Mysterious stackoverflow in function call? - function

I'm creating a Lua program and I tried to use something like inheritance, but I got a stack overflow when I called the super of the function.
function Parent()
local self = {}
self.println = function(text) print(text) end
return self
end
function Child()
local super = Parent()
local this = {}
this.println = function(text)
super.println(text) -- According to the debugger, here is the problem.
print("Child")
end
for k, v in pairs(this) do
super[k] = v
end
return this
end
local a = Child()
a.println("Hello!")
I know there are other ways to do this, but I must use this kind of "OOP". Can anyone recommend me anything?

Your problem is with the loop that makes all println functions be the same println function that redirects the call to another printnl function, which is actually the same print function, creating a loop.
for k, v in pairs(this) do
super[k] = v
end
Removing that loop will make the code work, but I am not sure if this makes it behave as you wanted.
Maybe you should take a look at lua metatables if you want to inherit methods.

That for k, v in pairs(this) do loop seems backwards to me.
You are pushing the this copies of the functions into the super table (overwriting the ones that are already there).
So you push this.println into super and then call super.println inside it and you end up calling yourself repeatedly.
Did you mean to do that the other way around? Copy the super functions into this? Or what was the point with that loop in the first place?

Related

How do I set a function to a variable in MATLAB

As a homework assignment, I'm writing a code that uses the bisection method to calculate the root of a function with one variable within a range. I created a user function that does the calculations, but one of the inputs of the function is supposed to be "fun" which is supposed to be set equal to the function.
Here is my code, before I go on:
function [ Ts ] = BisectionRoot( fun,a,b,TolMax )
%This function finds the value of Ts by finding the root of a given function within a given range to a given
%tolerance, using the Bisection Method.
Fa = fun(a);
Fb = fun(b);
if Fa * Fb > 0
disp('Error: The function has no roots in between the given bounds')
else
xNS = (a + b)/2;
toli = abs((b-a)/2);
FxNS = fun(xns);
if FxNS == 0
Ts = xNS;
break
end
if toli , TolMax
Ts = xNS;
break
end
if fun(a) * FxNS < 0
b = xNS;
else
a = xNS;
end
end
Ts
end
The input arguments are defined by our teacher, so I can't mess with them. We're supposed to set those variables in the command window before running the function. That way, we can use the program later on for other things. (Even though I think fzero() can be used to do this)
My problem is that I'm not sure how to set fun to something, and then use that in a way that I can do fun(a) or fun(b). In our book they do something they call defining f(x) as an anonymous function. They do this for an example problem:
F = # (x) 8-4.5*(x-sin(x))
But when I try doing that, I get the error, Error: Unexpected MATLAB operator.
If you guys want to try running the program to test your solutions before posting (hopefully my program works!) you can use these variables from an example in the book:
fun = 8 - 4.5*(x - sin(x))
a = 2
b = 3
TolMax = .001
The answer the get in the book for using those is 2.430664.
I'm sure the answer to this is incredibly easy and straightforward, but for some reason, I can't find a way to do it! Thank you for your help.
To get you going, it looks like your example is missing some syntax. Instead of either of these (from your question):
fun = 8 - 4.5*(x - sin(x)) % Missing function handle declaration symbol "#"
F = # (x) 8-4.5*(x-sin9(x)) %Unless you have defined it, there is no function "sin9"
Use
fun = #(x) 8 - 4.5*(x - sin(x))
Then you would call your function like this:
fun = #(x) 8 - 4.5*(x - sin(x));
a = 2;
b = 3;
TolMax = .001;
root = BisectionRoot( fun,a,b,TolMax );
To debug (which you will need to do), use the debugger.
The command dbstop if error stops execution and opens the file at the point of the problem, letting you examine the variable values and function stack.
Clicking on the "-" marks in the editor creates a break point, forcing the function to pause execution at that point, again so that you can examine the contents. Note that you can step through the code line by line using the debug buttons at the top of the editor.
dbquit quits debug mode
dbclear all clears all break points

Converting a while loop into a function? Python

In order to condense my code I am trying to make one of my while loops into a function. I have tried numerous times and have yet to receive the same result upon compiling as I would just leaving the while loop.
Here's the while loop:
while True:
i = find_lowest_i(logs)
if i == -1:
break
print "i=", i
tpl = logs[i].pop(0)
print tpl
out.append(tpl)
print out
And here's what I have so far for my function:
def mergesort(list_of_logs):
i = find_lowest_i(logs)
out = []
while True:
if i == -1:
break
print "i=", i
tpl = logs[i].pop(0)
print tpl
out.append(tpl)
print out
return out
Thanks in advance. This place is a safe-haven for a beginner programmer.
It looks like the parameter to your function is list_of_logs and you're still using logs inside the function's body. The simplest fix is probably to rename your parameter to mergesort from list_of_logs to logs. Otherwise, looks completely correct to me.

