create game flash pool billard with actionscript3 - actionscript-3

I would like to create a multiplayer billiards game with flash actionscript 3 but I don't know how.
If some tutorials exist for this I'd like to read them.
where should I begin ?

The kind of tutorial you are looking for is very specific and so far I haven't been able to find a tutorial about that. However, there are some tutorials about making a billiards game in Flash ( http://www.youtube.com/watch?v=Kh_CWDeQcj0 for an example) and there are also tutorials about making a multiplayer game in Flash. Try and see if you combine a tutorial about making a billiards game and about making a multiplayer game.
If you're experienced with Flash/AS3 you could also try integrating a 3D library like Away3D, like the author of this game did: http://away3d.com/showcase/detail/penthouse_pool_3d .

Related

Is it possible to call html5 in an flash swf?

I have a html5 to flash related question. Because flash to html5 is so common, it is hard to search for. So I want to ask this question directly now:
Is there a way to use flash to call or embed a html5 game inside the swf?
background: I have a 2d html5 game, which I want to bring to some gaming portals. There are still many portals, which just add flash games to their sides.
That made me thinking about a walk around to bring my game to this portals as swf in some way. But is it worth thinking about it? I have no clue where to start >.<'
Is it possible?

Tutorials for cs5.5 + starling

I buy some 2d vectors , backgrounds , enemies , heroes and platforms.
i make already a game for android with adobe cs5.5 but i have some lag and gravity issues.
So, i decide to make it again from the start using starling.
The way i draw my game is simple.I like to have my enemies , coins etc to the stage and not dynamically add them.
So , is there a good tutorial for me to explain gravity , hit collision with ground and enemies?
Also i would like to know if writing a code in timeline or in classes is better or its not a big deal if the code is good written.
Thanks!

Using Physics Editor and using it's .plist Cocos2d-x V3 for better collision detection

I was working on a cocos2d-x project. Its a simple game. Everything is working right apart from collision. Though, It is working but collision is not very realistic. I browsed and discovered something called - Physics Editor. I read tutorials from - http://www.codeandweb.com. It generates a .plist of your sprite. I'm making game for android in c++.
Now the problem -
How to use that .plist with cocos2d-x V3.8. Is it a good idea to make collision detection better this way?
I want to start with box2d and chipmunk but there are no good and new tutorials. In case you have anything, Feel free to suggest. Thanks is advance !
Actually Physics Editor itself provides special C++ class for loading its plist and creating PhysicsObjects from it.
You can easily get it on github: https://github.com/CodeAndWeb/PhysicsEditor-Loaders/tree/master/cocos2d-x

box2d flash app tutorial

Can anyone kindly provide me with some links for tutorials to guide me to make a flash actionscript 3.0 game through box2d physics. A tutorial guiding through a complete project will be very much helpful.
This one looks quiet nice :) Are you using any Engine or pure AS3?
http://code.tutsplus.com/tutorials/introduction-to-box2d-for-flash-and-as3--active-8711

Action Script 3 - how to pass variables through multiple scenes

I am using flash cs6 and making a game in which some squares are falling down randomly and we have a wall that is controlled by the mouse. Every square we dodge 10 points are added to the score. If the squares touch the wall then we go to another scene called the "the end" scene in this scene we display the score to the player. So I want to pass the score variable to that scene. I have tried googling it a lot of times but it couldn't help. So my only hope is you guys. Please help.
How do I go to the next scene:
if (wall.hitTestObject(square))
{
gotoAndStop(1, "The End");
}
Instead of using flash to create games like this you can Game Maker it is more efficient.
You can go to its website yoyogames.com
Adobe Flash Professional Creative Suit series are for designers, animators. It is one of the worst IDEs for a programmer (notepad would be better). I'd suggest you to get a better IDE like Adobe's Flash Builder which is more suitable for programmers or search for other 3rd party IDEs like IntelliJ Idea which is one of the best from my point of view.
Instead of programming on timeline and using scenes which is for animators, get into the Object Oriented Programming, start with the basics, the classes, then move on with design patterns etc.