Flash game loads assets locally but not in browser - actionscript-3

I'm creating a flash game that includes two characters. One that is dynamically loaded from a url and the other that's already present on stage. Both characters load up just fine when testing within flash professional but when testing on a browser or opening the swf file itself, neither character loads.
I've already set my playback security settings to "network access only" as suggested in this question: Flash not working in browser but works fine on computer and it still isn't working.
Both images are strips that show the complete character's animation in one picture itself and through the use of masks and code, I'm able to depict each frame of animation.
Here's the file itself if you need to check it out for yourself.
swf file here

Related

Download segmented SWF webpage

This has been doing my head in and I cannot for the life of me figure out how to download this SWF webpage.
It starts by loading story.swf then it makes calls to other SWF files as it goes along.
The flash itself is interactive this the need to call different segments a it loads the next 'slide'.
But I cannot figure out a way to download it for offline use. I tried loading the entire document which was 200mb and downloading the cache - no go. I tried to use extensions on chrome, Safari and Firefox - no avail
I really don't want to screen capture the entire file, but I was wondering if there were interactive flash file downloaders. I can see there are over 1000 files but cant download them
As #VC.One said, it is not possible due to the server needing to be present. It was constantly changing the string attached to the swf

How to stop Google Chrome from thinking my flash is an Ad?

So,
A few days ago, Google Chrome started to block Flash advertisement from auto-playing, by default.
The problem is that I'm using videojs media player to play an HLS live stream on my page.
And, since Chrome does not support HLS protocol natively, the player falls back to a small Flash file to play the video.
But Chrome thinks this Flash file is an AD - thus not allowing it to auto-play as it should.
Is there any way to tell Chrome that this file is actually an important part of my page, and not an AD?
Add an empty Flash file larger than 398x298 to the bottom of your page. I found once you have at least one Flash file above their minimum Chrome will not pause any of your Flash. You cannot hide this extra Flash file with CSS. Optionally use a javascript timeout (3 seconds) to hide the empty Flash file in case it messes with your page layout. I'm using swfObject for embedding.
I am dealing with the same issue, but I think the size of the video and location on the page are factors. Try making the video player bigger. When I went up to 410x308 the problem went away.

Multiple swf's within HTML page crashing in browser

I have multiple, 6 second video banners with an unmute button looping on the same webpage with AS3. They work fine when viewing in flash player, but when I place within the html page and upload it (via cms) onto a testing server, they only play correctly when the swf is in browser view. Is it possible to have the swf's to play continuous and not stop looping when out of view?

SWFUpload alternatives

I've developed a system that uses SWFUpload to easily allow the user to upload multiple files with a progress bar showing them the upload progress. It all works fine in my development environment, but is failing for some users in the wild with the Flash movie not loading. I can see the Flash movie is there, if I right click it a window appears saying Movie not loaded... (Then on the next line) About Adobe Flash Player 10...
So far I've not been able to determine what was causing the failure.
Are there any other alternatives to SWFUpload that will allow for:
Upload progress bar
Allow multiple uploads
Alternatively, any ideas on the cause of the SWFUpload issue?
Here are a few:
http://valums.com/ajax-upload/ (No flash required)
http://www.uploadify.com/ (jQuery)
http://digitarald.de/project/fancyupload/3-0/showcase/photoqueue/ (mootools)

flash is does not auto play on one server but auto plays on another server

I have the same flash file uploaded to two servers. It seems to work perfectly fine on one (IE, Firefox and Chrome) but on the other it works only on Firefox, not even chrome.
The thing is I guess the flash file does load, but until I right click and click play, the file does not start playing.
Could this have anything to do with the server (yahoo small business)
Whether or not a flash file autoplays depends on the HTML code used to embed it - specifically the play parameter (full info here). So the difference you're seeing is not the two servers, but two slightly different HTML pages.
With that said, however, the "play" parameter is only a default behavior - like a suggestion. If you put a play() command in the first frame of the Flash content, then whatever is in the HTML will be ignored, and your SWF will start out playing regardless of how it gets embedded.