Is it possible to use chrome.fileSystem inside NaCl?
Thanks
The chrome.fileSystem API allows you to access the user's local filesystem via a Chrome App. This requires a user to pick a directory to expose to the App.
This filesystem can be passed to the NaCl module and then used with the standard NaCl pp::FileSystem API.
There is an example of this in the NaCl SDK at examples/tutorial/filesystem_passing. You can browse the code for it here.
Here are the important parts:
JavaScript:
chrome.fileSystem.chooseEntry({type: 'openDirectory'}, function(entry) {
if (!entry) {
// The user cancelled the dialog.
return;
}
// Send the filesystem and the directory path to the NaCl module.
common.naclModule.postMessage({
filesystem: entry.filesystem,
fullPath: entry.fullPath
});
});
C++:
// Got a message from JavaScript. We're assuming it is a dictionary with
// two elements:
// {
// filesystem: <A Filesystem var>,
// fullPath: <A string>
// }
pp::VarDictionary var_dict(var_message);
pp::Resource filesystem_resource = var_dict.Get("filesystem").AsResource();
pp::FileSystem filesystem(filesystem_resource);
std::string full_path = var_dict.Get("fullPath").AsString();
std::string save_path = full_path + "/hello_from_nacl.txt";
std::string contents = "Hello, from Native Client!\n";
It's important to note that all paths in this FileSystem must be prefixed with full_path. Any other accesses will fail.
Related
I have a public (anyone with the link can view) file on my Google Drive and I want to use the content of it in my Android app.
From what I could gather so far, I need the fileID, the OAuth token and the client ID - these I already got. But I can't figure out what is the exact methodology of authorising the app or fetching the file.
EDIT:
Simply reading it using file.readAsLines didn't work:
final file = new File(dogListTxt);
Future<List<String>> dogLinks = file.readAsLines();
return dogLinks;
The dogLinks variable isn't filled with any data, but I get no error messages.
The other method I tried was following this example but this is a web based application with explicit authorization request (and for some reason I was never able to import the dart:html library).
The best solution would be if it could be done seamlessly, as I would store the content in a List at the application launch, and re-read on manual refresh button press.
I found several old solutions here, but the methods described in those doesn't seem to work anymore (from 4-5 years ago).
Is there a good step-by-step tutorial about integrating the Drive API in a flutter application written in dart?
I had quite a bit of trouble with this, it seems much harder than it should be. Also this is for TXT files only. You need to use files.export() for other files.
First you need to get a list fo files.
ga.FileList textFileList = await drive.files.list(q: "'root' in parents");
Then you need to get those files based on ID (This is for TXT Files)
ga.Media response = await drive.files.get(filedId, downloadOptions: ga.DownloadOptions.FullMedia);
Next is the messy part, you need to convert your Media object stream into a File and then read the text from it. ( #Google, please make this easier.)
List<int> dataStore = [];
response.stream.listen((data) {
print("DataReceived: ${data.length}");
dataStore.insertAll(dataStore.length, data);
}, onDone: () async {
Directory tempDir = await getTemporaryDirectory(); //Get temp folder using Path Provider
String tempPath = tempDir.path; //Get path to that location
File file = File('$tempPath/test'); //Create a dummy file
await file.writeAsBytes(dataStore); //Write to that file from the datastore you created from the Media stream
String content = file.readAsStringSync(); // Read String from the file
print(content); //Finally you have your text
print("Task Done");
}, onError: (error) {
print("Some Error");
});
There currently is no good step-by-step tutorial, but using https://developers.google.com/drive/api/v3/manage-downloads as a reference guide for what methods to use in Dart/Flutter via https://pub.dev/packages/googleapis: to download or read the contents of a Google Drive file, you should be using googleapis/Drive v3, or specifically, the methods from the FilesResourceApi class.
drive.files.export(), if this is a Google document
/// Exports a Google Doc to the requested MIME type and returns the exported content. Please note that the exported content is limited to 10MB.
drive.files.get(), if this something else, a non-Gdoc file
/// Gets a file's metadata or content by ID.
Simplified example:
var drive = new DriveApi(http_client);
drive.files.get(fileId).then((file) {
// returns file
});
However, what I discovered was that this Dart-GoogleAPIs library seemed to be missing a method equivalent to executeMediaAndDownloadTo(outputStream). In the original Google Drive API v3, this method adds the alt=media URL parameter to the underlying HTTP request. Otherwise, you'll get the error, which is what I saw:
403, message: Export requires alt=media to download the exported
content.
