Spring Application - Getting images on Amazon S3 to client - html

I am building a Spring Web Application hosted on Elastic Beanstalk. I use S3 to store user uploaded images which works great. What I don't understand is how fetching images from S3 to the client work. I found three alternatives.
1.Get the image in a controller and send it to the client. Like this:
S3Object object = amazonS3Client.getObject("bucketname", "path/to/image");
2.Open up all images and reach it directly by an URL in the client. Something like this:
<img src="http://aws.amazon.com/bucket/path/to/image.jpg">
3.Use signed download URLs that only working for a certain time. Like this:
GeneratePresignedUrlRequest request = new GeneratePresignedUrlRequest("bucketname", "path/to/image");
String url = conn.generatePresignedUrl(request)
Im not sure which approach to go for. Routing it through the web server seems unnecessary, since it loads the server. Open the URLs to anyone might higher requests and costs since anyone can use the images. And the third way is new to me, haven't really seen anyone practising this which makes me insecure if this is really the way to go.
So, how is this usually done?
And how is this used in the development environment versus production environment. I guess its not changing? Or is it common to use spring profiles to change the location of static content while developing and only use S3 for production?
If your hosting Javascript, CSS on S3, is it then most common to go for approach 2 and open them up for everyone?

For me it depends upon the requirements you have for access control for images uploaded by a user.
If the images are non-sensitive i.e. it wouldn't really matter if someone else got hold of another user's images, then I would go for approach 2.
If on the other hand it would be a disaster if someone managed to get hold of another user's images, then I would go for approach 3 (or some other form of expiring token access to the images).
The last time I did this I went for approach 2 because the images were non-sensitive. To try and prevent people from discovering images, we did apply a hashing function to the name of the image, but again I wasn't massively concerned about this. In either case, a well defined bucket structure that can be easily worked out by the application when constructing the URL for an image is useful. So for you, perhaps consider something like:
s3:bucket_name/images/users/<hashed_and_salted_user_name>/<user_images>
As for you request regarding dev vs prod environments, then matching a bucket name to the Spring profile is the approach we used. So for example:
s3:bucket_name/prod/images/users/user/foo.jpg
s3:bucket_name/dev/images/users/user/foo.jpg
As you can probably guess we had Spring profiles named "prod" and "dev". The code for building image URLs took into account the name of the current Spring profile when creating the URL. Gives a nice separation between environments.
In terms of CSS and Javascript, then I tend to host obfuscated/minified versions in the production S3 buckets, and full versions in the dev/test buckets (mainly for performance rather that trying to hide code). In addition I'd use some sort versioning/naming structure in how you host CSS/Javascript in S3 so that you can determine what "version" of resources your app is using. So for example:
s3:bucket_name/css/app-1.css
s3:bucket_name/css/app-2.css
The version of the CSS/Javascript resources is updated each time you push a new version into production.
By going down this path you kinda look at S3 as the final resting place for a piece of Javascript/CSS when it is ready to go into the wide world of production. Once there, you know it will never change. If CSS/Javascript does change, then the user has to fetch a new resource from S3 as the version will be incremented. You can hook this into your build process so that your main app is always referencing the latest version of CSS/Javascript. I found this has two useful functions:
Makes it very easy to determine which version of a resource your application is running with
Makes it very easy to cache resources (either with browser or something like CloudFront) as you know they will never change
Hope that helps.

Related

Should i load image from server or fetch from url?

I am kind of new in web development, I wanted to create a Vuejs app of dota 2, there will be a grid of cards, in each card will be hero profile, I have all these heroes data locally in a json file with img path include, problem us there are so many images about 100 heroes and each have 4 ability so 100 hero avatar + 400 abilities it's kind of huge. Should I deploy these images to my hosting server or change img path to fetch from dota2.com ? Which is better and faster ? What effect on client side? My problem is I don't know if the client load images on the go or they need to download all 500 images first for my website to work.
If I am using url fetch, it mean my website is static or dynamic? Can I publish it to GitHub or need Firebase to hosting it?
Static or dynamic refers to whether the data is constant or changes given a set of conditions. It seems that you have a list of images based on a field of Valve's API result set. I would suggest using those images for at least the following reasons:
A site as popular as valved more likely has caching across multiple regions. This means that if you are in Montana and the user is in Thailand there might be a copy of the image in a server closer to them than your single server; unless you also implement something similar of course.
You will not have to pay for the bandwidth which you are potentially authorized to use given you are using their API and they are given you a specific URL. You should read their terms and conditions.
If the image of the character changes it will update accordingly.
it is possible to serve multiple versions of the images based on the device. For instance a different image may be served for a mobile device than a desktop computer.
Note that the 3rd reason could be though of as being dynamic but it is not on your side. It is static in the sense that you will always use the image retrieved from the API. Also, consider the negative side effect of your json file if Valve changes an image. You should consider recreating the json file every so often.
The client side will be the same either way - a request will be issued for each image to either your server or the Valve server. The speed at which the image is served will be the determining factor.

