Error when set project in release mode - Windows Phone 8.1 - windows-phone-8

Am porting my Windows Phone 8 app to Windows Phone 8.1 and everything is working fine in debug mode. But when I set in release mode and while building the application, I get the error,
The type of namespace "FlickGestureEventArgs" could not be found
The type of namespace "ShakeGestureEventArgs" could not be found
How to overcome this? I couldn't launch the app certification kit when in debug mode.

Got solution for my own question and here is my answer.
First I re-installed the WP toolkit from nuget using the command
Install-Package WPtoolkit
So that I can able to solve FlickGestureEventArgs. And similarly I thought this will be solution to my another problem ShakeGestureEventArgs. Started searching for the new ShakeGesture.dll and find that in below link.
ShakeGesture.dll
Now my problem is solved. If you are facing the same issues, just re install the packages which shows error and you can able to solve it.

Related

ERROR ITMS - 90167 No. app bundles found in the package

Before I start writing about the error, I'm running on macOS Sierra and using Xcode 7.3.1.
So I'm creating an Archive from my App, I validate the App and it passes validation, but when uploading to App Store, I get the error "ERROR ITMS - 90167 No. app bundles found in the package".
I've checked all my documentation and I have everything.
I have all my provisioning profiles.
I have Release as "iOS Distribution".
This error just started appearing after I installed macOS Sierra.
Anyone has an idea of why I'm getting this error?
After chatting with folks at WWDC in both the Xcode lab and the App Store lab, they were able to dig up information that this is a known issue in the current Sierra seed that is fixed in the next release. You can either revert, or wait. Not the most satisfying answer, I admit.
Problem:
Issue with the current macOS Sierra build.
Workaround
Build with Xcode 7.3.1 then upload using Xcode 8 [Beta]. (Thanks to #JollyRoger)
Currently, this workaround ONLY works for TestFlight and NOT for App Store submissions.
No need for fix [UPDATE]
So it seems that this bug has lasted for the whole beta period and it might not be worth for Apple to fix it anymore as the final version of iOS 10.0 is releasing in a few days and the final macOS Sierra is releasing a few days after that.
If you are still getting this issue with the final build of macOS Sierra, make sure you are using Xcode 8.x and not anything earlier than that.
Possible errors:
ERROR ITMS-90635
ERROR ITMS-90635: "Invalid Mach-O Format. The Mach-O in bundle
"....framework" isn’t consistent with the Mach-O in the main bundle.
The main bundle Mach-O contains armv7(machine code) and arm64(machine
code), while the nested bundle Mach-O contains armv7(bitcode) and
arm64(bitcode). Verify that all of the targets for a platform have a
consistent value for the ENABLE_BITCODE build setting."
Fix: Uncheck the Include Bitcode option before uploading.
INFO ITMS-90111
INFO ITMS-90111: "Beta Toolchain. This app has been built using beta toolchains. Apps built with beta toolchains are acceptable for TestFlight submission. Note that you will not be able to submit these builds for sale on the App Store."
Note: This will allow you to upload the build and use it for TestFlight but when trying to submit to the store you will be faced with this error message:
New apps and app updates must be built with the public (GM) versions of Xcode 6 or later, OS X, and tvOS SDK. Don't submit apps built with beta software including beta OS X builds.
If you are uploading from Xcode7(less than Xcode8) and macOS Sierra(V10.12), So this issue "ERROR ITMS-90167: "No .app bundles found in the package"" will come and will not allow to upload build to AppStore.
So use "Application Loader V3.6" or "Xcode8" to upload the build.
Try This, it worked like a charm for me,
We also facing same issues at time of updated macOS Sierra.
At time of upload build by using Xcode7.3.1 we get an error message
"ERROR ITMS-90167:"No.app bundles found in the package"
To Solve Error And Upload IPA file On App Store Follow Below Steps
We export build by using Xcode7.3.1.
-For upload build we use Application Loader V3.6 of Xcode8.
Xcode -> Open Developer Tools -> Application Loader
Follow Below Steps
1) Open Application Loader
2) Choose Build(IPA)
3)Uploading IPA file To app store
