I'm looking to scroll up a page when I have a div selected, so the goal is to drag a div and move the page up. The scoll down works strangely.
Is there a problem with angular or html that would be listed?
(I don't want to use Jquery)
<div class="panel panel-default">
<div class="panel-body">
<p class="h4">Commandes</p>
<div class="row">
<div class="col-md-12 col-xs-12 text-right" draggable="true">
<button type="button" (click)="addCommande()" class="btn btn-labeled btn-purple m-l-4">
<span class="btn-label"><i class="fa fa-plus"></i></span><span class="hidden-xs">Ajouter une commande</span>
</button>
</div>
</div>...
editadding solutions based on our discussion in the comments section
im still not sure if I got your end goal, but I hope I did
[first solution] add `scrollPositionRestoration: 'enabled'` to `app-routing.module.ts` 's `RouterModule`:
RouterModule.forRoot(routes, {scrollPositionRestoration: 'enabled'})
[second solution] try implementing this logic]
export class ScrollToTopComponent implements OnInit {
windowScrolled: boolean;
constructor(#Inject(DOCUMENT) private document: Document) {}
#HostListener("window:scroll", [])
onWindowScroll() {
if (window.pageYOffset || document.documentElement.scrollTop || document.body.scrollTop > 100) {
this.windowScrolled = true;
}
else if (this.windowScrolled && window.pageYOffset || document.documentElement.scrollTop || document.body.scrollTop < 10) {
this.windowScrolled = false;
}
}
scrollToTop() {
(function smoothscroll() {
var currentScroll = document.documentElement.scrollTop || document.body.scrollTop;
if (currentScroll > 0) {
window.requestAnimationFrame(smoothscroll);
window.scrollTo(0, currentScroll - (currentScroll / 8));
}
})();
}
ngOnInit() {}
[third solution]
If all fails, then create some empty HTML element (eg: div) at the top (or desired scroll to location) with id="top":
<div id="top"></div>
And in component:
ngAfterViewInit() {
// Hack: Scrolls to top of Page after page view initialized
let top = document.getElementById('top');
if (top !== null) {
top.scrollIntoView();
top = null;
}
}
I dont have much to work with regarding how you built your code, but I hope this might solve it (it will make draggable items scroll your screen) :)
var stop = true;
document.quertSelector(".draggable").on("drag", function (e) {
stop = true;
if (e.originalEvent.clientY < 150) {
stop = false;
scroll(-1)
}
if (e.originalEvent.clientY > ($(window).height() - 150)) {
stop = false;
scroll(1)
}
});
document.querySelector(".draggable").on("dragend", function (e) {
stop = true;
});
var scroll = function (step) {
var scrollY = window.pageYOffset;
window.pageYOffset(scrollY + step);
if (!stop) {
setTimeout(function () { scroll(step) }, 20);
}
}
The following has some SVG squares that march upwards once per second. In Google Chrome it looks fine. In Firefox, the squares shift right and left by about 1 pixel which is not what I intended.
Can anyone help figure out why?
I'm sorry this code snippet is not simpler; this is about as basic as I could go from a much longer file in which I removed all the unrelated aspects.
