I am trying to use Flex builder for the first time in years. I haven't used the "Run Application" option before, and when I do that now it tells me "Errors exist in required projects" and whether I should proceed. I would like to debug those errors.
Does anyone know how I can do that?
PS: When I click the "Debug" button, it does exactly the same thing. I don't see error output in the console views.
Ensure the Problems view is open (Window -> Show View -> Problems).
That will show you what compilation errors exist that need to be fixed before you can launch the project.
Yes, you will not be able to launch the program until you fix the compile-time errors.
Open the 'Problems' pane, fix compile errors, and then the program will run.
Related
On trying to re-compile all files in a solution, using Visual Studio 2017, I get this uninformative error message:
Web Compiler found an error in compilerconfig.json
To begin with, there is more than one compilerconfig.json file in the solution.
Secondly, there is no indication whatsoever of what the error is, where it occurs (line number, for instance).
Any ideas how I can go about solving this?
In Visual Studio's Solution Explorer, right-click the compilerconfig.json file and click "Task Runner Explorer". In the left pane you will see "compilerconfig.json/all files", right-click on it and then click on "Run". You will see the details of the execution which, in my case, included the useful information about how to correct the error.
I was able to solve this issue for myself by using individual file compiling, instead of "All files".
I was getting a "Compiling successful!" message, but that didn't seem true because my compile file didn't contain my change. So here's what I did:
Open Window > Task Runner Explorer. In your left column, there is a task for "All Files". That's fine. Ignore it.
Compile your SCSS files individually. Do this by right clicking on each SCSS file in that list, and then Bindings > After Build. (Or add the task to whatever event you prefer. I chose After Build.)
Open any SCSS file in your project and add a test. I added something like #TEST2 {color: hotpink;} to my SCSS file.
Now when you save, your compiling takes a few seconds longer. Now open main.css and see if your change (#TEST2) exists in the file.
I just went through this and didn't find an easy way but I got past it.
My issue turns out to be a missing input file that was supposed to be compiled.
Method of attack:
Try to compile each compilerconfig.json file (right-click -> Web Compiler -> re-compile all files)
repeat until you find the file in question
Remove all data from this file and add entries in one at a time (or scan it to make sure your files are there, which ever fits your situation)
The root problem is that the Web Compiler didn't install successfully. I had the same problem as described in the other answers and went down a rabbit hole to figure out why I couldn't compile. Turns out I had to help the tool install itself. See this comment for details:
https://github.com/madskristensen/WebCompiler/issues/390#issuecomment-475427735
Once I did the steps listed in that comment, I able to both compile files again and was explicitly told by the tool which line of my SCSS had an error.
For an information:
I got the same error in VS2019 webcompiler. And I found a solution ie;
Project should be open as a "Web Site".
Do not open as a folder. This simple thing is solved my issue.
I am trying to built my first project on as3, using FDT, but trace does not work, it just does not output anything in console. The code does not contain any errors or warnings and works just fine.
Thanks
Apparently you are compiling your project in "release" mode, in this mode no traces work, and other debug functions don't work as well. The default configuraion of FlashDevelop has the switch located in the main button bar right under the menu, and the switch is a dropdown list having two positions, Debug and Release. Set this to Debug and try again.
I've been working on a Flash Builder project for about a week and occasionally encounter one of these two errors when I build:
An internal build error has occurred. See the error log for more information.
1131: Classes must not be nested.
A quick Project > Clean fixes things up. When I opened my project this morning and tried to build it, I received the internal build error again. This time, however, Project > Clean results in 5 separate "Classes must not be nested" errors, all pointing to my main class declaration.
Running Project > Clean again leads back to the internal build error. If I Clean again, I get the 5 class errors again, and so on.
I'm using Flash Builder 4.6, Flex 4.6, and AIR 3.5. I haven't made any changes to my codebase since yesterday. Any ideas what might be causing this?
I had the same problem with flashb uilder 4.6,
when i try to compile the app out of the blue it says
"flash builder internal build error has occurred see the error log for more information"
to resolve this you have to check the compiler arguments
when this happens you wont be able to go to compiler argumnts GUI, you have to edit it in .actionScriptProperties file
remove -local and local names save the file and try to compile you would not get the error
to put back the local you have to rephrase the local as follows
-locale=en_US,us_EN
What worked for me was to remove all swc references from the project's compiler settings, then re-insert them.
Is there a compiler option in ms-access (2003) that requires all vba code to compile before allowing any code to run? I'd like to be able to turn it off. I've tried the unchecking the 'Require Variable Declaration' and 'Auto Syntax Check' options, but no result.
Background information
I've just been given an ms-access database that runs fine on their machine but will not run on my machine. I get this error message on startup:
"The expression On Open you entered as the event property setting produced the following error: Method or data member not found"
This is caused by vba compilation errors in what looks like redundant code. Interestingly the code doesn't compile on either machine, but on their machine it database is usable on my machine it isn't! I assume its something simple like a compiler option, except I can't find it!
(Before anyone mentions it I know that the real solution to the problem is to fix/remove the bad code)
Code will run in MS Access without all code compiling, however, On Open is a form property that runs code when the form is opened, so the code in that event will be compiled and run when the form opens. I have encountered this error before when a version of Access is run on a PC that has two versions installed (specifically, <2007 and >=2007). For me, the solution was to choose Repair from the Help menu.
Access has a /decompile command line switch. See the accepted answer to this StackOverflow question.
I am using Flashdevelop to build an Actionscript 3.0 game. It was originally a FlashIDE project but I decided to migrate the project to FlashDevelop. I also changed some asset and property names, as a result there were a lot of syntax error. The errors keep coming out in the Output Panel instead of Results Panel (is that normal) when compiled. I know that when I click errors in the Results Panel it will open and point the error in the Code Panel. I can't do that with errors in the Output Panel (I assume its normal). Is there something I can do to make the errors clickable ?
Even a simple error like this doesnt come out in the Results panel:
Loading configuration file H:\04 Noveline\03 GD\GD03\Folder (aaaa)\TEST\obj\MeccatomedinaConfig.xml
H:\FD(1)\TEST\src\Game.as(75): col: 3 Error: Access of undefined property sssss.
sssss
^
Build halted with errors (fcsh).
(fcsh)
afaik it's impossible to make output panel clickable. but you can press F10 to open program settings dialog and check if your results panel is disabled. and also disable output panel if it's really annoying)
The errors should appear in the results panel and the output panel. Make sure the results panel is open.
Remove parentheses from project path to workaround the issue.
(As Stucko & Markus von Broady wrote in comments.)
This issue is still around for FlashDevelop 5.1.1.1.
I have logged the issue here for ref:
https://github.com/fdorg/flashdevelop/issues/1676