branch instructions, MIPS (using bare mode only) - mips

I wonder if anyone knows if beq looks only at a specific bit (LSB) when branching to lable or does it look at the value of the entire register?
I am trying to implement multiplication routine
register t1 has 5(0x0000 0101) i am loading only a byte.
this instruction:
beq $t1,1, label -does not work for some reason.
when I go through the code step by step (i am using xspim -bare mode) it goes through the instruction and then just go to the next line of code when it should be skipping it because the lsb of $t1 is 1
Thanks !

Related

What does the shift left logical single cycle datapath use?

I am asked to add the shift left logical instruction to a single cycle datapath. I know I need to feed the SHAMT field to the ALU, but I'm not sure how to do this. I understand the basics of single cycle data paths for R-format, branch, load word, and store word, but I'm not sure how the SLL plays in... Can anyone help explain how a single cycle SLL datapath works?
If this is the wrong form for this post, I'd be much obliged if someone would direct me to the correct site.
You simply need to decode the opcode of the SLL instruction and use it to set the ALUOp input of the ALU to 11. You also need to set the multiplexers to put the source register and the shift amount at the appropriate inputs to the ALU.

What can be the cause of "jal" to the middle of another function in MIPS

I am looking at a very suspicious disassembled MIPS code of a C application
80019B90 jal loc_80032EB4
loc_80032EB4 is in the middle of another function's body, I've specially checked that no other code is loaded at this address in runtime and calling that function this way(passing some code in the beginning) can be useful. But how is it possible to do in C? It's not a goto as you can't goto to another function and normal function call will always "jal" to the beginning. Can this be some hand optinmimzation?
Update:
Simplified layout of both functions, callee:
sub_80032E88 (lz77_decode)
... save registers ...
80032E90 addiu $sp, -8
... allocate memory for decompressed data ...
80032EB0 move DECOMPRESSED_DATA_POINTER_A1, $v0
loc_80032EB4:
80032EB4 lw $t7, 0(PACKED_DATA_POINTER_A0)
... actual data decompression ...
80032F4C jr $ra
caller:
80019ACC addiu $sp, -0x30
... some not related code ...
80019B88 lw $a1, off_80018084 // A predefined buffer is used instead of allocating it for decompressed data
80019B90 jal loc_80032EB4
80019B94 move $a0, $s0
... some other code and function epilogue ...
Update 2:
I've checked if this can be a case of setjmp/longjmp usage, but in my tests I can always see calls to setjmp and longjmp functions in disassembled code, not a direct jump.
Update 3:
I've tried using GCC-specific ability to get label pointers and casted this pointer to function, result is close to what I want but disassembled code is still different as instead of using jal with exaxct address it calculating it runtime, maybe I am just unable to force compiler to see this value as constant, becouse of scope issues.
Since it is a data decompression function from a game system, it is very likely that this function is hand optimized assembly with multiple entry points. Multiple entry points aren't commonly used, so it is difficult to find a publicly available example, but here is an old thread from the gcc mailing list that suggests a possible use for this technique.
The gist is that if you have two functions where one function F1 has code that is a subset of the other function, F2's code, then the code for F2 can fall through into the code for F1. In your case, F2 allocates memory for the decompressed data, and F1 assumes that the memory allocation has already been done. I'm pretty sure that GCC 2.9x cannot generate code like this.
It is not possible to directly translate this construct from assembler into standard C, because you cannot goto another function in C, but this is perfectly legal in assembler code. The gcc mailing list thread suggests a couple of work-arounds to express the same idea in C.
If you look at the dis-assembled code for the decompression it will likely have a different style than compiler generated code. There may even be some use of opcodes, like find first set bit that the compiler cannot generate from C.

Making a calculator in MIPS?

I'm currently learning how to code using MIPS and the QTSPIM emulator. I thought making a simple arithmetic calculator would be good practice, so I started coding.
So far, the program asks for a number, reads the number, asks for an operation (user has to input either the operation symbols +,-,*,/ or the initials a,s,m,d). The next step would be to compare the received input with something...
This is the part I'm stuck at.
My first thought was to have 4 registers with the characters already in them, so I tried
li $t5,a
li $t6,s
li $t7,m
li $t8,d
That, however, just gives me a syntax error. I tried a couple other similar ways, but kept getting an error.
My objective was to compare the user input to those 4 registers and then move on to the operation
beq $t2,$t5,add
beq $t2,$t6,sub
beq $t2,$t7,mul
beq $t2,$t8,div
Where $t2 contains the character input by the user. It then branches off to the appropriate label to perform the operation.
Is there an easier way to do this that I'm overlooking?
Thanks for your time.
Well, I managed to solve my own problem XD
The solution is a bit primitive, but it works...
Changed the operation prompt to "1 for addition, 2 for subtraction, 3 for multiplication, 4 for division" and compared the user input with those,
beq $t2,1,add
beq $t2,2,sub
beq $t2,3,mul
beq $t2,4,div
And the rest is just the operations themselves.
Thought I'd leave this here just in case someone else runs into a similar problem.
Maybe I'll add memory and clear functions
To set a register with an ASCII code, you need to enclose it with single quotes.
In your example it would be
li $t5,'a'
li $t6,'s'
li $t7,'m'
li $t8,'d'

MIPS - JAL confusion: $ra = PC+4 or PC+8?

