When I type in the Sublime Repl console (Python) and hit return to run the command I am getting super annoying autocomplete taking over and changing the command.
How do I turn this off in the SublimeRepl console?
Thanks
Look for, and edit, the following in the SublimeRepl .sublime-settings file. Preferably, add the "auto_complete": false to your SublimeRepl user settings.
"repl_view_settings": {
"translate_tabs_to_spaces": false,
"auto_indent": true,
"smart_indent": true,
"spell_check": false,
"indent_subsequent_lines": false,
"detect_indentation": false,
"auto_complete": true,
"line_numbers": true,
"gutter": true
},
I don't know if this is an exact answer to your question, but it might help - and it showed up in my search results for disabling auto complete in Sublime Text. There are more options you can change besides just "auto_complete"; for instance, I found this:
// Automatically close HTML and XML tags when </ is entered.
"auto_close_tags": true,
Also, check your installed packages for anything that will auto complete.
Related
This is the code I have:
import pygame
pygame.init()
I'm very confused because if I try to run the file, then there seems to be no issue, but pylint says the following:
E1101:Module 'pygame' has no 'init' member
I have searched thoroughly for a solution to this "error". In every relevant case I found, the solution was to make sure that I have not made another file or folder with the name "pygame", because in that case, I would just be importing my own file or folder.
However, I have not made a folder or file with a name even close to "pygame", so I don't know what the problem is.
As said earlier, it seems like I'm able to run the file without any issues and having errors like this confuses me in my learning process.
I write code in Visual Studio Code, I'm using python 3.6, I'm using pygame 1.9.3 and have updated my pylint. Any help would be appreciated.
Summarizing all answers.
This is a security measure to not load non-default C extensions.
You can white-list specific extension(s).
Open user settings and add the following between {}:
"python.linting.pylintArgs": [
"--extension-pkg-whitelist=extensionname" // comma separated
]
You can allow to "unsafe load" all extensions.
Open user settings and add the following between {}:
"python.linting.pylintArgs": [
"--unsafe-load-any-extension=y"
]
If you have VS code, go in your .vscode folder > settings.json or search for python.linting.mypyArgs Under user settings tab paste inbetween curly braces
"python.linting.pylintArgs": [
"--extension-pkg-whitelist=lxml" // The extension is "lxml" not "1xml"
]
I no longer see the pyinit error.
I had the same issue when I started using Visual Studio Code with Python. It has nothing to do with having another pygame.py or not installing it properly. It has to do with the fact that Visual Studio Code takes your code literally, and since you cannot import pygame.init(), it thinks that it isn't a correct module.
To fix this, open up settings.json (go into your settings, and click the {} icon) and paste
"python.linting.pylintArgs": [
"--extension-pkg-whitelist=pygame"
]
to it.
I had the same issue with one of my modules. This is what I did to resolve the problem. (I'm using visual studio on windows 10)
Press CTRL+SHIFT+P in visual studio
Choose "Preferences: Open Settings (JSON)"
Add "python.linting.pylintArgs": ["--generate-members"] below one of the lines (put a comma if necessary)
Save the .json file (CTRL+S)
For me, the code looks like this :
{
"breadcrumbs.enabled": false,
"editor.minimap.enabled": false,
"python.pythonPath": "C:\\Users\\xxx\\Anaconda3",
"terminal.integrated.rendererType": "dom",
"window.menuBarVisibility": "default",
"workbench.activityBar.visible": false,
"workbench.statusBar.visible": true,
"python.linting.pylintArgs": ["--generate-members"], //line to add
"[json]": {
}
}
Hope it helps.
Credit to #Alamnoor on github
This answer includes the answer to your question. In short it explains:
Pylint imports modules to effectively identify valid methods and attributes. It was decided that importing c extensions that are not part of the python stdlib is a security risk and could introduce malicious code.
and as a solution it mentions, among others:
Disable safety using the .pylintrc setting unsafe-load-any-extensions=yes.
See here for more information about pylint.rc. Quickest method is to just create the file .pylintrc in your project directory or your home directory.
