How to make a movieclip appear and reappear in the same location? - actionscript-3
Well, I'm working on a shooting game in which I have to click enemies to make two counters count the number of hits I get. In this case the enemies are ghosts and I tried making some kind of animation when they are shot so the animation replaces them after I click on them.
However I can't seem to make them reappear again in the same location, it's a very simple drawing made with the shape and drawing tools of Flash CS5.
The code I use in this case for the shooting part is this one:
function disparar (event:MouseEvent):void{
contar +=1;
disparos.text = contar.toString();
var destino1:Boolean = this.mira.hitTestObject(this.FRojo)
if (destino1 == true){
cuenta +=1;
aciertos.text = cuenta.toString();
this.FRojo.visible = false;
colorante.color = 0xFF0000;
this.bang.transform.colorTransform = colorante;
this.bang.x = this.FRojo.x;
this.bang.y = this.FRojo.y;
this.bang.scaleX = this.FRojo.scaleX;
this.bang.scaleY = this.FRojo.scaleY;
this.bang.play();
this.FRojo.visible = true;
}
In fact you can see the whole file in here, it's very simple, but I can't seem to make the movieclip either disappear and reappear or make the animation that follows reappear each time I hit one of the ghosts. Could anyone help me with this? I'd really appreciate the help.
You're hiding the movie clip by setting this.FRojo.visible = false; and then setting it back to true pretty much right after so it never hides.
Try replacing this.FRojo.visible = true;
with
setTimeout(function(){FRojo.visible = true;}, 1000);
That will make it reappear after 1 second (1000 milliseconds).
So remove this and make sure each one is FRojo, FAzul and FMorado.
If you use a tweening library like greensock you can do some cool fades rather than it just reappearing.
EDIT
You have another error inside your BANG movie clip. On frame 10 replace
this.bang.x = 50;
this.bang.y = 10;
this.bang.scaleX = 1;
this.bang.scaleY = 1;
with
this.x = 50;
this.y = 10;
this.scaleX = 1;
this.scaleY = 1;
Related
How to make a slider where you have to hit the middle of it in order to cause it to go to another scene
I am new to flash and want to make a slider where something moves back and for until you hit space bar in order to make land in the middle which would trigger a new scene. Sort of like a mini game. Again im really new to actionscript so any help would be nice. I was thinking of calling like a function where the pointer is continuously moving until the space bar is hit. But Im really stuck. Please and thank you for your time.
Make sure your slider has the instance name "slider". Then try this code: //x position of the most left position of the slider var left_limit:Number = 50 //x position of the most right position of the slider var right_limit:Number = 250 var speed:Number = 10 var dir:int = 1 //How close the slider has to be to the middle to trigger the next scene var tolerance:Number = 10 addEventListener(Event.ENTER_FRAME,loop) addEventListener(KeyboardEvent.KEY_DOWN,keydown) function loop(e:Event){ slider.x += speed*dir if(slider.x>right_limit){ slider.x = right_limit dir = -1 }else if(slider.x<left_limit){ slider.x = left_limit dir = 1 } } function keydown(e:KeyboardEvent){ if(e.keyCode==Keyboard.SPACE){ removeEventListener(Event.ENTER_FRAME,loop) if(Math.abs((slider.x-left_limit)-(right_limit-left_limit)/2)<tolerance){ //succeeded go to next scene gotoAndStop("scene2") }else{ //failed } } }
Snakes and Ladders AS3.. how can a movie clip climb a ladder?
