Windows Phone 8 app publishing tool from the cli? - windows-phone-8

I've been researching if it's possible to integrate Android, iOS and Windows Phone 8 in a buildscript for Jenkins. The main goal is if there is a release in a specified branch in the given VCS, that it'll publish them to their responsible store. At the moment I've a way to publish Android and iOS, but it seems that there is nothing for Windows Phone 8.
The question is:
Is there a command-line based application that is able to publish Windows Phone 8 apps to the Windows Store?
If there is a way to integrate with a API or simply by doing some POST/GET requests, I would like to know as well. At the moment I'm researching that part.
The part of building and signing the APK's, APPX's and IPA's is already taken care off.
For iOS I'm able to use FastLane(Deliver) or
Nomadcli(Shenzhen);
For Android I'm able to use a Jenkins plugin(Google Play Publisher) or integrating with the API (there are various command-line based applications out there);
I would really appriciate if you can leave a answer! Thanks in advance!

There is no API for the Windows Store available (yet) that would allow you to do this.

Related

How to implement Branch.io in windows phone application

I am trying to implement a referral program in my windows phone application. Where a user shares a link in some social site and gets reward points if someone installs the app using his/her link. For android and/or iOS, developers can use Branch.io SDK for retrieving the information of the referrer. Now, I couldn't find any instructions on how to do it in a windows phone app in their official website.
Does anyone know how to do this?
Edit: It looks like Branch.io is not available for windows phone. Is there any alternative to Branch.io for wp platform?
Alex from Branch.io here: Windows Phone has around 0.4% market share, so we don't currently offer an SDK for that platform. It's possible you could roll your own 'mini SDK' using our REST API for just the functions you need.
Sorry not to have better news!

On a Windows phone, how can I block a phone number with the Windows 8 API?

I saw state and notification broker for Windows Mobile, but I can't find anything like it for Windows 8.
I found this for the older OS:
http://www.codeproject.com/Articles/32200/Own-your-phone-Taking-back-control-of-your-mobile
Didn't see anything on MSDN. Where can I start on this?
I don't care which language. I have a Nokia if it matters.
EDIT: Does this mean I can't build one?
https://dev.windowsphone.com/en-US/OEM/docs/Customization/Phone_call_SMS_filter_applications
These APIs are not exposed to third-party developers.
You can not do this unless you are a OEM. Only OEMs have this functionality enabled for them. For normal developers such API does not exist for Windows Phone. Only partners with Microsoft can download the source code or view it.

Finishing a Windows Phone 8 app - is it different to WP7?

This may seem an odd question , but I'm just wondering if the process of finalising a WP8 app is different to a WP7 app.
In WP7 when I am ready to publish an app I just go into the Debug/Bin folder upload the XAP top Dev Center. However, when I do this with WP8 apps they never serve ads. Also the XAP is always called something like AppName_AnyCPU_Debug.xap compared to just AppName.xap in WP7 apps (using VS2010).
I know with Windows 8 you do something different, but is it the same in WP8?
Help is appreciated.
Yes, its same in Windows phone 8.
But dont forget to check the project for store requirements.
Here is the link for more info on Store test kit
http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh394032%28v=vs.105%29.aspx
I am not sure about windows phone 7 but in windows phone 8 *_AnyCPU_Debug.xap means that xap is targeted for any CPU architecture(x86 or ARM) currently all windows phone CPU are ARM based. and secondly _Debug means that the xap is build as debug and that is not a good idea to publish the as the xap will contain unnecessary debug symbols and effect app performance. alwasy use build mode release when every you are publishing your app.

My iphone app pilot available to download outside of apps store

I have a server at work that I want to host an iphone application on.
I want it so that the user goes to the web browser on their ihpone and clicks a download link on a html page and iphone application is installed on their phone.
Is there any way that this is possible using xocde? Perhaps some way I can build a .plist file that does this?
Thanks
Unfortunately, you cannot install a native iPhone application without going through the App Store (unless you wish to publish your app solely to jailbroken devices). If you really don't want to use the app store, you can build a web app that runs on the server, but you cannot install and run arbitrary binaries on a users device that have not been approved by Apple.
EDIT: As people have pointed out, there are options for testing purposes that will allow you to install your app on other devices via the internet (TestFlightApp, iOS Enterprise program), but for a wide-scale deployment technique this will not work.
Jumhyn is right in his answer but there is a little more to it.
If you want your App to be available to iPhone users (non-jailbroken) you have to have an Apple developer account ($99/yr)
If you want to develop only for jailbroken devices you can, but i'm not sure about the license agreements you accept when using Xcode and Cocoa(touch) framework. It might be a violation of your agreement.
The last solution is the Apple Enterprise developer program ($299/yr). Here you can control who has access to your app and I think it is possible to distribute around the App Store. There is definitely some limitation.
One thing is sure. You cannot do installation from websites as you want without going around Apple's App Store. I strongly recommend sticking to the rules and agreements you accepted when activating OS X, Xcode, iPhone and the Cocoa Framework.
If you are trying to permanently deploy to a website, this will not work for legitimate App Store applications. You can however, once published to the app store, place a link to to it that will take them to the AppStore for downloading it.
If you need this for testing/beta purposes I reccommend www.testflightapp.com

Starting with audio in Windows Phone 8

I recently started doing some development in the Windows Phone 8 OS I'm pretty new on this. I was doing some searching about the fact to create an app who play any audio for some specific events/actions.
I was reading the Windows Phone API reference from Windows Phone Dev Center http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff626516%28v=vs.105%29.aspx#BKMK_Win32andCOMAPIforWindowsPhone
But it seems a little confusing to me at first glance and I have the doubt of which one of the following should I use to accomplish my task.
The .Net API for Windows Phone
Win 32 and COM API
... or the Windows Phone Runtime API
Any help would be very appreciate
It really depends what you're trying to do. If you're writing a native application or are interested in cross-compatability with Windows 8 then XAudio2 or the WinRT APIs are definitely the way to go. If you just want to play some infrequent sounds (say, when you pop up a warning dialog) from within a XAML app then I have seen a number of approaches, teh easiest of which is probably just having a MediaElement in your XAML that you use to play the audio.