At my school the only type of compiler they have is cs4, unfortunately I have cs6 so I can't work on the projects as I can only save to cs5 or cs5.5? Is there a way I can save cs4 files from cs6 or a third party program I can use? It's still ac3 so I really don't know why this is even an issue.
Unfortunately, no. Adobe doesn't include backwards compatibility beyond cs5 in cs6. It's an issue because Adobe made changes to the project file format between versions.
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I did few speed checks and looks like compiler in flash professional doesn't do optimizations. I am using flash professional cs5.5. Is there a way in flash professional to turn on compiler optimizations?
Do you mean option version between release and debugging version in Flash Professional?
Adobe offical note:
When compiling your project in Flash Professional, you do not have the option of choosing between release and debugging version. The compiled SWF file is a release version by default.
Adobe link
Hope useful to you. :)
How come the updated version of Flash Professional doesn't have an option for an actionscript-1 fla? Is actionscript-1 that unpopular, and how much has really changed in the evolution of as1 to as2?
As it says in the title, I have a project that is based in a Flash Professional .Fla
However, I am doing all of the code writing and editing in Flash Builder. They are both set to have the same source path.
Although Flash Pro has the step through/ breakpoints functionality, it is not aware of breakpoints I add in from Flash Builder.
Since the project is meant to be compiled through the .fla I also can't simply compile with Flash Builder.
Does anyone have this workflow setup, and have you managed to put breakpoints in your code?
This should work. I use the same setup almost all the time. How did you create your project?
I usually create the fla, then in FB I select new->flash pro project and point it to the fla file.
Now if I add a breakpoint in FB and I test the movie with ctrl(cmd)+shift+enter, the movie is published in Flash and is stopped at the first breakpoint.
I am not a Flash/ActionScript developer but I need to achieve a very small task in Flash. I need to display user audio input level in Flash. I found that I can do that using ActionScript (according to this).
I have no idea what tools I need to use and generate a SWF file.
Any help highly appreciated.
You can use the Flash Pro IDE (eg Flash CS6), Flash Builder (Adobe), or FlashDevelop. There are also a few more like FDT and IntelliJ.
If this is a quick and dirty no/low budget scenario for you, I would recommend FlashDevelop.
If speed is of the utmost importance and you don't have time to learn, then Flash Pro CS~ would be a good bet.
If you're an experienced coder and will be using the tool a fair bit, Flash Builder (as a commercial product) is a good bet. Though FlashDevelop is also a good open source alternative to Flash Builder.
They all have tutorials on their websites on how to get your environment setup and start creating swfs.
http://www.flashdevelop.org/
http://www.adobe.com/products/flash-builder.html
http://www.adobe.com/products/flash.html
http://fdt.powerflasher.com/
http://www.jetbrains.com/idea/
Are there any custom libraries available that allow me to code/publish in CS3 using some of the features of CS4?
EDIT:
I say "some", because I understand that it is obviously nearly impossible to reimplememnt CS4 in CS3.
There is no difference between CS3 and CS4 in terms of code. You just need to target the current Flash Player 10 platform in your publish settings. They are both using the same Actionscript 3 libraries.
You can't load a CS4 project in CS3, but you can save your project to be CS3 compatible inside of flash CS4.
Oh, my bad. It's true CS3 can not compile for the Flash 10 platform. Therefore, no. There is no library, because the changes all require the new benefits of the Flash Player 10.
You can however use flex to compile your code. This will however require you to convert your code to flex.
You shouldnt be able to run anything in CS3 that is CS4 compliant only, mainly because it should require flash player 10 to run the code correctly, which you cant compile for in CS3.