Cocos2d-x won't build to windows phone 8 - windows-phone-8

So with the newest release of cocos2d-x, I noticed the new project command generates a windows phone 8 folder to go along with the other auto generated projects. However, upon opening the generated solution and trying to build I get this error:
C:\Projects\MyGame\cocos2d\cocos\cocos2d.h(226): fatal error C1083:
Cannot open include file: 'platform/winrt/CCGLViewImpl.h': No such
file or directory
The project builds for all the other platforms. Is windows phone 8 officially supported yet? Is there a quick work-around to get up and running?
(Also I have a windows phone developer account and can build other windows phone solutions, I am using visual studio pro 2012)

It seems the latest version on github it now all works, so maybe it was still a work in progress.
(Note that it doesn't work in 3.2, the latest version posted on the website, but it does work in the latest github code as of now).

Related

APPX321 SDK folder containing 'UAP.props' for 'UAP 10.0.17763.0' cannot be located

I want to create an upload package for the Windows Store.
The app is essentially "Hello world" for a dev express XAF Win application. I am using the Desktop Bridge.
I am following the docs to create the upload package
This created a file
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\MSBuild\Microsoft\VisualStudio\v15.0\AppxPackage
And an error
APPX3217 SDK folder containing 'UAP.props' for 'UAP 10.0.17763.0'
cannot be located. See http://go.microsoft.com/fwlink/?LinkID=798187 for more information
When I double click the error it goes to the following code in the Targets file
<GetSdkPropertyValue Condition="'$(AppxPackagePipelineVersion)' == '$(UapBuildPipeline)'"
TargetPlatformSdkRootOverride="$(TargetPlatformSdkRootOverride)"
SDKIdentifier="$(SDKIdentifier)"
SDKVersion="$(SDKVersion)"
TargetPlatformIdentifier="$(TargetPlatformIdentifier)"
TargetPlatformMinVersion="$(TargetPlatformMinVersion)"
TargetPlatformVersion="$(TargetPlatformVersion)"
PropertyName="WindowsSdkDir"
VsTelemetrySession="$(VsTelemetrySession)">
I am targeting WIndows 10, version 1809(10.0; Build 17763) and also have this as the min version.
The application is using .Net Framework 4.7.2
As per the Microsoft link I had to install the update for Windows 10 SDK, version 1809.
My Logs :
Error APPX3217: SDK folder containing 'UAP.props' for 'UAP
10.0.18362.0' cannot be located.
This works for me.
Go to https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/
Install SDK: Windows 10 SDK, version 1903 (10.0.18362.1)
Then, rebuild it succeeded.
I had the same issue with a CI/CD project that relied on the 1703 release. I used choco to fix it as a build-step.
choco install windows-sdk-10.1 --version=10.1.15063.468

