When your in a situation where you need to return two things in a single method, what is the best approach?
I understand the philosophy that a method should do one thing only, but say you have a method that runs a database select and you need to pull two columns. I'm assuming you only want to traverse through the database result set once, but you want to return two columns worth of data.
The options I have come up with:
Use global variables to hold returns. I personally try and avoid globals where I can.
Pass in two empty variables as parameters then assign the variables inside the method, which now is a void. I don't like the idea of methods that have a side effects.
Return a collection that contains two variables. This can lead to confusing code.
Build a container class to hold the double return. This is more self-documenting then a collection containing other collections, but it seems like it might be confusing to create a class just for the purpose of a return.
This is not entirely language-agnostic: in Lisp, you can actually return any number of values from a function, including (but not limited to) none, one, two, ...
(defun returns-two-values ()
(values 1 2))
The same thing holds for Scheme and Dylan. In Python, I would actually use a tuple containing 2 values like
def returns_two_values():
return (1, 2)
As others have pointed out, you can return multiple values using the out parameters in C#. In C++, you would use references.
void
returns_two_values(int& v1, int& v2)
{
v1 = 1; v2 = 2;
}
In C, your method would take pointers to locations, where your function should store the result values.
void
returns_two_values(int* v1, int* v2)
{
*v1 = 1; *v2 = 2;
}
For Java, I usually use either a dedicated class, or a pretty generic little helper (currently, there are two in my private "commons" library: Pair<F,S> and Triple<F,S,T>, both nothing more than simple immutable containers for 2 resp. 3 values)
I would create data transfer objects. If it is a group of information (first and last name) I would make a Name class and return that. #4 is the way to go. It seems like more work up front (which it is), but makes it up in clarity later.
If it is a list of records (rows in a database) I would return a Collection of some sort.
I would never use globals unless the app is trivial.
Not my own thoughts (Uncle Bob's):
If there's cohesion between those two variables - I've heard him say, you're missing a class where those two are fields. (He said the same thing about functions with long parameter lists.)
On the other hand, if there is no cohesion, then the function does more than one thing.
I think the most preferred approach is to build a container (may it be a class or a struct - if you don't want to create a separate class for this, struct is the way to go) that will hold all the parameters to be returned.
In the C/C++ world it would actually be quite common to pass two variables by reference (an example, your no. 2).
I think it all depends on the scenario.
Thinking from a C# mentality:
1: I would avoid globals as a solution to this problem, as it is accepted as bad practice.
4: If the two return values are uniquely tied together in some way or form that it could exist as its own object, then you can return a single object that holds the two values. If this object is only being designed and used for this method's return type, then it likely isn't the best solution.
3: A collection is a great option if the returned values are the same type and can be thought of as a collection. However, if the specific example needs 2 items, and each item is it's 'own' thing -> maybe one represents the beginning of something, and the other represents the end, and the returned items are not being used interchangably, then this may not be the best option.
2: I like this option the best, if 4, and 3 do not make sense for your scenario. As stated in 3, if you wanted to get two objects that represent the beginning and end items of something. Then I would use parameters by reference (or out parameters, again, depending on how it's all being used). This way your parameters can explicitly define their purpose: MethodCall(ref object StartObject, ref object EndObject)
Personally I try to use languages that allow functions to return something more than a simple integer value.
First, you should distinguish what you want: an arbitrary-length return or fixed-length return.
If you want your method to return an arbitrary number of arguments, you should stick to collection returns. Because the collections--whatever your language is--are specifically tied to fulfill such a task.
But sometimes you just need to return two values. How does returning two values--when you're sure it's always two values--differ from returning one value? No way it differs, I say! And modern languages, including perl, ruby, C++, python, ocaml etc allow function to return tuples, either built-in or as a third-party syntactic sugar (yes, I'm talking about boost::tuple). It looks like that:
tuple<int, int, double> add_multiply_divide(int a, int b) {
return make_tuple(a+b, a*b, double(a)/double(b));
}
Specifying an "out parameter", in my opinion, is overused due to the limitations of older languages and paradigms learned those days. But there still are many cases when it's usable (if your method needs to modify an object passed as parameter, that object being not the class that contains a method).
The conclusion is that there's no generic answer--each situation has its own solution. But one common thing there is: it's not violation of any paradigm that function returns several items. That's a language limitation later somehow transferred to human mind.
Python (like Lisp) also allows you to return any number of
values from a function, including (but not limited to)
none, one, two
def quadcube (x):
return x**2, x**3
a, b = quadcube(3)
Some languages make doing #3 native and easy. Example: Perl. "return ($a, $b);". Ditto Lisp.
