Windows Phone 8.0/coding4fun v1.6.1/InputPrompt disappears on Windows 10 Phones - windows-phone-8

I have an app, written for Windows Phone 8.0 with Coding4Fun version 1.6.1. When I run the app on Windows 10 Phone, Coding4Fun InputPrompt disappears when the keyboard appears. This happens only on device, in all emulators everything is ok. Any idea, what should I do?

I got this solved by upgrading the 8.0 project to 8.1 Silverlight project in VS2013. 8.1 Silverlight app runs now correctly also in Windows 10 phone.

Related

Can Windows 10 UWP run on Windows 8.1 Devices?

I'm building a Windows 10 UWP app, and would like to know if it will run on Windows Phone 8.1 and/or Windows 8.1 Desktop. Windows 8.1 is still quite prevalent, and I would like to be able to reach these users with my app.
Windows 10 apps can only run on Windows 10 (and newer). If you want to target 8.1, you have to build a 8.1. A 8.1 should run on Windows 10 without any problems.

Windows 8.1 and windows 10 app issues

I have a few questions which i need to be clear on before i do windows 10 development.
1.Will 8.1 app work in windows 10 os(both phone and pc)
2.Is it possible to port 8.1 app (store app) to 10 app through command line. If yes,please explain how.
Yes windows 8.1 app will work just fine on windows 10.
Porting is possible from windows 8.1 to windows 10 as there are API changes so you code can brake. for details how you can port windows 8.1 to windows 10 watch this video
Hope this helps
yes it will work fine. the repository API,s of the Windows 10 might be different but a few changes to them can work very fine.

Visual Studio support creation of Windows Phone 8.0

How do you make a Windows Phone 8.0 application with Visual Studio 2013?
Windows Phone 8.0 Project Template in VS2013.4
I've followed the above but when I hit next it automatically makes a 8.1 project. It prompted me once on if I wanted 8.0 or 8.1, but that prompt no longer appears.
EDIT: Creating a Blank App (Windows Phone) only creates an 8.1 app. Creating a Blank App (Windows Phone Silverlight) gives an option of 8.0 and 8.1.
What's going on?
I haven't tried this but I think you need to install the sdk for Windows 8 separately. You can side by side install multiple OS versions in your Visual Studio to have a look that how your app would respond in windows 8 environment.
You then also need the respective emulator image too.
After some googling i have found a link, I personally haven't tried this ever but I hope this would be useful.
Windows Phone SDK archives
This link contains the SDK for Windows 8 and 7.5 along with their respective emulator images.

How to debug windows phone apps on windows tablet

Ok so I got windows 8.1 nextbook to test on. I created some basic browser app in visual studio running on virtual windows server 2012 r2. My main machine is windows 7. When I connect with USB cable nothing happens (who could have predicted that). I thought I could deploy my app on tablet and do a debug like that but haven't find a way to do it. Anybody here with experience in this scenario, I googled everywhere and the only thing I found is that documentation sucks
You cannot run a Windows Phone app on Windows. You need a Windows Phone or a Windows Phone emulator to run the Windows Phone app. To run on Windows you need to write a Windows Store app. Windows 8.1 on a tablet is the same as Windows 8.1 on a desktop or laptop computer.
In your case you'll probably need a physical Windows Phone since you are already running virtualized. The Windows Phone emulator is a Hyper-V image and is not supported nested in a Hyper-V guest OS.
If you write a Windows Universal app then the code will be mostly the same for the Windows and Windows Phone targets (the UI layer is usually different), so you can write and test the bulk of the app as a Windows Store app to run on your tablet and then recompile for Windows Phone.

Building Windows Phone 8 game with Unity

In unity I tried selecting the Windows 8 Phone option and clicking build and run, however, it never shows up on my windows 8 phone.
Windows SDK was not properly installed.