SVG 1px Sliver Showing Randomly - html

Designing a site and having an issue with an inline SVG graphic. On the homepage , the big red angled block that sits behind the text for the event slide seems to have a 1pm thin sliver to the left of it. The area that would normally be an edge if it was a full on square.
This appears on mobile phones (as it's responsive), and also in browser windows when resizing smaller to simulate a mobile width. All attempts by me and my people to resolve this strange issue haven't worked yet. Can anyone lend a hand?
Link

It's an artifact of rounding the size of the image to an integer number of pixels, and it's coming from the following element in the SVG
<use xmlns="http://www.w3.org/2000/svg" fill="#7F0000"
sketch:type="MSShapeGroup"
xmlns:sketch="http://www.bohemiancoding.com/sketch/ns"
xlink:href="#path-1" xmlns:xlink="http://www.w3.org/1999/xlink"/>
I'm not familiar enough with Sketch's SVG export to say how to eliminate it.

Related

Scrolling (and eventually zooming) an SVG viewport

I have a graph rendered as SVG by Angular in a web page. The size of the SVG is dynamic, with its width being 100% of its container. I'd like to be able to scroll (and eventually zoom) the SVG's viewport. I'm not talking about the browser scrolling, but rather manually implemented scrolling by dragging on the background of the SVG.
I know I can use viewBox to do this, and changing the first two numbers works well, but the problem is that the second two numbers need to match the CSS width and height to be at 100% zoom. How do I work around this? Do I constantly need to update viewBox in response to the container size changing (e.g. when the browser window changes size) so it matches the CSS size?
There are many similar questions on here, but none that I can see are about this specific issue.
Update: I think I solved the first part of the problem using:
<svg #svg attr.viewBox="{{-scrollX}} {{-scrollY}} {{svg.clientWidth}} {{svg.clientHeight}}">
But I'm a little suspicious of its efficiency.
I still need to figure out how MouseEvent coordinates interact with this to be able to update my scrollX and scrollY, as well as how to make the SVG grow bigger as it needs to (but not bigger on the screen).

CSS sprite vs Image during browser zoom

I have many small icons in my website. Instead of loading all of them independently, I am thinking of using CSS sprites due to performance gain.
Consider the following code
<div style="width: 24px; height: 24px;background: url('img.png') -10px -10px;"></div>
vs
<img src="css-sprites.png" style="width: 24px;height: 24px;">
As expected, both gives same result. When loading as an image (second case), if I keep resolution of actual image a higher value, say 128*128, and using 24*24 for display, I am getting better resolution even when we zoom the page in browser (tested in mozilla).
But when using css sprites, since I have to keep the same display resolution in the sprite, the image gets blurred when zooming.
Is this expected behavior or am i doing something wrong? Is there any way to overcome this issue when using css sprites?
I do not have much experience with html and first time going to use css sprites. Please help.
Edit: also, many posts I could see in internet about cross-browser issues while zooming. Is this some point of concern even now?
If your sprite size is 200x200 px, and you want to get better resolution by zooming - make you background-size: 100px 100px;. So if you will zoom to 200% - the quality of you image will still be good. Obviously, your sprite image should be twice bigger the size you are going to use on your website. To avoid problems - do not mix % and px or any other different units in one background-size. Use only px in your case and everything will work just fine.
Summarizing. Make sprite twice bigger, set background-size twice smaller the size of sprite image. Tested it in Chrome and FF. Works fine on zooming.
If you are familiar with svg files - try to do your own vector font (for icons) using http://fontastic.me/. No scaling issues will disturb you. You can set size by font-size and make them any color by color in CSS, like a text.