<!DOCTYPE html>
<html>
<head>
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.9.1/d3.min.js"></script>
<style type='text/css'>
.hidden {
display: none;
}
#ticktock {
position: absolute;
top: 550px;
left: 400px;
}
svg rect.cell {
fill: none;
stroke: steelblue;
}
</style>
<script type='text/javascript'>
document.addEventListener('DOMContentLoaded',function(event) {
var L = 25;
var maxFacetCount = 8;
var state = {
nexttick: 0,
ticksize: 500,
n: -8,
nx: 8,
wheel: [],
nfacet: maxFacetCount,
init: true,
ticktock: true
};
function update_state(state)
{
if (state.ticktock)
{
if (state.wheel.length >= state.nfacet)
state.wheel.shift();
state.wheel.push({n: ++state.n });
}
}
state.wheel = state.wheel.slice(-1);
function prepare_view(state)
{
var width = 60 + (state.nx+0.5)*(L+2);
var height = 5 + (state.nfacet+0.5)*L;
var svg = d3.select("#wheel-container").append("svg")
.attr("width", width)
.attr("height", height);
var x1 = L*0.5+5;
var wheel = svg.append('g')
.attr('id','wheel')
.attr('transform','translate('+x1+',0)');
}
prepare_view(state);
function facet_enter(facets, t)
{
var facet = facets.append('g');
for (var i = 0; i < state.nx; ++i)
{
facet.append('rect')
.attr('x',i*L)
.attr('y',0)
.attr('width',L)
.attr('height',L)
.attr('class','cell');
}
facet_move(facet, state.init ? null : t);
}
function facet_move(facet, t)
{
(t ? facet.transition(t) : facet)
.attr('opacity',function(d,i) {
var age = state.n - d.n;
return age == 0 ? 0 : 1-age/state.nfacet; })
.attr('transform',function(d,i) { return 'translate(0,'+((d.n-state.n+state.nfacet-1)*L)+')'; });
}
function facet_update(facets, t)
{
facet_move(facets, t);
}
function update_view(state, ticktock)
{
var wheel = d3.select("#wheel");
var facets = wheel.selectAll('g');
if (state.ticktock)
{
var t = d3.transition().duration(300);
var upd = facets
.data(state.wheel, function(d,i) { return d.n; });
upd .call(facet_update, t)
.enter()
.call(facet_enter, t)
upd.exit()
.transition(t)
.attr('transform','translate (0,'+(-L)+')')
.remove();
}
else
{
// tock
var t = d3.transition().duration(100);
var t2 = t.transition().duration(100);
var upd = facets
.data(state.wheel, function(d,i) { return d.n; });
upd.call(facet_update, t)
.enter()
.call(facet_enter, t);
}
}
var tmr = d3.timer(function(elapsed) {
var do_something = false;
while (elapsed >= state.nexttick)
{
do_something = true;
state.nexttick += state.ticksize;
}
if (do_something && !(d3.select('#pause').property('checked') ))
{
state.ticktock = !state.ticktock;
update_state(state);
update_view(state);
state.init = false;
}
} );
});
</script>
</head>
<body>
<div id='wheel-container' ></div>
<form class="">
<input type="checkbox" id="pause" name="pause">pause</input>
</form>
<div id='ticktock' class='hidden'></div>
</body>
</html>
Looks like floating-point rounding errors strike again. I changed to shape-rendering: crispEdges; and then rounded to an integer translate in one of the root elements and that seems to fix most of it (still a little residual y-axis shift).
was:
var x1 = L*0.5+5;
var wheel = svg.append('g')
.attr('id','wheel')
.attr('transform','translate('+x1+',0)');
changed to:
var x1 = Math.round(L*0.5+5);
var wheel = svg.append('g')
.attr('id','wheel')
.attr('transform','translate('+x1+',0)');
<!DOCTYPE html>
<html>
<head>
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.9.1/d3.min.js"></script>
<style type='text/css'>
.hidden {
display: none;
}
#ticktock {
position: absolute;
top: 550px;
left: 400px;
}
svg rect.cell {
fill: none;
stroke: steelblue;
shape-rendering: crispEdges;
}
</style>
<script type='text/javascript'>
document.addEventListener('DOMContentLoaded',function(event) {
var L = 25;
var maxFacetCount = 8;
var state = {
nexttick: 0,
ticksize: 500,
n: -8,