Barring that, check if your language has a collection suited to the task, ala pair/tuple in C++
Barring that, create a pair/tuple class and/or collection and re-use it, especially if your language supports templating.
If your function has return value(s), it's presumably returning it/them for assignment to either a variable or an implied variable (to perform operations on, for instance.) Anything you can usefully express as a variable (or a testable value) should be fair game, and should dictate what you return.
Your example mentions a row or a set of rows from a SQL query. Then you reasonably should be ready to deal with those as objects or arrays, which suggests an appropriate answer to your question.
When your in a situation where you
need to return two things in a single
method, what is the best approach?
It depends on WHY you are returning two things.
Basically, as everyone here seems to agree, #2 and #4 are the two best answers...
I understand the philosophy that a
method should do one thing only, but
say you have a method that runs a
database select and you need to pull
two columns. I'm assuming you only
want to traverse through the database
result set once, but you want to
return two columns worth of data.
If the two pieces of data from the database are related, such as a customer's First Name and Last Name, I would indeed still consider this to be doing "one thing."
On the other hand, suppose you have come up with a strange SELECT statement that returns your company's gross sales total for a given date, and also reads the name of the customer that placed the first sale for today's date. Here you're doing two unrelated things!
If it's really true that performance of this strange SELECT statement is much better than doing two SELECT statements for the two different pieces of data, and both pieces of data really are needed on a frequent basis (so that the entire application would be slower if you didn't do it that way), then using this strange SELECT might be a good idea - but you better be prepared to demonstrate why your way really makes a difference in perceived response time.
The options I have come up with:
1 Use global variables to hold returns. I personally try and avoid
globals where I can.
There are some situations where creating a global is the right thing to do. But "returning two things from a function" is not one of those situations. Doing it for this purpose is just a Bad Idea.
2 Pass in two empty variables as parameters then assign the variables
inside the method, which now is a
void.
Yes, that's usually the best idea. This is exactly why "by reference" (or "output", depending on which language you're using) parameters exist.
I don't like the idea of methods that have a side effects.
Good theory, but you can take it too far. What would be the point of calling SaveCustomer() if that method didn't have a side-effect of saving the customer's data?
By Reference parameters are understood to be parameters that contain returned data.
3 Return a collection that contains two variables. This can lead to confusing code.
True. It wouldn't make sense, for instance, to return an array where element 0 was the first name and element 1 was the last name. This would be a Bad Idea.
4 Build a container class to hold the double return. This is more self-documenting then a collection containing other collections, but it seems like it might be confusing to create a class just for the purpose of a return.
Yes and no. As you say, I wouldn't want to create an object called FirstAndLastNames just to be used by one method. But if there was already an object which had basically this information, then it would make perfect sense to use it here.
If I was returning two of the exact same thing, a collection might be appropriate, but in general I would usually build a specialized class to hold exactly what I needed.
And if if you are returning two things today from those two columns, tomorrow you might want a third. Maintaining a custom object is going to be a lot easier than any of the other options.
Use var/out parameters or pass variables by reference, not by value. In Delphi:
function ReturnTwoValues(out Param1: Integer):Integer;
begin
Param1 := 10;
Result := 20;
end;
If you use var instead of out, you can pre-initialize the parameter.
With databases, you could have an out parameter per column and the result of the function would be a boolean indicating if the record is retrieved correctly or not. (Although I would use a single record class to hold the column values.)
As much as it pains me to do it, I find the most readable way to return multiple values in PHP (which is what I work with, mostly) is using a (multi-dimensional) array, like this:
function doStuff($someThing)
{
// do stuff
$status = 1;
$message = 'it worked, good job';
return array('status' => $status, 'message' => $message);
}
Not pretty, but it works and it's not terribly difficult to figure out what's going on.
I generally use tuples. I mainly work in C# and its very easy to design generic tuple constructs. I assume it would be very similar for most languages which have generics. As an aside, 1 is a terrible idea, and 3 only works when you are getting two returns that are the same type unless you work in a language where everything derives from the same basic type (i.e. object). 2 and 4 are also good choices. 2 doesn't introduce any side effects a priori, its just unwieldy.
Use std::vector, QList, or some managed library container to hold however many X you want to return:
QList<X> getMultipleItems()
{
QList<X> returnValue;
for (int i = 0; i < countOfItems; ++i)
{
returnValue.push_back(<your data here>);
}
return returnValue;
}
For the situation you described, pulling two fields from a single table, the appropriate answer is #4 given that two properties (fields) of the same entity (table) will exhibit strong cohesion.