SVG opacity mask resolution and scaling

I'm trying to reduce the download size of transparent PNGs by decomposing them into color and alpha images. This approach works fine, for my customer's images the size is reduced by over 50%.
To recompose the images I'm experimenting with both SVG and canvas.
The SVG solution uses an opacity mask, and the canvas uses the globalCompositeOperation.
The problem is, the SVG incorrectly shows dark edges when down-scaling (either by specifying the size in CSS or directly on the SVG). These dark edges do not appear when rendering the SVG at the same size of the input images. The canvas works fine. This happens in all browsers I tested (Chrome, IE11, Firefox)
The problem I believe, is that the SVG will independently resize the alpha-image and color-image, and then apply the opacity mask. However this approach does not work. In image processing it is well known that to resize a transparent image, one either has to pre-multiply the color components by the alpha, and then use a standard resizing algorithm, or one has to perform a weighted average (since mostly transparent pixels have less impact on the final color). See for example this discussion
When applying SVG filter effects, one could initially tweak the intermediate resolution that is used, but I can't figure out how to do this when using the SVG mask property (Robert Longson correctly pointed out to me that the filter effects do not support this anymore, since the filterRes attribute was deprecated)
Here's the SVG code (our run it directly from my website in any HTML5 compliant browser)
<svg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' width='1000' height='454' viewBox='0 0 2560 1162'>
<defs>
<mask id='mask'>
<image color-interpolation='sRGB' image-rendering='optimizeQuality' width='2560px' height='1162px' xlink:href='first-A.png'></image>
</mask>
</defs>
<image color-interpolation='sRGB' image-rendering='optimizeQuality' mask='url(#mask)' width='2560px' height='1162px' xlink:href='first-RGB.png'></image>
</svg>
Does anyone know how to tweak the SVG mask effect so that these edge artifacts do not appear?
Thanks a lot,
Peter

Why SVG image gets ugly resize with CSS (Chrome, Firefox tested)

