Program bash is not found in path? - cocos2d-x

I have tried many times to set up Cocos2dx in Eclipse, but haven't been able to get it to work. I am getting this error:
bash is not found in path
I have tried all kinds of stuff available on Stackoverflow but have not found any solution that fixes this error in my system. I am using Window 7 32 bit.

Install Cygwin(if not installed).Make sure you install make module.
Set the path of bin folder in environment variables like c:/cygwin/bin.Name it Path . This should work.
You can refer this link also

You can set the environment variable PATH, and add:
your_cygwin\bin;your_cocos2d-x\projects\your_project\proj.android;your_ndk\
Example:
C:\android-ndk-r9c;C:\cygwin\bin\;C:\cocos2d-x-2.2.2\projects\MyProject\proj.android

For answer to your question, go to the properties project, in the tab "C/C++ build" choose "Tool Chain Editor" and change the option "Current builder" to -Android Builder-

Related

Python pygame lastest versions: Visual Studio Code shows missing module [duplicate]

I am using the following setup
macOS v10.14 (Mojave)
Python 3.7.1
Visual Studio Code 1.30
Pylint 2.2.2
Django 2.1.4
I want to use linting to make my life a bit easier in Visual Studio Code. However, for every import I have states "unresolved import". Even on default Django imports (i.e. from django.db import models).
I presume it is because it is not seeing the virtual environment Python files.
Everything works just fine, but it's starting to get annoying.
The interpreter choices I have are all system versions of Python. It does not seem to see my virtual environment Python at all (it is not in the same directory as my workspace, so that part makes sense).
If I set up the python.PythonPath in the settings.json file, it just ignores it and does not list my virtual environment path as an option. I also tried setting it up in my global Python settings, but it also does not show up.
Is there a quick fix to get it working?
The accepted answer won't fix the error when importing own modules.
Use the following setting in your workspace settings .vscode/settings.json:
"python.autoComplete.extraPaths": ["./path-to-your-code"],
Reference: Troubleshooting, Unresolved import warnings
In your workspace settings, you can set your Python path like this:
{
"python.defaultInterpreterPath": "/path/to/your/venv/bin/python",
}
Alternative way: use the command interface!
Cmd/Ctrl + Shift + P → Python: Select Interpreter → choose the one with the packages you look for:
This issue has already been opened on GitHub:
Python unresolved import issue #3840
There are two very useful answers, by MagnuesBrzenk and SpenHouet.
The best solution for now is to create a .env file in your project root folder. Then add a PYTHONPATH to it like this:
PYTHONPATH=YOUR/MODULES/PATH
And in your settings.json add:
"python.envFile": ".env"
When I do > reload window that fixes it.
Reference: Python unresolved import issue #3840, dkavraal's comment
None of the solutions worked except this one. Replacing "Pylance" or "Microsoft" in the settings.json solved mine.
"python.languageServer": "Jedi"
You need to select the interpreter associated with the virtual environment.
Click here (at the bottom status bar):
And just select the virtual environment you are working with. Done.
Sometimes, even with the interpreter selected, it won't work. Just repeat the process again and it should solve it.
If you have this code in your settings.json file, delete it:
{
"python.jediEnabled": false
}
If you are more visual like myself, you can use the Visual Studio Code configurations in menu File → Preferences → Settings (Ctrl + ,). Go to Extensions → Python.
In the section Analysis: Disabled, add the suppression of the following message: unresolved-import:
I was able to resolved this by enabling jedi in .vscode\settings.json
"python.jediEnabled": true
Reference from https://github.com/Microsoft/vscode-python/issues/3840#issuecomment-456017675
I wonder how many solutions this problem have (or have not), I tried most of the above, nothing worked, the only solution that worked is to set the python language server to Jedi, instead of Microsoft in the settings.json file:
"python.languageServer": "Jedi"
None of the previous answers worked for me. Adding both of the lines below to my settings.json file did, however.
"python.analysis.disabled": [
"unresolved-import"
],
"python.linting.pylintArgs": ["--load-plugin","pylint_protobuf"]
