Realtime game server for 10000 players - mysql

I have an application server (Wildfly) connected to a Database (MySQL) that needs to handle requests from 10000 players simultaneously.
Clients send their positions to the server using a call like : https://mytestserver.utd/update?x=7&y=8
In order to handle that quickly and store those informations in the memory and in a Database I wonder what's the best approach. I came up with the following solutions :
Each time a call from a client is made, update in memory values, establish a DB connection and store the new location.
Each time a call from a client is made, update in memory values, queue a task to update the values in the DB (using a ThreadPoolExecutor).
Each time a call from a client is made, only update in memory values. Then every 5 to 10 seconds a worker thread will store everything what's in memory.
Option 1 is not really an option as it's very slow and resources consuming to do this.
Option 2 looks ok to me but a bit more complicated and more resources consuming (in term of database connection) than Option 3
Option 3 seems to be the best solutions to me as it only uses one DB connection and it's very fast to update the informations in memory. Also if the server crash, I would only lose 5 to 10 seconds of game state which is ok in my case.
Am I heading the right direction with Option 3 or do you see a loophole there ?

Related

Spring Framework #Async method + MySql Performance Degradation - Scalability Problem

I've an api, notifyCustomers() implemented on my batch server which gets called from my application server. It can send notification via three channels SMS, Push & Email. I've separate helper classes for each of them and they all execute in async mode.
I've got around 30k users out of which I usually send notification to the particular set of users ranging from 3k to 20k. The issue that I face is whenever I call that api, mysql performance just goes for a toss, particularly CPU. CPU utilisation goes around 100% for a very long period of around 30 mins
I've figured out workaround by doing following things and it's helping me in keeping things under control:
Using projection instead of domain object
Getting data in batch of 500 in each call
Implemented indexing based on the criteria that I need
No database calls from async methods of SMS, Email and Push
Thread.sleep(10 mins) between each subsequent fetch operation of data batches <== This is the dirty hack that's bothering me a lot
If I remove Thread.sleep() then everything goes haywire because batch server just calls async methods and then fires up db call to fetch next batch of 500 users in very quick successions till the time db server stops responding.
I need help with what I shall be doing in order to get rid of 5th point while keeping things under control? I'm running mysql on RDS with 300 IOPS and 4 GB RAM (db.t3.medium)

How many database connections does 1,000 concurrent mysql users require? Amazon AWS Database

I can't find the answer anywhere and I've looked all over the internet.
I am about to launch an application (mobile game) that connects to a web-server. I am expecting about 1,000 concurrent users to be on the game at peak hours. EVERY request to the game requires a database request to either get or add new data.
I am currently using a t2.small database from AWS RDS. Apparently the max_connections for this type of database is 150. My questions are:
1) Does this mean there can only be a maximum of 150 concurrent users accessing my application/game? This seems like an EXTREMELY low number for a $30/month database server.
2) How long does each database connection last? If I have 500 people putting in a database request and the limit is 150 connections then it wouldn't be so bad if each connection is only open for say 250ms. If each connection is open for 1 second then people waiting approximately 3 seconds per request is too long.
3) Do I need to reserve a database connection for the admin to be able to login every time?
Any help would be great, thank you.
I think something have gone terribly wrong.
Users shouldn't access MySQL server directly, and you needn't create a new MySQL connection for every individual user. What you should do is to setup a server to handle all requests from users. The MySQL connections only exist between Server and MySQL server, it could be one or several depending on your architecture.
The framework just looks like this:
And this is the simplest one usually.
So, in this case, the limit of 150 connections is just more than enough. Actually 150 connections is adequate for most applications.