4)Successfully Submit Build(IPA)To App store
Your App will uploaded on Appstore,
Hope this is help for some one.
I would first like to thank #xemacobra for his solution, it worked for me until I needed to submit an application for Review.
If you need to submit an application for the App Store, and the build says You may not submit builds using beta software... here is the solution:
The problem is Xcode is sending the build information along with the version of you Mac OS. To fix that, you just need to change your Mac OS build to an older, acceptable, version.
Restart your Mac and hold Command + R on boot up
Open Terminal
Run csrutil disable
Restart your Mac.
In Finder, go to /System/Library/CoreServices/SystemVersion.plist
Open the file so that you may edit the SystemVersion.plist
Find <key>ProductBuildVersion</key> and locate the string attached to this key. For example, mine was 16A254g.
Change this string to a version of Mac OS that is currently supported for public release. At the time of this solution this one will fine: 15G31
Restart Xcode. Re-Archive your application. Re-Submit the application.
I did not try submitting the application through Xcode 7.3.1, but I do know this still works if you submit the .ipa through Xcode 8 beta 3.
Once you have submitted your build, revert the SystemVersion.plist to the original string, and repeat steps 1-4 replacing csrutil disable with csrutil enable.
I have also experienced the same. This is the simple way to solve your problem. Archive your app using Xcode 7.3.1 and export the ipa file of your app into a directory by selecting the option Save for iOS App Store deployment.
After that open Xcode 8.0 and open Application Loader from Xcode -> Developer Tools. Sign in to your team, and upload the ipa file using Xcode 8.0.
I have uploaded two apps to iTunesConnect, it will work for sure.
I was having this issue with Xcode 8 GM and trying to submit an app for release though Application Loader.
You have to use the version of Application Loader that comes with Xcode 8, which should be 3.6
I still have Xcode 7 installed, and was using Application Loader 3.5
Update
My apps submit okay now and go into processing, then soon after disappear completely. I think this might be a separate issue though.
Update 2
You still can't use Sierra to submit your apps. At least not until they release the GM.
Update 3
This issue is still occurring with this particular project. All other new ones (sticker apps) that I have created since public launch have been submitted to iTunes Connect with no issues.
I worked on this project during the betas, so it's possible something has been corrupted along the way and is causing issues. Might require starting a new project in Xcode 8.
There's a thread on the developer forums addressing this issue. https://forums.developer.apple.com/thread/62703
Solution
Turns out the fix for us was to add the "NSCameraUsageDescription" key
to the info.plist with a description of what the camera does in the
app.
Not sure if that solution will help in all cases though.
I submit an app built using LibGDX and had the same issue after upgrading to Sierra. I solved it by:
Upgrading Xcode (8.x), as explained above
Use the latest version of appLoader (3.6). To do that, use the AppLoader available within Xcode. I was using a standalone version of the appLoader: that's incorrect. Open Xcode and go to Xcode->Open Developer Tool->Application Loader
Unable to process application at this time due to the following error: No .app bundles found in the package. This issues appear when your pc's space is less. So clear you trash or some useless document from you pc. Then let's try again! It's work for me!
I recently upgraded to macOS Sierra and also received this error message. After uploading through the application loader failed.I downloaded Xcode 8 (kept my 7.3.1 copy). Closed Xcode 7.3.1. Opened Xcode 8-> Organizer-> proceeded to validate and upload my build. It worked. Hope this helps someone in a similar situation.
Maybe it's about your disk space check your disk space.
Try open App Loader from Xcode8.
Xcode > Open Developer Tools > Application Loader
Then you can upload app to TestFlight without the error.
These are all fabulous answers above... follow Nicholas's 9 step process above and also Tobeiosdev if you don't have write access to the SystemVersion.plist file.