The first line really just hides the linting error. Certainly not a permanent solution, but de-clutters the screen.
This answer gave me the second line: VS Code PyLint Error E0602 (undefined variable) with ProtoBuf compiled Python Structure
Maybe someone who understands Python more than me can explain that one more.
Okay, so 2 years down the line, I have ran into this annoying problem. All I can seen here are some really complicated workarounds. Here are easy to follow steps for anyone else who might just run into this later on:
at the bottom of VS Code where you see the Python version listed, just click there
Select Interpreter windows is going to appear
click on the first option that says "Select Interpreter Path" and navigate to the folder path which has your Virtual Environment
That's all you need to do and avoid tampering with those settings in VS Code which might get very complicated if not handled with caution.
My solution
This solution is only for the current project.
In the project root, create folder .vscode
Then create the file .vscode/settings.json
In the file setting.json, add the line (this is for Python 3)
{
"python.pythonPath": "/usr/local/bin/python3",
}
This is the example for Python 2
{
"python.pythonPath": "/usr/local/bin/python",
}
If you don't know where your Python installation is located, just run the command which python or which python3 on the terminal. It will print the Python location.
This example works for dockerized Python - Django.
I was facing the same problem while importing the project-related(non standard) modules.
Detailed explanation of the problem
Directory structure:
Project_dir:
.vscode/settings.json
dir_1
> a
> b
> c
dir_2
> x
> y
> z
What we want:
Project_dir
dir_3
import a
import y
Here "import a" and "import y" fails with following error:
Import "dir_1.a" could not be resolvedPylancereportMissingImports
Import "dir_2.y" could not be resolvedPylancereportMissingImports
What worked for me:
Appending the top directory which contains the modules to be imported.
In above example add the follwoing "Code to append" in ".vscode/settings.json"
Filename:
.vscode/settings.json
Code to append:
"python.analysis.extraPaths": [dir_1, dir_2]
The solution from Shinebayar G worked, but this other one is a little bit more elegant:
Copied from Python unresolved import issue #3840:
Given the following example project structure:
workspaceRootFolder
.vscode
... other folders
codeFolder
What I did to resolve this issue:
Go into the workspace folder (here workspaceRootFolder) and create a .env file
In this empty .env file, add the line PYTHONPATH=codeFolder (replace codeFolder with your folder name)
Add "python.envFile": "${workspaceFolder}/.env" to the settings.json
Restart Visual Studio Code
To me the problem was related with the project that I was working on. It took me a while to figure it out, so I hope this helps:
Original folder structure:
root/
__init__.py # Empty
folder/
__init__.py # Empty
sub_folder_b/
my_code.py
sub_folder_c/
another_code.py
In another_code.py:
from folder.sub_folder_b import my_code.py
This didn't trigger the intellisense in Visual Studio Code, but it did execute OK.
On the other hand, adding "root" on the import path, did make the intellisense work, but raised ModuleNotFoundError when executing:
from root.folder.sub_folder_b import my_code.py
The solution was to remove the _init_.py file inside the "folder" directory, leaving only the _init_.py located at /root.
This works for me:
Open the command palette (Ctrl + Shift + P) and choose "Python: Select Interpreter".
Doing this, you set the Python interpreter in Visual Studio Code.
None of the answers here solved this error for me. Code would run, but I could not jump directly to function definitions. It was only for certain local packages. For one thing, python.jediEnabled is no longer a valid option. I did two things, but I am not sure the first was necessary:
Download Pylance extension, change python.languageServer to "Pylance"
Add "python.analysis.extraPaths": [ "path_to/src_file" ]
Apparently the root and src will be checked for local packages, but others must be added here.
I am using the following setup: (in Apr 2021)
macos big sur
vscode
Anaconda 3 (for environment)
And I faced this error during starting of the Django.
So, I follow these steps and this error is resolved.
Steps are given in these screenshots:
Open settings (workspace)
Follow this screenshot to open Python Path
Now, click Edit in settings.json
