XAP build is not installing on Window Phone 8? - windows-phone-8

Does anybody know about building details for Windows Phone 8 in Kony Studio?.
I have installed all the requirements for Windows Phone 8 Device . But, I am unable to run on emulator due to Hyper V settings. Because my processor haven't Virtualization technology. Even though I can build and get XAP file for Windows Phone 8.
XAP File is installed successfully and but is not running. It closed after showed splash screen.

Just to be clear, Kony fully supports using the Windows 8 emulator. There are some configurations that you want to tweak to get it to work ( I've done it successfully myself. )
Before trying to run the emulator with Kony, make sure that you can start the Windows 8 emulator itself.
In the properties of your project, have the following setting: Properties - > Native - > Windows Phone 7 & Above - > Windows Phone 8 - > Application UI -> Supported Resolutions Label - > All the resolutions should be checked
You need to change the capabilities supported by the emulator; again, from the project properties: Properties - > Native - > Windows Phone 7 & Above - > Windows Phone 8 - > Application UI ->Capabilities - > 3 Capabilities should be removed : ID_CAP_GAMESERVICES, ID_CAP_WALLET_PAYMENTINSTRUMENTS, ID_CAP_WALLET_SECUREELEMENT
You need a publisher ID generated; again from project properties: Properties - > Native - > Windows Phone 7 & Above - > Windows Phone 8 - > Application UI ->Packaging->Publisher ID-> Id must be present. Press the Generate button to create.
You then build your application, and use the Windows Phone Application Deployment tool, pointing the XAP to the build directory where your Win phone XAP was created.

Related

Installing of package flight always ends with error 0x87E107D6

I am trying to use the feature "Package flight" for testing my windows phone application. I created a new flight package and also a new flight group. The package flight was passed certification and successfully published in app-store. But when I try to install it from app-store I always get an error (error code 0x87E107D6) and installation fails. During installing there is a text "acquiring license" and then I get the error. The application is free and also when I submit the same package as a regular submission everything works without problem( it is installable), therefore I think there is no problem with the package. I also tried this on 2 different devices with windows mobile 10 and without any success. I also contacted windows support with the problem and although I've been communicating with them for one month but I have not got neither any explanation what is the error code means or how to avoid it. Do you know what could be the reason of the error?
having the same issue... just added a flight package and can't install.Even uninstalling ad reinstalling the app doesn't work. But if I remove my account from the group to receive the flight, I can get the non-flight package without errors.
After upgrading my phone from Windows Phone 8.1 (Nokia Lumia 920) to Windows 10 Mobile (Microsoft Lumia 650 Dual SIM) I am facing error installing my OTR-Master app since there is a conflict with a package flight app vs. published app!
It seems that MS can't imagine that a developer is using his own apps and need an app installed twice (one production version) and one test version (package flight).
Conclusion/Solution:
Can't be a BETA tester + user for my own app + at the same time with that new fabulous "package flight" approach.
Removed my email (Live ID) from the BETA tester list and now I am able to install the published app.
Strange: Still able to use the "packaged flighted" app ...
It was caused by my account "email" address that was in 2 flight groups. I removed it from one and the problem was solved.

Windows 10 Mobile Direct3D

I have a C++ project targeted for Windows Phone 8.1 that uses Direct3D11,
I tried using that project with Windows 10 Mobile device but at fails in the following line:
hr = D3D11CreateDevice(NULL,
D3D_DRIVER_TYPE_HARDWARE,NULL,
D3D11_CREATE_DEVICE_DEBUG,
featureLevels,
sizeof(featureLevels) / sizeof(*featureLevels),
D3D11_SDK_VERSION,
&m_d3dDevice,
&featureLevel,
NULL);
returning error code 0x887A002D -> DXGI_ERROR_SDK_COMPONENT_MISSING,
Any idea how i can make this work on a Windows 10 Mobile device (Preferably without migrating the project to a universal application project)?
I have found the solution,
This is caused because graphics tools feature is not enabled on the device,
To enable the feature on the mobile device:
1) Open Visual Studio 2015
2) Click Debug -> Graphics -> Start Diagnostics
3) On the mobile device go to Settings -> Updates and install the update

CaptureElement was not found , missing assembly reference

I am using Visual Studio 2013 Express, developing new camera app for windows mobile 8.1 , getting error :
<CaptureElement x:Name="myCaptureElement"
HorizontalAlignment="Left"
Width="320" Height="240" />
CaptureElement was not found, missing assembly reference . .
As you have mentioned, you are targeting WP8.1 Silverlight - and as MSDN says, CaptureElement class is olny for Runtime:
Windows Phone 8.1 [Windows Runtime apps only]
If you need to take a photo in Silverlight, you may think of using Camera Capture Task, which:
Applies to: Windows Phone 8 and Windows Phone Silverlight 8.1 | Windows Phone OS 7.1
You may also have a look at this nice article.

Cocos2d-X how to change Android minSDKVersion

I have created my cocos2d-X application using the create android script. I now want to lower the min sdk version in the Android Manifest, but that gives me an error t
Android NDK: WARNING: APP_PLATFORM android-14 is larger than android:minSdkVersion 8 in ./AndroidManifest.xml
How do i fix this ? Will i have to create a new project with lower SDK Version ?
Kind Regards,
Muhammad Mateen
You can change in Cocos2d-x in Application.mk file
Like this
APP_PLATFORM := android-9

Visual Studio 2012 / WP8 SDK: "Connection to Windows Phone Device or Emulator Failed"

I'm opening the default project for Windows Phone 8 using VS 2012 Professional and WP8 SDK, and am trying to configure the Windows Phone 8 WVGA 512 (default) emulator.
Using build and deploy both work. Build and deploy are both checked in the build settings for all build types. The output gives me this:
Deploy started: Project: ABCD, Configuration: Debug x86
Deploying C:\Users\Guy\My Projects\ABCD\ABCD\bin\WindowsPhone\x86\Debug\ABCD_Debug_x86.xap...
Connecting to Emulator WVGA 512MB...
Installing the application...
Deployment of C:\Users\Guy\My Projects\ABCD\ABCD\bin\WindowsPhone\x86\Debug\ABCD_Debug_x86.xap succeeded.
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
========== Deploy: 1 succeeded, 0 failed, 0 skipped ==========
However if I try to open the Simulation Dashboard to change any settings (Lock Screen -> Unlocked or "Enable Network Simulation", Visual Studio returns the error:
Connection to Windows Phone device or emulator failed.
How do I fix this issue? I have no headway on this problem because there's nothing from Google or stackoverflow, and I've tried a ton of things related to this problem (mainly the fixes for the infamous Could Not Debug Application error.)
Thanks for the help.
I have very similar problem, but in my case the simulation does not work on actual device (it used to, but now suddenly it doesn't). It does work with emulator. Deploying and debugging works fine on both.
This would suggest that it might be more general problem. Not tied to target device type in particular.