Multiple swf's within HTML page crashing in browser - actionscript-3

I have multiple, 6 second video banners with an unmute button looping on the same webpage with AS3. They work fine when viewing in flash player, but when I place within the html page and upload it (via cms) onto a testing server, they only play correctly when the swf is in browser view. Is it possible to have the swf's to play continuous and not stop looping when out of view?

Related

Is there a way to keep an audio player playing consistently whenever i switch pages on a joomla website?

So i made this website using joomla 2.5 and my client asked me to add an audio player to the website, so i added an audio player plugin using power.io and it worked fine, except for when i click on any link to navigate the website to another page the music stops and it resets the changes i made on the audio player (progress of the track, which track is playing, the shuffle button..), so i need to press the play button again each time i'm on a new page.
Tell me if there's a better way to implement this.

completely remove flash game that embed in web page also remove from memory

I made a flash game that embed in web page, and the game normally increasing memory when playing it. that's no problem.
now I need to remove this game from web page, by now I just know remove the html node that contain swf :
$("flash_container").html("");
or
swfobject.removeSWF("flash_game_Id");
yes, after above operation, the flash game disappeared. But the big problem is that the memory that flash game used still there. Why it would not decrease.
actually, I would embed more swf in the web page, and that would eat up large memory even I remove swf frome the web page.
does anybody know how to decreas memory when remove swf frome web page?
now I created a loader.swf special for loading main game swf, and embed to html. when need to remove the game from html, first of all, telling main game swf do clean work, then let loader.swf to unload the main game swf, finally, remove the swf container div from html. it works fine.

Flash game loads assets locally but not in browser

I'm creating a flash game that includes two characters. One that is dynamically loaded from a url and the other that's already present on stage. Both characters load up just fine when testing within flash professional but when testing on a browser or opening the swf file itself, neither character loads.
I've already set my playback security settings to "network access only" as suggested in this question: Flash not working in browser but works fine on computer and it still isn't working.
Both images are strips that show the complete character's animation in one picture itself and through the use of masks and code, I'm able to depict each frame of animation.
Here's the file itself if you need to check it out for yourself.
swf file here

Create an audio player that sits in a separate frame, trigger different audio mp3 samps from external play buttons

Not sure know how to create this, I did test some html5 examples.
I was able to sit an audio player in a frame and add an external button that when
clicked triggered the player to start and audio sample, but I don't know how to do this with multiple audio samples and play button for each sample.
I have a joomla portal with addfullajax installed
It's loading articles with ajax,
Above the articles is a frame called drawer (im using gantry framework)
I placed the code for a html5 audio player up in the drawer position in joomla.
Then i put some code for the button into the 1st article that starts the audio player up in the drawer position.
What i'm trying to do is have several articles, each article should have an audio play button,
When you browse to a different article you click play and the player up in the drawer position will play that audio file or sample.
When you browse to a different article, it will have another play button,
When clicked it will start a different audio sample in the same player.
Can someone please show me how to create a nice player.
Thanks

as3 - flvplayback component - disable auto buffer?

I'm using the flvplayback component in an AS3 movieclip. I do have the source defined in the compontents properties to a video hosted on Amazon s3.
Now the problem is as soon as the swf loads in a browser it starts downloading/buffering the video even though it's not set to autoplay.
Is it possible to only have it start downloading if the play button is clicked (I do have a custom play button hooked up to player via AS3)? I have 3 separate video players in the swf each with fairly large videos and I don't really want to burn through a ton of bandwidth especially if the user only plays one video.
Thanks!
I haven't used the flvplaybackcomponent, but I'm assuming as soon as you specify a url, it'll start downloading. Try either not setting that until it's been interacted with, or -- do what everyone else does -- place an clickable image on top, then once that's done, create your video player.