Make path like given in this screenshot /opt/anaconda3/bin/python
5. Now, save this settings.json file.
6. Restart the vscode
Also, intellisense might not work for some time hold on wait for some time and then restart again then vscode reads file for new path.
That happens because Visual Studio Code considers your current folder as the main folder, instead of considering the actual main folder.
The quick way to fix is it provide the interpreter path to the main folder.
Press Command + Shift + P (or Ctrl + Shift + P on most other systems).
Type Python interpreter
Select the path where you installed Python in from the options available.
Changing
Python:Language Server
to 'Jedi' worked for me.
It was 'Windows' initially.
For me, it worked, if I setup the paths for python, pylint and autopep8 to the local environment paths.
For your workspace add/change this:
"python.pythonPath": "...\\your_path\\.venv\\Scripts\\python.exe",
"python.linting.pylintPath": "...\\your_path\\.venv\\Scripts\\pylint.exe",
"python.formatting.autopep8Path": "...\\your_path\\.venv\\Scripts\\autopep8.exe",
Save and restart VS Code with workspace.
Done!
I have a different solution: my Visual Studio Code instance had picked up the virtualenv stored in .venv, but it was using the wrong Python binary. It was using .venv/bin/python3.7; using the switcher in the blue status bar.
I changed it to use .venv/bin/python and all of my imports were resolved correctly.
I don't know what Visual Studio Code is doing behind the scenes when I do this, nor do I understand why this was causing my problem, but for me this was a slightly simpler solution than editing my workspace settings.
In case of a Pylint error, install the following
pipenv install pylint-django
Then create a file, .pylintrc, in the root folder and write the following
load-plugins=pylint-django
I have faced this problem in three ways. Although for each of them a solution is available in the answers to this question, I just thought to put it all together.
First I got an "Unresolved Import" while importing some modules and I noticed that my installations were happening in global pip instead of the virtual environment.
This issue was because of the Python interpreter. You need to select the interpreter in Visual Studio Code using Shift + Ctrl + P and then type Select Python Interpreter. Select your venv interpreter here.
The second issue was: The above change did not resolve my issue completely. This time it was because of file settings.json. If you don't have the settings.json file in your project directory, create one and add the following line in that:
{
"python.pythonPath": "apis/bin/python"
}
This will basically tell Visual Studio Code to use the Python interpreter that is in your venv.
The third issue was while importing a custom Python module or file in another program. For this you need to understand the folder structure. As Python in venv is inside bin, you'll need to specify the folder of your module (most of the time the application folder). In my case it was app,
from app.models import setup_db
Verbally, import setup_db from models.py resides in the app folder.
If you are using pipenv then you need to specify the path to your virtual environment.in settings.json file.
For example :
{
"python.pythonPath":
"/Users/username/.local/share/virtualenvs/Your-Virual-Env/bin/python"
}
This can help.
If someone happens to be as moronic as me, the following worked.
Old folder structure:
awesome_code.py
__init__.py
src/
__init__.py
stuff1.py
stuff2.py
New structure:
awesome_code.py
src/
__init__.py
stuff1.py
stuff2.py
How to avoid warning
Please note that this is just skipping the warning not resolving it.
First of all open visual studio code settings in json and add following arguments after "[python]":{}
"python.linting.pylintArgs": ["--rep[![enter image description here][1]][1]orts", "12", "--disable", "I0011"],
"python.linting.flake8Args": ["--ignore=E24,W504", "--verbose"]
"python.linting.pydocstyleArgs": ["--ignore=D400", "--ignore=D4"]
This has helped me to avoid pylint warnings in VSCode.
I have resolved import error by Ctrl + Shift + P.
Type "Preferences settings" and select the option Preferences Open Settings (JSON)
And add the line "python.pythonPath": "/usr/bin/"
So the JSON content should look like:
{
"python.pythonPath": "/usr/bin/"
}
Keep other configuration lines if they are present.
This should import all modules that you have installed using PIP for autocomplete.

