box2d flash app tutorial - actionscript-3

Can anyone kindly provide me with some links for tutorials to guide me to make a flash actionscript 3.0 game through box2d physics. A tutorial guiding through a complete project will be very much helpful.

This one looks quiet nice :) Are you using any Engine or pure AS3?
http://code.tutsplus.com/tutorials/introduction-to-box2d-for-flash-and-as3--active-8711

Related

Simple Terrain and Terrain Following Camera Implementation in LibGDX

I apologize if this topic is duplicated, but I not find something simple on other topics.
I'm new in 3D with LibGDX and I'm trying to make a basic implementation of a 3D Terrain (even very simple, only an inclined plane) and a Terrain Following Camera.
I've googled but not found an example so simple as well for a beginner.
Can anyone give me an example code or indicate where I can find?
I've tried to use this: https://github.com/eerock/libgdx/blob/master/tests/gdx-tests/src/com/badlogic/gdx/tests/TerrainTest.java, but it does not work, because I'm using the LibGDX 1.9.3 with OpenGL 2.0.
Thanks in advance for any help.

Using Physics Editor and using it's .plist Cocos2d-x V3 for better collision detection

I was working on a cocos2d-x project. Its a simple game. Everything is working right apart from collision. Though, It is working but collision is not very realistic. I browsed and discovered something called - Physics Editor. I read tutorials from - http://www.codeandweb.com. It generates a .plist of your sprite. I'm making game for android in c++.
Now the problem -
How to use that .plist with cocos2d-x V3.8. Is it a good idea to make collision detection better this way?
I want to start with box2d and chipmunk but there are no good and new tutorials. In case you have anything, Feel free to suggest. Thanks is advance !
Actually Physics Editor itself provides special C++ class for loading its plist and creating PhysicsObjects from it.
You can easily get it on github: https://github.com/CodeAndWeb/PhysicsEditor-Loaders/tree/master/cocos2d-x

create game flash pool billard with actionscript3

I would like to create a multiplayer billiards game with flash actionscript 3 but I don't know how.
If some tutorials exist for this I'd like to read them.
where should I begin ?
The kind of tutorial you are looking for is very specific and so far I haven't been able to find a tutorial about that. However, there are some tutorials about making a billiards game in Flash ( http://www.youtube.com/watch?v=Kh_CWDeQcj0 for an example) and there are also tutorials about making a multiplayer game in Flash. Try and see if you combine a tutorial about making a billiards game and about making a multiplayer game.
If you're experienced with Flash/AS3 you could also try integrating a 3D library like Away3D, like the author of this game did: http://away3d.com/showcase/detail/penthouse_pool_3d .

Is there any 3D modelling app in AS2 / AS3?

I could not find any online app in flash that you can use to create models similar to http://www.3dtin.com/
I know that with 3d library Papervision3D you can do a lot, but to build an app 100% alone seems to be overwhelming.
It would be sufficient to have a tool to create simple shapes (cuboid, cone, pyramid). And the option to export it as PNG image.
Any advice appreciated!
For simple objects, i've have great success using ERain's Swift 3D.
http://www.erain.com/

tree maps using actionscript

can any body help me??
i have a task to make a tree map with actionscript 3.0 and using the rectangle packing algorithm!!!
can anybody help me,,i cant find a resourse to teach me how to do this,,i only know what is a tree map and i know actionscript,,nothingmore
will adobe flex help me in this task??
please i need your help..
Maybe this library can help. AS3 Data Structures For Game Developers