Calling function with changing input parameters in a loop Matlab

I have caught myself in a issue, I know its not that difficult but I couldnt figure out how to implement it. I have an m file that looks like
clear;
PVinv.m_SwF=20e3
for m=1:1:70;
PVinv.m_SwF=PVinv.m_SwF+1e3;
Lmin = PVinv.InductanceDimens();
Wa_Ac = PVinv.CoreSizeModel();
PVinv.CoreSelect(Wa_Ac);
[loss_ind_core,loss_ind_copper] = PVinv.InductorLossModel(PVinv.m_L_Selected);
Total_Inductor_Loss=loss_ind_core+loss_ind_copper
plot(PVinv.m_SwF,Total_Inductor_Loss,'--gs');
hold on
xlim([10e3 90e3])
set(gca,'XTickLabel',{'10';'20';'30';'40';'50';'60';'70';'80';'90'})
grid on
xlabel('Switching Frequency [kHz]');
ylabel('Power loss [W]');
end
And the function that is of interest is CoreSelect(Wa_Ac)
function obj = CoreSelect(obj, WaAc)
obj.m_Core_Available= obj.m_Core_List(i);
obj.m_L_Selected.m_Core = obj.m_Core_Available;
end
I want to change the value of i from obj.m_Core_List(1) to obj.m_Core_List(27) within that for loop of main m file. How can I get the value of the function coreselect when I call it in main m file
For eg for m=1 to 70 I want the function to take the value of i=1 then execute till plot command and then same with but i=2 and so on
Any suggestion would be really helpful
I'm not sure I understand your question perfectly, but I think you want to pass an index i to the CoreSelect function, and loop i from 1 to 27 outside of the function. Try this:
function obj = CoreSelect(obj, WaAc, i)
...
end
for i=1:27,
PVInv.CoreSelect(WaAc,i);
end

Lua - How do I use a function from another script?

I've been looking around and I have not been able to find anything that has worked for me. I'm starting to learn more Lua and to start off I'm making a simple calculator. I was able to get each individual operation onto separate programs, but when I try to combine them I just can't get it to work. My script as it is now is
require "io"
require "operations.lua"
do
print ("Please enter the first number in your problem.")
x = io.read()
print ("Please enter the second number in your problem.")
y = io.read()
print ("Please choose the operation you wish to perform.")
print ("Use 1 for addition, 2 for subtraction, 3 for multiplication, and 4 for division.")
op = io.read()
op = 1 then
function addition
op = 2 then
function subtraction
op = 3 then
function multiplication
op = 4 then
function division
print (answer)
io.read()
end
and my operations.lua script is
function addition
return answer = x+y
end
function subtraction
return answer = x-y
end
function multiplication
return answer = x*y
end
function division
return answer = x/y
end
I've tried using
if op = 1 then
answer = x+y
print(answer)
if op = 2 then
answer = x-y
print(answer)
and I did that completing each operation. But it doesn't work. I can't even get the error code that it's returning because it closes so fast. What should I do?
In your example, make these changes: You require operations.lua without the extension. Include parameters in your operations function definitions. Return the operation expression directly versus returning a statement like answer = x+y.
All together:
Code for operations.lua
function addition(x,y)
return x + y
end
--more functions go here...
function division(x,y)
return x / y
end
Code for your hosting Lua script:
require "operations"
result = addition(5,7)
print(result)
result = division(9,3)
print(result)
Once you get that working, try re-adding your io logic.
Keep in mind that as it's coded, your functions will be defined globally. To avoid polluting the global table, consider defining operations.lua as a module. Take a look at the lua-users.org Modules Tutorial.
The right if-then-else syntax:
if op==1 then
answer = a+b
elseif op==2 then
answer = a*b
end
print(answer)
After: please check the correct function-declaration syntax.
After: return answer=x+y is incorrect. If you want set answer's value, set without return. If you want return the sum, please use return x+y.
And I think you should check Programming in Lua.
First of all, learn to use the command line so you can see the errors (on Windows that would be cmd.exe).
Second, change the second line to require("operations"). The way you did it the interpreter expects a directory operations with an underlying script lua.lua.

Passing variables into a function in Lua

I'm new to Lua, so (naturally) I got stuck at the first thing I tried to program. I'm working with an example script provided with the Corona Developer package. Here's a simplified version of the function (irrelevant material removed) I'm trying to call:
function new( imageSet, slideBackground, top, bottom )
function g:jumpToImage(num)
print(num)
local i = 0
print("jumpToImage")
print("#images", #images)
for i = 1, #images do
if i < num then
images[i].x = -screenW*.5;
elseif i > num then
images[i].x = screenW*1.5 + pad
else
images[i].x = screenW*.5 - pad
end
end
imgNum = num
initImage(imgNum)
end
end
If I try to call that function like this:
local test = slideView.new( myImages )
test.jumpToImage(2)
I get this error:
attempt to compare number with nil
at line 225. It would seem that "num" is not getting passed into the function. Why is this?
Where are you declaring g? You're adding a method to g, which doesn't exist (as a local). Then you're never returning g either. But most likely those were just copying errors or something. The real error is probably the notation that you're using to call test:jumpToImage.
You declare g:jumpToImage(num). That colon there means that the first argument should be treated as self. So really, your function is g.jumpToImage(self, num)
Later, you call it as test.jumpToImage(2). That makes the actual arguments of self be 2 and num be nil. What you want to do is test:jumpToImage(2). The colon there makes the expression expand to test.jumpToImage(test, 2)
Take a look at this page for an explanation of Lua's : syntax.