Center Div with aspect Ratio - html

I need to Center a Div in the html viewport. It should be centered both, vertically and horizontally. But the Div should keep its aspect ratio (4/3) and have a minimum margin of 10px.
I made a Javascript:
function resizeWindow() {
var wHeight = $(document).height() - 20;
var wWidth = $(document).width() - 20;
var gameStage = $("#gameStage");
if ((wWidth / 4) * 3 <= wHeight) {
gameStage.css("width", wWidth + "px");
gameStage.css("height", ((wWidth / 4) * 3) + "px");
gameStage.css("top", (wHeight - ((wWidth / 4) * 3)) / 2 + 9 + "px");
gameStage.css("left", "10px");
} else {
gameStage.css("height", wHeight + "px");
gameStage.css("width", ((wHeight / 3) * 4) + "px");
gameStage.css("left", (wWidth - ((wHeight / 3) * 4)) / 2 + 9 + "px");
gameStage.css("top", "10px");
}
}
https://jsfiddle.net/3sw06kvb/
But User, who disabled Javascript will not be able to use my website. And a solution with HTML/CSS should be faster(?).
My first Idea is to make a wrapper with
position: fixed
top, left, bottom, right = 20px;.
But my problem is making a div centering vertically and horizontally while keeping its aspect ratio.
https://jsfiddle.net/xep2mf62/

You can try the following in the CSS.
The new units in CSS3 vh and vw allows you to set the height depending on the size of the viewport. height:100vh will give the element a height that is equal to the height of the browser window.
***1vw = 1% of viewport width
1vh = 1% of viewport height***
.wrapper {
position: relative;
width:100%;
height:100vh;
}
.childdivision {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
height:50vw;
width:90vw;
border:2px solid #444;
}
<div class="wrapper">
<div class="childdivision">
</div>
</div>

Still JS, but simpler
window.onresize = function() {
resize();
};
function resize() {
var wrapper = document.querySelector(".wrapper");
var wrapperwidth = 1920;
var wrapperheight = 1080;
var vw = Math.max(document.documentElement.clientWidth, window.innerWidth || 0);
var vh = Math.max(document.documentElement.clientHeight, window.innerHeight || 0);
var ratio = Math.min(vw / wrapperwidth, vh / wrapperheight);
wrapper.style.transform = `translate(-50%, -50%) scale(${ratio})`;
}
resize();
.wrapper {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 1919px;
height: 1079px;
overflow: hidden;
background-color: red;
}
/* demo text (smiley face) */
.wrapper::after {
content: ":)";
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
font-size: 200px;
font-family: "Roboto", 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
}
<div class="wrapper"></div>

Related

Is it possible to do a parallax effect using the img tag in html or does it have to be done by background?

I am new to working on css/html and I was trying to do parallax effect contained in some border radius but every time I try to do it using a background (url) it doesn't seem to do what I want it to, so I was wondering if it'd be possible to do it from the img tag?
You can solve your problem using JS. Check out the example below. It will work for you. Have a nice day.
$('.img-parallax').each(function() {
var $image = $(this);
var $imageParent = $(this).parent();
function parallaxImg () {
var speed = $image.data('speed');
var imageY = $imageParent.offset().top;
var winY = $(this).scrollTop();
var winH = $(this).height();
var parentH = $imageParent.innerHeight();
// The next pixel to show on screen
var winBottom = winY + winH;
// If block is shown on screen
if (winBottom > imageY && winY < imageY + parentH) {
// Number of pixels shown after block appear
var imgBottom = ((winBottom - imageY) * speed);
// Max number of pixels until block disappear
var imgTop = winH + parentH;
// Percentage between start showing until disappearing
var imgPercent = ((imgBottom / imgTop) * 100) + (50 - (speed * 50));
}
$image.css({ top: imgPercent + '%', transform: 'translate(-50%, -' + imgPercent + '%)' });
}
$(document).on({
scroll: function () {
parallaxImg();
}, ready: function () {
parallaxImg();
}
});
});
#import url(https://fonts.googleapis.com/css?family=Amatic+SC:400,700);
html,
body {
margin: 0;
padding: 0;
height: 100%;
width: 100%;
font-family: "Amatic SC", cursive;
}
.block {
width: 100%;
height: 100%;
position: relative;
overflow: hidden;
font-size: 16px;
}
.block h2 {
position: relative;
display: block;
text-align: center;
margin: 0;
top: 50%;
transform: translateY(-50%);
font-size: 10vw;
color: white;
font-weight: 400;
}
.img-parallax {
width: 100vmax;
z-index: -1;
position: absolute;
top: 0;
left: 50%;
transform: translate(-50%, 0);
pointer-events: none;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div class="block">
<img src="https://unsplash.it/1920/1920/?image=1003" data-speed="-1" class="img-parallax">
<h2>Parallax 1</h2>
</div>
<div class="block">
<img src="https://unsplash.it/1920/1920/?image=1002" data-speed="1" class="img-parallax">
<h2>Parallax 2</h2>
</div>
<div class="block">
<img src="https://unsplash.it/1920/1920/?image=1014" data-speed="1" class="img-parallax">
<h2>Parallax 3</h2>
</div>