However be very careful about how you read the step by step guide. DO NOT do as I did and restart your device after editing that plist file, as you will render most applications on your mac useless, including Terminal & TextEdit (which are required to edit it back). Reopen terminal inside Sierra (or the beta OS you are running) not inside the command line.
I unfortunately found out the hard way and then could not edit the plist file again in the command line. So I then had to reboot several times before finding the solution which was to go into single user mode (Command-S on restart), all of which scared me senseless that I had ruined the build of my mac. Eventually got everything running again but was somewhat delayed too by having to reinstall Xcode 8... leading to a sleepless night as my first ever submission to the AppStore.
All in all, the above is a perfect solution that works all around, IF you follow the directions correctly. Lesson learnt!
I accidentally opened an old version of the Application Loader Version 3.5 (921) and got the error ITMS-90167 no app bundles found. Be sure you open the Application Loader over the menu of Xcode (Xcode->Open Developer Tool). Version 3.6 (1020) works like a charm! :)
I solved this problem as follows, find your archive in the Organizer, and then:
Show in finder
Show package contents
In the „Wasabi.xcarchive“ file, find the
„Products“-„Applications“-„Wasabi.app“(Wasabi is your app’s name),
„Show package contents“ again
Finally, you can see there has a file named“Info.plist“, open it
Edit the value with a key named „BuildMachineOSBuild“, I just change
it to „15F34″(it’s „El Capitan 10.11.5“ ’s version)
According to #Fan Zhang answer follow these steps and you can upload this archive use Xcode or Application Loader, whatever you want!
When you archived your app, find your archive in the Organizer, and then:
-->"Show in finder";
-->"Show package contents";
-->In the "xx.xcarchive" file, find the "Products"->"Applications"->"xx.app"(xx is your app's name), "Show package contents" again;
-->Finally, you can see there has a file named"Info.plist", open it;
Edit the value with a key named "BuildMachineOSBuild", I just change it to "15F34"(it's "EI Capitan 10.11.5" 's version);
With me, my application writing by Swift 2.2. And must use Xcode 7.3.1 to archive and upload to Apple testflight but got the same error(I run on macOS Sierra-10.12). The follow solution fix it for me, hope another who face the same problem can find somethings helpful:
1> Use Xcode 7.3.1 to archive
2> Export to file .ipa
3> Quit Xcode 7.3.1 then open Xcode 8, and then open Application Loader, use Application Loader to upload file .ipa to itunes connect.
In case this helps, I had the same error code "ERROR ITMS - 90167 No. app bundles found in the package" using mac OS 10.14.4 with Xcode 10.2.
(As a note, I was able to successfully submit builds some weeks ago with the same configuration, but this seems to be something in the iTunes Connect side)
Had to update to mac os 10.14.6 and Xcode 10.3 to successfully submit my build.
I faced the same problem .
what worked for me was ->
go to target-> signing & capabilities -> signing certificate -> I had to revoke one certificate. Always revoke the Certificate by the name of admin's iMac .
It is created by default while making your certification and profiles.
**Picture is attached for the reference.
PS:- always make sure the bundle id is same on App store connect and Xcode before archiving.
The privacy settings are changed for iOS 10, more on this could be read here
I had previous described issues, which had to be solved as described, but after successful upload application wasn't visible on iTunes connect.
I had to add Privacy - Bluetooth Peripheral Usage Description key in a plist in order to solve the last one.
Other missing keys will make the same problem.
I was getting this error with Xcode 7.2.1 and Application Loader 3.4 on macOS 10.12.1.
But for some reason, it worked if I used the command-line "altool" to do the upload instead:
'/Applications/Xcode-7.2.1.app/Contents/Applications/Application Loader.app/Contents/Frameworks/ITunesSoftwareService.framework/Versions/A/Support/altool' \
--upload-app -f your-app.ipa \
-u your-apple-id -p your-apple-id-password \
--output-format xml
I had to provide missing application name in order to fix this problem.
Go inside your Appstore and download the new version of Transporter.
this worked for me