Can't Deploy Universal App to Windows Phone 10 Technical Preview

Here's the details:
Created a blank Universal Windows App in Visual Studio 2015
Set to ARM, Debug
Attempt to deploy to a Lumia 925 Running Windows 10.0.10166.0
Phone is in 'Developer Mode'
I unlocked the phone using the Windows Phone Developer Registration (8.1) tool. Do I need one for Win10?
I first get the following error:
Error : DEP3321 : To deploy this application, your deployment target should be running Windows Universal Runtime version 10.0.10240.0 or higher. You currently are running version 10.0.10166.0. Please update your OS, or change your deployment target to a device with the appropriate version.
Now I found a solution for this first error here so I changed the following in the App1.csproj file:
<TargetPlatformMinVersion>10.0.10240.0</TargetPlatformMinVersion>
to
<TargetPlatformMinVersion>10.0.10166.0</TargetPlatformMinVersion>
Now I get the following error when I try and deploy the app to the phone and I can't find a solution:
Error : DEP0001 : Unexpected Error: Element not found. (Exception from HRESULT: 0x80070490)
Anyone have any idea how to resolve this? I can deploy the app fine to the emulator, just not to my physical phone running Windows 10.
For me I had to turn on the Windows Phone ip over USB Transport
go to run -> services.msc -> [look for it].
If any of these answer not solved your problems, here is what I've done:
Reset the phone (it's dev phone, so it's okay to reset, not losing any data)
DO NOT choose recovery. Start clean
After all waiting (installing app, get settings set), plug it in and try to deploy again.
And it's just worked
The idea come from: https://social.msdn.microsoft.com/Forums/en-US/d2340565-a80a-4f1c-8a0c-ba8ad5ce34b1/cannt-deploy-wp-81-app-to-phone-using-vs-2013-error-dep0001-unexpected-error-element-not?forum=wptools
What worked for me was resetting the phone to factory defaults ( and erasing all data... a true reset). The phone came with 8.1, when I reset it however, it was reset to windows 10 base. I re-enabled developer mode on the phone and I can deploy my apps to the phone now.
I had tried all the other suggestions with no luck.
The error is telling you that the version on your phone is older than what the tools support and that you'll need to upgrade it. Can you try checking for updates on the phone and bringing it up to 10.0.10240.0? There are likely breaking changes between 10166 and 10240 that prevent the VS RTM tools from working with older versions.
Update: we have announced a newer build of Win10 mobile, which will work with the win10 tools. More information is available here:
http://blogs.windows.com/bloggingwindows/2015/08/12/announcing-windows-10-mobile-insider-preview-build10512/
Apparently 10.0.10166.0 is a pre-release Mobile Insider Preview Build.
You just need to decrease Target Min version to 10166.
Unfortunately, you can't do this from Project settings.
Bu you can do it manually.
Follow these steps (Worked in my case with Nokia Lumia 520 Windows 10 Mobile Insider build 10.0.10166.0):
Right click on your project in Visual Studio.
Select "Unload Project", it will now appears as ProjectName
(unavailable).
Right click on the unloaded project and select "Edit
ProjectName.csproj"
Locate the <TargetPlatformVersion> and <TargetPlatformMinVersion>
items in the first <PropertyGroup>.
Change the <TargetPlatformMinVersion> value to 10.0.10166.0.
Now Save and Close the file.
Right click on the project again and select "Reload Project"
Rebuild the project and deploy to device.
When I tried to deploy my app in Release mode to Windows Phone 10 I got the following error:
Error : DEP0001 : Unexpected Error: Element not found. (Exception from HRESULT: 0x80070490)
I tried a few things but what ended up working was quite simple: I built and ran the Debug mode of my app. Then without uninstalling the app I switched the configuration to Release and built and ran it on the phone and then it worked!
Whoever ends here because they are getting
Error : DEP0001 : Unexpected Error: Element not found. (Exception from HRESULT: 0x80070490)
after trying to deploy a UWP app (but deploying on emulators work) and the Windows Phone ip over USB Transport service is started, first and foremost try reseting the phone to fabric settings. It worked for me and some others in this thread, so my advice is to start with this before spending lots of hours chasing ghosts.
I tried it with Visual Studio 2015 Update 2.

Windows Phone 8.1 HubApp + HtmlAgilityPack

I know that using HAP in windows phone apps is very problematic, but I very need to. So the problem is that when I add System.Xml.XPath from silverlight 5 or 4 I get "Xaml Internal Error error WMC9999". It's got to be noticed that the version of HAP is 1.4.6 but not 1.4.9 (tha latest one), because it cannot be installed from NuGet (just doesn't add reference) and I've found no links to download it manually.
In old windows phone 8 silverlight app everything worked great.
Please, help.
Use the HtmlAgilityPack-PCL nuget package with Windows Phone 8.1 XAML apps, it works fine with no need to add any references manually.

Error when set project in release mode - Windows Phone 8.1

Am porting my Windows Phone 8 app to Windows Phone 8.1 and everything is working fine in debug mode. But when I set in release mode and while building the application, I get the error,
The type of namespace "FlickGestureEventArgs" could not be found
The type of namespace "ShakeGestureEventArgs" could not be found
How to overcome this? I couldn't launch the app certification kit when in debug mode.
Got solution for my own question and here is my answer.
First I re-installed the WP toolkit from nuget using the command
Install-Package WPtoolkit
So that I can able to solve FlickGestureEventArgs. And similarly I thought this will be solution to my another problem ShakeGestureEventArgs. Started searching for the new ShakeGesture.dll and find that in below link.
ShakeGesture.dll
Now my problem is solved. If you are facing the same issues, just re install the packages which shows error and you can able to solve it.

Marmalade: error LNK1181: cannot open input file 'python.lib

I'm trying to build Marmalade project for Windows Phone 8 in Visual Studio Ultimate 2012 but receive following error:
error LNK1181: cannot open input file 'python.lib'
Seems that it happens because of wrong path to project's additional library directories. Currently it's c:\users\*user_name_omitted*\appdata\roaming\marmalade\packages\6.3.0\python_2.6.4\lib\wp8\x86
But in fact there is no wp8 folder. As I understand this foulder should be created automatically...
I have Marmalade evaluation license.
How can i get rid ot this error?
Two suggestions:
I've not got a working version to hand, but the bundled version of python with marmalade is (IIRC) 2.5.x, so the reference to 2.6.4 looks odd. I wonder if when you ran s3eConfig it was running a different version and got confused? More as like it should have downloaded some extra stuff and has not.
It might be worth uninstalling marmalade and then re-installing. There are reports of people not having a full installation following the install.