I allreday read a lot of helpful stuff in that forum. Now it's my first time I ask for specific help.
I'm pretty new to Flash and have a problem I struggle for more then a week now. The most efficient and elegant way for my problem is to put a StageWebView-Call into an as-File.
That would be the plan:
In my flash-File: Show a PDF document "xyz" and put it on the stage.
I alreday tried it with Switch-Case - But then I have trouble to get rid of the PDF's.
That was my Idea:
First the new as-File...
package {
import flash.display.MovieClip;
import flash.media.StageWebView;
import flash.geom.Rectangle;
import flash.filesystem.File;
import flash.display.Sprite;
import flash.display.Stage;
public class mypdf {
public var MyWebView:StageWebView
public var file:String
public var pdf:File
public function mypdf(ActFile:String) {
MyWebView = new StageWebView();
file = ActualFile; //MARKING #1
pdf = File.applicationDirectory.resolvePath(file);
MyWebView.stage = stage; //MARKING #2
MyWebView.viewPort = new Rectangle (200, 200, 400, 400);
MyWebView.loadURL(pdf.nativePath);
}
}
}
Than I want to call that in my flash-File...
stop();
var mynewpdf:mypdf = new mypdf("test.pdf");
Two erros are shown:
1120: Access of undefined property error ActualFile (at Marking #1)
1120: Access of undefined property error Stage (at Marking #2)
With a lot more work I could avoid the first error by defining a lot of different as-Scripts for each pdf.
My main problem is the second error.
It would be really nice if someone had any good ideas.
Bye,
Stephan
The second error means that you need to pass the stage to the web view. Either pass it to mypdf class as parameter, or make mypdf DisplayObject (extend Sprite for example) and add it to stage.
I'm not sure this will solve your issue anyways - I think StageWebView can simply display html. The PDF is displayed in your browser because an external plugin for that is launched.
In AIR the situation seems different: http://sujitreddyg.wordpress.com/2008/01/04/rendering-pdf-content-in-adobe-air-application/
StageWebView is wont support for nativePath, instead of using this, you can try with pdf.url. And StageWebView also having support for open .pdf files.
public function mypdf(ActFile:String) {
MyWebView = new StageWebView();
file = ActualFile; //MARKING #1
pdf = File.applicationDirectory.resolvePath(file);
MyWebView.stage = stage; //MARKING #2
MyWebView.viewPort = new Rectangle (200, 200, 400, 400);
addChild( MyWebView );
MyWebView.loadURL(pdf.url);
}
Because, StageWebView will support file:/// format, but in nativePath we got C://.., so, this will help you. Or
Simply convert your StageWebView to Display object, and then added it to your container by using addElement().
You can convert it by,
var _view:SpriteVisualElement = new SpriteVisualElement();
_view.addChild( MyWebView);
this.addElement( view );
To test by, simply call this method in added_to_stage method to test if stage is having or not. This error will come if stage is not setted means also.
Related
I have only recently started to learn ActionScript 3.0 I was practising in Flash and i ran into this problem:
Scene 1, Layer 'Layer 1', Frame 1, Line13 1119: Access of possibly undefined property dosomething through a reference with static type flash.net:SharedObject.
What i am tring to do is use the SharedObject.send method to send a message obviously. I have edited some server side code in my main.asc file. And i am trying to pass in the doSomething function but i get that compile error.
Any advice would be appreciated for a novice like myself.
The code is below:
import flash.net.NetConnection;
import flash.net.SharedObject;
var nc:NetConnection = new NetConnection();
nc.connect("rtmp:/exampletest/");
var so:SharedObject = SharedObject.getRemote("foo", nc.uri, true);
so.connect(nc);
so.dosomething = new function(str) {
If you want to pass a function between SWFs, attach the function to the .data member of the SharedObject returned by SharedObject.getLocal/Remote, not the SharedObject itself.
So:
so.data.doSomething = yourFunction
...should work. I'm not exactly sure what you're trying to achieve, does this sound like a solution?