Can't Deploy Universal App to Windows Phone 10 Technical Preview

Here's the details:
Created a blank Universal Windows App in Visual Studio 2015
Set to ARM, Debug
Attempt to deploy to a Lumia 925 Running Windows 10.0.10166.0
Phone is in 'Developer Mode'
I unlocked the phone using the Windows Phone Developer Registration (8.1) tool. Do I need one for Win10?
I first get the following error:
Error : DEP3321 : To deploy this application, your deployment target should be running Windows Universal Runtime version 10.0.10240.0 or higher. You currently are running version 10.0.10166.0. Please update your OS, or change your deployment target to a device with the appropriate version.
Now I found a solution for this first error here so I changed the following in the App1.csproj file:
<TargetPlatformMinVersion>10.0.10240.0</TargetPlatformMinVersion>
to
<TargetPlatformMinVersion>10.0.10166.0</TargetPlatformMinVersion>
Now I get the following error when I try and deploy the app to the phone and I can't find a solution:
Error : DEP0001 : Unexpected Error: Element not found. (Exception from HRESULT: 0x80070490)
Anyone have any idea how to resolve this? I can deploy the app fine to the emulator, just not to my physical phone running Windows 10.
For me I had to turn on the Windows Phone ip over USB Transport
go to run -> services.msc -> [look for it].
If any of these answer not solved your problems, here is what I've done:
Reset the phone (it's dev phone, so it's okay to reset, not losing any data)
DO NOT choose recovery. Start clean
After all waiting (installing app, get settings set), plug it in and try to deploy again.
And it's just worked
The idea come from: https://social.msdn.microsoft.com/Forums/en-US/d2340565-a80a-4f1c-8a0c-ba8ad5ce34b1/cannt-deploy-wp-81-app-to-phone-using-vs-2013-error-dep0001-unexpected-error-element-not?forum=wptools
What worked for me was resetting the phone to factory defaults ( and erasing all data... a true reset). The phone came with 8.1, when I reset it however, it was reset to windows 10 base. I re-enabled developer mode on the phone and I can deploy my apps to the phone now.
I had tried all the other suggestions with no luck.
The error is telling you that the version on your phone is older than what the tools support and that you'll need to upgrade it. Can you try checking for updates on the phone and bringing it up to 10.0.10240.0? There are likely breaking changes between 10166 and 10240 that prevent the VS RTM tools from working with older versions.
Update: we have announced a newer build of Win10 mobile, which will work with the win10 tools. More information is available here:
http://blogs.windows.com/bloggingwindows/2015/08/12/announcing-windows-10-mobile-insider-preview-build10512/
Apparently 10.0.10166.0 is a pre-release Mobile Insider Preview Build.
You just need to decrease Target Min version to 10166.
Unfortunately, you can't do this from Project settings.
Bu you can do it manually.
Follow these steps (Worked in my case with Nokia Lumia 520 Windows 10 Mobile Insider build 10.0.10166.0):
Right click on your project in Visual Studio.
Select "Unload Project", it will now appears as ProjectName
(unavailable).
Right click on the unloaded project and select "Edit
ProjectName.csproj"
Locate the <TargetPlatformVersion> and <TargetPlatformMinVersion>
items in the first <PropertyGroup>.
Change the <TargetPlatformMinVersion> value to 10.0.10166.0.
Now Save and Close the file.
Right click on the project again and select "Reload Project"
Rebuild the project and deploy to device.
When I tried to deploy my app in Release mode to Windows Phone 10 I got the following error:
Error : DEP0001 : Unexpected Error: Element not found. (Exception from HRESULT: 0x80070490)
I tried a few things but what ended up working was quite simple: I built and ran the Debug mode of my app. Then without uninstalling the app I switched the configuration to Release and built and ran it on the phone and then it worked!
Whoever ends here because they are getting
Error : DEP0001 : Unexpected Error: Element not found. (Exception from HRESULT: 0x80070490)
after trying to deploy a UWP app (but deploying on emulators work) and the Windows Phone ip over USB Transport service is started, first and foremost try reseting the phone to fabric settings. It worked for me and some others in this thread, so my advice is to start with this before spending lots of hours chasing ghosts.
I tried it with Visual Studio 2015 Update 2.

Windows Phone 8.1 HubApp + HtmlAgilityPack

I know that using HAP in windows phone apps is very problematic, but I very need to. So the problem is that when I add System.Xml.XPath from silverlight 5 or 4 I get "Xaml Internal Error error WMC9999". It's got to be noticed that the version of HAP is 1.4.6 but not 1.4.9 (tha latest one), because it cannot be installed from NuGet (just doesn't add reference) and I've found no links to download it manually.
In old windows phone 8 silverlight app everything worked great.
Please, help.
Use the HtmlAgilityPack-PCL nuget package with Windows Phone 8.1 XAML apps, it works fine with no need to add any references manually.

Parse.com for Windows Phone 8 - get_LocalSettings() not implemented

I am using Parse.com storage service for Windows Phone 8. When I try to initialize
ParseClient.Initialize("MY_APP_ID","MY_NET_ID");
I am getting this exception:
System.NotImplementedException: The method or operation is not implemented.
at Windows.Storage.ApplicationData.get_LocalSettings()
at Parse.PlatformHooks.SettingsWrapper..ctor()
at Parse.PlatformHooks.SettingsWrapper.get_Wrapper()
at Parse....
I am targeting Windows Phone 8 and I found out that WP8 is not supporting LocalSettings, just WP8.1.
When I target it to WP8.1 everything is working fine.
But...
I have another application for WP8 in which I am using Parse and everything is working fine.
How can I avoid this problem?
Just for info: App which does not work was built for WP7.1 and than upgraded to WP8, and another which works fine was from beginnig targeting WP8.
Thanks
I found the solution. If someone has the same problem, just install older version of parse package in Nuget.
PM> unInstall-Package parse
PM> Install-Package parse -Version 1.2.16

Cocos2d-x won't build to windows phone 8

So with the newest release of cocos2d-x, I noticed the new project command generates a windows phone 8 folder to go along with the other auto generated projects. However, upon opening the generated solution and trying to build I get this error:
C:\Projects\MyGame\cocos2d\cocos\cocos2d.h(226): fatal error C1083:
Cannot open include file: 'platform/winrt/CCGLViewImpl.h': No such
file or directory
The project builds for all the other platforms. Is windows phone 8 officially supported yet? Is there a quick work-around to get up and running?
(Also I have a windows phone developer account and can build other windows phone solutions, I am using visual studio pro 2012)
It seems the latest version on github it now all works, so maybe it was still a work in progress.
(Note that it doesn't work in 3.2, the latest version posted on the website, but it does work in the latest github code as of now).