Windows 8, problems to show cameras in a flash application - actionscript-3

I have a flash application that shows at screen the cameras that the operating system detects, and works fine on windows 7 but now, in windows 8, i have troubles with several cameras. For example firewire cámeras or screen capture driver.
I made a simple test application:
Test
The same code executed like an air application seems to work, and the same webpage, running in windows 7, shows all the cameras right.
Is there any bug on flash player for windows 8?
Thanks.

Do you test with various browsers?, I think the problem is the permissions to inspeck the hardware or drivers executions

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Unable to download Desktop App Converter from Windows 10 Store

Downloaded and loaded Windows 10 Pro (X64) via Parallels Desktop and attempted to download Desktop App Converter but wasn't able to do so as I was receiving a message stating "This app will not work on your device."
On scrolling down I could see that the issue was caused due to the fact that the Store did not detect that my OS was running in X64 architecture, but it was ! (as seen in the screenshot)
I contacted the Microsoft support team, explaining this. A tech representative took control of my desktop and figured out that the issue was that I was running Windows 10 as a VM on a Mac.
The work around is to install the Desktop App Converter from https://www.microsoft.com/en-us/download/details.aspx?id=51691

Trigger a Windows Runtime background task from Windows 10 Desktop

I have a Windows 10 Desktop application that needs to use a Windows Runtime API.
Solutions I tried:
Enabling Windows Runtime libraries from within my Windows Desktop application – the API was available but failed;
using the API in a Windows Runtime background task. There I have not found a reliable trigger so far. The best would be to trigger the background task from my Windows Desktop application.
start the Windows Runtime App from Desktop application using the IApplicationActivationManager – works fine, but the suddenly popup of an screen that disappears after few seconds will annoy the customer;
For solution 2., Is there a way to trigger a Windows Runtime background task from my Desktop app?
Issue solved by using AppServices, see https://msdn.microsoft.com/de-de/library/windows.applicationmodel.appservice.aspx

AIR App Crashing with Adobe Scout

I am trying to profile my mobile game with Adobe Scout. It is based on Starling, AIR 4.0 and currently it is live on Play Store. Since it gives poor performance on iPhone4, I decided to profile using Adobe Scout. I am getting a release build with -advanced-telemetry option and I have set up my .telemetry.cfg on my PC as described here. I have installed Adobe Scout app on the device I am testing. I managed to connect my device with the PC having Scout, however, after receiving some data (like 20-30 frames), application crashes on the phone.
What may be the cause of this?
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How to develop Windows Phone applications without SLAT

I decided to start developing for Windows Phone, downloaded Visual Studio 2013 with Windows Phone SDK and in finishing window installer said that I can`t use emulator because of not SLAT-compatible computer. What should I do?
I found Windows Phone 8 Emulator on non-SLAT Machines and now I ask Is it really a solution:
It works, but not on Windows 8. Windows 2012 server uses hyper-V version without requirement of SLAT.
So:
Windows Server 2012 trial (i use Developer version).
Installed on physical device - not on VM.
Install slat-less feature Hyper-V. Standard WP8SDK.
And voila. It worked like a charm. And it's kinda fast. First emulator on list in VS loads about 30 sec. More advanced take longer but not much. Deploying is instant. Give it a try if youre not to buy phone or new computer :)
Yes it's possible to develop apps on a machine without SLAT. It is not, however possible to run the emulator (in any kind of supported manner) on such machines.
It is possible to develop without an emulator though. You'll just need an actual device to test on.
This shouldn't be a barrier though because even if you have an emulator you should always test on a physical device. It's just a little bit more awkward to use a physical device sometimes.
On the plus side a physical device will let you test some things that the emulator can't. e.g. proximity
But on the downside the emulator makes it easier to test other things, like location changes or how the app will look on different resolution devices.

Flash Player 10.0 r2 has stopped working

I have developed my most complex Flash ActionScript app. I dont know how much complex they can get but I think mine is quite ordinary. it has about 1500 objects which are tween with zoom and colour changes only on click and connects to a database for data, eg, names of the objects are in a database. I have hard-coded the path to the web app that reads the database. The flash app reads the database from the web app (Visual Studio/server).
It works in my development environment (Flash CS4 > F12), with my required explores, ie, IE & FF.
However, when I try to run the the published version of it (.swf), which is in the same folder as the project, I simply get the error screen "Adobe Flash Player 10.0 r2 has stopped working", and nothing else happens. I am a little scared that I may have no way of publishing it for my client without having the whole code in the clients computer... Is there something I need to do to have it work in a server environment without Adobe Flash installed, ie, just the .swf file and the server settings with the database?
Note also that this worked when I started the project, when I was running a small file but as it grew bigger, even the debug mode stopped working...
I am running Win 7 64 bit, Flash CS4 and Visual Studio 2010 on my computer.
Thanks.
Sounds like a problem with the Adobe Flash Player web browser plugin you have installed, rather than a problem with your app or your swf. Try upgrading the plugin.
10.0 is a pretty old version by now, current version is 11.6. Also, it's a ".0" version, and 10.0 is known to have problems. It may or may not be important that your swf works in older Flash Players, including 10.0, but overall, not that many users have 10.0 installed today (http://www.statowl.com/flash.php).
Once upon a time,I have also meets up this issue, I found some root causes by using Vector class or invalid interfaces.