Chrome Caching Mechanism - google-chrome

Help me understand what causes this:
And by this, I mean the fact that 100% of my assets are cached but there is still a ~200ms delay between receiving the content from the script and the DOMContentLoaded event firing. This is Chrome on Linux and the page being served up is about 100 lines of divs and things, nothing major.

This 200ms "delay" that you're observing is not caused by the network, but by processing the content.
The delay between fetching the HTML and CSS, and between the CSS files is the time needed to parse the HTML. When JavaScript comes into the mix, the HTML parser halts until the script is loaded and until is evaluated and executed.
You can get a detailed breakdown of what affects the load timing by opening the Timeline tab, clicking on the button/circle in the upper-left corner ("Record") and reloading the page. Below is an example which shows the correlation between script execution time and resource fetching time. These screenshots were recorded in a browser profile without any extensions, if you have installed any extensions, then the times will probably increase.
Network tab:
Timeline tab:
Read more about performance and profiling:
https://developer.chrome.com/devtools/docs/network
https://developers.google.com/web/fundamentals/performance/critical-rendering-path/

Related

Programmatically trigger the stop button from a Chrome extension

I am trying to implement a hard limit on a how long a web page can load via a Chrome extension. I have seen a number of implementations that suggest using a content script to call window.stop(), but in some cases the browser is never going to execute that JavaScript because it's still attempting to load a page that is going to time out. An example of such a site is http://blackhole.webpagetest.org.
At a very basic level, I need the extension to be able to hit the "Stop" button in the browser after a specified amount of time.
Any suggestions on how to accomplish this in Chrome?

Google Chrome extension: background page or event page?

I'm building a Google Chrome extension at the moment and I have a question about when to use an event page.
A quick look at the Chrome extension docs shows that Google really want its developers to use event pages, if possible.
My extension currently uses a background page, but I was wondering if I should switch to an event page?
This is what my extension does:
When matched with a particular website, it injects a script that adds buttons for the user to access extra functionality.
Most of this extra functionality consists of doing fairly computationally expensive operations on user-entered data - this is all done in the background page (it is all it does).
When a user wants to run these operations on their data they press a button and this passes a message, from the injected script to the background page, which then passes a message back containing the results of its operations.
Essentially, all the background page is doing is waiting for message passing from an injected script in one particular website and then running some operations. Since it doesn't need to be active all the time, this suggests that I should be using an event page.
Can anyone confirm if this would be a good idea for me? Or are there reasons why I should stick to a background page?
Allowing the background page to suspend (chrome.runtime.onSusend) is great, because it will free up system resources. The page will automatically be launched when a matching event happens (chrome.tab.onUpdated etc). I can't think of any compelling reason to use a persistent background page. You can always store any long term state in chrome.storage.local or indexedDb, etc.

Chrome: waiting for www.site.com, how to know which resource is delaying the page load?

When a site gets stuck in chrome with the 'loading www.site.com' status, Is there anyway to know which of the elements on the DOM is delaying the load? for example, it can be an external js file or image that is taking long time to load. I tried using the network tab in the DeveloperTools, but it only shows the elements already loaded and the time they took. I couldn't find a way to see which element is stuck.
I found a way that I'm not sure it works in all cases, but it did for me. I used the Timeline tab (now shown in the Performance tab), it's one of the tabs in Chrome Dev Tools.
Open Chrome Developer tools (F12 or CMD + Alt + I in Mac) and click the Performance tab
Make sure you drag the grey timeline bar all the way to the right, you want to see the most recent section of events so you can find what's getting stuck:
Check just down below the records sidebar. If you don't see this like in the capture below, try toggling the icons, there are different view modes. Now, going all the way down I found these. It doesn't look like that's going well. Obviously some kind of infinite loop in some random code:
I couldn't find out if it was an extension itself or some other bit of code. Clicking through I only could find // Copyright 2014 The Chromium Authors. All rights reserved..
Checking in Incognito mode clear of extensions, the website loads just fine.
I'd also advise to check the Console tab to see if there are were any errors that might cause the infinite loading thing. You'll often find clues there.

