Adobe Air how to bind ANE files - actionscript-3

I'm thinking if is possible to connector to bind somehow many ANE files?
For example if I have Vibration ANE , GoogleMaps ANE and AdMob ANE... I have to import each ANE, one by one in my project. My question is: could be there a solution to connect ANES togeter and import only one file and inside this file to be all my ANE...??
Thank you.

Related

create windows(.exe) file using adobe flash

I've create an app using flash cc for android. It works great but now my goal is to publish it in windows. I know I can use air for windows. I've tried it and it works. But the problem with that is, you can see all the swf files on installed folder. That makes my files vulnerable for theft. So I want to know if there's any methods or converter to convert my whole air application in exe so that it doesn't expose all the included swf files. I think game like machinarium was created using flash. But when I got the setup file it include exe files and non of flash files or any other files were exposed. Is it possible to achieve with flash as3? Any help would be much appreciated.
If you're using Adobe Flash you can go to your publish settings and a small menu will pop up and there will be tabs at the top. Go to the tab that has a list of the various file formats you can export to and .exe will be one of them. Check the box and then set the file location, then hit 'Publish' and you should have an .exe file.

What is the directory of ActionScript 3.0 classes files?

Im trying to find transformGestureEvent class file on my windows, have looked through Adobe Flash CC folder and also appData but couldnt find it.
TransformGestureEvent is part of the built-in classes of Flash Player, AIR and Flash Lite.
You can find it on the package: flash.events

How to open a Flash project with some existing code?

I am a Java developer and have no experience in Flash, so sorry in advance if some of my questions will look stupid :)
I got some source code in this hierarchy and structure:
-sources flash builder
-com
-greensock
-deng
-fzip
-utils
-org
-flintparticles
ALAccessibility.as
ALEvent.as
ALImage.as
ALVideo.as
ALVideoOld.as
Project.as
Project-app.xml
Folders are marked with - sign. I didn't write in details what is inside of every folder (they have a lot of .as files)
How to open these files and folders as a Flash (I don't know exactly as an Action Script or Flex or something else) project? I also have project.swf file.
I have the Adobe Flash Builder 4.7.
I think you might be doing the import one folder too "high".
Usually the file structures you posted here are within a /src directory which is inside a project directory. There should be an Eclipse project file (.project) in the folder you're targeting for the import.
I don't think it works any differently from importing a Java project into Eclipse.
If that's not available, you'll have to create a new project and copy everything you have into that project structure - it's possible you've lost some project config (build path, compiler settings, etc) if the raw source is all you have...
In Flash Builder. File -> Import Flash Builder Project. Select "Project Folder" and Browse to the folder. Follow any instructions that may appear afterward.

Can't import qnx.fuse

I'm creating a BlackBerry app for PlayBook using Adobe Flash Builder. For that I need to import qnx.fuse.* and it shows an error message telling The import fuse could not be found. But I can import some other BlackBerry components. For example, I have the following imports:
import qnx.dialog.DialogButtonProperty;
import qnx.dialog.PromptDialog;
import qnx.display.IowWindow;
import qnx.fuse.ui.buttons.LabelButton;
import qnx.fuse.ui.text.Label;
But, only the last two imports show errors. Why is that?
Thanks in advance!
The new Fuse components are the correct ones to use for AIR development at Playbook.
The API is documented at https://bdsc.webapps.blackberry.com/air/api
Maybe you can't import qnx.fuse.*; because there are no classes in that folder, it just holds other sub-folders. It's ok.
What Blackberry Playbook sdk version for air you have installed.
import qnx.fuse.ui.buttons.LabelButton;
import qnx.fuse.ui.text.Label;
These imports can be used if you are using Flashbuilder 4.6 & Air version 3.1 , below it will not supported.
https://developer.blackberry.com/air/apis/
You need to do two things to get access to those classes.
Add the native extension QNXSkins from qnx
Add the quxui.swf to your Library Path (Properties->Build Path->Library path). That file is located at /Application/ResearchInMotion/blackberry-tablet-sdk-3.1.0/frameworks/libs/qnx (on Mac).

How to import actionscript library and call function?

I need to develop something with data structure and how do I import the library as3ds (http://code.google.com/p/polygonal/wiki/DataStructures) and call the function of the library? It is in swc file format for the new version. While the older as3ds is in as format. I've no idea how to call using the swc. Anyone can help me please?
just place the .swc file where ever you want (usually in your own developer library) and target its path in ActionScript 3.0 Settings of Flash CS5: File > ActionScript Settings... (see attached screen shot).
you could also just place it in with your other library swcs. Flash CS5/Common/Configuration/ActionScript 3.0/libs/
if it's a component, create a folder for it and place the folder in the components folder: Flash CS5/Common/Configuration/Components/