I followed the instruction of DXVA on MSDN to try on windows phone 8, but I cannot build my code since there is no Dxva2.lib in the WP8 SDK foloder. Without the lib I can do nothing of DXVA, so I want to know if WP8 support DXVA development or it's only supported by desktop version of D3D?
Related
"Could not install package 'SocketIO4Net.Client 0.6.26'. You are trying to install this package into a project that targets
'WindowsPhoneApp,Version=v8.1".Getting this error while installing the library..Please help me to find an appropriate library..
This message means that you try to install a library that is not compatible with Windows Phone 8.1.
Lookat that nuget package shows only a .net 4.0 library:
socketio4net.client.0.6.26\lib\net40
which can be only used in Desktop .Net 4.x (40, 4.5.x, 4.6.x) projects.
You need to use a WinRT compatible lib that supports Phone 8.1.
I have been looking for a way to install the debug version of flashplayer for ie11 or the newer microsoft edge browser under Windows 10. AS far as I understand, the flash plugin is now embedded with both browsers, so there is no way to update it to a debug version.
Using the debug version installer from adobe site (active x version), gives me a pop-up stating that I already have the latest verion which is true, but there seems to be no way to change my version with the debug one.
AS anyone succeed in using the debug version of flash undex one of these browser on Windows 10 (64bits)?
Thanks,
Currently the answer is no, you can not use the Flash debugger in Windows 10 / IE or Edge browsers as they are 'embedded' libraries in the OS now. The options are to use Win 10 & Firefox or use Win 8.1 when debugging Flash.
Via: https://forums.adobe.com/message/7841726#7841726
I have received confirmation that at this time Microsoft does not
support the debuggers on Windows 10. We do not have an estimate as to
when they will support the debuggers, but when they do, the install
links will be added to the Adobe Flash Player Support Center page.
You might do it manually by yourself, the core step is running flash_debugger installation file with switch -install, after a few modification in debugger folder, then you might reach there.
showing the happy result in image following.enter image description here
Download the windows 7 virtual machine for free. I recommend Virtual Box. https://developer.microsoft.com/en-us/microsoft-edge/tools/vms/
Once you have Windows 7 running inside Windows 10, install the IE Flash debugger or another of your choice. https://www.adobe.com/support/flashplayer/debug_downloads.html
IE 11 does not support flash player content debugging in windows 10.Fire fox and Chrome browsers however allow for the content debugging in windows 10.
1)Install Flash debugger for Firefox or Chrome:
a) Go to https://www.adobe.com/support/flashplayer/debug_downloads.html
b) For fire fox, Download and install Download the Flash Player content debugger for Firefox - NPAPI
c) For Chrome, Download and install Download the Flash Player content debugger for Opera and Chromium based applications – PPAPI
I've got the c# source for a DLL that works on windows 8... I would like to use it in a windows phone 8 application. Is there an easy way to change the target platform of the project to WP8 and then compile for that? I assume it will have to be compiled as a Windows Phone Class Library but that should be fine. I'm using VS2013.
Well it depends on the library. If it has any dependencies to the full .net framework, it will most likely not work. If its just a generic Library, you should be able to make a new Windows Phone Class Library Project and copy over the source.
I guess, you'd simply have to try that. Maybe you can bypass some of the dependencies and rewrite these sections with Windows Phone compatible code.
Prism for Windows phone 8
I have developed an application in C#/XAML for windows 8 using prism .I want to implement the same pattern in my windows phone 8 application also. Which prism library can I use???
A pre-release version is available on NuGet here: http://nuget.org/packages/PortablePrism.WP8/
Microsoft PRISM 4.1 ported to Portable Class Library and
Microsoft.Composition.
Namespaces are not changed for convenience.
To install Portable PRISM - Windows Phone 8, run the following command
in the Package Manager Console
PM> Install-Package PortablePrism.WP8 -Pre
please try this : https://prismwindowsruntime.codeplex.com
The Prism library and AdventureWorks Shopper RI demonstrate how to create Windows Store apps using C# and XAML for Windows 8.1 and Windows Phone 8.1.
I reached out to Blaine Wastell (one of the prism dev team) on Twitter who said that the guys would be looking to start development on this in February or March.
https://twitter.com/blainewastell/status/423927087993331714
Hi I was wondering if anyone else was having problems running WebGL in Windows 8 under Chrome.
I'm using Windows 8 Developer Preview x64 and Chrome 18. My video card is a Nvidia 250 GTS.
If I try to run any WebGL page, running though javaScript or NativeClient both fail to load thinking my video card doesn't support it.
I have my own native OpenGL apps that use GL2 and GL3 API features... GL itself is not the issue, unless I don't understand how Chrome uses GLES2 features.
Are there any known bugs about this?? Can't find anything.
EDIT: I just installed 'Windows 8 Consumer Preview x64' and WebGL still does not work... Is there a black list of OS's, kinda like some Intel video cards are black listed?? I have my system dual booted with Arch Linux and WebGL works fine on there?
As a workaround on windows 8 just add --disable-gpu-sandbox (I've checked it on 18 and 19 versions). To check open chrome://gpu/
For more information see chromium issue