MonoDevelop can't resize main window - monodevelop

can anybody explain to me why is that MonoDevelop main window does not resize to bellow a lower width and height? Is this normal? Is it a bug?
PS: On mac, version 4.0.1

I - n00b with anger - had problems resizing the Main Window at all.
Here is how I managed to do so:
rightclick on mainwindow in designer-> Mainwindow -> Select
In the Properties Window:
Window Size Properties -> check "Resizable"
(even if it seems checked, check it again!)
Now I can resize the Windows as big or small as I want.
//Edit: I would also like to point out, that for most widgets there is a "Common widget Properties" region in the properties View. Have a look at "RequestWidth" and "RequestHeight" if youre used to .Net and looking for a way to resize Widget Controls.

Related

How can I redesign octave

I downloaded octave and accidentally pressed some buttons which changed the design of the software to be more specific it doesn't look like how my professor at university was working with it . Could you please help me to fix it in order to look like how it did in the beginning?
I upload a picture of how it looks like now
OK, it appears you are only looking at the Editor window, which is normally docked with other windows like the command window, documentation, etc. It also appears to be maximized, hiding everything else.
In the upper right you see two icons, one that looms like an x, and one that looks like two overlapping squares (two windows). If you click the x, that should close the editor and you should be able to see the rest of your desktop including the rest of the octave GUI. If you cannot see octave anywhere, of you are in Windows try using ALT-Tab or clicking on Octave in the task bar to make the window visible.
In the main octave window there should be a "Reset Default Window Layout" menu item under the Window menu. That should restore everything to the default layout without having to go to the trouble of a full reinstall.
The following YouTube video doesn't exactly match your problem, but it does show how to change and restore the GUI layout:
https://youtu.be/0USOvYHLqSU

How to maximize the window of creating new project in PhpStorm

I can't maximize the window of creating new project in PhpStorm .I can't even resize it manually with mouse (e.g. bottom right corner).
I can't see the composer.phar button .
Any idea how can I add more width to this window or how to maximize it ?
You can get the New Project window from two locations:
Welcome screen ("Create New Project" link)
Main menu ("File/ New Project" menu entry).
As you can see, it's the same window with the same features but dialogue controls and decorations are slightly different. The first one is not resizeable (just like its parent window) but the second one is (as its parent).
So you can only resize it if you create the new project when you already have a previous project open. IMHO, it feels as an overlook on the developers side.
You can't resize this window: that's by design. What resolution are you using? Do you have any display scaling enabled?

Cursor not showing in Device Mode (Google Chrome)

So I'm trying to develop a webapplication and I'm trying to check it out on mobile.
I'm currently using Cordova and JQuery Mobile together with ripple.js to view my application in my browser.
The first issue (as far as I know) is that ripple.js will work best in Google Chrome, so this is my only test platform.
The second issue is that when I toggle Device Mode on, it doesn't show me the black dot (cursor) when I enter the rendered version.
I'll explain my situation or a scenario:
As an example I'll go to http://google.com
I press F12 to enter developer mode
I click the Toggle Device Mode button
I will see my cursor, until I enter the generated mobile canvas. While I would normally see a black transparant dot, I now see nothing.
I can however click and drag like I would normally do, but I can't see what I'm doing.
The things I already tried:
Reset all the flags back to default
Reset all developer tool settings to default
(edit) Installed a previous version of Chrome AND Chromium
So question is, how do I get my cursor back?
Extra: I'm using version 49.0.2623.87 m, but that's not related since my co-worker, has the same version and he sees the cursor.
(edit) currently I'm using the mouse option where I press Ctrl to see the circle which indicates where my cursor is, but this really has to be a temp solution.
(edit) I fixed it by doing a combination of things. So I'm not sure which exact thing fixed it. I removed a few programs that I installed after it still worked. I uninstalled about 4 of them. Also I did an update of my graphics card and then did a reboot. So it could be either the graphics card update, the software uninstall and/or the reboot.
I had the same issue. (note this question might be a duplicate of this one)
Following the advice on the Chrome forum here I changed the Quantization Range in my Intel HD Graphics Control Panel from "Default Range" to "Full Range". The touch pointer (grey circle) appeared immediately.
If that doesn't help you may have to change refresh rate too. Changing from 59p Hz to 60p Hz or some other refresh rate might help.
This should also help.
Open the mouse control panel.
Select the Pointer Options tab in the Mouse Properties window.
Then enable Display pointer trails option.
In case you don't like or are getting annoyed, like me, due to the trailer. Move the slider to the Short position and the trailer becomes near to non-existent or invisible.
I fixed it myself, yet I'm not exactly sure how I did it. I edited my original post and added the solution in the last paragraph.
Had the same on my Asus laptop with Chrome 66
Resolution that worked for me
Graphics Control Panel > Display > General Settings > Scaling > Change to Scale full screen.
OFF your Asus Eye Care Switcher.
I am posting this as answer because above mentioned answer didn't work for me but I had this issue when I had a monitor attached to my laptop, for development work. I played around with my display settings and discovered that IF the scale on my second monitor did not match the scale on my laptop, the mobile development mode cursor would disappear. (windows 10)
If this is an issue for anyone just go into Display settings -> Display -> Scale and Layout --> make sure that both your laptop/desktop matches the display scale of your second monitor.
Hope this will help.

Fullscreen mode with Tk

Is it possible to create some kind of fullscreen mode (e.g. no window title bar) in Tk applications?
I used to use the wm overrideredirect trick in my code. Recently I found it to be buggy on Ubuntu. Not sure why, maybe a gnome issue, maybe a glx issue. Currently I'm using:
wm attributes . -fullscreen 1
which so far works on Windows and Linux. Haven't tested on Mac although I don't see why it wouldn't work.
OK read the man page. It says it works on Windows, OSX (Quartz) and X11.
Additional info
for those who didn't believe me
The man page says:
-fullscreen
Places the window in a mode that takes up the entire
screen, has no borders, and covers the general use area
(i.e. Start menu and taskbar on Windows, dock and menubar
on OSX, general window decorations on X11).
which seems to imply that the window decorations (title bar etc) is removed in -fullscreen mode. And in my real-world experience (I just checked my code 2 seconds ago) that seems to be the case on Windows and Ubuntu (linux). Don't know if it's true for OSX but the man page says it should be.
If this is ever not true on any platform then I believe it is a bug in the documentation. In which case it should be noted in the man page clearly on which platform are window decorations not removed.
Yes. You wan to set the overrideredirect flag on a toplevel.
toplevel .top
wm overrideredirect .top 1
If you run this interactively you need to withdraw the window and them deiconify it so that the window manager has a chance to remove the frame from the window.
This only removes the window manager decorations. You need to manage the size as a separate step in the normal way.
For more information see the man page on the wm command

How to Make Flash Builder Package Explorer emulate Flex Builder's Navigator window?

Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
The original "Navigator" view is still available. From the FB menu choose "Window" -> "Other views..." Open up the the "General" tree and select "Navigator" This might put the Navigator window as a tab in the bottom panel (that's where it showed up for me). You can then drag and drop the tab to place it right next to the Package Explorer. Then you can easily switch back and forth between both views.