I found adding this in settings.json() solves the problem.
"python.linting.pylintArgs":[
"--extension-pkg-whitelist=pygame",
"--erros-only"
]
I find an answer and it really works for me.
See the accepted answer and change it to extension-pkg-whitelist=lxml
pylint 1.4 reports E1101(no-member) on all C extensions
I recommend going to the view tab, clicking command palette and searching preferences: open settings.json. Then add a comma on the last line of code.Below that paste this:
"python.linting.pylintArgs": [
"--extension-pkg-whitelist=extensionname" // comma separated
]
Then save your document (ctrl + s).
Check if you have a python file named pygame.py created by you in your directory. If you do, then the import pygame line is importing your own file instead of the real Pygame module. Since you don't have an init() function in that file, you're seeing this particular error message.
I found a solution, modifying the most voted answer:
"python.linting.pylintArgs": [
"--extension-pkg-whitelist=pygame"
]
Replaced the "lxml" with "pygame".
Disable Pylint
1.Press ctrl + shift + p
2.Then type Disable Pylint
If you are using vscode then you can go to settings:
python.linting.pylintEnabled = False
It will fix the problem. If you aren't using vscode then you can go the command prompt and manually uninstall pylint with the command
pip uninstall pylint.
Whenever I open chrome, I want:
All my previous pages are there
Another page, with a custom URL, is there. (With the possibility of me setting it to be chrome://newtab.)
Is this possible?
Is there a way that on open specific set of pages, I can add previous pages?
I have tried looking. The closest thing I could find was this. This is not exactly what I wanted.
I would like a simple and easy way of doing this. (I don't mind extensions but I couldn't find any.)
I want this to be done without any input from me every time. So no CtrlShiftT please.
Thank you in advance.
If you need to automate Chrome GUI, it's possible using pywinauto. My student wrote an example dragging file from explorer.exe to Google Disk opened in Chrome. There are some tricks used here.
test_explorer_google_drive.py
Chrome requires command line parameter --force-renderer-accessibility to enable MS UI Automation support in Chrome. So if you're starting Chrome it should work for you. If you're trying to connect to existing Chrome window this might be a problem.
Need to use backend='uia' explicitly for pywinauto.Application object. See the Getting Started Guide for more details, core concept and other useful things.
The relevant part of the mentioned script:
from pywinauto import Application
chrome_dir = r'"C:\\Program Files (x86)\\Google\\Chrome\\Application\\chrome.exe"'
# start Chrome
chrome = Application(backend='uia')
chrome.start(chrome_dir + ' --force-renderer-accessibility --incognito --start-maximized <URL>')
# wait while page is loading (up to 10 sec.)
chrome['<Tab caption>'].child_window(title_re='Reload.*', control_type='Button').wait('visible', timeout=10)
the details of this may depend on your operating system but on windows I can access a "master_preferences" file in C: > Program Files > Google > Chrome > application.
the contents of the file looks like:
{
"homepage": "http://www.google.com/",
"homepage_is_newtabpage": false,
"distribution": {
"suppress_first_run_bubble": false,
"import_search_engine": false,
"import_history": false,
"do_not_launch_chrome": true,
"make_chrome_default": false,
"verbose_logging": false,
"ping_delay": -60
},
"sync_promo": {
"show_on_first_run_allowed": false
},
"session": {
"restore_on_startup": 4,
"startup_urls": ["http://www.google.com/"]
},
"first_run_tabs": ["http://www.google.com/", "http://welcome_page"]
}
You can see there are settings for restore_on_startup
and startup_urls under the "session" heading
try editing those settings so the look like this:
"restore_on_startup": 2,
"startup_urls": ["http://www.google.com/", "http://www.theurlyouwant.com"]
You may not be able to configure these settings on your work or school computer as it requires administrator privileges. And also if you're not familiar with JSON pay especial close attention to the syntax (commas, quotation marks etc) I've used in my examples.
I don't know if this will help, it's certainly not as technical a response as everyone else, but I use the OneTab Chrome extension to do some of the stuff you're talking about.
