Install Google Chrome Canary on Android/IPhone - html

I am working on HTML 5 Web Audio Input project. I want to test the project in android/Iphone but I researched that it only works in Google Chrome Canary. I am unable to find canary on Play Store/App Store. Can anybody give me the link?

Chrome Canary (Unstable) is now available for Android on Google Play.
Unfortunately, it is not available on the iOS App Store yet. However, you can use Device Mode in Chrome (including Canary) to emulate browsing on an iPhone.

Searching Play Store for 'Chrome' should return results for all three Chrome channels. Please note that unlike desktop, the Canary channel is called 'DEV' and uses an icon similar to the stable version.

Related

video.captureStream not supported chrome 54

When i try to run example code from: https://webrtc.github.io/samples/src/content/capture/video-pc/
on Google chrome Version 54.0.2840.90 (64-bit) on Linux Mint, it's not working. Firefox works fine.
What's the problem?
I noticed the same issue and it seems like you have to enable "Experimental Web Platform features" in Chrome in order for the demo to work.
Go to chrome://flags
search for "Experimental Web Platform features"
Enable and relaunch.
Unfortunately it still doesn't work properly, at least when loading the page initially. If I drag the player location though, it seems to work.

How to enable WebVR on Google Chrome?

I am trying to create a WebVR scene. For this task, I want to enable WebVR on Google Chrome. My OS is Windows 8.
I open flags using chrome://flags/. WebVR is not there. How can I enable it?
Official channels of Google Chrome do not support WebVR. (now they do, see below)
There is an unofficial build of chrome that does. FYI Firefox Nightly also supports WebVR in their official and current release, as does Samsung Internet Beta for GearVR (the latter after some configuration).
UPDATE: Chrome Android now works with WebVR if you enable chrome://flags/#enable-webvr. See this manual on how to enable WebVR on different browsers.
You can install Google Chrome extension for WebVR debugging
It can really help to debug your VR application.
You will be able change the position of the virtual device in the environment, to see the change of camera position.
Also, it is possible to emulate the HTC Vive controllers.
Alternative is to use WebVR polyfill
It adds WebVR-API to your browser.
Currently you can test your sample webVR code on the following browsers :
Google Chromium
Firefox Nightly
Samsung browser for webVR
Google Chrome version 54.0 onwards was expected to support webVR, but it seems we have to wait a little more.
If you are not very comfortable with ThreeJS library for VR projects, you should try aframe framework ( check http://aframe.io ). Here you will focus only on the VR code flow and all other graphics related overheads (camera, rendering etc) will be taken care by aframe itself.
Do you still need this special Chromium build?
In latest Chrome #58 it seems the feature is available within chrome://flags now
WebVR Mac, Windows, Linux, Chrome OS, Android Enabling this option
allows web applications to access experimental Virtual Reality APIs.
#enable-webvr
Didnt try it out yet though (dont want to break my productive browser)
Greetz

How to use my PC Chrome as a mobile chrome permanently?

I use the Chrome in my laptop with Windows 7 OS, and the Chrome on Windows provides a Device Mode(shortcut is F12) so that it can simulate a specific mobile device to get and display a Web page in a Chrome tab as follow.
However, such Device Mode is only limited on a single Chrome tab, so when you close the tab and open a new one, the new tab get and show the web page as normal, not as in the Device Mode.
So my question is How to set the Device Mode permanently, and when I open a new tab in the Chrome, it runs on Device Mode by default. Is there any method or plug-in can help me to achieve it?
I believe that this is not applicable as Google created that mode for inspection purposes only not for navigating or viewing.
So you will need a smartphone simulator like the one which is provided by Android SDK or the IOS simulator which comes with XCODE on mac, or you can use a real smartphone of course, and you can inspect on it via your PC using ADOBE Edge Inspect extension on chrome.
Chrome inspector mode is designed with testing in mind, and isn't intended for regular browser use. You might try a device simulator tool, like what's included in Xcode or Eclipse IDE.
Hope this helps.
I think this is something what you are looking for
Google chrome plugin
You can open devtool automatically with chrome switches, so i suppose that you can reach your goal with the correct one... our only problem is that chrome's switches are thousands... that's the documentation, good reading :D (unofficial documentation here)

How to make Google Chrome Frame support ActiveX plugin?

My customers still use Windows XP as their OS on which the newest version of IE is version 8. IE 8 does not support most of HTML5 features which are used in my software.
So I want to use Google Chrome Frame to solve this problem.
On the other hand my software also need to embed an ActiveX plugin to render sense which might not be supported by Google Chrome Frame. I know a extension named ActiveX for Chrome can make chrome support ActiveX plugins. I tested in the original google chrome, it works. But I do not know how to install ActiveX for Chrome extension to Google Chrome Frame.
Any reply will be thankful.
ActiveX for Chrome
Google Chrome Frame
After google some web pages, I found the answer.
Enter gcf:about:version in IE.
right click the menu.
select review element menu item.
click the system icon of the popup window.
click new windows menu item.
Then you got a chrome window. Install the ActiveX for Chrome.

Chrome browser versus Chrome on Google TV

Is Chrome on Google TV different than Chrome that I use on my desktop?
If yes, what is the difference?
I ask this question since I noticed that my yahoo page loads differently on my Chrome desktop than Chrome on Google TV.
Thank you for your help.
Yves
Is the Google TV browser different than the one on my personal computer?
Can I access the same content?
The browser on Google TV is basically the Linux version of Google Chrome 11. While the user > interface is modified slightly for the TV form factor, most of the rendering and web
platform capabilities are consistent with desktop versions of Google Chrome and you will
receive the latest updates automatically.
From here:
https://developers.google.com/tv/faq#browserdifference
Found by searching:
https://www.google.com/search?q=chrome+google+tv+vs+chrome+desktop