Can animation only be applied to 'absolute' positioned elements?

I am trying to animate an object using DOM and struggling to animate the element when its CSS property position is not set to "absolute". Here is my code below:
I create a circle HTML element and try to move it in 45 degrees. Is there any way to animate an HTML element object that is not positioned absolute?
x = 10;
function on_click() {
var myCurvyMovement = document.getElementById("circle");
myCurvyMovement.style.left = 0.5 * x;
myCurvyMovement.style.top = 1 + x
x += 10;
}
#circle {
position: absolute;
width: 100px;
height: 100px;
background: red;
-moz-border-radius: 50px;
-webkit-border-radius: 50px;
border-radius: 50px;
}
/* Cleaner, but slightly less support: use "50%" as value */
#divBox {
position: static
}
<body>
<button style="display:block" onclick="on_click()">Move the box</button>
<div id="circle">
</div>
</body>
I wouldn't consider left/right in order to do animation. As you have noticed, it won't work in all the cases as it need positionned elements. Even when using positionned element you won't have the same behavior between relative, absolute and fixed because each one will have its own reference for top/left.
For such case better consider transform that you can apply to any element (shouldn't be an inline element) and the reference of the movement will be the same for all. You will also have better performance.
x = 10;
function on_click() {
var myCurvyMovement = document.getElementById("circle");
myCurvyMovement.style.transform = "translate(" + (0.5 * x)+"px,"+(1 + x)+"px)";
x += 10;
}
#circle {
width: 100px;
height: 100px;
background: red;
border-radius: 50px;
transition:0.5s all; /*to have a smooth movement*/
}
<body>
<button style="display:block" onclick="on_click()">Move the box</button>
<div id="circle">
</div>
</body>
You forgot to concatenate the "px" to set the x and y positions
x = 10;
function on_click() {
var myCurvyMovement = document.getElementById("circle");
myCurvyMovement.style.left = 0.5 * x + 'px';
myCurvyMovement.style.top = 1 + x + 'px';
x += 10;
}
#circle {
position: absolute;
width: 100px;
height: 100px;
background: red;
-moz-border-radius: 50px;
-webkit-border-radius: 50px;
border-radius: 50px;
}
/* Cleaner, but slightly less support: use "50%" as value */
#divBox {
position: static
}
<body>
<button style="display:block" onclick="on_click()">Move the box</button>
<div id="circle">
</div>
</body>
when not's absolute you need change the margin-left and margin-top property, in javascript is like this
myCurvyMovement.style.marginLeft = 1 + x + 'px'
myCurvyMovement.style.marginTop = 1 + x + 'px'
(top/bottom and left/rigth)

how can I make slideshow images scale proportionately at different viewport sizes?

