);
}
I've tried setting the endSC target to another function but that doesn't work, what am I missing? Thanks!
I had the same problem. SC.Widget method is working fine when I call it for the first time, but if I try to call it for the second time the console will fire "Uncaught TypeError: Cannot read property 'parentWindow' of null" error in http://w.soundcloud.com/player/api.js script. And that is where api.js script stops with actions (.Widget, .bind, etc.)
I found the solution. It's very weird, but it is a solution.
SoundCloud remote script is minified. Load it in your browser, C/P it in some online js beautifier and save it locally. Edit line 103 as follows:
return a.contentWindow;// || a.contentDocument.parentWindow
So I removed that .parentWindow call.
Save the file and call it in your page's head section. And that's it! Now FINISH event fires on every loaded widget.
I hope this will help.
Looks like this question is over 10 years old, but it just came up for me now.
I recreated the iframe div from scratch. Otherwise, the SC.Widget.Events.FINISH will only fire when the original embed player finishes.
You must reset the DOM element events by completely recreating the iframe element, like so:
//EXAMPLE SC SONG IDs
let songIds = [216109050, 779324239, 130928732]
let incrementingIndex = 0
function playSongsInIframe() {
let iframeParent = document.querySelector('#sound-player')
let iframeElement = document.querySelector('#sound-player iframe')
iframeElement.remove()
//CODE TO ADD NEW SOUND IDs
//yourSoundId = songIds[incrementingIndex]
let newIframe = document.createElement('iframe')
newIframe.id = "sound-" + yourSoundId
newIframe.width = "100%"
newIframe.height = "166"
newIframe.scrolling="no"
newIframe.frameborder="no"
newIframe.allow = "autoplay"
newIframe.src = "https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/" + yourSoundId + "&auto_play=true"
iframeParent.appendChild(newIframe)
let widget = SC.Widget("sound-" + yourSoundId);
widget.bind(SC.Widget.Events.READY, () => {
console.log('Ready...');
widget.play()
});
widget.bind(SC.Widget.Events.FINISH, () => {
console.log('Song ended...');
incrementingIndex++
playSongsInIframe()
});
}
One last consideration - this process must be started from a user event, like a click. You can add this function to the onclick attribute of an HTML button element:
<button onclick="playSongsInIframe()">Start Radio</button>