cocos2d-x Get data from file (xxx.ccbi) failed - cocos2d-x

Anyone has the same trouble?It happpens when i want to load the ccbi file into the cocos2d-x project.I have debuged it .The resources path is correct.Maybe it's the version problem of cocosbuilde...Any help appreciated.
i just code as below ,here is the code link:
http://www.plungeinteractive.com/blog/2012/12/26/cocosbuilder-and-cocos2d-x-helloworld-example/

May be it's because of version incompatibility between CocosBuilder and CCBReader as you said. If it is check your log for confirmation.
In XCode if we do folder references for new files sometimes it doesn't includes it properly on next Build. Clear and Rebuilding solves this.
One more time properly check Resource is correct path or not.

Related

Cocos-2dx JS can't load scene from JSON file with version 3.10.0.0

I'm using Cocos-2dx JS for a game project. The Cocos version I use is 3.10. To create the GUIs of my game, I used Cocos Studio and then I generate JSON file of said scene using Cocos Studio. However, the generated JSON file version is 3.10.0.0, and when I compile my project, it got the error "JSON is undefined". When I changed the version attribute of the JSON file to 2.1.0.0, the project run without a problem. Anyone has experienced same error can explain why this happens and how to fix it? Thank you very much.
I found a simple solution that works well for me. All you need to do is go to the Cocos Studio project folder and open YourProjectName.cfg. Find two lines that look something like below.
<CreateFrameworkVersion Value="cocos2d-x-3.10.0.0" />
<CurrentFrameworkVersion Value="cocos2d-x-3.10.0.0" />
Modify the value of CreateFrameworkVersion and CurrentFrameworkVersion to "cocos2d-x-2.10". Then, save it. Now, whenever you publish the project, the JSON file version will be 2.10.
Remember you have to close your Cocos Studio project first.

Android Studio Gradle error: Missing project_info object

basically opening this question again because the answer is outdated, as the link now redirects to Firebase:
Gradle fails building with "Missing project_info object"
I want to attach the google-services.json file to my Android Studio project, and every time I try to download it from the developers API from Google, it gives me a json file with a large name that does't correspond to the tutorial's simple "google-services" and renaming it won't work because of this error.
Downloading it creating a new project doesn't seem possible for me now as it the page gives me another error when I click Configure a Project (I already did that before but left the project there without downloading the json file directly from there, which seems to be the problem).
Where can I safely get this file, and should I rename it or? Thanks in advance.
Apparently the solution is just following the link and creating the project with Firebase:
Then create or select a project and fill it with your app data that shoul look like this (the SHA-1 key should be found in your console log when clicking the button in the image:
Then add the lines of code that should be in your build.gradle(app level one and project level one), editing them with notepadd. Finally you need to sync these Gradle files, in Android Studio : File->Sync project with Gradle Files
The tutorial is very self explatanory, but for beginners like me, this could help.

Magento Layoutviewer (Alan Storm) not working after installation

Magento version: 1.9.2.4
I am currently working through this tutorial, and am trying to install the Layoutviewer module.
I following the link on the page to where I could get the layout viewer, and then used the manual install guide on this page to install it.
The module is being detected by magento, and is listed on the Disable Modules Output section (it is enabled).
The directory tree for the module is as follows:
magento1
app
code
local
Magentotutorial
Layoutviewer
I have also made sure that the config file's name and contents are 100% correct.
When I try to use the module (http://127.0.0.1/magento1/helloworld/index/index/?showLayout=page) it doesn't work, and just shows me the screen as it was before.
Is there anything I could be missing, or did I perhaps install the module incorrectly?
edit
I have already found this previous question that is basically identical to mine, but it's very old so I don't want to comment on in - it did not help me solve the problem.
Problem resolved:
I placed the Layoutviewer in the Magentotutorial directory, but it was supposed to be in it's own (Alanstormdotcom) directory.
Both of these solutions worked:
Move the module to the correct directory or
Replace all references to Alanstormdotcom/alanstormdotcom to Magentotutorial/magentotutorial
Found this Googling for the same problem. My problem was that I put Storm's module in /community/Alanstormdotcom/. It won't work from there, it must be in local (/local/Alanstormdotcom/).

