Submit apps in appstore with xcode7 - xcode7

Can you submit apps in the appstore with xcode 7? Or is this not possible because it's stil in beta?

Apple will probably not be accepting apps created for iOS 9 or OS X 10.11 before we get closer to the actual release of the two operating systems (later in the fall).
At least that was the case in 2014 where I received a mail in september asking developers to start submitting their apps written in Swift (version 1 at that point) and targeted iOS 8. It's likely that it'll be the case this time too.

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Windows Phone 8 app publishing tool from the cli?

I've been researching if it's possible to integrate Android, iOS and Windows Phone 8 in a buildscript for Jenkins. The main goal is if there is a release in a specified branch in the given VCS, that it'll publish them to their responsible store. At the moment I've a way to publish Android and iOS, but it seems that there is nothing for Windows Phone 8.
The question is:
Is there a command-line based application that is able to publish Windows Phone 8 apps to the Windows Store?
If there is a way to integrate with a API or simply by doing some POST/GET requests, I would like to know as well. At the moment I'm researching that part.
The part of building and signing the APK's, APPX's and IPA's is already taken care off.
For iOS I'm able to use FastLane(Deliver) or
Nomadcli(Shenzhen);
For Android I'm able to use a Jenkins plugin(Google Play Publisher) or integrating with the API (there are various command-line based applications out there);
I would really appriciate if you can leave a answer! Thanks in advance!
There is no API for the Windows Store available (yet) that would allow you to do this.

Errors while submitting windows phone app to the store

i was trying to submit my app to the Windows Phone Store, but i got these errors:
In Visual Studio 2013, i compiled the solution as release and not as debug. One of those Microsoft's links (the first error) suggests to add a flag to the linker, but i didn't manage to do that.
Also, the second one regards a bunch of unsupported APIs that i didn't even include in my project. Did someone face the same issue?
Thanks
Please check thirdparty libraries or you code for some API which not allowed for Windows Phone 8.1 Store Apps
For example, I added Flurry WP8.0 SDK in my WP8.1 Store App and I have the same problems. After that I removed Flurry and Store accepted my App

Deploying Games to firefox OS

Im actually facing a problem on submitting an app to Firefox OS marketplace.Recently i developed an HTML5 game using construct 2 and tested it on the Simulator using App manager, and submitted the app on the firefos marketplace.It passed all validation checks, however the reviewer said game stops loading on Firefox OS 1.1,so i was rejected!
Now i have then tested it on Simulator for 1.1, and the game stops loading.
So the problem is with OS 1.1 , other than that the game works fine, esp with OS 2.0
Now , can i submit the game only for versions above 1.1??
I dont want the app to run on 1.1, i just want to submit it for versions higher versions.
Is it possible?? any help??
Thanks in advance
Actually mostly reviewers will be using Firefox OS 1.1 to test the application because it is widely used.
If you have written the working app you can mention the simulator in which you have tested or can tell the device OS version you have used. So other reviewers will know and wont reject the app.
PS:- Try to use the target development environment as Firefox 2.0 in mid of 2015 and as of now Firefox 1.3 and above as many people have 1.1 and above.
Some apps state in their descriptions the minimum version required for it to work. For example: https://marketplace.firefox.com/app/recorder and https://marketplace.firefox.com/app/copy-paste-keyboard.

Finishing a Windows Phone 8 app - is it different to WP7?

This may seem an odd question , but I'm just wondering if the process of finalising a WP8 app is different to a WP7 app.
In WP7 when I am ready to publish an app I just go into the Debug/Bin folder upload the XAP top Dev Center. However, when I do this with WP8 apps they never serve ads. Also the XAP is always called something like AppName_AnyCPU_Debug.xap compared to just AppName.xap in WP7 apps (using VS2010).
I know with Windows 8 you do something different, but is it the same in WP8?
Help is appreciated.
Yes, its same in Windows phone 8.
But dont forget to check the project for store requirements.
Here is the link for more info on Store test kit
http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh394032%28v=vs.105%29.aspx
I am not sure about windows phone 7 but in windows phone 8 *_AnyCPU_Debug.xap means that xap is targeted for any CPU architecture(x86 or ARM) currently all windows phone CPU are ARM based. and secondly _Debug means that the xap is build as debug and that is not a good idea to publish the as the xap will contain unnecessary debug symbols and effect app performance. alwasy use build mode release when every you are publishing your app.

Porting Windows 8 Metro App to Windows 8 phone App- identify API that are not implemented

I am porting a Windows 8 Metro application to a Windows 8 Phone app.
While the Win 8 phone app compiles, there are many API's which throw the API not implemented exception at runtime.
Is there a way to identify all the API's that are not implemented in an existing source?
The only way I can think of doing is to identify all API's being used in my app and then check if that API is supported or not.
Thanks,
Avinash
MSDN will specify if a given API is not implemented.
It will have a section like this: (for example see this page which is a common example).
Remarks
Windows Phone 8
This API is not implemented and will throw an exception if called.
It's quite confusing as lower down the page says...
Minimum supported phone Windows Phone 8
... but that's misleading as you have found already.
I think tooltips from Intellisense may help you as well from within Visual Studio.