How can debug in Flash Develop? - actionscript-3

I recently installed Flash Develop and made a new project in AS3.
When you press F5 receive this error:
The project doesn`t have a valid SDK defined.Please check the SDK tab in the Project Properties
How to install this SDK?
He happened to someone this problem?
You show me a tutorial how can I solve this problem?
Develop Flash SDK does not come installed with?
Thanks in advance!

You may not have installed an SDK when you installed the program. When you install Flash Develop a menu should appear that allows you to install all the pieces it needs in order to run (including an SDK). My best bet would be to simply uninstall Flash Develop and reinstall and see if the window pops up to let you install an SDK.
If you don't want to uninstall Flash Develop, then when you open Flash Develop, click "Project" on the top of the window and then click "Properties" on the drop down menu. Click the "SDK" tab and see if you have an SDK in the "Installed SDK(s)" window. I, for instance, have "Default (Flex 4.6.0, AIR 17.0)" in my "Installed SDK(s)" window. If it's not showing an SDK, then you have to download and install one and apply it on the "SDK" tab.

Go to Flash Develop installation folder
Open Tools/Appman/Appman.exe
From the list select "Flex SDK" and "Flash Player (SA)" and maybe
some themes and other extra things...
Click Install items and you are done.

Related

Unity3D cannot open Assets from Web page

I have installed Unity3D 5.1.0f3 Personal on Ubuntu. I have not installed Wine for Ubuntu.
When I tried to open link: Open in Unity, on the page https://www.assetstore.unity3d.com/en/#!/content/25794. I've got error:
The address wasn't understood
Firefox doesn't know how to open this address, because one of the
following protocols (com.unity3d.kharma) isn't associated with any
program or is not allowed in this context.
You might need to install other software to open this address.
Can someone help me to resolve the problem. My browsers are Firefox and Chrome.
Thank you!
You can open a project (new if necessary) and import the asset using the Unity editor.
Unity3D is beta in Linux, does not work the schema to store.
I was having the same issue, but you should be able to get around this by opening the Asset Store in the Unity editor and downloading the asset from there
1.5 years later. I'm using Unity on Linux as well. The protocol is still not understood, but there's no Asset Store in Unity itself either (Window ยป Asset Store button does nothing). Unity will not recognise that here's a Unity Hub installed, even though it was installed by Unity Hub, and the My Assets window therefore only ever shows an error. It seems there's no way to get Assets into Unity on Linux.
If you are using a newer version of Unity, you can click Add to My assets on Browser Asset Store then install them via the Package Manager.
Open a New or Existing Project -> Window -> Package Manager, then by selecting "My Assets" in the source drop down will show all assets that you have added on the browser.

Unable to Configure cordova package in Visual studio

I am just starting learning "Build 2D games with HTML5" from MVA and in starting i had a problem to configure my visual studio
Here is the link of that package Cordova-Windows package
The instructor shows that the Cordova windows package 3.5.0 contains CreateTemplates.bat file but it didn't work for me
i came up with this problem i dont know how to overcome this,
when i clicked the createTemplates.bat file its popup and off nothing happends so i try to open it up using command prompt and i get this errors , How to overcome?
what should i do now , your help would be highly appreciable !
You should use be using the Cordova CLI for your command line workflow for building Cordova Apps. For Cordova, more information is available here. If you want to use VS, then I strongly urge you to install our VS 2015 RC build which enables you to build Cordova applications for iOS, Android and Windows. More information for VS, is available here.

Is there a free cross-platform IDE that will except the Air SDK 3.4 and package HTML5/CSS3 documents to EXE?

I'm running two systems, one Linux and another Windows 7. I need a FREE IDE that could work on either platform which can use the new Adobe Air SDK (3.4 at the time of this question) and package the project as a windows executable.
I'm currently using Aptana 2.0 with the old Air SDK 1.5, however, this does not recognize HTML5 / CSS3.
I have tried so far;
Eclipse Juno, nothing...
Aptana 3.0, nothing...
Titanium Studio, nothing...
If you need to know the reason, I need to make a local app that will run on windows and no, I don't want it to run locally in a browser.
I've also searched the net. If anyone could help me out, that would be great.
You can use the latest Adobe AIR SDK with Aptana Studio 2.0.
Download the latest Adobe AIR SDK and extract its contents to the "plugins" directory which is within the Aptana Studio program directory.
Open Aptana and go to the "Window" menu and select "Preferences".
Expand the "Aptana" menu item in the sidebar and select "AIR SDKs".
Click on the "Add" button.
Click the "Browse" button and select the directory which you extracted to your "plugins" directory at Step 1, and then supply a name for the SDK eg. "Adobe AIR SDK 3.4".
Click "OK" to save.
Click "OK" again to dismiss the Preferences window.
Now you have successfully installed the latest Adobe AIR SDK.
Now you will want to run your project with the latest Adobe AIR SDK which you have just installed so:
Go to the "Run" menu and select "Run Configurations...".
Where it says "Adobe AIR SDK", select from the drop down the version of the SDK which you would like to run your project with.

Adbe Air run time detection

I have created an adobe air application. When I copy the release build (.air application) to a pc that is not installed AIR, it shows the application with "Open With" command. Is there anyway that I can show users to install air run time if they haven't installed it before installing myapplication?
If you distribute your app via websie, you can add a badge there, if a user don't have AIR on his computer, he will be promted to install it. Take a closer look here

Run AIR app without AIR runtime files

I've made an AIR app with Flash Builder 4. Works great but I want to run the app without installing it. So..... when I install the app, I copy the files from program files and paste it on a CD and give it to somebody. He runs it on another computer without AIR runtime with as result that it doesn't work.
How can I bypass this? Like some launcher/setup that installs AIR runtime for the client if it aint installed. If it is installed, run the AIR app.
Thanks.
Creating an AIR Badge would be a good option.
The idea is you pass a link to the client, the AIR Badge check if
AIR is installed. If it is, installs your app, otherwise installs AIR
first.
There's a pretty good AIR Badger tutorial on the Adobe Developer Connection site. AIR Badger is an AIR App Grant Skinner wrote to make the setup easier.
Also check out the new AIR Launchpad, which is another AIR app that helps you get started with all sort of AIR related functions, including install badge.
Unfortunately the AIR Badger works online.
You cannot bypass AIR install. Maybe have a third party utility(batch script/etc.) that looks for air related files/.air filetype associations and based on that launches an AIR installer you supply on CD or the app itself.
On osx you have the mdls command that displays information about a file. You could check for kMDItemKind:
mdls -name kMDItemKind /path/to/yourApp.air
If it prints "com.adobe.air.InstallerPackage", then air should be installed, otherwise it will just print "Document".
There should be something similar for windows command prompt that checks registry file type associations.
After you've done that check, install AIR first or just the app, depending on the result.
HTH