How to setup limeJS in a totally offline workspace

I'm trying to setup limeJS, the issue is the Internet connection is a problem. I had closure library, box2d, closure compiler and closure templates downloaded separately as .rar files, but I can't find a guide anywhere to set it up like this, everyone just uses(and with reason!!!) the python bin/lime.py init command to get it working. I managed to figure out(yay!) how to setup box2d and closure library but what about the other two?
My laptop is running 64 bits Windows 7. Any help appreciated
All I need is an advice on directory structure, like where to drop the compiler.jar and soy templates .js files, so that when I run the update/create command it doesn't try to download the compiler or templates like it does right now.
I got it working, after taking a quick look at the lime.py file it told me everything I needed, for example both the SoyJs templates file and the compiler need to be in the /path/to/lime/bin/external folder and for example, the lime.py file was expecting a compiler file named compiler-dateOfLatestCompiler.jar instead of compiler.jar.
In general, If you have LimeJS built up in one machine using Python and all, you can just copy paste the whole package anywhere you want and use it just as ususal.
You don't need network once you have all the files/codes for Lime is downloaded.
Infact, you dont even need python for normal development tasks(Python is required to build your js file once you complete development though)

SignTool error while packaging Windows Store app

During packaging the Windows Store application, I get an unspecified error [APPX1204]:
C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v11.0\AppxPackage\Microsoft.AppXPackage.Targets(1139,9): error APPX1204: Failed to sign 'D:\Projects\VS2012\Stroik\Stroik\AppPackages\Stroik_1.0.0.11_AnyCPU_Test\Stroik_1.0.0.11_AnyCPU.appx'. SignTool Error: An unexpected internal error has occurred.
Build output refers to the part of a file generated by VS2012:
<SignAppxPackage AppxPackageToSign="#(FinalAppxPackageItem)"
CertificateThumbprint="$(PackageCertificateThumbprint)"
CertificateFile="$(PackageCertificateKeyFile)"
HashUri="$(_HashUri)"
EnableSigningChecks="$(EnableSigningChecks)"
>
<Output TaskParameter="ResolvedThumbprint" PropertyName="ResolvedThumbPrint"/>
<Output TaskParameter="AppxPackagePublicKeyFile" PropertyName="AppxPackagePublicKeyFile" />
</SignAppxPackage>
Yesterday packaging proceeded successfully. Today I added aditional logic to my app and changed some data in manifest. Since then I'm reciving presented error. I tried to regenerate Certificate in Packaging menu, delete Store/Temporary Keys (then regenerate), ... much more but nothing helps.
Now I have no idea how to handle it. Furthermore packaging a new project (as it is provided by vs2012) results in the same error.
Have you got any suggestions how to solve it.
If it helps anyone else, I was trying to make the build on a network share (virtualizing windows). Creating it on the Windows partition solved the issue.
I was developing on a Virtual Machine in VirtualBox and tryed to publish to the shared folder.
Change the output folder to a local folder on the virtual maschine solved it.
Granted this is older - see if you can try it with a different live id
You could also try to generate a new app, and diff the manifests between the apps.
Now according to:
http://social.msdn.microsoft.com/Forums/en-US/toolsforwinapps/thread/f25939fb-c48c-4bd0-938e-6a0afbd2dca0/
you may want to sign out, use IE 'in safe private browsing' and create a new one.
Also ensure that IE is set in "Browsing History->Settings" to get a new version of the page every time.
Login with the new one and give it a try.
I'm not sure if this error is related here or not, but it's a starting point based on the prior feedback on the above post.
This japanese site lists the same error code and seems to have the same resolution as well
http://coelacanth.heteml.jp/blog/windows-8signtool-error-an-unexpected-internal-error-has-occurred/
Its worth a shot, but I'll admit on this one not being 100% sure, just trying to help out : )