Same code for multiple frames - actionscript-3

I have 3 frames with a text box, what I'm trying to do is to put a text in it via code, so that it will show up in every frame, but with this code all I get is the text showing up only in the first frame and only once.
this.movie_clip.text1.text = "PROVA";
Any help?

It's happening, because you have textbox in all three KEYFRAMES, so Flash treats them as three different textboxes. Create new layer with only textbox on it and one keyframe on 1st frame and two normal frames (double press F5 if I remember well).

Related

I am trying to make something in my web page that, after pressing a button, randomizes three seperate images and then shows pieces of text related

I'm trying to make a website about a game, this game has items, characters and places and I'm trying to code something where, when a button is pushed, it will show a random item, place and character and then show text based on the image it shows, I am working with Html 4 and am a very novice coder

Access copies changes across all tabs

On an Access 2016 form, I have a tab control.
In one tab, I put text boxes stuff in. But when I make a new tab, the layout is a duplicate of the first tab, and whenever I make a change, it is mirrored to the first tab too.
For example, if I add a text box to the second tab, it appears on the first tab as well, and if I add one on the first, it appears on the second. Is there a property to change? Sorry but I can't find one.
Thank you,
-Lewis
Sounds like you're not working inside the tab of the tab control, but
just beneath it. Make sure you're working inside the tab. – Erik von
Asmuth 8 mins ago
Thank you Erik, the textboxes were over the tab control instead of inside it. I'll be more careful next time.

In ActionScript 3.0 how to add dynamically text in textArea?

I have to display all the text based on the actions done within my game. I have to add the text below the current text, but how would I move all of the previous text upwards so each time it adds a new text it will place it in the same spot and only move the previous text, as shown in the image.
how to generate a text dynamically one by one based on the game actions performed in flash?
No.
You just need to use List from Components/ User Interface, this makes what you need.
here you have some examples:
**1
http://help.adobe.com/en_US/ActionScript/3.0_UsingComponentsAS3/WS5b3ccc516d4fbf351e63e3d118a9c65b32-7fa6.html
**2
http://code.tutsplus.com/tutorials/quick-introduction-flash-list-and-tilelist-components--active-6593

Scroll Multiple Text Fields using Action Script 3.0

I am trying to build a Flash application which would display data from a external source and scroll it from left to right.
I am new to action script world, i have found an example in which text is scrolling but here there is only one text field. I would like to have multiple text field depending upon my data loaded from external source. How can i achieve it. Do i need to create 10 text fields if my external data returns 10 records.
Any advice on this would be appreciated. Thanks
It depends on your task, if you need 10 lines of text information that moves independently, so you will need 10 text fields. Or you could scroll one text field and change it's content with a new information (next record). For scrolling of the text field you will need Timer or Enter frame handler or Tweening engine, as for changing text you will need some logic, like if text goes offscreen - show another text data.
For me, your question looks very similar to this one, check it, maybe it will be helpful for you.

How do I refresh a dynamic text field on MouseEvent.CLICK in a one-frame .fla?

This is my first post and is probably really dumb.
I have a single-frame actionscript-3 fla file. When my movie clip is clicked, it fills in a dynamic text field with randomly generated text. (Basically, it's an insult button.) It only works the first time, though. How do I make it refresh the text on each click?
If the TextField is generated programmatically you should try re-applying the TextFormat. I find I have to do this for AS generated TextFields when I update the text.