I am trying to built my first project on as3, using FDT, but trace does not work, it just does not output anything in console. The code does not contain any errors or warnings and works just fine.
Thanks
Apparently you are compiling your project in "release" mode, in this mode no traces work, and other debug functions don't work as well. The default configuraion of FlashDevelop has the switch located in the main button bar right under the menu, and the switch is a dropdown list having two positions, Debug and Release. Set this to Debug and try again.
Related
I've been working on a Flash Builder project for about a week and occasionally encounter one of these two errors when I build:
An internal build error has occurred. See the error log for more information.
1131: Classes must not be nested.
A quick Project > Clean fixes things up. When I opened my project this morning and tried to build it, I received the internal build error again. This time, however, Project > Clean results in 5 separate "Classes must not be nested" errors, all pointing to my main class declaration.
Running Project > Clean again leads back to the internal build error. If I Clean again, I get the 5 class errors again, and so on.
I'm using Flash Builder 4.6, Flex 4.6, and AIR 3.5. I haven't made any changes to my codebase since yesterday. Any ideas what might be causing this?
I had the same problem with flashb uilder 4.6,
when i try to compile the app out of the blue it says
"flash builder internal build error has occurred see the error log for more information"
to resolve this you have to check the compiler arguments
when this happens you wont be able to go to compiler argumnts GUI, you have to edit it in .actionScriptProperties file
remove -local and local names save the file and try to compile you would not get the error
to put back the local you have to rephrase the local as follows
-locale=en_US,us_EN
What worked for me was to remove all swc references from the project's compiler settings, then re-insert them.
I've set up a FlexUnit test on my Adobe Air project and want to test some functionality that uses NativeProcess. When I run the test it gives this error:
Error: Error #3219: The NativeProcess could not be started. 'Not supported in current profile.'
This is because the FlexUnitApplication-app.xml doesn't have this line enabling NativeProcess:
<supportedProfiles>extendedDesktop</supportedProfiles>
The problem is that FlexUnitApplication-app.xml gets auto generated each time it builds without that line.
I've been able to get it to work by running the test using "Run all tests" from the FlexUnit Results window and letting it fail. Then I add the line to FlexUnitApplication-app.xml in bin-debug and running the tests again. If anything in the project changes I need to repeat these steps so this isn't ideal.
You need to add it to your launch profile: click on the little arrow next to the bug icon and select Debug Configurations (or select the project properties > run/debug settings)
Choose the launch configuration you want to edit on the left of the new dialog. In the "main" tab of this config, the last option is "Profile", you can switch between "desktop" and "extendedDesktop" there.
I am trying to run the Playn example projects. I followed every step in this guide to setup new Playn development environment and then this guide to run sample projects.
it seem to work fine but when I try to run the HTML5 version by right click and then going to Google-> GWT compile, nothing happens. I don't see the development mode view poping up to copy the address and paste it to web browser as the guide says. I just get the following in the console window:
Compiling module playn.showcase.Showcase
Compiling 1 permutation
Compiling permutation 0...
Compile of permutations succeeded
Linking into L:\playn-samples\showcase\html\war\showcase
Link succeeded
Compilation succeeded -- 35.187s
Beyond that nothing happens. If I right click and select run as-> web application, I get the pop out saying
Could not find any hosting pages in the project playn-showcase-html
Anybody know what am I doing wrong ?
What you got from the compilation was all good.
"Beyond that nothing happens." is okay.
When you right click on the "playn-showcase-html" project, select "Run As - (g) Web Application", you should get an output to the "Development Mode" tab as "http://127.0.0.1:8888/Showcase.html?gwt.codesvr=127.0.0.1:9997".
If not, check if you have got the following folder structures under the "playn-showcase-html" project:
playn-showcase-html
|...
|--war
|--Showcase.html
|--WEB-INF
|--web.xml
As far as I know, you can't simply compile (GWT) and run the HTML version. This is because, the HTML version requires a local web server (such as jetty/tomcat) to host the files in order for the project to be 'run'. However, a simpler way around this would be to try using ant via Eclipse.
Window > Show View > Ant
Once the window appears (probably on a sidebar), right-click and select:
Add Buildfiles...
When the list of projects appear, expand the project by clicking the small arrow to the left of the project name in the list. Then select the ant build file:
build.xml
That will add the ant build file to your list of active build files.
Expand similarly to look at the ant tasks provided by the build file.
Double click on the appropriate task; in your case:
run-html
OR
Run ant directly on the command-line to get the same results.
In the current version of PlayN a jetty server is being started automatically. Right click on the xx-html project "Run As"->"maven install". This starts the GWT compiler, and starts a jetty server (default port is 8080), then you can run the HTML5 version by typing "localhost:8080" in yout browser.
I've also wrote a more detailed description about this on my blog getting started with eclipse and PlayN , maybe this could be interesting.
I am using Flashdevelop to build an Actionscript 3.0 game. It was originally a FlashIDE project but I decided to migrate the project to FlashDevelop. I also changed some asset and property names, as a result there were a lot of syntax error. The errors keep coming out in the Output Panel instead of Results Panel (is that normal) when compiled. I know that when I click errors in the Results Panel it will open and point the error in the Code Panel. I can't do that with errors in the Output Panel (I assume its normal). Is there something I can do to make the errors clickable ?
Even a simple error like this doesnt come out in the Results panel:
Loading configuration file H:\04 Noveline\03 GD\GD03\Folder (aaaa)\TEST\obj\MeccatomedinaConfig.xml
H:\FD(1)\TEST\src\Game.as(75): col: 3 Error: Access of undefined property sssss.
sssss
^
Build halted with errors (fcsh).
(fcsh)
afaik it's impossible to make output panel clickable. but you can press F10 to open program settings dialog and check if your results panel is disabled. and also disable output panel if it's really annoying)
The errors should appear in the results panel and the output panel. Make sure the results panel is open.
Remove parentheses from project path to workaround the issue.
(As Stucko & Markus von Broady wrote in comments.)
This issue is still around for FlashDevelop 5.1.1.1.
I have logged the issue here for ref:
https://github.com/fdorg/flashdevelop/issues/1676
I am trying to use Flex builder for the first time in years. I haven't used the "Run Application" option before, and when I do that now it tells me "Errors exist in required projects" and whether I should proceed. I would like to debug those errors.
Does anyone know how I can do that?
PS: When I click the "Debug" button, it does exactly the same thing. I don't see error output in the console views.
Ensure the Problems view is open (Window -> Show View -> Problems).
That will show you what compilation errors exist that need to be fixed before you can launch the project.
Yes, you will not be able to launch the program until you fix the compile-time errors.
Open the 'Problems' pane, fix compile errors, and then the program will run.