How to change primary domain for an application

Presently, we host our java/j2ee web application with a third party hosting company.
Application URL is like abc-xyz.com
This primary domain abc-xyz.com is going to expire in couple of months. Client doesn't want to use this domain anymore and wants to register completely a new domain. In order to accomodate primary domain change, what needs to be done? Thank you.
This is a very broad subject.
If your client is willing to pay for the service why not just let the hosting company move the contents to the new domain. As far as what to do with the web application it really depends on where and how paths have been declared.
Some developers use static paths. I have seen some sites store the domain name in a text file and reference it through out the site, so a path would look like this where
x='new domain name'
<img src="x/images/yourpic.png">
However using static paths can be very frustrating. It is better to use relative paths in respect to the root of the domain. So the above would look like this instead:
<img src="../images/yourpic.png">
Another thing to consider are the paths to the datasources. If you are running something like cold fusion the datasource is set in the cold fusion administrator so moving a site can be as simple as moving the tables and pages then ensuring that the datasources are set correctly. In php developers typically will set a connect function for all database connections in one file.
This may or may not answer your question but the bottom line is that it really depends on how the site is structured and what type of platform is being used.

How do I use Objective-c to upload/download a file on the internet?

This is for an iphone app. The file uploaded/downloaded on the internet would be a basic leaderboard with a username or id or some sort, and three separate highscores for three modes within one game.
Further - I would like to know if this can be achieved for free? For example could I upload an xml file or a plist file to a site like mediafire and still be able to upload there using objective-c? With mediafire, for example, I already got the download working using the NSArray method initWithContentsOfURL:. So far I have been unsuccessful in uploading to mediafire (Maybe using something with the NSURL password and host methods?). Is there a way to do this on mediafire? or would it require another way of doing this?
I don't really wish to use Apple's Game-center. Do you think MySQL is required?
I seriously doubt MediaFire will offer an easy to use upload API (or an easy to use download API for that matter). Also, what happens when more than one user updates their high score at the same time?
I don't think MySQL is required, however you have moved beyond simple push/pull of a file, especially since the file has global state. This is what GameCenter and OpenFeint have tried to solve for you already, and if you don't have at least a shared hosting account with server side scripting capability you won't be able to solve this issue in an acceptable fashion.

Which is the easiest cloud for static web content

I've got a few HTML pages with the requisite images, css and other bits and pieces, all static content no CGI required. I currently host it on an Amazon EC2 image that I need to have up and running for a different application. Ideally I'd like to move the hosting of the static content off the EC2 image so that it's independent of any single EC2 instance. I'd like to host it on one of the free or at least pay as you go cloud options.
The options I've come across are:
Windows Azure, in this case I haven't been able to get .html pages working and even if it is possible would it mean I'd have to update the whole Windows Azure app everytime I needed to update an image? Or is there an easy way static web content could be served up from Azure blobs?
Amazon's S3, I think I'd have to put fully qualified URL's into each HTML page for each image, css etc. file but that wouldn't be too bad. This seems like a reasonable option.
Google's App Engine, only spent 10 minutes looking at it but it seems like it would work as well.
Wordpress, I could just incorporate the HTML into a wordpress blog site but I find the themes a little bit too restrictive, pages can only be so wide etc.
Is there an easier way?
Update:
After some further investigation the two best ways I found are the S3 approach as described by Sug and Windows Azure Blob storage (rather than a Windows Azure service).
The difference between S3 and Azure Blobs is how the CNAME can be managed:
For S3 you'll end up with a CNAME like mybucket.mydomain.com
For Azure you'll end up with a CNAME like *.mydomain.com where * represents whatever you like. To access blobs the path is then *.mydomain.com/container/.
So S3 dictates the CNAME host but gives full flexibility on the resource path. Azure gives full flexibility on the CNAME host but dictates the first part of the resource path.
For serving only static files, using services like AppEngine or Azure will be over kill.
The simplest solution will be to use AWS S3:
1) No coding required
2) Pricing
3) You can easily map a bucket to your own domain or subdomain.
4) Free client tools to manage your buckets as it was dead simple filesystem.
I personally use S3Fox but there are many others (BucketExplorer is another example)
“S3 dictates the CNAME host”
Amazon has a CDN service called CloudFront, that uses an S3 bucket for storage. You only pay for S3 data transfer (I think).
Your bucket contents are copied to Amazon’s CDN, meaning superfast access from around the world. However, because it’s a CDN, files are automatically cached for a long time (so there’s a delay when re-naming or deleting files).
Just using an S3 bucket, and setting up another domain to point to the bucket via a CNAME, might be the best idea.
For simple sites like this, I've had good experiences with Nearly Free Speech.Net.
GitHub.com pages. You just need to know Git basics, check out the gh-pages branch, and put the static content there. It will be available at http://your-name.github.io/your-project/
For example, this is my project's file.

Best method of showing clients their website during development

We are trying to streamline the process of showing clients their websites whilst in development without the need to change absolute paths etc.
We mostly develop locally and change our hosts files to reflect the domain name, when we are ready to show the client we copy the files to www.client.com/dev but I'm looking for a better method, any suggestions that can make this process smoother and faster would be great.
If you always host the site on a separate domain and not in a subdirectory, you will never have to change absolute paths. So instead of hosting a site in development at www.client.com/dev try dev.client.com. Another option would be to use client.yourcompany.com.
Also try to protect the site in development with HTTP basic authentication. This is easy to set up in most web servers, without changing your web application. Also, if the content is even remotely sensitive in any way, use HTTPS as well.
Alternatively, let them simply come over to your office and present it to them (or go to them and present it). The upside is that you have full control over what they will and won't see, and it never has to go online.
Well, we have client.t.uw.ru site which is universally visible.
When it matures, it moves onto www.client.com and is pushed to search engines.
Thus, we have a * DNS entry on t.uw.ru domain which makes it easy.