I have a handful of pages saved to it, and I click the Restore All button and they all load in. You can save groups of tabs, and lock those groups so they're not easily deleted on accident, and name groups of saved tabs as well. I think it's pretty helpful, but it might not be exactly what you need/are looking for. Hope it helps though!
I press ⌥ + ⇧ + F in Visual Studio Code for macOS, the shortcut to Format Document, to format a file called foo.rb or foo.html.erb.
Instead of formatting the document it prints out this letter: Ï
How do I get it to format the document?
You can set format associations in VSCode, so .erb files would be treated like .html.
Go to File->Preferences->Settings->Click ... in top right corner->Open settings.json
Then add this piece of code to your settings.json
"files.associations": {
"*.html.erb": "html"
}
This is how I solved this problem. It will remove some of the code highlights but will autoformat HTML templates like an HTML document.
You're going to need all of these settings in VS Code's settings.json file:
"ruby.rubocop.onSave": true,
"editor.formatOnSaveTimeout": 5000,
"editor.formatOnSave": true,
"files.associations": {
"*.erb": "erb"
},
Save the settings file. Install the "ruby-rubocop" and "ERB Formatter/Beautify" extensions on VS Code. Follow the documentation on both of those extensions to install their gem dependencies. Restart VS Code.
Format-on-save functionality will only trigger if the file is actually saved (which only happens if you change the file). Saving a file that has no changes will not trigger format-on-save.
If you're using prettier to format your html/css/js files, it is worth trying prettier-erb-plugin. Just add to your .prettierrc:
"plugins": ["#prettier/plugin-ruby", "prettier-plugin-erb"]
Or install it with yarn:
yarn add -D prettier #prettier/plugin-ruby prettier-plugin-erb
And make sure that VSCode uses local version of prettier from node_modules (or, you probably can install these plugins globally as well). Prettier VSCode plugin usually declared itself as default formatter, but just in case, make sure that in your settings.json is NOT written something like:
"[erb]": {
"editor.defaultFormatter": "aliariff.vscode-erb-beautify"
},
You can use Rufo to format your Ruby code. It is an opinionated formatter (like Prettier is for JS, if you are familiar with it).
You can use the vscode-rufo extension to integrate it with VSCode.
Update the settings.json of Visual Studio code:
File -> Preferences -> Settings -> Extensions -> Scroll down and find "Edit in settings.json"
Or in these paths in your OS
Windows %APPDATA%\Code\User\settings.json
macOS $HOME/Library/Application Support/Code/User/settings.json
Linux $HOME/.config/Code/User/settings.json
From Visual Studio Code Ruby extension documentation they recommend to use as an initial configuration:
"ruby.useBundler": true, //run non-lint commands with bundle exec
"ruby.useLanguageServer": true, // use the internal language server (see below)
"ruby.lint": {
"rubocop": {
"useBundler": true // enable rubocop via bundler
},
"reek": {
"useBundler": true // enable reek via bundler
}
},
"ruby.format": "rubocop" // use rubocop for formatting
Look at the linting documentation too for further improvements. Plus as mentioned previously, you can add that .erb should be treated as .html:
"files.associations": {
"*.html.erb": "html"
}
If you have no code formatting
That is, when you hit shift + option + F to format your code, vscode says something like:
install a formatter by clicking on the 'Extensions' tab on the left hand side of vscode, searching for 'ERB Formatter/Beautify' (by Ali Ariff), and installing it.
Run gem install htmlbeautifier
Press shift + command + P and search for
Preferences: Open Settings (JSON)
It should open a file that has a your JSON settings in it; something like this:
{
"window.zoomLevel": 1,
"editor.inlineSuggest.enabled": true
}
Add this to the settings.json file you opened in the previous step
"files.associations": {
"*.html.erb": "erb"
}
Your finished file might look like this:
{
"window.zoomLevel": 1,
"editor.inlineSuggest.enabled": true,
"files.associations": {
"*.html.erb": "erb"
}
}
Close and reopen vscode and it should now let you format with shift + option + F
If you have no syntax highlighting for erb files
The extension called 'ruby' will solve that.