nx: 8,
wheel: [],
nfacet: maxFacetCount,
init: true,
ticktock: true
};
function update_state(state)
{
if (state.ticktock)
{
if (state.wheel.length >= state.nfacet)
state.wheel.shift();
state.wheel.push({n: ++state.n });
}
}
state.wheel = state.wheel.slice(-1);
function prepare_view(state)
{
var width = 60 + (state.nx+0.5)*(L+2);
var height = 5 + (state.nfacet+0.5)*L;
var svg = d3.select("#wheel-container").append("svg")
.attr("width", width)
.attr("height", height);
var x1 = Math.round(L*0.5+5);
var wheel = svg.append('g')
.attr('id','wheel')
.attr('transform','translate('+x1+',0)');
}
prepare_view(state);
function facet_enter(facets, t)
{
var facet = facets.append('g');
for (var i = 0; i < state.nx; ++i)
{
facet.append('rect')
.attr('x',i*L)
.attr('y',0)
.attr('width',L)
.attr('height',L)
.attr('class','cell');
}
facet_move(facet, state.init ? null : t);
}
function facet_move(facet, t)
{
(t ? facet.transition(t) : facet)
.attr('opacity',function(d,i) {
var age = state.n - d.n;
return age == 0 ? 0 : 1-age/state.nfacet; })
.attr('transform',function(d,i) { return 'translate(0,'+((d.n-state.n+state.nfacet-1)*L)+')'; });
}
function facet_update(facets, t)
{
facet_move(facets, t);
}
function update_view(state, ticktock)
{
var wheel = d3.select("#wheel");
var facets = wheel.selectAll('g');
if (state.ticktock)
{
var t = d3.transition().duration(300);
var upd = facets
.data(state.wheel, function(d,i) { return d.n; });
upd .call(facet_update, t)
.enter()
.call(facet_enter, t)
upd.exit()
.transition(t)
.attr('transform','translate (0,'+(-L)+')')
.remove();
}
else
{
// tock
var t = d3.transition().duration(100);
var t2 = t.transition().duration(100);
var upd = facets
.data(state.wheel, function(d,i) { return d.n; });
upd.call(facet_update, t)
.enter()
.call(facet_enter, t);
}
}
var tmr = d3.timer(function(elapsed) {
var do_something = false;
while (elapsed >= state.nexttick)
{
do_something = true;
state.nexttick += state.ticksize;
}
if (do_something && !(d3.select('#pause').property('checked') ))
{
state.ticktock = !state.ticktock;
update_state(state);
update_view(state);
state.init = false;
}
} );
});
</script>
</head>
<body>
<div id='wheel-container' ></div>
<form class="">
<input type="checkbox" id="pause" name="pause">pause</input>
</form>
<div id='ticktock' class='hidden'></div>
</body>
</html>
I want to make a sidebar like gool
e play store..When i scroll left side in the body then the sidebar should appear...
Is there any idea to make such a sidebar?
For js.
$(function () {
var msie6 = $.browser == 'msie' && $.browser.version < 7;
if (!msie6 && $('#sidebar').offset()!=null) {
var top = $('#sidebar').offset().top - parseFloat($('#sidebar').css('margin-top').replace(/auto/, 0));
var height = $('#sidebar').height();
var footerTop = $('#footer').offset().top - parseFloat($('#footer').css('margin-top').replace(/auto/, 0));
var gap = 15;
scrollingSideBar(top,height,footerTop,gap);
$(window).resize(function (event) {
scrollingSideBar(top,height,footerTop,gap);
});
$(window).scroll(function (event) {
scrollingSideBar(top,height,footerTop,gap);
});
}
});
function scrollingSideBar(top,height,footerTop,gap){
var winHeight = $(window).height();
var winWidth = $(window).width();
var y = $(this).scrollTop();
var x = $(this).scrollLeft();
if (height+top+gap < winHeight) {
$('#sidebar').css({ position: "fixed",top: top, left:-x});
} else if(y+winHeight > height+top+gap){
$('#sidebar').css({position: "fixed",top: winHeight-height-gap, left:-x});
} else if (y+winHeight > footerTop) {
$('#sidebar').css({position: "fixed",top: footerTop-height-y-gap, left:-x});
} else {
$('#sidebar').css({position: "absolute",top: top, left:-x/winWidth});
}
}
For CSS you just right click on browser and inspect it.