I can reproduce this issue in both Chrome and Firefox.
This is SVG image in question:
https://www.iconfinder.com/icons/284101/editor_hambuger_list_menu_view_icon#size=512
And this is the minimum code which reproduces the problem:
<img
style="width: 15px; vertical-align: middle;"
src="data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiA/PjxzdmcgaGVpZ2h0PSIxMnB4IiB2ZXJzaW9uPSIxLjEiIHZpZXdCb3g9IjAgMCAyMiAxMiIgd2lkdGg9IjIycHgiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sbnM6c2tldGNoPSJodHRwOi8vd3d3LmJvaGVtaWFuY29kaW5nLmNvbS9za2V0Y2gvbnMiIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIj48dGl0bGUvPjxkZWZzPjxwYXRoIGQ9Ik0wLjUwMDgzNjEzNCwwIEMwLjIyNDIzMTk3NSwwIDAsMC4yMTQwMzUwMzQgMCwwLjUwNDY4NDQ0OCBMMCwxLjQ5NTMxNTU1IEMwLDEuNzc0MDQ1MDggMC4yMTc3NDE3MjgsMiAwLjUwMDgzNjEzNCwyIEwyMS40OTkxNjM5LDIgQzIxLjc3NTc2OCwyIDIyLDEuNzg1OTY0OTcgMjIsMS40OTUzMTU1NSBMMjIsMC41MDQ2ODQ0NDggQzIyLDAuMjI1OTU0OTI0IDIxLjc4MjI1ODMsMCAyMS40OTkxNjM5LDAgTDAuNTAwODM2MTM0LDAgWiBNMC41MDA4MzYxMzQsNSBDMC4yMjQyMzE5NzUsNSAwLDUuMjE0MDM1MDMgMCw1LjUwNDY4NDQ1IEwwLDYuNDk1MzE1NTUgQzAsNi43NzQwNDUwOCAwLjIxNzc0MTcyOCw3IDAuNTAwODM2MTM0LDcgTDIxLjQ5OTE2MzksNyBDMjEuNzc1NzY4LDcgMjIsNi43ODU5NjQ5NyAyMiw2LjQ5NTMxNTU1IEwyMiw1LjUwNDY4NDQ1IEMyMiw1LjIyNTk1NDkyIDIxLjc4MjI1ODMsNSAyMS40OTkxNjM5LDUgTDAuNTAwODM2MTM0LDUgWiBNMC41MDA4MzYxMzQsMTAgQzAuMjI0MjMxOTc1LDEwIDAsMTAuMjE0MDM1IDAsMTAuNTA0Njg0NCBMMCwxMS40OTUzMTU2IEMwLDExLjc3NDA0NTEgMC4yMTc3NDE3MjgsMTIgMC41MDA4MzYxMzQsMTIgTDIxLjQ5OTE2MzksMTIgQzIxLjc3NTc2OCwxMiAyMiwxMS43ODU5NjUgMjIsMTEuNDk1MzE1NiBMMjIsMTAuNTA0Njg0NCBDMjIsMTAuMjI1OTU0OSAyMS43ODIyNTgzLDEwIDIxLjQ5OTE2MzksMTAgTDAuNTAwODM2MTM0LDEwIFoiIGlkPSJwYXRoLTEiLz48L2RlZnM+PGcgZmlsbD0ibm9uZSIgZmlsbC1ydWxlPSJldmVub2RkIiBpZD0ibWl1IiBzdHJva2U9Im5vbmUiIHN0cm9rZS13aWR0aD0iMSI+PGcgaWQ9ImVkaXRvcl9saXN0X3ZpZXdfaGFtYnVnZXJfbWVudV9nbHlwaCI+PHVzZSBmaWxsPSIjMDAwMDAwIiBmaWxsLXJ1bGU9ImV2ZW5vZGQiIHhsaW5rOmhyZWY9IiNwYXRoLTEiLz48dXNlIGZpbGw9Im5vbmUiIHhsaW5rOmhyZWY9IiNwYXRoLTEiLz48L2c+PC9nPjwvc3ZnPg==" /> Menu
You can play with it and see it in action at:
http://jsfiddle.net/adamovic/s3dZ2/1/
Anyone has an idea why this Scalable Vector Graphics gets resize where lines becomes unproportional and also any idea how to fix this good?
BTW, in production I'm resizing this image to 1EM, to appear next to text "Menu" but to reproduce this issue it is the simplest way.
UPDATE: Updated example from 11.5px to 15px, reproducing same issue.
In production I'm using width: 1EM; or something like that for responsive design, any idea how to responsive scale this image so that lines are proportional?
Maybe some fix like min-width and max-width could work, but I couldn't make it work ever with some mozilla image specific commands.
At 11.5 pixels in with the height of the image should be 6.3 pixels. Of those, 1.1 pixels should be the height of each black line, and 1.5 pixels the height of each white line. And on top of that the browser resizes the picture to 6 pixels height.
If the image had 1 pixels for each line (both white and black) and the size multiple of 5, it would look great.
Later edit
In the given picture a black line is 16.67% of image size(all lines reprezent 50%) and a white line is 25%. So... for a height of 8 pixels the a black line has a height of 1.3 pixels and a a white line 2 pixels. On paper the smallest image that looks good and unaltered has 2 pixels for black line and 3 for the white line, meaning an image with 12 pixels height.
Basically if one pixel has to share both white and black lines the browser will create a shade of gray that is the average of the two as it can only display one color.
EX: a pixel has to show 0.67 white(#FFFFFF or 255,255,255) and 0.33(#000000 or 0,0,0) black:
0.67*255 + 0.33*0 = 170.85 (aproximatly 171) so the color displayed is (#ABABAB or 171,171,171)
Theoretically, SVG image is infinitely scalable. In practice however, the screen has limited resolutions, so if you scale an SVG too small, it won't look very good due to pixelations.
To avoid this problem, you need to set a minimum size for the icon at the point where it still looks good. High quality small-sized vector iconsets would usually be designed to have in such a way that their major lines lie in a grid of integer proportion for many different sizes, so that they will look crisp on different sizes; some icon designers might also provide a separately-drawn raster icons for low resolutions.
Inferring from the size declaration in the SVG, the icon you linked seems to have been designed for 22x12 or multiples of it.
On small sizes, you probably should also use media-queries so that small icons are scaled in a step-ladder of sizes with sizes that are known to look good rather than strictly depending on the viewport size.

Why does my png image jitter when loaded in Firefox?

I'm using Firefox 22.0 on Windows 7. When I load a scaled png image, the image jitters/shakes a little about a second after it is loaded. What's going on?
<a href="bozo">
<img style="height:45px;" src="http://images.cdn.rackspace.com/header/logo-rackspace.png">
</a>
Here is a jsfiddle. I can reproduce the behavior by clicking Run.
I do not see this behavior on Chrome or IE.
I couldn't reproduce, but it jitters because you set the size (and the wrong) by using CSS.
The image is 46 pixels in height and is first loaded as this, then the CSS is applied to it at 45 pixels which shrinks it by 1 pixel, hence the jitter. This little difference will show on the screen in a glimpse as it also affect the width, perhaps enough visible on some systems to make it appear to jitter.
If you set the image size to 46 pixels it should go away, or by setting the size as attributes:
<img height="46" ...