Calling a helpers' method, from a function, in a view - function

In a view, I've created a function that masks some repeating helper calls.
The problem is that it can't use the $this variable, since it's not in a context. the error is:
Fatal error: Using $this when not in object context
How can I override it?
What is the context in the view? is it the view class?
it's cake 1.3

Seems that it is impossible, it's a language restriction.
The solution was to call the class itself, by using HelperName::method_name() from within the function.

Related

Calling showOpenFilePicker : how avoid "must come from gesture" when calling class methods

Accessing the local filesystem a la: https://developer.mozilla.org/en-US/docs/Web/API/FileSystemFileHandle
If I inline all my code for the show(Open|Save)FilePicker API logic directly in my button event closure or call plain fn's then things work ok. However, if I define a class w/helper methods and call those from my event-handler, and those helpers call the file pickers, then I get this error:
Uncaught DOMException: Failed to execute 'showOpenFilePicker' on 'Window': Must be handling a user gesture to show a file picker.
I assume the the security system is looking at this to establish the gesture context - is there a way to re-establish this context with code running in my class?
Turns out the class methods were a red herring -- the issue has to do with async code and promises -- this is what looses the context and causes the error.
You need to make any calls to the FS without any promise chaining.

Achieve Do after and before using ES6 Proxy

I've a View and Utility classes and wanted to hook-in the Utility method once View's job is done. So wanted to call the utility method (to add behavior to the view) once View's render call is done.
Using ES6 Proxy API, Is there a way to execute a method before / after executing the main method ? (aka method interceptions)
Similar to YUI3 Do API.
http://yuilibrary.com/yui/docs/api/classes/Do.html
Yes there is a way. Actually I'm trying to build the same thing and as long as you use a synchronous context I already got it working. Have a look at the code examples in the issue I created for my problem: stack overflow when returning an ES6 proxy through a promise
What you need to do to intercept the call is to use the ES6 proxy to get notified of the get-call that takes place to retrieve the function before the method is actually called.
In my example you can see that you get all the information about the call like what method was called with which parameters and also who called it and on which target it was originally called.

Extend Function in Actionscript 3.0

Hi I am creating a Lexer, Parser, and Interpreter for my own simple scripting language in AS3. I'd like this to work similar to JavaScript in that I want to be able to execute instructions at runtime from a parsed script. There is a library for flash that does this but the issue is that VMFunctions are unable to be treated as native flash functions. I'd like to be able to call addEventListener() on native flash objects from the scripting language but I want to pass VM functions to the listener parameter which accepts only native functions. I might have to put in a work around which I know is possible but it would be more intuitive to have an object that the AVM could recognize as a native function maybe using flash_proxy and the Proxy class. So in short, I'd like to create a custom vm function class that extends the native function class in some way or can be treated as such so that when I pass the custom VM function into the addEventListener() method It will not throw a TypeReference kind of error. Thank you.
There's a short answer: Wrap it. You want to call a VMFunction when an event arises? Create an event listener for that event on the control desired, then call the function passing correct data to it. Since this is a parser, it should probably want some text, so here's an example:
var tf:TextField; // your text field, populated elsewhere
var parseButton:Sprite; // click this to parse, bla blabla
function onClick(e:MouseEvent):void {
yourVMFunction(tf.text); // parse output if necessary
}
function Parser() { // constructor
// some code not depicted
parseButton.addEventListener(MouseEvent.CLICK,onClick);
}
The yourVMFunction can be a variable of type Function, should you need to repopulate the code.

AdvancedDataGrid - access dataProvider

I have AdvancedDataGrid and I wanted to access dataProvider.getItemAt(i) in function in my view.
I'm not getting any errors nor warning and the code is compiling, but when I run this function I get this error:
Property getItemAt not found on mx.collections.HierarchicalCollectionView and there is no default value.
Why can't I do this? I saw some samples ane people was using this function.
This is how I call it:
var x:Object = _dg.dataProvider.getItemAt(i);
The AdvancedDataGrid's dataProvider is a generic object. That, basically, means the compiler will let any property/method access on it slide without issues.
The HierarchicalCollectionView does not have a getItemAt() method, which is why you get the runtime error. The Hierarchical collection, by nature, contains nested elements I'm not sure how you'd access a single element using a single index.
You probably want to use some form of getChildren() or getParentItem() method to get access to an individual node.
The places where you saw getItemAt() work were most likely using an ArrayCollection.

Actionscript-3 prototype inheritance

Basically, I want to modify the constructor of the Object
class. Since every class extends Object, I hope whenever any
object of any class is instantiated, the modified function will
be called.
So I did this :
Object.prototype.constructor = function (){
trace("it was called;");
};
and put a breakpoint on the trace statement.
But it didn't stop there.
The trace statement did not get executed also.
Any solutions/suggestions?
In which context are you coding?
If you're using the Flex Compiler MXMLC (default, if you're in FlashBuilder), than you could add the compiler option -es. This should make AS3 feel more like AS2 and JS and support the prototype chain inheritance.
-compiler.es alias -es
"use the ECMAScript edition 3 prototype based object model to allow dynamic overriding of prototype properties. In the prototype based object model built-in functions are implemented as dynamic properties of prototype objects. (advanced)"
I don't know, if this plays well with all the extensions Adobe added to the ECMA Script standard, like packages, namespaces and classes. But you could give it a try.
I don't think it's possible in AS-3, but it was in AS-2.