I'm having trouble understanding how the instruction jal works in the MIPS processor.
My two questions are:
a) What is the value stored in R31 after "jal": PC+4 or PC+8?
b) If it's really PC+8, what happens to the instruction at PC+4? Is it executed before the jump or is it never executed?
In Patterson and Hennessy (fourth edition), pg 113:
"jump-and-link instruction: An instruction that jumps to and address and simultaneously saves the address of the following instruction in a register ($ra in MIPS)"
"program counter (PC): The register containing the address of the instruction in the program being executed"
After reading those two statements, it follows that the value saved in $ra should be (PC+4).
However, in the MIPS reference data (green card) that comes with the book, the jal instruction's algorithm is defined like this:
"Jump and Link : jal : J : R[31]=PC+8;PC=JumpAddr"
This website also states that "it's really PC+8", but strangely, after that it says that since pipelining is an advanced topic "we'll assume the return address is PC+4".
I come from 8086 assembly, so I'm aware that there's a big difference between returning to an address and to the one following it, because programs won't work if I just assume something that's not true. Thanks.
The address in $ra is really PC+8. The instruction immediately following the jal instruction is in the "branch delay slot". It is executed before the function is entered, so it shouldn't be re-executed when the function returns.
Other branching instructions on the Mips also have branch delay slots.
The delay slot is used to do something useful in the time it takes to execute the jal instruction.
I got the same question. Googled this excellent answer of Richard and also another link I wish to add here.
The link is http://chortle.ccsu.edu/AssemblyTutorial/Chapter-26/ass26_4.html
with this wonderful explanation of double adding 4 to the PC.
So the actual execution has two additions: 1) newPC=PC+4 by pipelining and 2) another addition $ra=newPC+4 by the jal instruction resulting the effective $ra = (address of the jal instruction)+8.

Microprogramming in MIPS

I am learning about micro programming and am confused as to what a micro-instruction actually is. I am using the MIPS architecture. My questions are as follows
Say for example I have the ADD instruction, what would the micro-instructions look like for this? How many micro-instructions are there for the add instruction. Is there somewhere online I can see the list of micro-instructions for the basic instructions of MIPS?
How can I figure out the bit string for an ADD microprogrammed instruction?
Microprogramming is a method of implementing a complex instruction set architecture (such as x86) in terms of simpler "micro instructions". MIPS is a RISC instruction set architecture and is not typically implemented using micro-programming, so there are ZERO microinstructions for the ADD instruction.
To answer your specific question one would have to know what the definition of your particular micro-architecture is.
This is an example of how to load the EPC into one of the registers and add 4-bytes to it:
lw t0, 20(sp) // Load EPC
addi t0, 4 // Add 4 to the return adress
sw t0, 20(sp) // Save EPC
There are "a lot" of instructions that you can use, you can see the MIPS Instruction Set here. In my humble opinion, MIPS is Really neat and easy to learn! A fun fact is that the first Playstation used a MIPS CPU.
Example instructions
lw = load word
la = load address
sw = save word
addi = add immidate
Then you have a lot of conditional instructions such as:
bne = branch not equal
bnez = branch not equal zero
And with these you use j to jump to an adress.
Here is an example from an Exception Handler that I wrote once for MIPS, this is the External Source handler:
External:
mfc0 t0, C0_CAUSE // We could aswell use 24(sp) to load CAUSE
and t0, t0, 0x02000 // Mask the CAUSE
bnez t0, Puls // If the only character left is
// "not equal zero" jump to Puls
j DisMiss // Else jump to DisMiss
In the above example I define an entry point called External that I can jump to, as I do with DisMiss to loop, you generally jump to yourself.
There are some other instructions used here aswell:
mfc0 = move from co-processor 0
To handle labels, I would suggest you check this question/answer out.
Here's a couple of resources on MicroProgramming with MIPS:
Some general information
Here is a bit more heavy power-point presentation on the subject from Princton ( PDF )
Here is a paper from another university which is one of the best of these three ( PDF ).