browserstack+nightwatch custom commands configuration

I have a Nightwatch + BrowserStack configuration on my project and I'm trying to add custom commands to my project to compare 2 screenshots using resemble.js .
I configure my nightwatch.json file with this :
"custom_commands_path": "./node_modules/nightwatch/commands",
"custom_assertions_path": "./node_modules/nightwatch/assertions"
I put the commands file in the folder and I tried to run my test in every directory possible to see if it was a path problem. I've also tried with different commands, some of them I get online and even the default example one. Whatever I run it returns nameOfTheCommand is not a function. So I guess it does not even find the path to the customs commands in the nightwatch.json file.
Is there anything I'm missing here? I'm quite new so the answer could be very simple but I tried every .json file of my project in case there was a special configuration linked to BrowserStack.
Path to the custom commands should be analogous to the path to custom commands. You should point a folder where you added them.
I've found that if I put them in the suite configuration file, it picks them up:
nightwatch_config = {
src_folders: ["tests/suite/product/"],
page_objects_path: "pages/product",
custom_commands_path: "./custom_commands"
}

Magento Layoutviewer (Alan Storm) not working after installation

Magento version: 1.9.2.4
I am currently working through this tutorial, and am trying to install the Layoutviewer module.
I following the link on the page to where I could get the layout viewer, and then used the manual install guide on this page to install it.
The module is being detected by magento, and is listed on the Disable Modules Output section (it is enabled).
The directory tree for the module is as follows:
magento1
app
code
local
Magentotutorial
Layoutviewer
I have also made sure that the config file's name and contents are 100% correct.
When I try to use the module (http://127.0.0.1/magento1/helloworld/index/index/?showLayout=page) it doesn't work, and just shows me the screen as it was before.
Is there anything I could be missing, or did I perhaps install the module incorrectly?
edit
I have already found this previous question that is basically identical to mine, but it's very old so I don't want to comment on in - it did not help me solve the problem.
Problem resolved:
I placed the Layoutviewer in the Magentotutorial directory, but it was supposed to be in it's own (Alanstormdotcom) directory.
Both of these solutions worked:
Move the module to the correct directory or
Replace all references to Alanstormdotcom/alanstormdotcom to Magentotutorial/magentotutorial
Found this Googling for the same problem. My problem was that I put Storm's module in /community/Alanstormdotcom/. It won't work from there, it must be in local (/local/Alanstormdotcom/).

Msbuild running in Jenkins target calling HgPull fails with HgProcessException: The command <hg.exe> is not available

I am porting over an MSBuild script from CCnet to run in Jenkins. The MSBuild project is used to create a deployment package. I would rather have Jenkins drive this process itself but that's a longer term aim.
The problem i am having is (as in the title) when we try and use the HgPull target, from the MSBuild mecurial task (http://msbuildhg.codeplex.com/) we get the error message
HgProcessException: The command hg.exe is not available [Path to project]
I have seen on the project web site that someone solved it by adding the LibraryLocation proeprty to the target but that seems to have made no difference. My target currently looks like this:
Target Name="UpdateSources">
<HgPull
LibraryLocation="C:\Program Files\TortoiseHg\hg.exe"
Force="true"
Update="true"
LocalPath="$(SourcePath)"
/>
<HgUpdate
LibraryLocation="C:\Program Files\TortoiseHg\hg.exe"
Clean="true"
LocalPath="$(SourcePath)"
/>
I'm rather at a loss. Please let me know if you need any more information added to this post to solve this issue. I'm really quite new to MSBuild so really not sure where to start investigating this.
EDIT:
One thing i forgot to mention was that i have tried running the MSbuild command in a console window on the build server and still get the same result. This is really odd given it works fine in CCNet, what magic is CCNet doing to make this command work?
This is now resolved, unfortunately i'm not sure what changes i made to correct these. I believe it may have been down to path separators and whether they where trailing or not in another part of the config file. It does so annoy me with the lack of resilience/consistency between applications where you need to specify paths with/without trailing slashes.
Just a thought, but try adding 'C:\Program Files\TortoiseHg' to your system path. Maybe CCNet has it specified somewhere that Jenkins doesn't have access to.
Also, just for sanity's sake, verify that hg.exe actually exists at that location.

SublimeRope Autocompletions not working on Windows

I'm having trouble getting autocompletions to work for SublimeRope on Windows 8.
First, I noticed that SublimeRope messes up paths when creating a new Rope project on Windows, so I fixed the python_path prefs in .ropeproject > config.py, which are:
prefs.add('python_path', 'C:/Users/brandon/python_virtualenvs/aa/Lib/site-packages')
prefs.add('python_path', 'C:/Users/brandon/django_projects/andrews-app')
I've also tried specifying the packages to auto-import in my project file:
"rope_autoimport_modules": ["django.*"]
When I attempt to run: Rope: Regenerate Global Module Cache, I get an error:
"Missing modules in configuration file"
which Google has not been able to provide an answer for. Is anyone on Windows able to get SublimeRope working? I would really appreciate some help!
I documented how I kind of fixed it here:
https://github.com/JulianEberius/SublimeRope/issues/54
Basically, I added:
sys.path.insert(0, r"C:\Python27\Lib\site-packages")
in sublime_rope.py itself.
Obviously a hack, but it works until the code gets fixed upstream.