Your concern that "it might be confusing to create a class just for the purpose of a return" is probably not that realistic. If your application is non-trivial you are likely going to need to re-use that class/object elsewhere anyway.
You should also consider whether the design of your method is primarily returning a single value, and you are getting another value for reference along with it, or if you really have a single returnable thing like first name - last name.
For instance, you might have an inventory module that queries the number of widgets you have in inventory. The return value you want to give is the actual number of widgets.. However, you may also want to record how often someone is querying inventory and return the number of queries so far. In that case it can be tempting to return both values together. However, remember that you have class vars availabe for storing data, so you can store an internal query count, and not return it every time, then use a second method call to retrieve the related value. Only group the two values together if they are truly related. If they are not, use separate methods to retrieve them separately.
Haskell also allows multiple return values using built in tuples:
sumAndDifference :: Int -> Int -> (Int, Int)
sumAndDifference x y = (x + y, x - y)
> let (s, d) = sumAndDifference 3 5 in s * d
-16
Being a pure language, options 1 and 2 are not allowed.
Even using a state monad, the return value contains (at least conceptually) a bag of all relevant state, including any changes the function just made. It's just a fancy convention for passing that state through a sequence of operations.
I will usually opt for approach #4 as I prefer the clarity of knowing what the function produces or calculate is it's return value (rather than byref parameters). Also, it lends to a rather "functional" style in program flow.
The disadvantage of option #4 with generic tuple classes is it isn't much better than returning a collection (the only gain is type safety).
public IList CalculateStuffCollection(int arg1, int arg2)
public Tuple<int, int> CalculateStuffType(int arg1, int arg2)
var resultCollection = CalculateStuffCollection(1,2);
var resultTuple = CalculateStuffTuple(1,2);
resultCollection[0] // Was it index 0 or 1 I wanted?
resultTuple.A // Was it A or B I wanted?
I would like a language that allowed me to return an immutable tuple of named variables (similar to a dictionary, but immutable, typesafe and statically checked). But, sadly, such an option isn't available to me in the world of VB.NET, it may be elsewhere.
I dislike option #2 because it breaks that "functional" style and forces you back into a procedural world (when often I don't want to do that just to call a simple method like TryParse).
I have sometimes used continuation-passing style to work around this, passing a function value as an argument, and returning that function call passing the multiple values.
Objects in place of function values in languages without first-class functions.
My choice is #4. Define a reference parameter in your function. That pointer references to a Value Object.
In PHP:
class TwoValuesVO {
public $expectedOne;
public $expectedTwo;
}
/* parameter $_vo references to a TwoValuesVO instance */
function twoValues( & $_vo ) {
$vo->expectedOne = 1;
$vo->expectedTwo = 2;
}
In Java:
class TwoValuesVO {
public int expectedOne;
public int expectedTwo;
}
class TwoValuesTest {
void twoValues( TwoValuesVO vo ) {
vo.expectedOne = 1;
vo.expectedTwo = 2;
}
}
I asked a related question about findbugs, but let's ask a more general question.
Suppose that I am working with an object-oriented language in which polymorphism is possible.
Suppose that the language supports static type checking (e.g., Java, C++)
Suppose that the language does not allow variance in parameters (e.g., Java, again...)
If I am overriding the equality operation, which takes Object as a parameter, what should I do in a situation where the parameter is not the same type or a subtype as the LHS that equals had been called upon?
Option 1 - Return false because the objects are clearly not equals
Option 2 - Throw a casting exception because if the language actually supported variance (which would have been preferable), this would have been caught at compile time as an error; thus, detecting this error at runtime makes sense since a situation where another type is sent should have been illegal.
I vote for option 1. It is possible for two objects of different types to be equal -- for example, int and double, if first class objects, can validily be cast as each other and are comparable mathematically. Also, you may want to consider differing subclasses equal in some respects, yet neither may be able to be cast to the other (though they may be derived from the same parent).
Return false, because the objects are not equal.
I don't see how throwing a ClassCastException would be any better here.
There are contracts in interfaces such as Collection or List that actually depend on any object being able to check for equality with any other object.
It depends.
SomeClass obj1 = new SomeClass();
object other = (object)obj1;
return obj1.Equals(other); // should return "true", since they are really the same reference.
SomeClass obj1 = new SomeClass();
object other = new object();
return obj1.Equals(other); // should return "false", because they're different reference objects.
class SomeClass { }
class OtherClass { }
SomeClass obj1 = new SomeClass();
OtherClass obj2 = new OtherClass();
return obj1.Equals(obj2); // should return "false", because they're different reference objects.
