How to generate asdoc of Flex/AIR SDK it's self? - actionscript-3

How to use asdoc tools generate the api doc of Apache Flex SDK/Adobe AIR SDK it's self?
I need the offline flash actionscript 3.0 API doc with Apache Flex SDK doc

You can get the flex sdk from the git repo, and run ant in the asdoc directory:
https://github.com/apache/flex-sdk/tree/develop/asdoc

Related

How can I build older AIR apps with a newer version of the AIR SDK without updating the application descriptor file?

Does anybody know how to build an AIR application made with an earlier version of the SDK (say 3.8, or 3.9) with a newer version of the AIR SDK (4.0, for instance) without altering the namespace version in the application descriptor xml file?
Adobe claims in the release notes for AIR SDK 4.0 (beta) (pdf):
If your application
does not require the new AIR 4.0 API's and behavior, you are not required to update the namespace. However, we recommend all users start
using the AIR 4.0 namespace even if you are not yet taking advantage of the new
capabilities.
and I've seen that in earlier release notes too but I've always had to update the namespace anyway, to prevent compiler error messages like this one:
Namespace 3.9 in the application descriptor file should be equal or higher than the minimum version 4.0 required by AIR SDK .
Can it be fixed by a compiler argument, or something else?

Test Flash generated .IPA, using Testflight

It's posible to install a Flash generated .IPA using TestFlight ?
I need to test my app in a few number of ipads, for private (not public) use.
Thanks.
I haven't used it myself, but there's a native extension for TestFlight provided by Adobe.
It comes bundled with the Adobe Gaming SDK (maybe you can download it separately).
Here's the documentation.

Package Adobe Air to Exe

Using Flash Builder 4.6, I exported an Adobe Air file from my mobile project.
I'm trying to get it packaged into an EXE (that would include the Adobe Air Runtime)
The project was compiled with Air 3.1. I looked online and there are some ADT commands that people recommend using but the problem is that the command throws errors in Air 3.1
If i use air 3.0 ADT:
AIR file at [app path]/app.air could not be converted.
The error was ""
If I use air 3.1 or air 3.2 sdk
SDK is missing file [my path to air]\lib\nai\bin\naip.exe
I'm running
java -jar [path to air]\lib\adt.jar" -package -target native app.dmg app.air
I've also tried
java -jar [path to air]\lib\adt.jar" -package -target native app.exe app.air
I've also looked into projects like this one: http://bishoponvsto.wordpress.com/2010/02/23/adobe-air-2beta-2-to-exe-packaging-air-app-in-windows-executable/ , but it is for Air 2.0.
Any ideas? Apparently there is an integrated Flash Builder 4.6 tool, but for some reason the option under export release doesn't exist for mobile projects - strange...
Why do you want to do this? Air files -- when exported for a specific platform -- are executables.
If you are looking for an "installer" that will create directories, run the Air installation, and move auxiliary files to specific locations (docs, icons, etc.), then try Inno Setup.
EDIT:
The code you provided works for me to create a Windows EXE. But it seems a bit unecessary . . . why not just export the EXE file from Flash Builder ("Export Release Build" button in the top toolbar)? If you can't or won't, then here are some suggestions:
I am using Java version 1.6.0_29. Make sure your Java is not only up to date, but that you are actually calling the correct version (java -version).
Check the JAR directory text carefully .
Check that you are actually calling to the right Air version.
Make sure that the quotation marks are on both sides of the JAR path.
You should be able to do a "Export Release Build" (though I am using FB 4.5). Instead of selecting "Export as: Signed packages for each target platform", select "Export as: Signed AIR packages for installation on the desktop". (You may have to create a certificate, but you can create one through this export feature, too.)
(If you happen to be able to use the Flash IDE, the exported Air file has to support both "Desktop" and "Extended Desktop".)
Hopefully, this will allow you to both produce an Air program that can be converted to EXE, and actually convert it using the command line.
I know this question is a little old, but a co-worker just ran into the same error message using the command line tools and FlashDevelop. It turns out that he was accidentally packaging some source files into the .air package, an extra copy of the app descriptor and one of the swc's was getting packaged in the .air file. I removed those and repackaged the .air file, then used this command:
adt.bat -package -target bundle kiosk kiosk.air
This successfully created a captive runtime exe. Of course there's no need to create a .air file first, you can package right to native or captive runtime, but since my co-worker was creating .air files I did it that way too just to be sure it would work.

How to publish an app with Air 3.0?

I have overlaid Air 3.0 over the flex sdk. I have targeted swf version 13 and included 3.0 in the header of my xml file, is there anything else i need to do to get my app published with air 3.0.
Also is there a way to check what version of air the app has been published with once it has been published?
I am using flash builder 4.5 and osx.
You can get the AIR version at runtime using NativeApplication.nativeApplication.runtimeVersion
Edit:
Also remember that there are different SDKs for Windows and for OSX. The Windows SDK does not work on OSX and vice-versa. Attempting to do so results in a runtime error.
OS X doesn't really matter.
Your application descriptor has changed in format since AIR2.0 The easiest way to check this is create a new AIR 3 project and check the app descriptor xml for that application, and compare it to yours. You will easily find out the differences.
The AIR runtime version (as lukevanin said) can be read from
NativeApplication.nativeApplication.runtimeVersion
Then you can publish in the same way as before (export release build -> select certificates, etc)

Enabling Ant Tools in a new Eclipse Galileo installation

I have recently installed Eclipse Galileo with the PHP Developers Tools. I plan to install the Flash Builder 4 Plug-in to do ActionScript development as well.
I want to use Eclipse to both create an ant build script and execute it to compile ActionScript docs from an ActionScript 3 code library.
The problem is that when I try to run a build.xml file (which every site that answers the ant build questions says it should handle automatically) I never see an option to run it as an Ant Build, not can I find any way to associate XML files to Ant in the Preferences or External Tools dialogs.
I;ve seen numerous tutorials on build Ant build files, but never anything about running the actual build script.
Try to install "Eclipse Java EE Developer Tools" component. It's in "Web, XML, and Java EE Development" of "Galileo - http://download.eclipse.org/releases/galileo" repository.