I have a button called add to profile, all I need to know is how do I make it so its only on the last jQuery div, after the last next.
Like question 1, then next, question 2 back and next, question 3, back and add button.
So if you can really help me out here quick I'd really appreciate it.
Here's my code:
<script>
$(document).ready(function () {
var oldOption;
var counter = 1;
var maxThings = 4;
var minThings = 1;
$("#2").hide();
$("#3").hide();
$("#4").hide();
$('#back').hide();
$("#forward").click(function () {
$("#1").hide();
$("#2").hide();
$("#3").hide();
$("#4").hide();
if (!(counter >= maxThings)) {
counter++;
}
$("#" + counter).show();
$('#back').show();
if (counter === maxThings) {
$('#forward').hide();
}
});
$("#back").click(function () {
$("#1").hide();
$("#2").hide();
$("#3").hide();
$("#4").hide();
if (!(counter <= 1)) {
counter--;
}
$("#" + counter).show();
$('#forward').show();
if (counter === minThings) {
$('#back').hide();
}
});
});
</script>
...
if (counter === maxThings) {
$('#forward').hide();
$("#AddToProfile").show();
} else {
$("#AddToProfile").hide();
}
...
And I really don't like youre coding :) You'll have to change code every time you'll add new div.
I would do something like that:
- Every div would have class question
- Every div's START visibility attribute would be defined in html (every div except first would have in style something like visibility:hidden)
<script>
$(document).ready(function () {
var oldOption;
var counter = 1;
var maxThings = 4;
var minThings = 1;
$('#back').hide();
$("#forward").click(function () {
$("div.question").hide();
if (!(counter >= maxThings)) {
counter++;
}
$("#" + counter).show();
$('#back').show();
if (counter === maxThings) {
$('#forward').hide();
}
});
$("#back").click(function () {
$("div.question").hide();
if (!(counter <= 1)) {
counter--;
}
$("#" + counter).show();
$('#forward').show();
if (counter === minThings) {
$('#back').hide();
}
});
});
</script>
I am using Three.js. Having a html site with two div elements, is it possible to render just in one div element?
HTML Code:
<body>
<div id="twocols">
<div id="detailinfo">
<span class="c">Detailinformationen:</span><br/>
<span id="tb" class="g"></span><br/>
<span class="c">Grafiken:</span>
<div id="chart"></div>
<div id="chart2"></div>
</div>
<div id="city">
</div>
</div>
</body>
I want to render into the city div.
Three.js Code:
function initScene() {
//container = document.createElement('div');
//document.body.appendChild(container);
scene = new THREE.Scene();
createCamera();
createLight();
createProjector();
createRenderer();
createControls();
//...
}
createRenderer:
function createRenderer() {
renderer = new THREE.WebGLRenderer({
antialias : ANTIALIAS,
preserveDrawingBuffer : DRAWINGBUFFER
});
renderer.setSize(document.getElementById("city").offsetWidth, document.getElementById("city").offsetHeight);
document.getElementById("city").appendChild(renderer.domElement);
THREEx.Screenshot.bindKey(renderer); // add the printscreen shortcut with "p"
}
createControls:
function createControls() {
controls = new InteractionManager(camera, document.getElementById("city"));
//...
}
InteractionManager.js
initialize: function(camera, domElement) {
this.object = camera;
this.domElement = (domElement !== undefined) ? domElement : document;
this.target = new THREE.Vector3( 0, 0, 0 );
//this.chartManager = new ChartsManager();
if ( this.domElement === document ) {
this.viewHalfX = window.innerWidth / 2;
this.viewHalfY = window.innerHeight / 2;
} else {
this.viewHalfX = this.domElement.offsetWidth / 2;
this.viewHalfY = this.domElement.offsetHeight / 2;
//alert(domElement.offsetWidth + " " + domElement.offsetHeight);
//this.domElement.setAttribute( 'tabindex', -1 );
}
//...
},
so far..
Instead of:
container = document.createElement('div');
Use:
container = document.getElementById('city');