How can i call unity3d functions from wp8 ui thread? - windows-phone-8

I tried many ways but nothing works fine. I am novice at programming and multuthreading operations is steel hard for me to understand.
In Windows Metro i can use:
Appcallbacks.instance.InvokeOnAppThread
How can i do it in wp8?
This work, but throw C++ exception, and i know that it's not right way
Deployment.Current.Dispatcher.BeginInvoke(()=>UnityApp.BeginInvoke(new UnityPlayer.Action(() => { my functions })));

Unity3d is not thread safe and you can't call it from any other thread, other than the main thread: http://answers.unity3d.com/questions/7524/is-the-unity-api-threadsafe.html

You must compile a native WP8 dll and invoke the Dispatcher from there. Make a static WP8 method with a callback that Unity code can use.

Related

How to navigate between pages in windows universal app using C++/CX

I am new to Windows universal app development. As per my knowledge Windows universal app can be made by using C++/CX , C# or JavaScript. But Microsoft force to do development by using C++/CX because it uses power of winRT much better than others. So i tried the development using C++/CX for Visual Studio 2015.
I come to a topic of Navigation. To perform navigation in app there is one API
this->Frame->Navigate(TypeName(MySecondPage::typeid)). This API gives me a exception at runtime.
This is the detail scenario what i did.
1. I create project by named NavigationSample using C++/CX.
Then i added new Basic Page of xaml for my Second view/ui and named it as MySecondPage.xaml
Now on first page i.e. MainPage.xaml i added One button.
On event of this button , lets say button_Click as event handler i wrote
this->Frame->Navigate(TypeName(MySecondPage::typeid))
Here is the detailed code:
void NavigationSample::MainPage::button_Click(**Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)**
{
this->Frame->Navigate(TypeName(MySecondPage::typeid));
}
This compile and build fine. But gives exception at runtime. (Same scenario works very fine with C#)
So guys please help me how to resolve this issue?
Thanks
Here's a clue:
m_ptrSettingsPage->Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new Windows::UI::Core::DispatchedHandler([this]() {
m_ptrSettingsPage->Frame->Navigate(Windows::UI::Xaml::Interop::TypeName(AnnuitiesPage::typeid));
}));
Best wait for C++/wimRT

ServiceLocationProvider is null when launched as a Share Target

I'm using MVVM Light and everything is fine except when launching my Windows Phone 8.1 WinRT app as a Share Target.
When I try to assign MainViewModel viewModel = ServiceLocator.Current.GetInstance<MainViewModel>(); I get an exception for ServiceLocator.Current.
Exception Message: ServiceLocationProvider must be set.
Do I need to do something extra in App.xaml.cs OnShareTargetActivated event to insure the Locator is running?
UPDATE:
A ShareTarget page needs to be thought of as a small extension of your app. It seems that not all of the app's resources are loaded (including app-wide resources in App.xaml). So I just created a new instance of MainViewModel in the share page's constructor, loaded only the things I need for the share to complete, save the information and call ShareOperation.ReportCompleted. This returns the user back to the app that is sharing.
I still haven't found a good solution for getting other resources in my ViewModel, but this works for now.
This indicates that the following line has not been executed:
ServiceLocator.SetLocatorProvider(() => SimpleIoc.Default);
This line will instruct the ServiceLocator class to use the SimpleIoc.Default instance as its ServiceLocator.Current. When you run your app as a Share target, the initialization is slightly different and probably the ViewModelLocator doesn't get initialized. You need to find a good location to perform the initialization before you use the ServiceLocator.
Cheers
Laurent

Portable Class Library - Windows Store App: "Could not load file or assembly Microsoft.Threading.Task"

