I'm trying to "move" a project to Lazarus from Delphi, but I cannot find the OnData, OnFindData, etc properties of a TListBox in virtual mode. It seems that Lazarus does not support it yet. Is that right?
No it does not! Thanks Marco van de Voort for confirming.
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I am new to libgdx, i want to develop an application with libgdx, and supports for all libgdx target platforms(Windows, Linux, Android, iOS...), what classes in Java SE can i use?
I tested with javax.swing.JFrame, and ClassNotFoundException is thrown in Android platform! so, how do I make sure which classes in Java SE is supported for all libgdx target platforms?
Java SE is mainly for desktop applications (Windows + Linux) and there you can use everything from SE and it will work if the version of Java is correct.
With other platforms it is a little bit more complicated and specific because android for example can not provide all functionality which Windows can (JFrame, ...). For android there is an API reference and there you can find all packages you can use on android (again, be aware of different API verions).
Libgdx on web browsers uses GWT. Again, you can find available packages for GWT here.
I have no experience with iOS but I am sure you will find somewhere which packages are available on this platform.
If you are creating just a small game, I do not think you will need everything from SE and commonly used classes are often available on every platform. Do not care much about this unless you need something specific which is not available on every platform. (JFrame can be replaced with e.g. Activity on android, but if you want your game to be truly platform independent, then use only classes from libgdx)
I'm building a HTML5 mobile app which I'm going to wrap in an Android and an iOS app with a simple web view. However, I have some users that use my current Adobe Air app (which is now unsupported), and I'd like to offer them this new app I'm building.
I've heared that Adobe Air's implementation of webkit is rather old and unstable.
Is there any good tools for wrapping a local browser (preferably webkit) and my app in an executable for cross-platform (PC) use?
I've just seen this http://appjs.org/ and I'm glad to see that Alex's TideSDK sounds great also !
Adobe AIR can do what you want, but I won't support that solution : it's slow and not really crossplatform since they drop the support on Linux if I'm correct.
If someone happen to test the others, feedback is welcome !
Off topic: Moreover I've chosen not to trust Adobe for my technical choices anymore. We've waited Flash on mobile for years, they drop the idea. We've been waiting for optimization on Mac and Linux for years, but nobody cares. The new hype some months ago was expecting compilation to HTML5, it's just some buzzwords mixed together and some old sketchy alpha version as far as I know.
EDIT
AppJS has moved http://appjs.com/
EDIT
node-webkit seems to be definitely a must see now ! https://github.com/rogerwang/node-webkit
Read an article lately about this sdk: http://www.tidesdk.org/ . I haven't worked with it yet - so can't really say if it's worth trying and doing what you want.
Anyone had to program a perspective control with ability to setup the position of several views for Netbeans?
Do you know any libraries or have other info?
Thanks for any help!
Geertjan recently introduced this on his blog (here and here) but my understanding is that it will only be avalable in NetBeans 7.1
In the mean time there is a contrib module that Geertjan mentions that should put you on the road until roles(the NetBeans name for perspectives becomes available).
Also I'm not sure if this relates to what you're asking but NetBeans 7.1 is also going to introduce a Visual Designer for laying out modes.
Are you aware of any open source implementations of an OMA DM Server besides Funambol or alternatively a library which implements OMA DM ?
You may want to give a try to the OMA-DM simulator provided by Koneki (Eclipse open source project). The simulator uses its own library to implement the OMA-DM protocol. Feel free to use the Koneki forum to give feedback regarding the tool.
A comment on the Adobe Alchemy mailing list suggests it is possible to get Alchemy working with Llvm 2.7 (instead of 2.1 in the Alchemy download).
Does anyone know if this is true and if so any tips on how to go about it?
UPDATE: the thread is here and it seems i read it wrong. I missed that the op is the developer of Alchemy talking about an internal Adobe version. I would love an update!
I've tried getting LLVM upgraded (see this thread). The short answer is that I don't think you can. The newer LLVMs output a different kind of intermediate opcodes, which the Alchemy backend plugin doesn't expect.