Greatings!
I have yet another question concerning the loading of a .swf inside a existing one.
In my game. I have a introduction screen in which I load another .swf (which is a movie).
This all works fine and the URLRequest is this:
request = new URLRequest("Movie.swf");
As I said, this works fine. However when I copy my game.swf and movie.swf to a USB stick.
(I put them in the same directory to prevent other issues).
It doesn't seem to find the movie.swf.
Now I know that it has to do with the path given in the URLRequest and/or the publish settings. But I do not know how to make this so that it searches in the same directory
as the game.swf is in.
I hope you guys have an answer for this issue.
Thanks in advance,
Matti.
Matti, I believe Lukasz's comment is correct about it being a security error.
You can avoid this security error by embedding Movie.swf instead of using a Loader. If you do this, then at compile-time the Movie.swf needs to sit next to the Game.as file, and it will be included in the Game.swf (no need to deliver both files, just Game.swf).
The syntax is:
package
{
import flash.display.Sprite;
public class Game extends Sprite
{
[Embed(source="MyMovie.swf")]
private var myMovieClass:Class;
private var myMovie:DisplayObject;
public function Game():void
{
myMovie = new myMovieClass();
// Technically myMovie is now a Loader, and once
// it's loaded, it'll have .content that's a
// MovieClipLoaderAsset, and .content.getChildAt(0)
// will be your MyMovie.swf main timeline.
}
}
}
Alternately, if you embed it as mimeType="application/octet-stream", you can get the bytes of the SWF and use it in your existing Loader's .loadBytes() method:
package
{
import flash.display.Sprite;
import flash.utils.ByteArray;
public class Game extends Sprite
{
[Embed(source="MyMovie.swf", mimeType="application/octet-stream")]
private var movieBytes:Class;
private var myMovie:DisplayObject;
public function Game():void
{
// Treat this loader the same as your current loader,
// but don't call .load(url), call loadbytes():
var l:Loader = new Loader();
l.loadBytes(new movieBytes() as ByteArray);
}
}
}
ive been given some work to do but i cant seem to understand why its not working..
I think im using a wrong approach,
Im trying to load a picture and a movieclip on the same stage..
Though ive managed to display a picture, but when i try to display a MovieClip.. There arent errors though when i run i get the following:
TypeError: Error #1034: Type Coercion failed: cannot convert LoadingFiles_MovingStars1#2aba161 to flash.display.Bitmap. at LoadingFiles()[C:\Users\user\Adobe Flash Builder 4.5\LoadingFiles\src\LoadingFiles.as:28
Here is the code,
package
{
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.MovieClip;
import flash.display.StageScaleMode;
[SWF(width = "800", height = "600", frameRate = "30", backgroundColor="#FFFF00")]
public class LoadingFiles extends Sprite
{
[Embed(source="/../assets/Head.jpg")]
protected var MovingStars:Class;
[Embed(source="/../assets/water1.mp4", mimeType = "application/octet-stream")]
public var MovingStars1:Class;
public function LoadingFiles()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
// swf
var myStars:Bitmap = new MovingStars();
var myPic:Bitmap = new MovingStars1(); //
var yourPic:MovieClip = new MovingStars1();
myStars.x = (stage.stageWidth-myStars.width)/2;
myStars.y = (stage.stageHeight-myStars.height)/2;
addChild(myPic as MovieClip);
addChild(yourPic);
addChild(myStars);
}
}
}
Now ive written that code, but it doesnt work..
Im really stressing because im falling behind by a bit in class..
Help would greatly appreciated.
Thank you.
You're trying to instantiate an embedded .mp4 file as a Bitmap or a MovieClip. That's not possible, you need to create a video player or use an already existing videoplayer component.
Here's a more in-depth answer on that:
How to make an AS3 Flash video player?
When you embedded image
[Embed(source="/../assets/Head.jpg")]
protected var MovingStars:Class;
Your MovingStars is BitmapAsset class. This is class included in Flex SDK. So you need preload Flex SDK rsl's. Or configure Flex SDK libraries linking as merge in to code.