I found code for a slideshow of images that I really like but that didn’t resize at different browser sizes. I tried using the vh property to make that happen but it didn’t work – I couldn’t get the images to scale proportionately. So I tried adding the properties max-width: 100% and height: auto which makes images scale proportionately. But the following occurs:
Only the widest image will scale proportionately at all points when resizing the browser window as you make it smaller; the others will remain static until the point where the browser window is equal to the image’s width as defined by the indicated width and height properties.
Images center in the resized browser window as long as it is 1732 px wide (the width of the widest image and of the “stage” id which contains the images) or greater.
Is there a way to make all of the images scale smaller at all browser sizes?
<!DOCTYPE html>
<html>
<head>
<style type="text/css">
#stage {
margin: 1em auto;
width: 1732px;
height: 1080px;
}
#stage img {
position: absolute;
max-width: 100%;
height: auto;
}
#stage img {
padding: 10px;
border: ;
background: #fff;
}
#stage img:nth-of-type(1) {
animation-name: fader;
animation-delay: 4s;
animation-duration: 1s;
z-index: 20;
}
#stage img:nth-of-type(2) {
z-index: 10;
}
#stage img:nth-of-type(n+3) {
display: none;
}
#keyframes fader {
from { opacity: 1.0; }
to { opacity: 0.0; }
}
</style>
</head>
<div id="stage">
<img src="http://www.bartonlewisfilm.com/cf_spring_&_thompson_east_v_1080.jpg" width="1394" height="1080">
<img src="http://www.bartonlewisfilm.com/cf_suffolk_btw_rivington_&_stanton_v_1080.jpg" width="1732" height="1080">
<img src="http://www.bartonlewisfilm.com/dr_chrystie_93_v_1080.jpg" width="1165" height="1080">
<img src="http://www.bartonlewisfilm.com/cf_franklin_&_w_bway_v_1080.jpg" width="726" height="1080">
</div>
<script type="text/javascript">
// Original JavaScript code by Chirp Internet: www.chirp.com.au
// Please acknowledge use of this code by including this header.
window.addEventListener("DOMContentLoaded", function(e) {
var maxW = 0;
var maxH = 0;
var stage = document.getElementById("stage");
var fadeComplete = function(e) { stage.appendChild(arr[0]); };
var arr = stage.getElementsByTagName("img");
for(var i=0; i < arr.length; i++) {
if(arr[i].width > maxW) maxW = arr[i].width;
if(arr[i].height > maxH) maxH = arr[i].height;
}
for(var i=0; i < arr.length; i++) {
if(arr[i].width < maxW) {
arr[i].style.paddingLeft = 10 + (maxW - arr[i].width)/2 + "px";
arr[i].style.paddingRight = 10 + (maxW - arr[i].width)/2 + "px";
}
if(arr[i].height < maxH) {
arr[i].style.paddingTop = 10 + (maxH - arr[i].height)/2 + "px";
arr[i].style.paddingBottom = 10 + (maxH - arr[i].height)/2 + "px";
}
arr[i].addEventListener("animationend", fadeComplete, false);
}
}, false);
</script>
</html>
Just add max-width to #stage
#stage{
max-width: 100%;
}
and put !important to images max-width
#stage img {
max-width: 100% !important
}

Transition to full Window (not screen)