And I wasn't able to find another way to insert that URL parameter into the current request (maybe someone else knows?). So as an alternative, you'll have to resort to implementing your own Dart API to do the same thing, as hinted by what this OP did over here https://github.com/dart-lang/googleapis/issues/78: CustomDriveApi
So you'll either:
do it through Dart with your own HttpClient implementation and try to closely follow the REST flow from Dart-GoogleAPIs, but remembering to include the alt=media
or implement and integrate your own native-Android/iOS code and use the original SDK's convenient executeMediaAndDownloadTo(outputStream)
(note, I didn't test googleapis/Drive v2, but a quick examination of the same methods looks like they are missing the same thing)
I wrote this function to get file content of a file using its file id. This is the simplest method I found to do it.
Future<String> _getFileContent(String fileId) async {
var response = await driveApi.files.get(fileId, downloadOptions: DownloadOptions.fullMedia);
if (response is! Media) throw Exception("invalid response");
return await utf8.decodeStream(response.stream);
}
Example usage:
// save file to app data folder with 150 "hello world"s
var content = utf8.encode("hello world" * 150);
driveApi.files
.create(File(name: fileName, parents: [appDataFolder]),
uploadMedia: Media(Stream.value(content), content.length))
.then((value) {
Log().i("finished uploading file ${value.id}");
var id = value.id;
if (id != null) {
// after successful upload, read the recently uploaded file content
_getFileContent(id).then((value) => Log().i("got content is $value"));
}
});
I'm using the following when trying to open a local file:
some document
When I click the above in a browser, it opens Finder to the folder. But does not open the file. Should I be doing something else to have the file open in Numbers?
You cannot open local files on the client. This would be a huge security risk.
You can link to files on your server (like you did) or you can ask the client for a file using <input type="file">
You can only open some types of files in browsers, like html css js and mp4, otherwise the browser will want to download it. Also remember that browsers replace spaces with %20. I recommend right clicking the file and opening it with chrome then copy that link and using it.
You can open files that are local as long as it is a file that is on the file that is trying to open another file is local.
Your issue is likely the space in the document name. Try this instead:
some document
The %20 will be read by your browser as a space.
Update
The other answer points out something I missed. The .numbers extension will not be able to be opened directly by your browser. Additionally the other answer describes the security risk this could create.
The File API in HTML 5 now allows you to work with local files directly from JS (after basic user interaction in selecting the file(s), for security).
From the Mozilla File API docs:
"The File interface provides information about files and allows JavaScript in a web page to access their content.
File objects are generally retrieved from a FileList object returned as a result of a user selecting files using the <input> element, from a drag and drop operation's DataTransfer object, or from the mozGetAsFile() API on an HTMLCanvasElement."
For more info and code examples, see the sample demo linked from the same article.
This might not be what you're trying to do, but someone out there may find it helpful:
If you want to share a link (by email for example) to a network file you can do so like this:
file:///Volumes/SomeNetworkFolder/Path/To/file.html
This however also requires that the recipient connects to the network folder in finder --- in menu bar,
Go > Connect to Server
enter server address (e.g. file.yourdomain.com - "SomeNetworkFolder" will be inside this directory) and click Connect. Now the link above should work.
Here is the alternative way to download local file by client side and server side effort:
<a onclick='fileClick(this)' href="file://C:/path/to/file/file.html"/>
js:
function fileClick(a) {
var linkTag = a.href;
var substring = "file:///";
if (linkTag.includes(substring)) {
var url = '/v/downloadLocalfile?path=' +
encodeURIComponent(linkTag);
fileOpen(url);
}
else {
window.open(linkTag, '_blank');
}
}
function fileOpen(url) {
$.ajax({
url: url,
complete: function (jqxhr, txt_status) {
console.log("Complete: [ " + txt_status + " ] " + jqxhr);
if (txt_status == 'success') {
window.open(url, '_self');
}
else {
alert("File not found[404]!");
}
// }
}
});
}
Server side[java]:
#GetMapping("/v/downloadLocalfile")
public void downloadLocalfile(#RequestParam String path, HttpServletResponse
response) throws IOException, JRException {
try {
String nPath = path.replace("file:///", "").trim();
File file = new File(nPath);
String fileName = file.getName();
response.setHeader("Content-Disposition", "attachment;filename=" +
fileName);
if (file.exists()) {
FileInputStream in = new FileInputStream(file);
response.setStatus(200);
OutputStream out = response.getOutputStream();
byte[] buffer = new byte[1024];
int numBytesRead;
while ((numBytesRead = in.read(buffer)) > 0) {
out.write(buffer, 0, numBytesRead);
}
// out.flush();
in.close();
out.close();
}
else {
response.setStatus(404);
}
} catch (Exception ex) {
logger.error(ex.getLocalizedMessage());
}
return;
}
You can expose your entire file system in your browser by using an http server.
caddy2 server
caddy file-server --listen :2022 --browse --root /
serves the root file system at http://localhost:2022/
python3 built-in server
python3 -m http.server
serves current dir on http://localhost:8000/
python2 built-in server
python3 -m SimpleHTTPServer
serves current dir on http://localhost:8000/
This s
I uploaded my project in IIS which was working fine in local but in windows server 2008 R2 it was showing the above attached issue after login(Please check the attached image). The above issue was coming because Internet Explorer Enhanced Security Configuration(IEESC) was on, so I make it off but still my page was not working.