I am having this problem in developing this snakes and ladders game and i am very much hoping that you guys can help me out. i already created the board and the avatar. only thing is i cant make the avatar move up the ladder, and move down with the snake. can somebody help me? i am very much desperate right now, and every help is appreciated, thank you guys! EDIT: here's the code that i have written so far here are some of the codes I have written so far.. stop(); var xCoord:Array = [141,251,360,471,580,691,799,910,1019,1127,1238,1238,1127,1019,910,799,691,580,471,360,251,251,360,471,580,691,799,910,1019,1127,1238,1238,1127,1019,910,799,691,580,471,360,251,251,360,471,580,691,799,910,1019,1127,1238,1238,1127,1019,910,799,691,580,471,360,251,251,360,471,580,691,799,910,1019,1127,1238,1238,1127,1019,910,799,691,580,471,360,251,251,360,471,580,691,799,910,1019,1127,1238,1238,1127,1019,910,799,691,580,471,360,251]; var yCoord:Array = [675,670,670,670,670,670,670,670,670,670,670,602,602,602,602,602,602,602,602,602,602,534,534,534,534,534,534,534,534,534,534,466,466,466,466,466,466,466,466,466,466,399,399,399,399,399,399,399,399,399,399,331,331,331,331,331,331,331,331,331,331,262,262,262,262,262,262,262,262,262,262,195,195,195,195,195,195,195,195,195,195,127,127,127,127,127,127,127,127,127,127,60,60,60,60,60,60,60,60,60,60]; var arrSquares:Array = new Array(xCoord.length); var spaceIndex:Number = 0; var delay:Number = 400; var tm:Timer = new Timer(delay); tm.addEventListener(TimerEvent.TIMER, mover); tm.addEventListener(TimerEvent.TIMER_COMPLETE, moveDone); spinner.addEventListener(MouseEvent.CLICK, doSpin); var total:Number =0; function doSpin(mevt:MouseEvent):void { var rn:Number = Math.round(5*Math.random()+1); txtCount.text = String(rn); total = total + rn; txtTotal.text = String(total); txtCount.visible = true; spinner.removeEventListener(MouseEvent.CLICK, doSpin); tm.reset(); tm.repeatCount = rn; tm.start(); } function mover(tevt:TimerEvent):void { spaceIndex = (spaceIndex+1)%(xCoord.length); chip.x = xCoord[spaceIndex]; chip.y = yCoord[spaceIndex]; } function moveDone(tevt:TimerEvent):void { spinner.addEventListener(MouseEvent.CLICK, doSpin); txtCount.visible = false; } i dont know where to put the if statement of executing the motion tween attached to the chip(avatar)
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AS3: Camera-Drag is jerking
I have a big problem because I need to move my camera by dragging the mouse (finger on mobile) to a position you want. The code itself works fine but I have a bad jerking while dragging. My Code: if(_drag) { var mousePos:Point = new Point(_gameRef._stage.mouseX, _gameRef._stage.mouseY); var localPos:Point = _gameRef.MainElement.globalToLocal(mousePos); var diffX:Number = MathHelper.Difference(_prevMPosX, localPos.x); var diffY:Number = MathHelper.Difference(_prevMPosY, localPos.y); // Add the position changes for the camera if(localPos.x < _prevMPosX) _gameRef.CamController.x += diffX; if(localPos.x > _prevMPosX) _gameRef.CamController.x -= diffX; if(localPos.y < _prevMPosY) _gameRef.CamController.y += diffY; if(localPos.y > _prevMPosY) _gameRef.CamController.y -= diffY; // change the previous mouse position to the current _prevMPosX = localPos.x; _prevMPosY = localPos.y; e.updateAfterEvent(); } The funny thing is that when I change the + to - and opposite then it works without jerking (but it doesn't feel natural so it's not the solution to my problem). Thanks a lot!
Alright, the fault was to use the local coordinates. No I've made every dependency from my global stage coordinates and it works without any jerking!
How to make smooth moving using as3?
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One solution I've used is to round the (x,y) position to the closest integer. No matter that you've added smoothing to your bitmap and cached it, rounding could make it feel less choppy and way smoother. Another thing you need to be careful is the dimensions of the images. Images that have an odd dimension won't be smoothed the same way as images with even dimensions. Check how to workaround this in my blog post Flash Smoothing Issue.
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Detect position?
I'm trying to create a simple game with a boat moving between left and right by the keys. The moving is OK, but when I try to detect the left och right end it doesn't work at all. Below is a part of the code. What could be wrong? stage.addEventListener(Event.ENTER_FRAME,moveBoat); function moveBoat(event:Event):void { if(! boat.x >= 700){ if(moveLeft) { boat.x -= 5; boat.scaleX = 1; } if (moveRight) { boat.x += 5; boat.scaleX = -1; } } }
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