Blank time between resource loading under network inspector

I've been working on a new website and practicing my JS/jQuery/AJaxy skills. Last night I wanted to take a look at how long the page was taking to render and see if there were any areas I could clean up to increase speed. While the page loads in about 200 - 300 ms every time, I'm seeing a large amount of blank space between resource loads under the network inspector.
http://i.imgur.com/7ng6m.jpg
Has anyone else seen this or know what I can do to minimize that time (talking about the blank space between like the html and the first css file)?
Quite possibly it is caused by the extensions you have installed. AdBlock, LastPass and Google quick scroll took altogether about 200 ms on my machine.
Unfortunately, these extensions are invoked on every site and block loading the additional resources.
Try it with out of the box browser setup, the loading time will increase tremendously.
You've got a bunch of images loaded just after the page has been loaded (the load and DOMContentLoaded events have fired - the blue and red vertical lines across the Timeline). I can see that the images are loaded by the JQuery library (the Initiator column), perhaps to build a gallery or something.
So, the case is that JQuery loads the images after the page load, presumably in the onload handler (this can look like $(document).ready(handler) in your code, but other options are possible, too).
The delay between the initial page load and requesting the first resources is almost certainly caused by Chrome extensions. To find the culprit: Record a timeline in the Timeline tab in Chrome Developer Tools; Identify the scripts that are running during the Parse HTML phase; Work out which extensions they're from.
To record a timeline:
Open the timeline tab and click record.
Reload the page and then stop the recording. (A couple of seconds should be enough.)
To find the culprit:
Find the first main Parse HTML block on the timeline. On the row below you will probably see one or more Evaluate Script blocks. These are the culprits.
Click on one of the Evaluate Script blocks and find the script name in the bottom pane. Mouse-over the script name. The tooltip will have the URL of the script, which should be of the form chrome-extension://{long_identifier}/{path}
Memorise the first few letters of the identifier and search for it in the chrome://extensions/ page. This tells you which extension is causing the problem. Try disabling it - you should see a difference.
Repeat for the other Evaluate Script blocks.
In my case, I have 20 extensions installed but only two were causing a delay: LastPass and Fauxbar. I've chosen to leave them enabled because for me the productivity benefit of these extensions outweighs the downside of the added latency.

Is swapCache() required in HTML5 offline apps?

If I don't implement any updateready event handler and don't call swapCache(), does that mean that the browser will always use the first (oldest) downloaded version of the application?
If no, then why is the swapCache() method needed?
Swapcache makes sure that "subsequent" calls to cached resources are taken from the new cache.
Subsequent meaning after swapcache.
To see this in action try setting the src property of an img dynamically after the
swapcache call in the updateready event (so that the browser loads it at that particular
time). Make sure this image is not already loaded elsewhere in the page since that will
distort this test.
Now change the image and change the manifest files (to force reloading the cached files).
Reload the page in your browser.
You should now see the new version of the image in your rendered page.
Now comment out the call to swapcache.
Make a change to the manifest file and reload the page and thus all resources.
Refresh the page again (to make sure you have a version from the new cache).
Now change the image again and change the manifest.
Again reload the page: now you see the old version of the image.
In the last case, the browser finished loading the new versions in cache, but since
swapcache was not called, the image was still taken from the old cache.
If you do not do any dynamic loading of resources in your page, the swapcache has no effect.
In particular, if you reload the page in the updateready event handler calling swapcache
first has no effect since reloading the page will get it from the new cache anyway.
I have an app with a pretty large cache (>100mb). This takes a particularly long time to swap the cache in (and pretty much locks the browser while this is happening). So I display a message indicating that the app is updating (please wait...), then call swapCache(), then display a new message when it's done indicating completion.
Not sure if this answers your question (as to why it's necessarily needed), but I think it provides a valid use case for swapCache() at least.
Let's imagine 2 different scenarios.
You call location.reload() when the new content is available. The page will reload using its all-new content. applicationCache.swapCache() is not needed in this case.
Your user continues to interact with your page, without any reload. This interaction causes an asset to load dynamically. For the sake of argument, let's imagine that it's a rollover image, and let's imagine that you have just updated this rollover image. Without applicationCache.swapCache(), your user will continue to see the old rollover image. After applicationCache.swapCache(), s/he will see the new rollover image.
So applicationCache.swapCache() without a reload says: "Keep the page looking the way it was when it was loaded, but use any new assets now, as soon as the page asks for them".
The SwapCache method provides a mechanism for the application to be in control of how an when updates are applied. In regular HTML apps, it can be difficult to determine if the correct JS is present on the clients browser.
Also browser implementations vary on when a cache would be updated, I found the iPhone particularly stubborn. swapCache put me back in control of how my app is updated i.e. I could choose to automatically apply the patch or let the user choose when to apply etc.
I was wondering the same thing. I seem to be able to trigger a successful update by just calling "window.applicationCache.update()". If the manifest file has been modified, the 'download' event is triggered, then eventually the "update ready".
When I reload it, it appears to have been applied. I don't seem to need to call swapCache(). I have provision for calling it from the app, but so far have not noticed any effect on the update process.
Calling update() basically eliminates one reload, AFAICS.
swapCache will switch from the previous set of resources listed in the cache manifest (when the running webapp was loaded) to the new set. You are doing this in response to an updateready after all, which signals that a new manifest has been loaded.
This is not to be confused with loading individual resources, for which the usual browser caching policies still apply. In other words you will swap set of resources, but individual resources need their own cache management to ensure they're reloaded when you need them to.
I haven't tried this yet, but it would seem to suggest structuring the code as an "update controller" javascript file that handles the update process, and javascript sources with a versioned filename (or URL) with known entry points.