Page Behavior: 1) No page error .Also no 404 and 403 error.(Even if CustomError mode is On)
2) Controls including grid view was not getting filled up from database by JSON call.
Solution: 1) Enable .json file extension simply follow this instructions. Open the properties for the server in IIS Manager and click MIME Types
Click "New". Enter "JSON" for the extension and "application/json" for the MIME type.
2) Add the following line in web.config file
3) If you deploy your application to IIS your URI must include your application name as well. So, as your application name is QCValueStream, then your URI must be http://localhost/QCValueStream/ManageProjects/GetManageProjectsData/5.
You can automatically detect your base Uri and have it prepend by adding a line in your master page(Asp.net web application) or shared _Layout.cshtml(Asp.net MVC):
<script type="text/javascript">
var config = {
contextPath: '#Url.Content("~")'
}
var baseUri = config.contextPath;
//or
var baseUri = '#Url.Content("~")';
//Then in your JS you prepend by:
//Incorrect JSON Call
$.getJSON('/ManageProjects/GetManageProjectsData?', { searchText: inputsearchText }, function (data) {
myData = data;
});
//Correct JSON Call
$.getJSON(baseUri +'/ManageProjects/GetManageProjectsData?', { searchText: inputsearchText }, function (data) {
myData = data;
});
</script>
Note: Check the below url to make off Explorer Enhanced Security Configuration for Administrator or user.
http://www.aurelp.com/2013/01/16/how-to-turn-off-internet-explorer-enhanced-security-configuration-step-by-step/
There is Windows.Storage.FileIO.WriteBufferAsync method, but it's not supported on WP8. What's the right way to save a buffer to a storage file on a phone?
You have a couple options as to how you can proceed here. However, the extensions you'll need to make working with IBuffer objects easier are all located in the System.Runtime.InteropServices.WindowsRuntime namespace. You may also need the System.IO namespace for the OpenStreamForWriteAsync extension.
private async void SaveBuffer(Windows.Storage.Streams.IBuffer myBuffer)
{
Windows.Storage.StorageFile myFile = await Windows.Storage.StorageFile.GetFileFromPathAsync("...");
using (var writeStream = await myFile.OpenStreamForWriteAsync())
{
// Option 1: Cast to stream and copy
myBuffer.AsStream().CopyTo(writeStream);
// Option 2: Cast to byte array and write
var content = myBuffer.ToArray();
writeStream.Write(content, 0, content.Length);
}
}
Ref:
IBuffer.AsStream Extension
IBuffer.ToArray Extension
I'm developing a WP8 app that has some native code (runtime component).
Inside the runtime component I need to check to content of a c style array.
Because this array is not small, I thought the best I could do is write the array in a file
using fopen/fwrite/fclose;
Checking the returned value from fopen and fwrite, I can see that it succeeded.
But I cannot find the file (using Windows Phone Power Tools).
So where has the file been written?
Is there another way to dump the content of the array to a file (on the computer) from visual studio ?
I'm unfamiliar with the fopen/fwrite/fclose APIs in WP8. Which probably means it's not a whitelisted API you can use to submit your app with. It's best if you just use "Windows::Storage::ApplicationData::Current->LocalFolder" when working with IsoStore in C++. See Win8 code sample # http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh700361.aspx?cs-save-lang=1&cs-lang=cpp#code-snippet-1
Thanks Justin,
here's how I ended up doing it:
auto folder = Windows::Storage::ApplicationData::Current->LocalFolder;
Concurrency::task<Windows::Storage::StorageFile^> createFileOp(
folder->CreateFileAsync(L"Data.bin", Windows::Storage::CreationCollisionOption::ReplaceExisting));
createFileOp.then(
[nData, pData](Windows::Storage::StorageFile^ file)
{
return file->OpenAsync(Windows::Storage::FileAccessMode::ReadWrite);
})
.then([nData, pData](Windows::Storage::Streams::IRandomAccessStream^ stream)
{
auto buffer = ref new Platform::Array<BYTE>(pData, nData);
auto outputStream = stream->GetOutputStreamAt(0);
auto dataWriter = ref new Windows::Storage::Streams::DataWriter(outputStream);
dataWriter->WriteBytes(buffer);
return dataWriter->StoreAsync();
})
.wait();
Now compare that to what I "meant" :
FILE *fp = fopen("Data.bin", "wb");
if (fp)
{
int ret = fwrite(pData, 1, nData, fp);
fclose(fp);
}