I have an MVVM Light infrastructure which is all contained within a Portable Class Library targeting .Net 4, SL5, Win 8, WP 8.1, WPSL 8, Xamarin.Android and Xamarin.iOS. This works perfectly with a WPF client, however, when I try and use it in a Windows Store App/Win 8 environment I am coming up against some resistance. The first issue is found in App.xaml:
<Application
x:Class="Win8Client.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:vm="using:INPS.Vision.Appointments.Shared.ViewModels"
xmlns:local="using:Win8Client">
<Application.Resources>
<vm:ViewModelLocator x:Key="Locator" />
</Application.Resources>
</Application>
At design time I get "Could not load file or assembly 'Microsoft.Threading.Tasks', version=1.0.12.0 ..." which is referring to my ViewModelLocator. This compiles and appears to run ok but I don't get any design time data. The design time data works fine in the WPF client.
Once running I see my first view but once this line gets called:
Slots = await _appointmentsDataProvider.GetAppointments(SelectedDate);
I get the following exception in the setter of my slots property which takes advantage of MVVM Lights Set method of ViewModelBase. The Slots property is NOT bound to any UI yet.
Exception:
"The application called an interface that was marshalled for a different thread. (Exception from HRESULT: 0x8001010E (RPC_E_WRONG_THREAD))"
Slots Property:
public List<Slot> Slots
{
get { return _slots; }
set
{
Set(SlotsPropertyName, ref _slots, value); // <-- Exception thrown here
}
}
Realised I haven't actually asked a question. Simply, I would like to know, what is the best approach for using MVVM Light with a Windows Store App?
Thanks in advance for any help or advice!
The first issue "Could not load file or assembly 'Microsoft.Threading.Tasks', version=1.0.12.0 ..." I haven't worked out yet but from time to time I do see the design data. Seems very temperamental...
The second issue - The reason this through me a bit was because is "just worked" in WPF and I assumed it would just work in a Windows Store App. Wrong. It looks like Windows Store Apps handle async/await threading differently - that's my guess.
Fix: Created an IDispatcherHelper interface in PCL with a single method declaration:
void RunOnUIThread(Action action);
Then created a single concrete DispatcherHelper class in each platform specific project (WPF/Windows 8.1) which implement IDispatcherHelper. Each implementation simply calls MVVM Lights:
DispatcherHelper.CheckBeginInvokeOnUI(action);
In App.xaml.cs in the WPF and Windows 8.1 I simply registered the concrete implementations with MVVM Lights SimpleIoc with the IDispatcherHelper as the handle. Within the view model I then use the platform specific implementations through the interface:
var slots = await _appointmentsDataProvider.GetAppointments(SelectedDate);
IDispatcherHelper dispatcherHelper = SimpleIoc.Default.GetInstance<IDispatcherHelper>();
dispatcherHelper.RunOnUIThread(() =>
{
Slots = slots;
});
Got to love abstraction!

Can an embedded cocos2d-js app call back out to c++?

I'm researching the possibility of using cocos2d-js by embedding it as a view inside an existing iOS app. In order to make this work, I'm going to need 2-way communication between cocos2d and the surrounding application.
After some initial investigation, I have determined that it is possible to call in to cocos using ScriptingCore:
ScriptingCore* sc = ScriptingCore::getInstance();
jsval outVal;
sc->evalString("function()", &outVal);
My question, then, is around doing the reverse. It is possible to (e.g. in response to user input) call back out of cocos2d-js to C++? Ideally, there would be a way to register a callback with ScriptingCore which could be invoked from JavaScript.
I believe it can be done, but I have not tried myself, nor can I find a good and concise example.
All I can do is point you at SuperSuraccoon's Bluetooth example and it's git page, which apparently does both ways communication between C++ and JS code.

How to solve "Native methods are not allowed in loaded code" error

I want to let my app to run sound while the playbook in standby mode, I put this statement in the start up
QNXSystem.system.inactivePowerMode = QNXSystemPowerMode.THROTTLED;
Now when I debug the app on the simulator (not desktop debugger) I got this error
VerifyError: Error #1079: Native methods are not allowed in loaded code.
And this error I got also when using AlertDialog.
Note: I am using Flash builder, and I have put the qnx SWC in the libraries path.
.... so to solve these problems?
To allow code compiled w/native extensions to run on the simulator, we had to put code that used native extensions in methods that would never get executed (when on the simulator).
It wasn't enough to just wrap the offending code in an if/else block. The if/else needs to call another method that either has the native version or the simulator version of the code.
For example:
private function showNativeOrFlexAlert(message:String):void
{
// we used the Capabilities class to determine this, might be a better way
if (isMobile)
showNativeAlert(message);
else
showFlexAlert(message);
}
// have to be careful here, this method signature CANNOT include
// any classes from native extension -- no errors on device, but fails on simulator
private function showNativeAlert(message:String):void
{
// use native API to show alert
}
private function showFlexAlert(message:String):void
{
// use the Flex Alert class
}
Set the qnx-air.swc linkage to "external".