exporting flash CS6 action script 3.0 to .mov - actionscript-3

Hi I am trying to export a flash file that used to contain action script (which is now removed form the .fla file) however the document used to create the file was Action Script 3.0. I am trying to export this file as a .mov but when I attempt an export on flash I get a message in Output:
Warning: No libraries were linked as Runtime Shared Libraries (RSLs) because of your publish settings: Exporting QuickTime Movie
I also get a pop up message saying that: The export operation failed because it ran out of memory.
I have tried exporting the .fla file in Adobe Media Encoder which also doesn't work as the: File format is not supported..
Does anyone understand what I might be doing wrong?
Thanks a lot

"Out of memory" error has occurs when compile didn't know your finish time. You can simply do following instructions :
File -> Export -> Export Movie
After that you can check "after time elapsed" tick. But you have to input your finish time manually.
a few months ago i got same error. I did it this way and it worked properly.

Related

How to find Action Script in a flash file (.fla file)

I have to analyse data in a flash file. I have given with swf file , which i decompiled and produced .fla file which contains 35000 lines of code.
In that .fla file how to find user written code (i think so Action Script ). I am struggling with this.
Meanwhile i am preparing environment for flash editor with flashdevelope software.
Can somebody please suggest me how to find user written code in a flash file(.fla)
You have to look on each and every keyframe which have an action symbol. I put an image to show how it will appear in flash file.
If your swf is targeted to AS3 then probably all the codes will decompiled in external ActionScript files. You will have to search in all the directories generated from your decompiler.
Edit
as #BadFeelingAboutThis suggests, there is another way by looking at the left panel within action panel.

Cannot export swf file from flash cs5.5

I am creating an application using flash cs5.5 Here it is. Up to certain part of our work, we can not export the file into swf. There is no error provided. So i am clueless. Please help me im going to present this real soon.

Compile error Flash CC 1017

Hi all I am trying to modify some flash files provided as part of a training package supplied on a DVD.
The DVD contains the final training packages as well as all the source files.
I have opened one of the source FLA files in Flash CC and fixed some typos in the text, then republished the SWF.
When republishing I get two errors.
1 Symbol 'noteBtn1' 1017: The definition of base class RolloverCursor was not found.
2 , Line 1, Column 1 5000: The class 'RolloverCursor' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
I have looked at the noteBtn1 Symbol and cannot see any script attached to it ?
I have assumed that by simply hacking the original fla file all the correct paths and setting should be inherited from the FLA file.
If I try and run the resulting SWF file it doesn't initailise correctly leaving all the assets visible simultaneously.
The FLA file has a single scene in it with the first layer being a script layer.
There is only one frame in the scene
It has been a long time since I touched Flash so a little help would be gratefully appreciated !!
Regards
Gus
There must some Action Script along with it in a folder which you probably didn't copy along. This happened to me as well a lot of times. Just search for the folder containing the 'as' file of RolloverCursor.as (most probably) and make sure it is in the same folder as your flash file.
The original object in the Flash project causing the error was not used. I have removed it from the compile. This caused another error about a missing library
The missing library was a 3rd party actionscript library. This was then downloaded and installed in the same directory as the FLA file.
Import statements updated to reflect the correct package structure, the object has now compiled.
I still cannot see how to set the global class path in the Adobe CC 2014 version of Flash professional

Flash AS3 Main swf's binary checksum

I have a 'Shell' swf as the main swf to protect other things in the project.
Shell swf's procedure is:
check stage property, so it can't be loaded as a child.
check Capabilities.isDebugger, so it can't be run in a debugger.
load a decoder lib. the decoder lib is built by flascc, quite difficult to decompile.
use decoder to validate self. if failed or skipped, decoder won't do any decoding job.
load encoded main entry of the project, decode it & add it to stage.
The problem is step 4, I want to do binary checksum of Shell swf.
Questiones are:
How can i get the original binary content of the Shell swf file on startup ?
if not, is Shell swf's LoaderInfo.bytes consistent in different versions of flash player ?
if not, is there any good way to do the validation job in step 4 ?
If you create an AIR app you can temporarily load original file ("Shell.swf") in application bundle using standard URLLoader or File and FileStream.
If your app will work in browser then you can get self-file-name and URL from loaderInfo and load it using URLLoader.
Anyway after your verification process complete you need unload it.

Wallaby is failing when converting FLA with actionscript into HTML5 format

Adobe has offered a beta called Wallaby to convert Flash files in .fla format into HTML5 format. The problem is that we have some files we have coded some ActionScript, and this converter is firing an error telling that cannot be converted.
I don't know if any of you has similar issues and what can be done to avoid this type of errors? Should we remove all action script or try to convert this using another tool?
You should try another tool if one exists. But Wallaby currently only is for FLA files without any ActionScript. I think at most you can have a stop(); action. Sorry man.