Click on the 'Extensions' tab on the right hand side of vscode.
type in ruby
Install the ruby extension by Peng Lv
You may need to restart vscode
All done!
Reference
More info in this video
Nowadays (March 2019) I think prettier with prettier-ruby are the best options: it can handle Ruby, ERB (as HTML), JS, and many many more.
prettier script.rb # will show you the formatted script
prettier --write script.rb # will overwrite the file with the formatted script
You can use the Prettier VS Code plugin to do that automatically: https://marketplace.visualstudio.com/items?itemName=esbenp.prettier-vscode
https://github.com/prettier/plugin-ruby
gem install htmlbeautifier
through the search functionality provided in the editor with Ctrl +Shift+ P (or Command + Shift + P on Mac), and then searching for format document.
I use the rubocop instead of rufo.
At the beginning, I used rufo. However, I met the issue
{
boo: {
a: 1,
b: 2,
c: 3
}
}
it always format it for me as
{
boo: {
a: 1,
b: 2,
c: 3,
},
}
add two ,, behind c: 3 and boo: {}. It is that makes my rubocop fail always.
As for, I use the rubocop in the project. Why not use it format my codes directly!
If you are interested, you can do as the following:
install the plugin VSCode ruby and then add the following snippets in the the settings.json
"ruby.format": "rubocop",
"ruby.intellisense": "rubyLocate",
"ruby.useBundler": true,
"ruby.lint": {
"rubocop": {
"useBundler": true
}
},
save it. It works~~(I wish you)
It is now possible to:
Install ruby-rubocop in VS Code
Go to File -> Preferences -> Settings
Search for Editor: Default Formatter and select "misogi.ruby-rubocop"
Go to File -> Preferences -> Keyboard Shortcuts
Search for Ruby: autocorrect by rubocop. There you have the shortcut to run rubocop in order to automatic format your ruby code following your rubocop settings.
You may also right click in your ruby file and you will find the "Format Document" option, which triggers "Ruby: autocorrect by rubocop" once ruby-rubocop is installed.
To format your ruby files, you don't need any extra plugin, you can just map some keys to do "editor.action.reindentLines"
If you use vscode-vim plugin, you can add this to your settings:
"vim.normalModeKeyBindingsNonRecursive": [
{
"before": ["=", "="],
"commands": ["editor.action.reindentlines"]
}
],
Then in normal vim mode, == will reformat your file.
I am using the SFTP sublime package from wbond.net to upload files directly to the server upon save. This works fine.
The issue is I have to go into the CSS file and save it for it to be uploaded (i.e. the SASS file that I edit is uploaded upon save, but the CSS - even though it has been changed - needs to be saved for it to be uploaded)
The options don't seem to allow this to happen, They are:
"save_before_upload": true,
"upload_on_save": true,
"sync_down_on_open": false,
"sync_skip_deletes": false,
"sync_same_age": true,
"confirm_downloads": false,
"confirm_sync": true,
"confirm_overwrite_newer": false,
Any suggestions?
Open the css output file in sublime, press "cmd+shift+p" (Mac), "ctrl+shift+p" (windows) search for SFTP and select "SFTP: Monitor File", then the css will be uploaded as soon as it is compile
I want to split window in sublime text editor.
{
"keys": ["sp"],
# I don't know how to call split window command. Please help!
"command": "split_window_horizontaly",
"context": [
{"key": "setting.command_mode","operand": false},
{"key": "setting.is_widget","operand": false}
]
},
Do you have any idea? Thanks in advance.
So the keys are a list of keys. So for the above key combination you would want something like ["s", "p"]. To manually do the splits, you would have to call the set_layout command with the appropriate arguments. You can see the commands that run when you use the menu by opening the console and entering sublime.log_commands(True).
With that being said, doing it yourself can be more trouble than it's worth. Take a look at the Origami plugin and the Vintage-Origami plugin. The Origami plugin gives some better pane management commands. The Vintage-Origami plugin creates keybindings that can be used in vintage mode. If you don't like those bindings, you can use it as a guide to create bindings that you do like.
Hope that helps.