How to upgrade our short/long memory term for real time processing

Our mobile app track user events (Events can have many types)
Each mobile reporting the user event and later on can retrieve it.
I thought of writing to Redis and Mysql.
When user request:
1. Find on Redis
2. If not on Redis find on Mysql
3. Return the value
4. Keep Redis modified in case value wasnt existed.
5. set expiry policy to each key on redis to avoid out of mem.
Problem:
1. Reads: If many users at once requesting information which not existed at Redis mysql going to be overloaded with Reads (latency).
2. Writes: I am going to have lots of writes into Mysql since every event going to be written to both datasources.
Facts:
1. Expecting 10m concurrect users which writes and reads.
2. Need to serv each request with max latency of one second.
3. expecting to have couple of thousands requests per sec.
Any solutions for that kind of mechanism to have good qos?
3. Is that in any way Lambda architecture solution ?
Thank you.
Sorry, but such issues (complex) rarely have a ready answer here. Too many unknowns. What is your budget and how much hardware you have. Since 10 million clients are concurrent use your service your question is about hardware, not the software.
Here is no any words about several important requirements:
What is more important - consistency vs availability?
What is the read/write ratio?
Read/write ratio requirement
If you have 10,000,000 concurrent users this is problem in itself. But if you have much of reads it's not so terrible as it may seem. In this case you should take care about right indexes in mysql. Also buy servers with lot of RAM to keep at least index data in RAM. So one server can hold 3000-5000 concurrent select queries without any problems with latency requirement in 1 second (one of our statistic project hold up to 7,000 select rps per server on 4 years old ordinary harware).
If you have much of writes - all becomes more complicated. And consistency becomes main question.
Consistency vs availability
If consistency is important - go to the store for new servers with SSD drives and moder CPU. Do not forget to buy much RAM as possible. Why? If you have much of write requests your sql server would rebuild index with every write. And you can't do not use indexes because of your read requests do not to keep in latency requirement. Under consistency i mean - if you write something, you should do this in 1 second and if you read this data right after write - you get actual written information in 1 second.
Your problem 1:
Reads: If many users at once requesting information which not existed at Redis mysql going to be overloaded with Reads (latency).
Or well known "cache miss" problem. And it has just some solutions - horizontal scaling (buy more hardware) or precaching. Precaching in this case may be done in at least 3 scenarios:
Using non blocking read and wait up to one second while data wont be queried from SQL server. If it not, return data from Redis. Update in Redis immediately or throw queue - as you want.
Using blocking/non blocking read and return data from Redis as fast as possible, but with every ready query push jub to queue about update cache data in Redis (also may inform app it should requery data after some time).
Always read/write from Redis, but register job in queue every write request to update data in SQL.
Every of them is compromise:
High availability but consistency suffers, Redis is LRU cache.
High availability but consistency suffers, Redis is LRU cache.
High availability and consistency but requires lot of RAM for Redis.
Writes: I am going to have lots of writes into Mysql since every event going to be written to both datasources.
The filed of compromise again. Lot's of writes rests to hardware. So buy more or use queues for pending writes. So availability vs consistency again.
Event tracking means (usualy) you can return data close to real time but not in real time. For example have 1-10 seconds latency to update data on disk (mysql) keeping 1 second latency for write/read serving requests.
So, it's combination of 1/2/3 (or some other) techniques for data provessing:
Use LRU in Redis and do not use expire. Lot's of expire keys - problem as is. So we can't use to be sure we save RAM.
Use queue to warm up missing keys in Redis.
Use queue to write data into mysql server from Redis server.
Use additional requests to update data from client size of cache missing situation accures.

How do database transactions happen in MMORPG's?

