Gmaps4rails map showing broken controls - google-maps

I followed the apneadiving / Google-Maps-for-Rails instructions to add a Google Map to my Rails 4 Bootstrap project. I first created an empty scaffold project just like in the tutorial video and everything worked great. Then I added a Google Map to my Bootstrap project and the controls on the map are rendered incorrectly. I can still zoom in and out but I have to guess where to click as the zoom controls are all messed up and in an incorrect place.
Also, I noticed every time I refresh the page the marker shows up in a slightly different place (by a few houses - sometimes on the next street over).

For the css issue, its due to bootstrap, check the wiki: https://github.com/apneadiving/Google-Maps-for-Rails/wiki/Twitter-bootstrap-%26-Foundation
For the jumping markers, use version 2.1.2

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Flutter - Displaying Admob Adverts and Google Maps on the same screen

I have a flutter app utilising firebase_admob and google_maps_flutter.
These two packages do not seem to be able to coexist on the same screen.
My app displays an application wide Advert that sits underneath the Bottom Navigation bar and persists when different screens / widgets are displayed.
When the Google Map tab is selected, the advert disappears leaving blank space. It automatically reappears when you switch from the map tab. Although this is not a major problem it does look a bit dodgey!
I originally used the admob_flutter package but instead of closing the advert when the map screen was selected, the graphics for the entire app became corrupt, replacing images with black squares and rendering strange artefacts everywhere.
I was wondering if anyone had come across this issue and what they did to work around it.
I am currently on the master channel of flutter as this seems to have resolved some other issues I had with maps crashing the app entirely.
Thanks in advance.

Chrome Timeline does not show all calls on a flame chart

While using Google Chrome Timeline feature I have noticed a strange thing. On my PC in a workplace flame chart is very flat, showing only 1-2 function calls deep. My first thought was: "Well, that is the way this thing works". But when I opened the same webapp from home and a flame chart was much taller, showing all function calls.
Both browsers are in the same version (51.0.2704.84 m - latest at the moment). All settings in DevTools are same.
Flame chart from computer at work:
Flame chart from computer at home:
My question is simple: why computer at work does not show full call graph and how can I fix this?
Is everything checked under the Event Log tab (below)? I see that painting and rendering events are not visible in your bottom screenshot.
Looks like a bug on your work computer. It shows no JS frames at all. If it's still reproducible please file it at https://crbug.com
I assume you were recording with JS Profile checkbox marked.

+1 (Google Plus One) in Cordova/Phonegap

I'm building a game in HTML using Cordova/Phonegap (well, specifically https://github.com/MobileChromeApps/mobile-chrome-apps) and I'm looking to add a +1 (google plus one) button for my app's play store page, and have it actually work.
I can currently get it to add the button, and show the current number of +1's, but when you tap it, it tries to open another window then returns the the game, without having added the +1 (I check my +1's page to make sure it wasn't working, but failing to update)
I'm using the web way to add the button, but would prefer a cordova plugin.
Any help is awesome,
Cheers!

Stuck with editing image maps in dreamweaver

Doing a big part of work around html image maps and suddenly I am not able to edit image maps:
- when clicking on an image with map edit tool, it adds the first point, but then focus is lost and 'multiple CSS p-elements' are selected, so I am not able to create any shapes, but adding single points only.
Dreamweaver can only make image maps for images with position:static

How to grab video from google street view Hyperlapse

Google created new project based on javascripts. http://hyperlapse.tllabs.io/
Engine creating timelapse video but not generating it as visible video file.
How to get it? Only save from screen by desktop video grabbers?
Ok, I found a way, but its complex.
fist things first though, it wasn't actually made by Google, but by T+L labs using the Google Maps API and JavaScript.
Now, to the interesting part:
You're right when you say that there is no pre-made way to save the output video, so you have to mess around with the source code (to remove the overlays) before using screen capture.
What you will need:
Google Chrome
Screen capture software
Windows Live movie maker
Steps:
First, create your hyper lapse like you normally would.
Once you are ready to export, open 'inspect element' (in most browsers the default key is 'F12')
A window with lots of text should pop up. drag the edge out to enlarge the window.
Move your mouse down over the coloured text. As you do this, different parts of the page should highlight themselves in blue one at a time.
What you are seeing is an automatic system; when you hover your mouse over the code for an object on the site, the browser highlights it for you!
Move the mouse around until you find the section that highlights the scroll-bar at the bottom of the page.
Click once to select it, then press delete. The scroll-bar should vanish.
Repeat steps 6-7 for all the other things on top of the hyper lapse itself.
You should now have a clear space to record!
Finally, before you record, press 'F11' to maximise the window, removing the navigation bar at the top.
Activate your screen capture and record the hyper lapse through (Note: make sure the mouse cursor is off-screen whilst you capture)
Press 'F11' again to regain the navigation bar, and then 'F5' to refresh the page and get the removed objects back.
Use Windows Live movie maker to edit the capture down to the correct section, then export as a high quality film.
You're done!