I have a report page, where I have my menus, my headers, footers, etc. However I would like to have an option that the report content can be enlarged to full window size (not full screen) with a transition. I'm experimenting with this example:
https://www.w3schools.com/howto/tryit.asp?filename=tryhow_css_zoom_hover
My main problem is I can't make it transition the movement too, not just the enlargement. It instantly jumps to the top left corner without any transition, while the 100% width and 100% height transition works.
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
* {
box-sizing: border-box;
}
.zoom {
background-color: green;
width: 200px;
height: 200px;
margin: auto;
}
.zoom:hover {
transition: all 1s;
top: 0;
left: 0;
position: fixed;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<h1>Zoom on Hover</h1>
<p>Hover over the div element.</p>
<div class="zoom"></div>
</body>
</html>
I've been searching for a solution, however most of the results are regarding full screen, and not full window.
By default the position property of .zoom is static, transition is not able to handle change of display type.
So you may need to set position: absolute; for .zoom and preset the position.
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
* {
box-sizing: border-box;
}
.zoom {
position: absolute;
top: 120px;
left: 120px;
background-color: green;
width: 200px;
height: 200px;
}
.zoom:hover {
transition: all 1s;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<h1>Zoom on Hover</h1>
<p>Hover over the div element.</p>
<div class="zoom"></div>
</body>
</html>
The issue is that you are changing the position to fixed and your top/left values are immediately considering thus the jump. Also I don't think there is a CSS solution to have a transition from the static position to the fixed position by specifying top/left only on hover. The rule of transtion is to have an initial value and a final value.
An idea here is to rely on some JS in order to set a the intial value of top/left values and allow the transition to work fine:
function getPosition(element) {
var xPosition = 0,
yPosition = 0;
while (element) {
xPosition += (element.offsetLeft + element.clientLeft);
yPosition += (element.offsetTop + element.clientTop);
element = element.offsetParent;
}
return {
x: (xPosition - document.documentElement.scrollLeft || document.body.scrollLeft),
y: (yPosition - document.documentElement.scrollTop || document.body.scrollTop)
};
}
var e=document.querySelector('.zoom');
var pos = getPosition(e);
e.style.left=pos.x+ 'px';
e.style.top=pos.y + 'px';
* {
box-sizing: border-box;
}
.zoom {
background-color: green;
width: 200px;
height: 200px;
margin: auto;
}
.zoom:hover {
transition: all 1s;
top: 0!important;
left: 0!important;
position: fixed;
width: 100%;
height: 100%;
}
<h1>Zoom on Hover</h1>
<p>Hover over the div element.</p>
<div class="zoom"></div>
To be more accurate you need to adjust the values on the window scroll and window resize:
function getPosition(element) {
var xPosition = 0,
yPosition = 0;
while (element) {
xPosition += (element.offsetLeft + element.clientLeft);
yPosition += (element.offsetTop + element.clientTop);
element = element.offsetParent;
}
return {
x: (xPosition - document.documentElement.scrollLeft || document.body.scrollLeft),
y: (yPosition - document.documentElement.scrollTop || document.body.scrollTop)
};
}
var e = document.querySelector('.zoom');
var pos = getPosition(e);
e.style.left = pos.x + 'px';
e.style.top = pos.y + 'px';
window.addEventListener('scroll', function() {
var pos = getPosition(e);
e.style.left = pos.x + 'px';
e.style.top = pos.y + 'px';
});
window.addEventListener('resize', function() {
var pos = getPosition(e);
e.style.left = pos.x + 'px';
e.style.top = pos.y + 'px';
});
* {
box-sizing: border-box;
}
.zoom {
background-color: green;
width: 200px;
height: 200px;
margin: auto;
}
.zoom:hover {
transition: all 1s;
top: 0!important;
left: 0!important;
position: fixed;
width: 100%;
height: 100%;
}
<h1>Zoom on Hover</h1>
<p>Hover over the div element.</p>
<div class="zoom"></div>

Scale div to fit page

I'm very new to CSS and HTML and I'm trying to create a CSS version of this:
http://i.stack.imgur.com/JNgUb.jpg
I've successfully created 4 divs with 4 different colors but this is my result:
http://i.imgur.com/ihYblSv.png
How can I scale the div to fit the entire page?
my code is:
body{
background-color: #eae1c8;
}
#bg {
transform:rotate(30deg);
-webkit-transform:rotate(30deg);
-moz-transform:rotate(30deg);
-ms-transform:rotate(30deg);
-o-transfrom:rotate(30deg);
}
#blue {
height: 25%;
background-color: #9dd2b5;
}
#green {
height: 25%;
background-color: #6aa427;
}
#yellow {
height: 25%;
background-color: #f0b747;
}
#orange {
height: 25%;
background-color: #de5b1e;
}
It fit the entire page before you rotated it.
If you want it to take up the entire page, set page body { overflow: hidden; } and then play with the sizes of your divs to fill the space. Set #bg { height: 160%; } and each color to 40% and see how that works.
Here is a Javascript Function I created with a little CSS. This is great for auto-sizing a page to fit without changing the ratio. This will resize the page on startup and when the window is resized. You can change body to the element that you want full page, and you can change the function to use a click event if you want it resized only when it is clicked. Just remove the call for the function and change the $(window).resize to $('#elementid').click
CSS:
body{
height:620px;
width:1023px;
position:absolute;
box-sizing:border-box;
transform-origin: 0 0;
-moz-transform-origin:0 0;
-o-transform-origin: 0 0;
-webkit-transform-origin: 0 0;
}
JavaScript:
var ratio;
var left;
resize();
$(window).resize(function () {resize();});
function resize()
{
ratio = window.innerHeight / $('body').innerHeight();
if (window.innerWidth / $('body').innerWidth() < ratio) {
ratio = window.innerWidth / $('body').innerWidth();
}
ratio -= .04;
$('body').css('-ms-zoom', ratio);
$('body').css('-moz-transform', 'scale(' + ratio + ')');
$('body').css('-o-transform', 'scale(' + ratio + ')');
$('body').css('-webkit-transform', 'scale(' + ratio + ')');
$('body').css('transform', 'scale(' + ratio + ')');
left = ($(window).innerWidth() - $('body').outerWidth() * ratio) / 2;
$('body').css('left', left);
}