If the types are two completely different types that don't inherit from one another, then there is no possible way they can be the same reference.
You shouldn't be throwing any type of casting exception because you're accepting the base object class as a parameter.
Hmmm.. I like Option 1 as well, for the following 4 reasons:
1) The objects were apparently not equal by whatever condition you used to check
2) Throwing ClassCastException requires a check for that exception every time you do a comparison, and I think that contributes to the code being less understandable or at least longer...
3) The class cast exception is merely a symptom of the problem, which is that the two objects were not equal, even at the type level.
4) As user "cbo" mentioned above, double/int being equal despite their types being different (4.0 == 4) and this applies to other types as well.
Disclaimer: I may be letting my Python ways colour a Java debate :)
Dr. Dobb's Java Q&A says the best practice is that they both are the same type. So I vote option 1.
I have a function called FindSpecificRowValue that takes in a datatable and returns the row number that contains a particular value. If that value isn't found, I want to indicate so to the calling function.
Is the best approach to:
Write a function that returns false if not found, true if found, and the found row number as a byref/output parameter, or
Write a function that returns an int and pass back -999 if the row value isn't found, the row number if it is?
Personally I would not do either with that method name.
I would instead make two methods:
TryFindSpecificRow
FindSpecificRow
This would follow the pattern of Int32.Parse/TryParse, and in C# they could look like this:
public static Boolean TryFindSpecificRow(DataTable table, out Int32 rowNumber)
{
if (row-can-be-found)
{
rowNumber = index-of-row-that-was-found;
return true;
}
else
{
rowNumber = 0; // this value will not be used anyway
return false;
}
}
public static Int32 FindSpecificRow(DataTable table)
{
Int32 rowNumber;
if (TryFindSpecificRow(table, out rowNumber))
return rowNumber;
else
throw new RowNotFoundException(String.Format("Row {0} was not found", rowNumber));
}
Edit: Changed to be more appropriate to the question.
functions that fail should throw exceptions.
If failure is part of the expected flow then returning an out of band value is OK, except where you cannot pre-determine what an out-of-band value would be, in which case you have to throw an exception.
If I had to choose between your options I would choose option 2, but use a constant rather than -999...
You could also define return value as Nullable and return Nothing if nothing found.
I would choose option 2. Although I think I would just use -1 not -999.
Richard Harrison is right that a named constant is better than a bare -1 or -999.
I would go with 2, or some other variation where the return value indicates whether the value was found.
It seems that the value of the row the function returns (or provides a reference to) already indicates whether the value was found. If a value was not found, then it seems to make no sense to provide a row number that doesn't contain the value, so the return value should be -1, or Null, or whatever other value is suitable for the particular language. Otherwise, the fact that a row number was returned indicates the value was found.
Thus, there doesn't seem to be a need for a separate return value to indicate whether the value was found. However, type 1 might be appropriate if it fits with the idioms of the particular language, and the way function calls are performed in it.
Go with 2) but return -1 (or a null reference if returning a reference to the row), that idiom is uses extensively (including by by .nets indexOf (item) functions), it's what I'd probably do.
BTW -1 is more acceptable and widly used "magic number" than -999, thats the only reason why it's "correct" (quotes used there for a reason).
However much of this has to do with what you expect. Should the item always be in there, but you just don't know where? In that case return the index normally, and throw an error/exception if it's not there.
In this case, the item might not be there, and that's an okay condition. It's an error trap for unselected values in a GridView that binds to a datatable.
Another few possibilities not yet mentioned:
// Method 1: Supports covariance; can return default<T> on failure.
T TryGetThing(ref bool success);
// Method 2: Does not support covariance, but may allow cleaner code in some cases
// where calling code would use some particular value in in case of failure.
T TryGetThing(T DefaultValue);
// Method 3: Does not support covariance, but may allow cleaner code in some cases
// where calling code would use some particular value in case of failure, but should
// not take the time to compute that value except when necessary.
T TryGetThing(Func<T> AlternateGetMethod);
// Method 4: Does support covariance; ErrorMethod can throw if that's what should
// happen, or it can set some flag which is visible to the caller in some other way.
T TryGetThing(Action ErrorMethod);
The first approach is the reverse of the method Microsoft developed in the days before support existed for covariant interfaces. The last is in some ways the most versatile, but is likely to require the creation of a couple of new GC object instances (e.g. a closure and a delegate) each time it's used.