I've built an MMORPG that uses a MySQL database to store player related data when the user logs off.
We built in a auto save timer so that all the data of every logged in user is saved to the database every 3 hours.
In doing so we noticed a fatal flaw....
Due to the fact that all our database transactions are sent to a single DB Thread the thread can become backlogged with requests. This produces a login/saving issue. When this happens players unable to login as the login process requires the use of the DB Thread to confirm login credentials. Similarly all save requests are queued to the back of the DB thread schedule. This produces a backlog of requests...
The only solution that I can think of for this is to introduce multiple threads and have 3-4 threads interacting with the database.
However, this opens up a new issue. Since multiple threads are sent DB requests this means that one thread can receive a save request from a player while another DB thread receives a save request from the same player.
For example....
PlayerA Logs In to the game
3 Hours pass & the auto save happens, playerA's data will now be saved.
PlayerA kills a monster and gains experience.
PlayerA logs off, which adds a save request to a DB thread.
Now we have two different save requests queue'd in the database. Assuming they are both assigned to two different DB threads, this could cause the users data to be saved in the wrong order... For example maybe the the thread handling PlayerA's log out save runs first and then the auto save for PlayerA runs after that on a separate thread.... This would cause loss of data (in this case experience).
How do other MMORPG's handle something like this?
You need a database connection pool if you're not using one already and make sure you're not locking more data than you need. If you are saving how much gold a player has, you don't need to lock the table holding the credentials.
Keeping the order of events in a multi-threaded scenario is not a trivial problem, I suggest using a message queue, a single producer per player and a single consumer per player. This link shows 2 strategies to keep the order.
A queue is actually important for other reasons. If a save request fails, it would remain in the queue to retry later. When dealing with players money and items, you probably want this.
Your autosave is deterministic, meaning that you know exactly when the last one occured and when the next one would occur. I would use that somehow, along with the previously suggested idea to add a timestamp. Actually, it might be better to make the updates represent only the increments/decrements along with a user timestamp and calculate the experience upon request ( maybe cache it then)
To avoid this problem in all cases you must not allow users to continue doing stuff before their last database transaction has been successfully committed. Of course that means that the DB has to be very fast -- if it can't keep the request queue below a couple of seconds worth of transactions at most, you simply have to make it faster. More RAM cache, SSDs, the usual MySQL optimization dance. Adding extra logic in the form of triggers etc. isn't going to help in the long run, especially because they can become really complicated in the case of inventories and the like.
If on average the system is fast enough but struggling in peaks like when everybody logs in during lunch break, adding something like Redis as a fast cache might help. You'd load the data into Redis when a user logs on (or when they first need a certain piece of data) , remove it when they log off or when it expires, and write changes back to the relational DB as fast as it can keep up.

Producer Consumer setup: How to handle Database Connections?

I'm building my first single-producer/single-consumer app in which the consumer takes items off the queue and stores them in a MySQL database.
Previously, when it was a single thread app, I would open a connection to the DB, send the query, close the connection, and repeat every time new info came in.
With a producer-consumer setup, what is the better way to handle the DB connection? Should I open it once before starting the consumer loop (I can't see a problem with this, but I'm sure that one of you fine folks will point it out if there is one)? Or should I open and close the DB connection on each iteration of the loop (seems like a waste of time and resources)?
This software runs on approximately 30 small linux computers and all of them talk to the same database. I don't see 30 simultaneous connections being an issue, but I'd love to hear your thoughts.
Apologies if this has been covered, I couldn't find it anywhere. If it has, a link would be fantastic. Thanks!
EDIT FOR CLARITY
My main focus here is the speed of the consumer thread. The whole reason for switching from single- to multi-threaded was because the single-threaded version was missing incoming information because it was busy trying to connect to the database. Given that the producer thread is expected to start dumping info into the buffer at quite a high rate, and given that the buffer will be limited in size, it is very important that the consumer work through the buffer as quickly as possible while remaining stable.
Your MySQL shouldn't have any problems handling connections in the hundreds, if not thousands.
On each of your consumers you should set up a connection pool use that from your consumer. If you consume the messages in a single thread (per application) the pool only needs to use one connection but it's also fine to consume and start parallel threads that all use one connection.
The reason for using a connection pool is that it will handle re connection and keep alive for you. Just ask it for one connection and have it promise that it will work (it does this by running a small query against the database). If you don't use a connection for a while and it get's terminated the pool will just create a new one.