What IDE are you using?
I am trying to create a web application with multiple scenes, the error appears when I try to access the next scene with a button I created that contains multiple EventListeners for animation purposes.
The Button did bring me to the next scene, but the error still occurs. After tracing and debugging, the error seems to occur at the Mouse_Out event.
I am still very new to AS3, so can someone please explain to me where my code went wrong and if possible, correct the error for me or is there a better way of writting the code? Thanks in advance.
The Error Involved:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at fl.transitions::Tween/setPosition()
at fl.transitions::Tween/set position()
at fl.transitions::Tween()
at Portfolio_fla::MainTimeline/about_btnOut()
My Code:
import flash.events.MouseEvent;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
about_btn.buttonMode = true;
about_btn.mouseChildren = false;
about_btn.alpha = 0.3;
about_btn.addEventListener(MouseEvent.MOUSE_OVER, about_btnOver);
function about_btnOver(event:MouseEvent):void
{
var AboutAlphaOver:Tween = new Tween(about_btn,"alpha",Regular.easeIn,0.3,1,0.1,true);
}
about_btn.addEventListener(MouseEvent.MOUSE_OUT, about_btnOut);
function about_btnOut(event:MouseEvent):void
{
var AboutAlphaOut:Tween = new Tween(about_btn,"alpha",Regular.easeIn,1,0.3,0.1,true);
}
about_btn.addEventListener(MouseEvent.CLICK, about_btnClick);
function about_btnClick(event:MouseEvent):void
{
gotoAndPlay(1,"About");
}
Try to change your Tween code:
var AboutAlphaOut:Tween = new Tween(about_btn,"alpha",Regular.easeIn,1,0.3,0.1,true);
To:
var AboutAlphaOut:Tween = new Tween(event.currentTarget,"alpha",Regular.easeIn,1,0.3,0.1,true);
I'm not sure if it will work (I'm not too familiar with Flash IDE), but I think it's possible that you are getting error because other scene doesn't have a reference to a button. With event.currentTarget, you will search for reference in the event, so it should find it in any case.
BTW: You shouldn't name your variables starting by capital letter. That way you will more easily distinguish objects from classes.
I'm using Loader::load() successfully to load swfs into my main swf and then I add them as a child of a Sprite. When other events occur I want to remove the swfs as needed. I have looked at unload() and at removeChildAt() without success.
I only added the addChild() call to try to pin down the loaded instance so I could remove it. The loading works fine without the addChild();
I have also tried publishing to player v.10 and using myLoader.unloadAndStop(); but this has no effect either;
The following demo code shows my problem. I see one child added and one removed but intro.swf is still playing away.
import flash.display.Loader;
import flash.display.Sprite;
import flash.display.LoaderInfo;
import flash.net.URLRequest;
var myLoader:Loader = new Loader();
var holderMC:Sprite = new Sprite();
var myRequest:URLRequest = new URLRequest('intro.swf');
myLoader.load(myRequest);
holderMC.addChild(myLoader);
trace("initial:"+holderMC.numChildren); // traces initial:1
while(holderMC.numChildren > 0) {
holderMC.removeChildAt(0);
trace("now there are:"+holderMC.numChildren); // traces now there are :0
}
myLoader.unload();
// Edit- also tried:
myLoader.unloadAndStop();
myLoader = null;
Any thoughts?
You definitely have something else going on here. First, how are you seeing the "intro.swf"? You are creating holderMC, and adding the loaded swf as a child, but when are you adding holderMC to the display list?
The proper way to remove a movie from the view would be:
holderMC.removeChild(myLoader);
In order to let the content of holderMC to be flagged for garbage collection you need to set it to null. So,
holderMC.removeChild(myLoader);
myLoader.unload(); // this will set the content (the movie itself) to null.
myLoader = null; // npw the loader can be garbage collected too
If you are doing a removeChild and it is still showing, then you will need to post more code to show where the problem really is.